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authorMathias Agopian <mathias@google.com>2009-11-16 14:55:36 -0800
committerMathias Agopian <mathias@google.com>2009-11-16 14:55:36 -0800
commit1c0bebbc9548dfe929f0f9db4473eb93af9339f5 (patch)
tree6a42ca05daf36ae91814f50c20ac6f101ca23a59 /libs/surfaceflinger
parent19e420c52dbe42e5b4b8b3580a5e7908cebec89d (diff)
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fix [2262591] Junk on screen in ERD46
since we're using the GPU for composition, don't use a texture for dimming, instead simply use an alpha-blended quad. also workaround what looks like a GL driver bug by calling glFinish() before glReadPixels().
Diffstat (limited to 'libs/surfaceflinger')
-rw-r--r--libs/surfaceflinger/Android.mk3
-rw-r--r--libs/surfaceflinger/LayerBlur.cpp1
2 files changed, 1 insertions, 3 deletions
diff --git a/libs/surfaceflinger/Android.mk b/libs/surfaceflinger/Android.mk
index eb51c22..b3fed58 100644
--- a/libs/surfaceflinger/Android.mk
+++ b/libs/surfaceflinger/Android.mk
@@ -22,9 +22,6 @@ LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
ifeq ($(TARGET_BOARD_PLATFORM), msm7k)
LOCAL_CFLAGS += -DDIM_WITH_TEXTURE
endif
-ifeq ($(TARGET_BOARD_PLATFORM), qsd8k)
- LOCAL_CFLAGS += -DDIM_WITH_TEXTURE
-endif
# need "-lrt" on Linux simulator to pick up clock_gettime
ifeq ($(TARGET_SIMULATOR),true)
diff --git a/libs/surfaceflinger/LayerBlur.cpp b/libs/surfaceflinger/LayerBlur.cpp
index 5fd7904..5d4a38b 100644
--- a/libs/surfaceflinger/LayerBlur.cpp
+++ b/libs/surfaceflinger/LayerBlur.cpp
@@ -169,6 +169,7 @@ void LayerBlur::onDraw(const Region& clip) const
// This reads the frame-buffer, so a h/w GL would have to
// finish() its rendering first. we don't want to do that
// too often. Read data is 4-bytes aligned.
+ glFinish();
glReadPixels(X, Y, w, h, mReadFormat, mReadType, pixels);
// blur that texture.