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authorThe Android Open Source Project <initial-contribution@android.com>2009-01-09 17:51:23 -0800
committerThe Android Open Source Project <initial-contribution@android.com>2009-01-09 17:51:23 -0800
commitb798689749c64baba81f02e10cf2157c747d6b46 (patch)
treeda394a395ddb1a6cf69193314846b03fe47a397e /libs/surfaceflinger/LayerBuffer.cpp
parentf013e1afd1e68af5e3b868c26a653bbfb39538f8 (diff)
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auto import from //branches/cupcake/...@125939
Diffstat (limited to 'libs/surfaceflinger/LayerBuffer.cpp')
-rw-r--r--libs/surfaceflinger/LayerBuffer.cpp617
1 files changed, 387 insertions, 230 deletions
diff --git a/libs/surfaceflinger/LayerBuffer.cpp b/libs/surfaceflinger/LayerBuffer.cpp
index 3861e68..700e4f5 100644
--- a/libs/surfaceflinger/LayerBuffer.cpp
+++ b/libs/surfaceflinger/LayerBuffer.cpp
@@ -46,7 +46,7 @@ const char* const LayerBuffer::typeID = "LayerBuffer";
LayerBuffer::LayerBuffer(SurfaceFlinger* flinger, DisplayID display,
Client* client, int32_t i)
: LayerBaseClient(flinger, display, client, i),
- mBuffer(0), mTextureName(-1U), mInvalidate(false), mNeedsBlending(false)
+ mNeedsBlending(false)
{
}
@@ -57,43 +57,333 @@ LayerBuffer::~LayerBuffer()
s->disown();
mClientSurface.clear();
}
+}
- // this should always be called from the OpenGL thread
- if (mTextureName != -1U) {
- //glDeleteTextures(1, &mTextureName);
- deletedTextures.add(mTextureName);
- }
- // to help debugging we set those to zero
- mWidth = mHeight = 0;
+sp<LayerBuffer::SurfaceBuffer> LayerBuffer::getClientSurface() const
+{
+ Mutex::Autolock _l(mLock);
+ return mClientSurface.promote();
}
-bool LayerBuffer::needsBlending() const
+sp<LayerBaseClient::Surface> LayerBuffer::getSurface() const
{
+ sp<SurfaceBuffer> s;
Mutex::Autolock _l(mLock);
+ s = mClientSurface.promote();
+ if (s == 0) {
+ s = new SurfaceBuffer(clientIndex(),
+ const_cast<LayerBuffer *>(this));
+ mClientSurface = s;
+ }
+ return s;
+}
+
+bool LayerBuffer::needsBlending() const {
return mNeedsBlending;
}
+void LayerBuffer::setNeedsBlending(bool blending) {
+ mNeedsBlending = blending;
+}
+
+void LayerBuffer::postBuffer(ssize_t offset)
+{
+ sp<Source> source(getSource());
+ if (source != 0)
+ source->postBuffer(offset);
+}
+
+void LayerBuffer::unregisterBuffers()
+{
+ sp<Source> source(getSource());
+ if (source != 0)
+ source->unregisterBuffers();
+ // XXX: clear mSource
+}
+
+uint32_t LayerBuffer::doTransaction(uint32_t flags)
+{
+ sp<Source> source(getSource());
+ if (source != 0)
+ source->onTransaction(flags);
+ return LayerBase::doTransaction(flags);
+}
+
+void LayerBuffer::unlockPageFlip(const Transform& planeTransform,
+ Region& outDirtyRegion)
+{
+ // this code-path must be as tight as possible, it's called each time
+ // the screen is composited.
+ sp<Source> source(getSource());
+ if (source != 0)
+ source->onVisibilityResolved(planeTransform);
+ LayerBase::unlockPageFlip(planeTransform, outDirtyRegion);
+}
+
void LayerBuffer::onDraw(const Region& clip) const
{
+ sp<Source> source(getSource());
+ if (LIKELY(source != 0)) {
+ source->onDraw(clip);
+ } else {
+ clearWithOpenGL(clip);
+ }
+}
+
+/**
+ * This creates a "buffer" source for this surface
+ */
+status_t LayerBuffer::registerBuffers(int w, int h, int hstride, int vstride,
+ PixelFormat format, const sp<IMemoryHeap>& memoryHeap)
+{
+ Mutex::Autolock _l(mLock);
+ if (mSource != 0)
+ return INVALID_OPERATION;
+
+ sp<BufferSource> source = new BufferSource(*this, w, h,
+ hstride, vstride, format, memoryHeap);
+
+ status_t result = source->getStatus();
+ if (result == NO_ERROR) {
+ mSource = source;
+ }
+ return result;
+}
+
+/**
+ * This creates an "overlay" source for this surface
+ */
+sp<OverlayRef> LayerBuffer::createOverlay(uint32_t w, uint32_t h, int32_t f)
+{
+ sp<OverlayRef> result;
+ Mutex::Autolock _l(mLock);
+ if (mSource != 0)
+ return result;
+
+ sp<OverlaySource> source = new OverlaySource(*this, &result, w, h, f);
+ if (result != 0) {
+ mSource = source;
+ }
+ return result;
+}
+
+sp<LayerBuffer::Source> LayerBuffer::getSource() const {
+ Mutex::Autolock _l(mLock);
+ return mSource;
+}
+
+// ============================================================================
+// LayerBuffer::SurfaceBuffer
+// ============================================================================
+
+LayerBuffer::SurfaceBuffer::SurfaceBuffer(SurfaceID id, LayerBuffer* owner)
+: LayerBaseClient::Surface(id, owner->getIdentity()), mOwner(owner)
+{
+}
+
+LayerBuffer::SurfaceBuffer::~SurfaceBuffer()
+{
+ unregisterBuffers();
+ mOwner = 0;
+}
+
+status_t LayerBuffer::SurfaceBuffer::registerBuffers(
+ int w, int h, int hs, int vs,
+ PixelFormat format, const sp<IMemoryHeap>& heap)
+{
+ LayerBuffer* owner(getOwner());
+ if (owner)
+ return owner->registerBuffers(w, h, hs, vs, format, heap);
+ return NO_INIT;
+}
+
+void LayerBuffer::SurfaceBuffer::postBuffer(ssize_t offset)
+{
+ LayerBuffer* owner(getOwner());
+ if (owner)
+ owner->postBuffer(offset);
+}
+
+void LayerBuffer::SurfaceBuffer::unregisterBuffers()
+{
+ LayerBuffer* owner(getOwner());
+ if (owner)
+ owner->unregisterBuffers();
+}
+
+sp<OverlayRef> LayerBuffer::SurfaceBuffer::createOverlay(
+ uint32_t w, uint32_t h, int32_t format) {
+ sp<OverlayRef> result;
+ LayerBuffer* owner(getOwner());
+ if (owner)
+ result = owner->createOverlay(w, h, format);
+ return result;
+}
+
+void LayerBuffer::SurfaceBuffer::disown()
+{
+ Mutex::Autolock _l(mLock);
+ mOwner = 0;
+}
+
+// ============================================================================
+// LayerBuffer::Buffer
+// ============================================================================
+
+LayerBuffer::Buffer::Buffer(const sp<IMemoryHeap>& heap, ssize_t offset,
+ int w, int h, int hs, int vs, int f)
+: mHeap(heap)
+{
+ NativeBuffer& src(mNativeBuffer);
+ src.crop.l = 0;
+ src.crop.t = 0;
+ src.crop.r = w;
+ src.crop.b = h;
+ src.img.w = hs ?: w;
+ src.img.h = vs ?: h;
+ src.img.format = f;
+ src.img.offset = offset;
+ src.img.base = heap->base();
+ src.img.fd = heap->heapID();
+ // FIXME: make sure this buffer lies within the heap, in which case, set
+ // mHeap to null
+}
+
+LayerBuffer::Buffer::~Buffer()
+{
+}
+
+// ============================================================================
+// LayerBuffer::Source
+// LayerBuffer::BufferSource
+// LayerBuffer::OverlaySource
+// ============================================================================
+
+LayerBuffer::Source::Source(LayerBuffer& layer)
+ : mLayer(layer)
+{
+}
+LayerBuffer::Source::~Source() {
+}
+void LayerBuffer::Source::onDraw(const Region& clip) const {
+}
+void LayerBuffer::Source::onTransaction(uint32_t flags) {
+}
+void LayerBuffer::Source::onVisibilityResolved(
+ const Transform& planeTransform) {
+}
+void LayerBuffer::Source::postBuffer(ssize_t offset) {
+}
+void LayerBuffer::Source::unregisterBuffers() {
+}
+
+// ---------------------------------------------------------------------------
+
+LayerBuffer::BufferSource::BufferSource(LayerBuffer& layer,
+ int w, int h, int hstride, int vstride,
+ PixelFormat format, const sp<IMemoryHeap>& memoryHeap)
+ : Source(layer), mStatus(NO_ERROR), mTextureName(-1U)
+{
+ if (memoryHeap == NULL) {
+ // this is allowed, but in this case, it is illegal to receive
+ // postBuffer(). The surface just erases the framebuffer with
+ // fully transparent pixels.
+ mHeap.clear();
+ mWidth = w;
+ mHeight = h;
+ mLayer.setNeedsBlending(false);
+ return;
+ }
+
+ status_t err = (memoryHeap->heapID() >= 0) ? NO_ERROR : NO_INIT;
+ if (err != NO_ERROR) {
+ mStatus = err;
+ return;
+ }
+
+ // TODO: validate format/parameters
+ mHeap = memoryHeap;
+ mWidth = w;
+ mHeight = h;
+ mHStride = hstride;
+ mVStride = vstride;
+ mFormat = format;
+ PixelFormatInfo info;
+ getPixelFormatInfo(format, &info);
+ mLayer.setNeedsBlending((info.h_alpha - info.l_alpha) > 0);
+}
+
+LayerBuffer::BufferSource::~BufferSource()
+{
+ if (mTextureName != -1U) {
+ LayerBase::deletedTextures.add(mTextureName);
+ }
+}
+
+void LayerBuffer::BufferSource::postBuffer(ssize_t offset)
+{
+ sp<IMemoryHeap> heap;
+ int w, h, hs, vs, f;
+ { // scope for the lock
+ Mutex::Autolock _l(mLock);
+ w = mWidth;
+ h = mHeight;
+ hs= mHStride;
+ vs= mVStride;
+ f = mFormat;
+ heap = mHeap;
+ }
+
+ sp<Buffer> buffer;
+ if (heap != 0) {
+ buffer = new LayerBuffer::Buffer(heap, offset, w, h, hs, vs, f);
+ if (buffer->getStatus() != NO_ERROR)
+ buffer.clear();
+ setBuffer(buffer);
+ mLayer.invalidate();
+ }
+}
+
+void LayerBuffer::BufferSource::unregisterBuffers()
+{
+ Mutex::Autolock _l(mLock);
+ mHeap.clear();
+ mBuffer.clear();
+ mLayer.invalidate();
+}
+
+sp<LayerBuffer::Buffer> LayerBuffer::BufferSource::getBuffer() const
+{
+ Mutex::Autolock _l(mLock);
+ return mBuffer;
+}
+
+void LayerBuffer::BufferSource::setBuffer(const sp<LayerBuffer::Buffer>& buffer)
+{
+ Mutex::Autolock _l(mLock);
+ mBuffer = buffer;
+}
+
+void LayerBuffer::BufferSource::onDraw(const Region& clip) const
+{
sp<Buffer> buffer(getBuffer());
if (UNLIKELY(buffer == 0)) {
// nothing to do, we don't have a buffer
- clearWithOpenGL(clip);
+ mLayer.clearWithOpenGL(clip);
return;
}
status_t err = NO_ERROR;
NativeBuffer src(buffer->getBuffer());
- const int can_use_copybit = canUseCopybit();
+ const Rect& transformedBounds = mLayer.getTransformedBounds();
+ const int can_use_copybit = mLayer.canUseCopybit();
if (can_use_copybit) {
- //StopWatch watch("MDP");
-
const int src_width = src.crop.r - src.crop.l;
const int src_height = src.crop.b - src.crop.t;
- int W = mTransformedBounds.width();
- int H = mTransformedBounds.height();
- if (getOrientation() & Transform::ROT_90) {
+ int W = transformedBounds.width();
+ int H = transformedBounds.height();
+ if (mLayer.getOrientation() & Transform::ROT_90) {
int t(W); W=H; H=t;
}
@@ -104,7 +394,7 @@ void LayerBuffer::onDraw(const Region& clip) const
* the requested scale factor, in which case we perform the scaling
* in several passes. */
- copybit_device_t* copybit = mFlinger->getBlitEngine();
+ copybit_device_t* copybit = mLayer.mFlinger->getBlitEngine();
const float min = copybit->get(copybit, COPYBIT_MINIFICATION_LIMIT);
const float mag = copybit->get(copybit, COPYBIT_MAGNIFICATION_LIMIT);
@@ -117,13 +407,10 @@ void LayerBuffer::onDraw(const Region& clip) const
else if (src_height*mag < H) yscale = mag;
if (UNLIKELY(xscale!=1.0f || yscale!=1.0f)) {
- //LOGD("MDP scaling hack w=%d, h=%d, ww=%d, wh=%d, xs=%f, ys=%f",
- // src_width, src_height, W, H, xscale, yscale);
-
if (UNLIKELY(mTemporaryDealer == 0)) {
// allocate a memory-dealer for this the first time
- mTemporaryDealer = mFlinger->getSurfaceHeapManager()
- ->createHeap(ISurfaceComposer::eHardware);
+ mTemporaryDealer = mLayer.mFlinger->getSurfaceHeapManager()
+ ->createHeap(ISurfaceComposer::eHardware);
mTempBitmap.init(mTemporaryDealer);
}
@@ -149,14 +436,14 @@ void LayerBuffer::onDraw(const Region& clip) const
}
}
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
+ const DisplayHardware& hw(mLayer.graphicPlane(0).displayHardware());
copybit_image_t dst;
hw.getDisplaySurface(&dst);
const copybit_rect_t& drect
- = reinterpret_cast<const copybit_rect_t&>(mTransformedBounds);
- const State& s(drawingState());
+ = reinterpret_cast<const copybit_rect_t&>(transformedBounds);
+ const State& s(mLayer.drawingState());
region_iterator it(clip);
- copybit->set_parameter(copybit, COPYBIT_TRANSFORM, getOrientation());
+ copybit->set_parameter(copybit, COPYBIT_TRANSFORM, mLayer.getOrientation());
copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, s.alpha);
copybit->set_parameter(copybit, COPYBIT_DITHER,
s.flags & ISurfaceComposer::eLayerDither ?
@@ -167,245 +454,115 @@ void LayerBuffer::onDraw(const Region& clip) const
if (!can_use_copybit || err) {
if (UNLIKELY(mTextureName == -1LU)) {
- mTextureName = createTexture();
+ mTextureName = mLayer.createTexture();
}
GLuint w = 0;
GLuint h = 0;
GGLSurface t;
- t.version = sizeof(GGLSurface);
- t.width = src.crop.r;
- t.height = src.crop.b;
- t.stride = src.img.w;
- t.vstride= src.img.h;
- t.format = src.img.format;
- t.data = (GGLubyte*)(intptr_t(src.img.base) + src.img.offset);
+ t.version = sizeof(GGLSurface);
+ t.width = src.crop.r;
+ t.height = src.crop.b;
+ t.stride = src.img.w;
+ t.vstride= src.img.h;
+ t.format = src.img.format;
+ t.data = (GGLubyte*)(intptr_t(src.img.base) + src.img.offset);
const Region dirty(Rect(t.width, t.height));
- loadTexture(dirty, mTextureName, t, w, h);
- drawWithOpenGL(clip, mTextureName, t);
+ mLayer.loadTexture(dirty, mTextureName, t, w, h);
+ mLayer.drawWithOpenGL(clip, mTextureName, t);
}
}
-void LayerBuffer::invalidateLocked()
-{
- mInvalidate = true;
- mFlinger->signalEvent();
-}
-
-void LayerBuffer::invalidate()
-{
- Mutex::Autolock _l(mLock);
- invalidateLocked();
-}
-
-void LayerBuffer::unlockPageFlip(const Transform& planeTransform,
- Region& outDirtyRegion)
-{
- Mutex::Autolock _l(mLock);
- if (mInvalidate) {
- mInvalidate = false;
- outDirtyRegion.orSelf(visibleRegionScreen);
- }
-}
-
-sp<LayerBuffer::SurfaceBuffer> LayerBuffer::getClientSurface() const
-{
- Mutex::Autolock _l(mLock);
- return mClientSurface.promote();
-}
-
-sp<LayerBaseClient::Surface> LayerBuffer::getSurface() const
-{
- sp<SurfaceBuffer> s;
- Mutex::Autolock _l(mLock);
- s = mClientSurface.promote();
- if (s == 0) {
- s = new SurfaceBuffer(clientIndex(),
- const_cast<LayerBuffer *>(this));
- mClientSurface = s;
- }
- return s;
-}
-
-
-status_t LayerBuffer::registerBuffers(int w, int h, int hstride, int vstride,
- PixelFormat format, const sp<IMemoryHeap>& memoryHeap)
-{
- if (memoryHeap == NULL) {
- // this is allowed, but in this case, it is illegal to receive
- // postBuffer(). The surface just erases the framebuffer with
- // fully transparent pixels.
- mHeap.clear();
- mWidth = w;
- mHeight = h;
- mNeedsBlending = false;
- return NO_ERROR;
- }
-
- status_t err = (memoryHeap->heapID() >= 0) ? NO_ERROR : NO_INIT;
- if (err != NO_ERROR)
- return err;
-
- // TODO: validate format/parameters
-
- Mutex::Autolock _l(mLock);
- mHeap = memoryHeap;
- mWidth = w;
- mHeight = h;
- mHStride = hstride;
- mVStride = vstride;
- mFormat = format;
- PixelFormatInfo info;
- getPixelFormatInfo(format, &info);
- mNeedsBlending = (info.h_alpha - info.l_alpha) > 0;
- return NO_ERROR;
-}
-
-void LayerBuffer::postBuffer(ssize_t offset)
-{
- sp<IMemoryHeap> heap;
- int w, h, hs, vs, f;
- { // scope for the lock
- Mutex::Autolock _l(mLock);
- w = mWidth;
- h = mHeight;
- hs= mHStride;
- vs= mVStride;
- f = mFormat;
- heap = mHeap;
- }
-
- sp<Buffer> buffer;
- if (heap != 0) {
- buffer = new Buffer(heap, offset, w, h, hs, vs, f);
- if (buffer->getStatus() != NO_ERROR)
- buffer.clear();
- setBuffer(buffer);
- invalidate();
- }
-}
+// ---------------------------------------------------------------------------
-void LayerBuffer::unregisterBuffers()
+LayerBuffer::OverlaySource::OverlaySource(LayerBuffer& layer,
+ sp<OverlayRef>* overlayRef,
+ uint32_t w, uint32_t h, int32_t format)
+ : Source(layer), mVisibilityChanged(false), mOverlay(0), mOverlayHandle(0)
{
- Mutex::Autolock _l(mLock);
- mHeap.clear();
- mBuffer.clear();
- invalidateLocked();
-}
+ overlay_control_device_t* overlay_dev = mLayer.mFlinger->getOverlayEngine();
-sp<Overlay> LayerBuffer::createOverlay(uint32_t w, uint32_t h, int32_t format)
-{
- sp<Overlay> result;
- Mutex::Autolock _l(mLock);
- if (mHeap != 0 || mBuffer != 0) {
- // we're a push surface. error.
- return result;
- }
-
- overlay_device_t* overlay_dev = mFlinger->getOverlayEngine();
if (overlay_dev == NULL) {
// overlays not supported
- return result;
+ return;
}
overlay_t* overlay = overlay_dev->createOverlay(overlay_dev, w, h, format);
if (overlay == NULL) {
// couldn't create the overlay (no memory? no more overlays?)
- return result;
+ return;
}
-
- /* TODO: implement the real stuff here */
-
- return result;
-}
-
-sp<LayerBuffer::Buffer> LayerBuffer::getBuffer() const
-{
- Mutex::Autolock _l(mLock);
- return mBuffer;
-}
-void LayerBuffer::setBuffer(const sp<LayerBuffer::Buffer>& buffer)
-{
- Mutex::Autolock _l(mLock);
- mBuffer = buffer;
-}
+ // enable dithering...
+ overlay_dev->setParameter(overlay_dev, overlay,
+ OVERLAY_DITHER, OVERLAY_ENABLE);
-// ---------------------------------------------------------------------------
+ mOverlay = overlay;
+ mWidth = overlay->w;
+ mHeight = overlay->h;
+ mFormat = overlay->format;
+ mWidthStride = overlay->w_stride;
+ mHeightStride = overlay->h_stride;
-LayerBuffer::SurfaceBuffer::SurfaceBuffer(SurfaceID id, LayerBuffer* owner)
- : LayerBaseClient::Surface(id, owner->getIdentity()), mOwner(owner)
-{
-}
+ mOverlayHandle = overlay->getHandleRef(overlay);
+
+ // NOTE: here it's okay to acquire a reference to "this"m as long as
+ // the reference is not released before we leave the ctor.
+ sp<OverlayChanel> chanel = new OverlayChanel(this);
-LayerBuffer::SurfaceBuffer::~SurfaceBuffer()
-{
- unregisterBuffers();
- mOwner = 0;
+ *overlayRef = new OverlayRef(mOverlayHandle, chanel,
+ mWidth, mHeight, mFormat, mWidthStride, mHeightStride);
}
-status_t LayerBuffer::SurfaceBuffer::registerBuffers(
- int w, int h, int hs, int vs,
- PixelFormat format, const sp<IMemoryHeap>& heap)
-{
- LayerBuffer* owner(getOwner());
- if (owner)
- return owner->registerBuffers(w, h, hs, vs, format, heap);
- return NO_INIT;
+LayerBuffer::OverlaySource::~OverlaySource()
+{
}
-void LayerBuffer::SurfaceBuffer::postBuffer(ssize_t offset)
+void LayerBuffer::OverlaySource::onTransaction(uint32_t flags)
{
- LayerBuffer* owner(getOwner());
- if (owner)
- owner->postBuffer(offset);
+ const Layer::State& front(mLayer.drawingState());
+ const Layer::State& temp(mLayer.currentState());
+ if (temp.sequence != front.sequence) {
+ mVisibilityChanged = true;
+ }
}
-void LayerBuffer::SurfaceBuffer::unregisterBuffers()
+void LayerBuffer::OverlaySource::onVisibilityResolved(
+ const Transform& planeTransform)
{
- LayerBuffer* owner(getOwner());
- if (owner)
- owner->unregisterBuffers();
-}
-
-sp<Overlay> LayerBuffer::SurfaceBuffer::createOverlay(
- uint32_t w, uint32_t h, int32_t format) {
- sp<Overlay> result;
- LayerBuffer* owner(getOwner());
- if (owner)
- result = owner->createOverlay(w, h, format);
- return result;
+ // this code-path must be as tight as possible, it's called each time
+ // the screen is composited.
+ if (UNLIKELY(mOverlay != 0)) {
+ if (mVisibilityChanged) {
+ mVisibilityChanged = false;
+ const Rect& bounds = mLayer.getTransformedBounds();
+ int x = bounds.left;
+ int y = bounds.top;
+ int w = bounds.width();
+ int h = bounds.height();
+
+ // we need a lock here to protect "destroy"
+ Mutex::Autolock _l(mLock);
+ if (mOverlay) {
+ overlay_control_device_t* overlay_dev =
+ mLayer.mFlinger->getOverlayEngine();
+ overlay_dev->setPosition(overlay_dev, mOverlay, x,y,w,h);
+ overlay_dev->setParameter(overlay_dev, mOverlay,
+ OVERLAY_TRANSFORM, mLayer.getOrientation());
+ }
+ }
+ }
}
-void LayerBuffer::SurfaceBuffer::disown()
+void LayerBuffer::OverlaySource::serverDestroy()
{
+ // we need a lock here to protect "onVisibilityResolved"
Mutex::Autolock _l(mLock);
- mOwner = 0;
-}
-
-
-// ---------------------------------------------------------------------------
-
-LayerBuffer::Buffer::Buffer(const sp<IMemoryHeap>& heap, ssize_t offset,
- int w, int h, int hs, int vs, int f)
- : mCount(0), mHeap(heap)
-{
- NativeBuffer& src(mNativeBuffer);
- src.crop.l = 0;
- src.crop.t = 0;
- src.crop.r = w;
- src.crop.b = h;
- src.img.w = hs ?: w;
- src.img.h = vs ?: h;
- src.img.format = f;
- src.img.offset = offset;
- src.img.base = heap->base();
- src.img.fd = heap->heapID();
- // FIXME: make sure this buffer lies within the heap, in which case, set
- // mHeap to null
-}
-
-LayerBuffer::Buffer::~Buffer()
-{
+ if (mOverlay) {
+ overlay_control_device_t* overlay_dev =
+ mLayer.mFlinger->getOverlayEngine();
+ overlay_dev->destroyOverlay(overlay_dev, mOverlay);
+ mOverlay = 0;
+ }
}
// ---------------------------------------------------------------------------