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authorJeff Brown <jeffbrown@google.com>2010-11-10 16:53:45 -0800
committerJeff Brown <jeffbrown@google.com>2010-11-12 14:53:43 -0800
commit46e75294d540fe807d78aec2582ae02cc38c7d42 (patch)
tree260678b7532242c8dd31e3aba47710e9516a3c12 /libs/ui
parent1a22bdb01ac4068c2876fe2d02f3c4c729669a1c (diff)
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Enable touch splitting for all windows by default.
New default only applies to applications with targetSdkVersion >= HONEYCOMB. Old applications default to no touch splitting for their windows. In addition, enabled split touch for various system windows. Bug: 3049580 Change-Id: Idc8da9baa2cd8e1e4e76af8967d7b6a5ccb94427
Diffstat (limited to 'libs/ui')
-rw-r--r--libs/ui/InputDispatcher.cpp16
1 files changed, 7 insertions, 9 deletions
diff --git a/libs/ui/InputDispatcher.cpp b/libs/ui/InputDispatcher.cpp
index 7ddb3c7..db7d448 100644
--- a/libs/ui/InputDispatcher.cpp
+++ b/libs/ui/InputDispatcher.cpp
@@ -157,6 +157,10 @@ bool InputWindow::isTrustedOverlay() const {
|| layoutParamsType == TYPE_SECURE_SYSTEM_OVERLAY;
}
+bool InputWindow::supportsSplitTouch() const {
+ return layoutParamsFlags & InputWindow::FLAG_SPLIT_TOUCH;
+}
+
// --- InputDispatcher ---
@@ -1110,8 +1114,7 @@ int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
}
// Figure out whether splitting will be allowed for this window.
- if (newTouchedWindow
- && (newTouchedWindow->layoutParamsFlags & InputWindow::FLAG_SPLIT_TOUCH)) {
+ if (newTouchedWindow && newTouchedWindow->supportsSplitTouch()) {
// New window supports splitting.
isSplit = true;
} else if (isSplit) {
@@ -2648,13 +2651,8 @@ bool InputDispatcher::transferTouchFocus(const sp<InputChannel>& fromChannel,
mTouchState.windows.removeAt(i);
- int32_t newTargetFlags = 0;
- if (oldTargetFlags & InputTarget::FLAG_FOREGROUND) {
- newTargetFlags |= InputTarget::FLAG_FOREGROUND;
- if (toWindow->layoutParamsFlags & InputWindow::FLAG_SPLIT_TOUCH) {
- newTargetFlags |= InputTarget::FLAG_SPLIT;
- }
- }
+ int32_t newTargetFlags = oldTargetFlags
+ & (InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_SPLIT);
mTouchState.addOrUpdateWindow(toWindow, newTargetFlags, pointerIds);
found = true;