diff options
author | Jeff Brown <jeffbrown@google.com> | 2010-10-15 16:20:51 -0700 |
---|---|---|
committer | Jeff Brown <jeffbrown@google.com> | 2010-10-15 16:20:51 -0700 |
commit | af48cae6e59f579c20c3ecd08623214896e7923e (patch) | |
tree | c9835705bcef57639a6b6d3838b8bbce0606f202 /libs/ui | |
parent | 2d3f159aa9622e05a18e7f93cecd57ad673955ae (diff) | |
download | frameworks_base-af48cae6e59f579c20c3ecd08623214896e7923e.zip frameworks_base-af48cae6e59f579c20c3ecd08623214896e7923e.tar.gz frameworks_base-af48cae6e59f579c20c3ecd08623214896e7923e.tar.bz2 |
Fix a native crash in input dispatcher when windows are removed.
Bug: 3101826
Change-Id: I040838600a6105c8d9f3235025dc0a7b5b27da2e
Diffstat (limited to 'libs/ui')
-rw-r--r-- | libs/ui/InputDispatcher.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/ui/InputDispatcher.cpp b/libs/ui/InputDispatcher.cpp index 41123284..92daee1 100644 --- a/libs/ui/InputDispatcher.cpp +++ b/libs/ui/InputDispatcher.cpp @@ -2536,9 +2536,9 @@ void InputDispatcher::setInputWindows(const Vector<InputWindow>& inputWindows) { #if DEBUG_FOCUS LOGD("Touched window was removed: %s", touchedWindow.channel->getName().string()); #endif - mTouchState.windows.removeAt(i); synthesizeCancelationEventsForInputChannelLocked(touchedWindow.channel, InputState::CANCEL_POINTER_EVENTS, "touched window was removed"); + mTouchState.windows.removeAt(i); } } |