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authorMathias Agopian <mathias@google.com>2009-11-23 22:40:42 -0800
committerMathias Agopian <mathias@google.com>2009-11-23 22:41:36 -0800
commitbf0c320afbf6bf2441916755ecb443b64afbe73f (patch)
tree3146d73b6db983d6c385dea14f70bab8a5f53135 /libs/surfaceflinger
parent16cc72bdef471ffeee3f61eba8262783de248b04 (diff)
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When using MDP, we needed to use a texture for diming.
Diffstat (limited to 'libs/surfaceflinger')
-rw-r--r--libs/surfaceflinger/Android.mk3
1 files changed, 3 insertions, 0 deletions
diff --git a/libs/surfaceflinger/Android.mk b/libs/surfaceflinger/Android.mk
index b3fed58..eb51c22 100644
--- a/libs/surfaceflinger/Android.mk
+++ b/libs/surfaceflinger/Android.mk
@@ -22,6 +22,9 @@ LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
ifeq ($(TARGET_BOARD_PLATFORM), msm7k)
LOCAL_CFLAGS += -DDIM_WITH_TEXTURE
endif
+ifeq ($(TARGET_BOARD_PLATFORM), qsd8k)
+ LOCAL_CFLAGS += -DDIM_WITH_TEXTURE
+endif
# need "-lrt" on Linux simulator to pick up clock_gettime
ifeq ($(TARGET_SIMULATOR),true)