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authorRomain Guy <romainguy@google.com>2013-04-04 12:27:54 -0700
committerRomain Guy <romainguy@google.com>2013-04-04 12:27:54 -0700
commit0908764b2b3cf5075df4178a5f0a8547dcb7b317 (patch)
treec69db8d815ad1d0b0172e7a20827254627800dad /libs
parentdf1dc28ba0c63b195016ad0453fc58025ee82acb (diff)
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First OpenGL ES 3.0 based optimization
This change uses a new OpenGL ES 3.0 feature to upload less data when the font cache needs to be update. This can result in significant performance improvements on device with large textures or with locales that use a lot of glyphs (CJK for instance.) This change also fixes various unpack alignment issues. The unpack alignment, as well as the unpack row length, is not texture specific but a global state that affect all glTex/SubImage2D calls. Some of them were missing the appropriate glPixelStorei() call. This could result in corrupted textures. Change-Id: Iefb429d4d0d0b4e0faeadf27daafee6d30a21d85
Diffstat (limited to 'libs')
-rw-r--r--libs/hwui/FontRenderer.cpp35
-rw-r--r--libs/hwui/Layer.cpp2
-rw-r--r--libs/hwui/Layer.h7
-rw-r--r--libs/hwui/LayerRenderer.cpp2
-rw-r--r--libs/hwui/OpenGLRenderer.cpp2
-rw-r--r--libs/hwui/font/CacheTexture.cpp3
-rw-r--r--libs/hwui/font/CacheTexture.h2
7 files changed, 40 insertions, 13 deletions
diff --git a/libs/hwui/FontRenderer.cpp b/libs/hwui/FontRenderer.cpp
index 26c7e5d..44dc731 100644
--- a/libs/hwui/FontRenderer.cpp
+++ b/libs/hwui/FontRenderer.cpp
@@ -31,6 +31,7 @@
#include "Caches.h"
#include "Debug.h"
+#include "Extensions.h"
#include "FontRenderer.h"
#include "Rect.h"
@@ -375,34 +376,60 @@ void FontRenderer::checkTextureUpdate() {
Caches& caches = Caches::getInstance();
GLuint lastTextureId = 0;
+
+ // OpenGL ES 3.0+ lets us specify the row length for unpack operations such
+ // as glTexSubImage2D(). This allows us to upload a sub-rectangle of a texture.
+ // With OpenGL ES 2.0 we have to upload entire stripes instead.
+ const bool hasUnpackRowLength = Extensions::getInstance().getMajorGlVersion() >= 3;
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
// Iterate over all the cache textures and see which ones need to be updated
for (uint32_t i = 0; i < mCacheTextures.size(); i++) {
CacheTexture* cacheTexture = mCacheTextures[i];
if (cacheTexture->isDirty() && cacheTexture->getTexture()) {
- // Can't copy inner rect; glTexSubimage expects pointer to deal with entire buffer
- // of data. So expand the dirty rect to the encompassing horizontal stripe.
const Rect* dirtyRect = cacheTexture->getDirtyRect();
- uint32_t x = 0;
+ uint32_t x = hasUnpackRowLength ? dirtyRect->left : 0;
uint32_t y = dirtyRect->top;
uint32_t width = cacheTexture->getWidth();
uint32_t height = dirtyRect->getHeight();
- void* textureData = cacheTexture->getTexture() + y * width;
+ void* textureData = cacheTexture->getTexture() + y * width + x;
if (cacheTexture->getTextureId() != lastTextureId) {
lastTextureId = cacheTexture->getTextureId();
caches.activeTexture(0);
glBindTexture(GL_TEXTURE_2D, lastTextureId);
+
+ // The unpack row length only needs to be specified when a new
+ // texture is bound
+ if (hasUnpackRowLength) {
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, width);
+ }
+ }
+
+ // If we can upload a sub-rectangle, use the dirty rect width
+ // instead of the width of the entire texture
+ if (hasUnpackRowLength) {
+ width = dirtyRect->getWidth();
}
+
#if DEBUG_FONT_RENDERER
ALOGD("glTexSubimage for cacheTexture %d: x, y, width height = %d, %d, %d, %d",
i, x, y, width, height);
#endif
+
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height,
GL_ALPHA, GL_UNSIGNED_BYTE, textureData);
+
cacheTexture->setDirty(false);
}
}
+ // Reset to default unpack row length to avoid affecting texture
+ // uploads in other parts of the renderer
+ if (hasUnpackRowLength) {
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+ }
+
mUploadTexture = false;
}
diff --git a/libs/hwui/Layer.cpp b/libs/hwui/Layer.cpp
index 63bb73f..b9473a9 100644
--- a/libs/hwui/Layer.cpp
+++ b/libs/hwui/Layer.cpp
@@ -90,7 +90,7 @@ bool Layer::resize(const uint32_t width, const uint32_t height) {
if (fbo) {
Caches::getInstance().activeTexture(0);
bindTexture();
- allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
+ allocateTexture();
if (glGetError() != GL_NO_ERROR) {
setSize(oldWidth, oldHeight);
diff --git a/libs/hwui/Layer.h b/libs/hwui/Layer.h
index 27e0cf1..715dfa4 100644
--- a/libs/hwui/Layer.h
+++ b/libs/hwui/Layer.h
@@ -255,13 +255,14 @@ struct Layer {
texture.id = 0;
}
- inline void allocateTexture(GLenum format, GLenum storage) {
+ inline void allocateTexture() {
#if DEBUG_LAYERS
ALOGD(" Allocate layer: %dx%d", getWidth(), getHeight());
#endif
if (texture.id) {
- glTexImage2D(renderTarget, 0, format, getWidth(), getHeight(), 0,
- format, storage, NULL);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
+ glTexImage2D(renderTarget, 0, GL_RGBA, getWidth(), getHeight(), 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
}
}
diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp
index 8451048..3e55fff 100644
--- a/libs/hwui/LayerRenderer.cpp
+++ b/libs/hwui/LayerRenderer.cpp
@@ -256,7 +256,7 @@ Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque
// Initialize the texture if needed
if (layer->isEmpty()) {
layer->setEmpty(false);
- layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
+ layer->allocateTexture();
// This should only happen if we run out of memory
if (glGetError() != GL_NO_ERROR) {
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 4a5785c..046bcfd 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -921,7 +921,7 @@ bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLui
// Initialize the texture if needed
if (layer->isEmpty()) {
- layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
+ layer->allocateTexture();
layer->setEmpty(false);
}
diff --git a/libs/hwui/font/CacheTexture.cpp b/libs/hwui/font/CacheTexture.cpp
index 1096642..577f463 100644
--- a/libs/hwui/font/CacheTexture.cpp
+++ b/libs/hwui/font/CacheTexture.cpp
@@ -15,10 +15,9 @@
*/
#include <SkGlyph.h>
-#include <utils/Log.h>
-#include "Debug.h"
#include "CacheTexture.h"
+#include "../Debug.h"
namespace android {
namespace uirenderer {
diff --git a/libs/hwui/font/CacheTexture.h b/libs/hwui/font/CacheTexture.h
index 5742941..e7fb474 100644
--- a/libs/hwui/font/CacheTexture.h
+++ b/libs/hwui/font/CacheTexture.h
@@ -17,7 +17,7 @@
#ifndef ANDROID_HWUI_CACHE_TEXTURE_H
#define ANDROID_HWUI_CACHE_TEXTURE_H
-#include <GLES2/gl2.h>
+#include <GLES3/gl3.h>
#include <SkScalerContext.h>