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authorMathias Agopian <mathias@google.com>2009-11-19 14:46:26 -0800
committerMathias Agopian <mathias@google.com>2009-11-19 14:46:26 -0800
commit4c29c9487e47c5f0a23790e670dc3dc7a215d04c (patch)
treeb25d30c958fa14be7749a5453b471cd4535cc2eb /libs/surfaceflinger
parent5994cd2898ad3c76d1f5068137a884024f521163 (diff)
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fix [2269022] The raw picture displayed post shutter seems to have low-resolution
Make sure to always enable linear filtering in LayerBuffer. This change doesn't affect devices using overlays.
Diffstat (limited to 'libs/surfaceflinger')
-rw-r--r--libs/surfaceflinger/LayerBuffer.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/libs/surfaceflinger/LayerBuffer.cpp b/libs/surfaceflinger/LayerBuffer.cpp
index 28d7c48..88ef7e4 100644
--- a/libs/surfaceflinger/LayerBuffer.cpp
+++ b/libs/surfaceflinger/LayerBuffer.cpp
@@ -118,7 +118,12 @@ uint32_t LayerBuffer::doTransaction(uint32_t flags)
sp<Source> source(getSource());
if (source != 0)
source->onTransaction(flags);
- return LayerBase::doTransaction(flags);
+ uint32_t res = LayerBase::doTransaction(flags);
+ // we always want filtering for these surfaces
+ if (!(mFlags & DisplayHardware::SLOW_CONFIG)) {
+ mUseLinearFiltering = true;
+ }
+ return res;
}
void LayerBuffer::unlockPageFlip(const Transform& planeTransform,