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author | Romain Guy <romainguy@google.com> | 2011-04-26 15:35:27 -0700 |
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committer | Android (Google) Code Review <android-gerrit@google.com> | 2011-04-26 15:35:27 -0700 |
commit | 2d039219adbeaad1a481267bca021b1a8645b481 (patch) | |
tree | 8fc0c79b7dd26aae4bd1dda4e873455f1ec9d7d1 /libs | |
parent | a5679c8ad4242b08f09cb2a6573a9a1218d7064c (diff) | |
parent | 740bf2bb2e900d3db2292b5909b4b4c6e90320e6 (diff) | |
download | frameworks_base-2d039219adbeaad1a481267bca021b1a8645b481.zip frameworks_base-2d039219adbeaad1a481267bca021b1a8645b481.tar.gz frameworks_base-2d039219adbeaad1a481267bca021b1a8645b481.tar.bz2 |
Merge "Apply shaders/filters to text drop shadows. Bug #4318323"
Diffstat (limited to 'libs')
-rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 24 | ||||
-rw-r--r-- | libs/hwui/ProgramCache.cpp | 9 |
2 files changed, 27 insertions, 6 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index 75f5a5f..dd0cca2 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -1407,7 +1407,7 @@ void OpenGLRenderer::drawLinesAsQuads(float *points, int count, bool isAA, bool if (!isAA) { setupDrawVertices(vertices); } else { - void *alphaCoords = ((void*) aaVertices) + gVertexAlphaOffset; + AlphaVertex* alphaCoords = aaVertices + gVertexAlphaOffset; // innerProportion is the ratio of the inner (non-AA) port of the line to the total // AA stroke width (the base stroke width expanded by a half pixel on either side). // This value is used in the fragment shader to determine how to fill fragments. @@ -1418,7 +1418,9 @@ void OpenGLRenderer::drawLinesAsQuads(float *points, int count, bool isAA, bool int generatedVerticesCount = 0; AlphaVertex *prevAAVertex = NULL; Vertex *prevVertex = NULL; - float inverseScaleX, inverseScaleY; + float inverseScaleX = 1.0f; + float inverseScaleY = 1.0f; + if (isHairline) { // The quad that we use for AA hairlines needs to account for scaling because the line // should always be one pixel wide regardless of scale. @@ -1438,6 +1440,7 @@ void OpenGLRenderer::drawLinesAsQuads(float *points, int count, bool isAA, bool inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0; } } + for (int i = 0; i < count; i += 4) { // a = start point, b = end point vec2 a(points[i], points[i + 1]); @@ -1767,23 +1770,32 @@ void OpenGLRenderer::drawText(const char* text, int bytesCount, int count, count, mShadowRadius); const AutoTexture autoCleanup(shadow); - const float sx = x - shadow->left + mShadowDx; - const float sy = y - shadow->top + mShadowDy; + const float sx = oldX - shadow->left + mShadowDx; + const float sy = oldY - shadow->top + mShadowDy; const int shadowAlpha = ((mShadowColor >> 24) & 0xFF); + int shadowColor = mShadowColor; + if (mShader) { + shadowColor = 0xffffffff; + } glActiveTexture(gTextureUnits[0]); setupDraw(); setupDrawWithTexture(true); - setupDrawAlpha8Color(mShadowColor, shadowAlpha < 255 ? shadowAlpha : alpha); + setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha); + setupDrawColorFilter(); + setupDrawShader(); setupDrawBlending(true, mode); setupDrawProgram(); - setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height, pureTranslate); + setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height); setupDrawTexture(shadow->id); setupDrawPureColorUniforms(); + setupDrawColorFilterUniforms(); + setupDrawShaderUniforms(); setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset); glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); + finishDrawTexture(); } diff --git a/libs/hwui/ProgramCache.cpp b/libs/hwui/ProgramCache.cpp index b873bb8..80b1917 100644 --- a/libs/hwui/ProgramCache.cpp +++ b/libs/hwui/ProgramCache.cpp @@ -179,6 +179,8 @@ const char* gFS_Fast_SingleModulateGradient = // General case const char* gFS_Main_FetchColor = " fragColor = color;\n"; +const char* gFS_Main_ModulateColor = + " fragColor *= color.a;\n"; const char* gFS_Main_AccountForWidth = " if (distance < boundaryWidth) {\n" " fragColor *= (distance * inverseBoundaryWidth);\n" @@ -581,6 +583,7 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti shader.append(gFS_Main_FetchBitmapNpot); } } + bool applyModulate = false; // Case when we have two shaders set if (description.hasGradient && description.hasBitmap) { int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp; @@ -590,15 +593,21 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti shader.append(gFS_Main_BlendShadersGB); } shader.append(gFS_Main_BlendShaders_Modulate[op]); + applyModulate = true; } else { if (description.hasGradient) { int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp; shader.append(gFS_Main_GradientShader_Modulate[op]); + applyModulate = true; } else if (description.hasBitmap) { int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp; shader.append(gFS_Main_BitmapShader_Modulate[op]); + applyModulate = true; } } + if (description.modulate && applyModulate) { + shader.append(gFS_Main_ModulateColor); + } // Apply the color op if needed shader.append(gFS_Main_ApplyColorOp[description.colorOp]); // Output the fragment |