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authorztenghui <ztenghui@google.com>2014-06-16 10:39:33 -0700
committerztenghui <ztenghui@google.com>2014-06-16 10:39:33 -0700
commit2357d72ce2427c7b91f8c23487f0d49590e78ea6 (patch)
treee80a70d0e887cc97f7900653e473ff85c673146b /libs
parent1dc55c3f81fe6394296c2e38124b8710e79cb0a0 (diff)
parentecae1ffd7719a60e471550436f885299d27de7df (diff)
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resolved conflicts for merge of ecae1ffd to master
Change-Id: I1ba660ce832e3360fa136be6aa0415645bfda328
Diffstat (limited to 'libs')
-rw-r--r--libs/hwui/TextureCache.cpp56
-rw-r--r--libs/hwui/TextureCache.h2
2 files changed, 40 insertions, 18 deletions
diff --git a/libs/hwui/TextureCache.cpp b/libs/hwui/TextureCache.cpp
index 60b4b96..1001cae 100644
--- a/libs/hwui/TextureCache.cpp
+++ b/libs/hwui/TextureCache.cpp
@@ -288,19 +288,19 @@ void TextureCache::generateTexture(const SkBitmap* bitmap, Texture* texture, boo
switch (bitmap->config()) {
case SkBitmap::kA8_Config:
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- uploadToTexture(resize, GL_ALPHA, bitmap->rowBytesAsPixels(),
+ uploadToTexture(resize, GL_ALPHA, bitmap->rowBytesAsPixels(), bitmap->bytesPerPixel(),
texture->width, texture->height, GL_UNSIGNED_BYTE, bitmap->getPixels());
texture->blend = true;
break;
case SkBitmap::kRGB_565_Config:
glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
- uploadToTexture(resize, GL_RGB, bitmap->rowBytesAsPixels(),
+ uploadToTexture(resize, GL_RGB, bitmap->rowBytesAsPixels(), bitmap->bytesPerPixel(),
texture->width, texture->height, GL_UNSIGNED_SHORT_5_6_5, bitmap->getPixels());
texture->blend = false;
break;
case SkBitmap::kARGB_8888_Config:
glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
- uploadToTexture(resize, GL_RGBA, bitmap->rowBytesAsPixels(),
+ uploadToTexture(resize, GL_RGBA, bitmap->rowBytesAsPixels(), bitmap->bytesPerPixel(),
texture->width, texture->height, GL_UNSIGNED_BYTE, bitmap->getPixels());
// Do this after calling getPixels() to make sure Skia's deferred
// decoding happened
@@ -340,27 +340,49 @@ void TextureCache::uploadLoFiTexture(bool resize, const SkBitmap* bitmap,
SkCanvas canvas(rgbaBitmap);
canvas.drawBitmap(*bitmap, 0.0f, 0.0f, NULL);
- uploadToTexture(resize, GL_RGBA, rgbaBitmap.rowBytesAsPixels(), width, height,
- GL_UNSIGNED_BYTE, rgbaBitmap.getPixels());
+ uploadToTexture(resize, GL_RGBA, rgbaBitmap.rowBytesAsPixels(), rgbaBitmap.bytesPerPixel(),
+ width, height, GL_UNSIGNED_BYTE, rgbaBitmap.getPixels());
}
-void TextureCache::uploadToTexture(bool resize, GLenum format, GLsizei stride,
+void TextureCache::uploadToTexture(bool resize, GLenum format, GLsizei stride, GLsizei bpp,
GLsizei width, GLsizei height, GLenum type, const GLvoid * data) {
- // TODO: With OpenGL ES 2.0 we need to copy the bitmap in a temporary buffer
- // if the stride doesn't match the width
const bool useStride = stride != width && Extensions::getInstance().hasUnpackRowLength();
- if (useStride) {
- glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
- }
+ if ((stride == width) || useStride) {
+ if (useStride) {
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
+ }
- if (resize) {
- glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data);
+ if (resize) {
+ glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data);
+ } else {
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data);
+ }
+
+ if (useStride) {
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+ }
} else {
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data);
- }
+ // With OpenGL ES 2.0 we need to copy the bitmap in a temporary buffer
+ // if the stride doesn't match the width
+
+ GLvoid * temp = (GLvoid *) malloc(width * height * bpp);
+ if (!temp) return;
+
+ uint8_t * pDst = (uint8_t *)temp;
+ uint8_t * pSrc = (uint8_t *)data;
+ for (GLsizei i = 0; i < height; i++) {
+ memcpy(pDst, pSrc, width * bpp);
+ pDst += width * bpp;
+ pSrc += stride * bpp;
+ }
+
+ if (resize) {
+ glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, temp);
+ } else {
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, temp);
+ }
- if (useStride) {
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+ free(temp);
}
}
diff --git a/libs/hwui/TextureCache.h b/libs/hwui/TextureCache.h
index e5b5c1a..61db5b0 100644
--- a/libs/hwui/TextureCache.h
+++ b/libs/hwui/TextureCache.h
@@ -142,7 +142,7 @@ private:
void generateTexture(const SkBitmap* bitmap, Texture* texture, bool regenerate = false);
void uploadLoFiTexture(bool resize, const SkBitmap* bitmap, uint32_t width, uint32_t height);
- void uploadToTexture(bool resize, GLenum format, GLsizei stride,
+ void uploadToTexture(bool resize, GLenum format, GLsizei stride, GLsizei bpp,
GLsizei width, GLsizei height, GLenum type, const GLvoid * data);
void init();