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authorAlex Sakhartchouk <alexst@google.com>2011-05-13 14:53:34 -0700
committerAlex Sakhartchouk <alexst@google.com>2011-05-13 14:53:34 -0700
commit2f6964fc89bf69c8e37f096d37c8e224d598b8f8 (patch)
tree6396a6067bb32230c8d8f107462381a0ca57f64d /libs
parent415c842aa6dd3cc797ed2ef1ae42351f594a6c74 (diff)
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Moves fbo support in renderscript behind the hal
Change-Id: I26a857586f5f0b47df4c1f4589d2023e70481ec7
Diffstat (limited to 'libs')
-rw-r--r--libs/rs/Android.mk1
-rw-r--r--libs/rs/driver/rsdCore.cpp7
-rw-r--r--libs/rs/driver/rsdFrameBuffer.cpp162
-rw-r--r--libs/rs/driver/rsdFrameBuffer.h30
-rw-r--r--libs/rs/rsContext.cpp2
-rw-r--r--libs/rs/rsFBOCache.cpp150
-rw-r--r--libs/rs/rsFBOCache.h21
-rw-r--r--libs/rs/rs_hal.h7
8 files changed, 249 insertions, 131 deletions
diff --git a/libs/rs/Android.mk b/libs/rs/Android.mk
index ef00b30..29c1447 100644
--- a/libs/rs/Android.mk
+++ b/libs/rs/Android.mk
@@ -117,6 +117,7 @@ LOCAL_SRC_FILES:= \
rsType.cpp \
driver/rsdBcc.cpp \
driver/rsdCore.cpp \
+ driver/rsdFrameBuffer.cpp \
driver/rsdGL.cpp \
driver/rsdMesh.cpp \
driver/rsdMeshObj.cpp \
diff --git a/libs/rs/driver/rsdCore.cpp b/libs/rs/driver/rsdCore.cpp
index 0a5f2ec..7ef9c30 100644
--- a/libs/rs/driver/rsdCore.cpp
+++ b/libs/rs/driver/rsdCore.cpp
@@ -23,6 +23,7 @@
#include "rsdProgramFragment.h"
#include "rsdMesh.h"
#include "rsdSampler.h"
+#include "rsdFrameBuffer.h"
#include <malloc.h>
#include "rsContext.h"
@@ -98,6 +99,12 @@ static RsdHalFunctions FunctionTable = {
rsdSamplerDestroy
},
+ {
+ rsdFrameBufferInit,
+ rsdFrameBufferSetActive,
+ rsdFrameBufferDestroy
+ },
+
};
pthread_key_t rsdgThreadTLSKey = 0;
diff --git a/libs/rs/driver/rsdFrameBuffer.cpp b/libs/rs/driver/rsdFrameBuffer.cpp
new file mode 100644
index 0000000..6a7dac4
--- /dev/null
+++ b/libs/rs/driver/rsdFrameBuffer.cpp
@@ -0,0 +1,162 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+
+#include "rsdCore.h"
+#include "rsdFrameBuffer.h"
+
+#include "rsContext.h"
+#include "rsFBOCache.h"
+
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
+using namespace android;
+using namespace android::renderscript;
+
+struct DrvFrameBuffer {
+ GLuint mFBOId;
+};
+
+void checkError(const Context *rsc) {
+ GLenum status;
+ status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ switch (status) {
+ case GL_FRAMEBUFFER_COMPLETE:
+ break;
+ case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
+ rsc->setError(RS_ERROR_BAD_VALUE,
+ "Unable to set up render Target: RFRAMEBUFFER_INCOMPLETE_ATTACHMENT");
+ break;
+ case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
+ rsc->setError(RS_ERROR_BAD_VALUE,
+ "Unable to set up render Target: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT");
+ break;
+ case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
+ rsc->setError(RS_ERROR_BAD_VALUE,
+ "Unable to set up render Target: GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS");
+ break;
+ case GL_FRAMEBUFFER_UNSUPPORTED:
+ rsc->setError(RS_ERROR_BAD_VALUE,
+ "Unable to set up render Target: GL_FRAMEBUFFER_UNSUPPORTED");
+ break;
+ }
+}
+
+
+void setDepthAttachment(const Context *rsc, const FBOCache *fb) {
+ if (fb->mHal.state.depthTarget.get() != NULL) {
+ if (fb->mHal.state.depthTarget->getIsTexture()) {
+ uint32_t texID = fb->mHal.state.depthTarget->getTextureID();
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
+ GL_TEXTURE_2D, texID, 0);
+ } else {
+ uint32_t texID = fb->mHal.state.depthTarget->getRenderTargetID();
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
+ GL_RENDERBUFFER, texID);
+ }
+ } else {
+ // Reset last attachment
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
+ GL_RENDERBUFFER, 0);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
+ GL_TEXTURE_2D, 0, 0);
+ }
+}
+
+void setColorAttachment(const Context *rsc, const FBOCache *fb) {
+ // Now attach color targets
+ for (uint32_t i = 0; i < fb->mHal.state.colorTargetsCount; i ++) {
+ uint32_t texID = 0;
+ if (fb->mHal.state.colorTargets[i].get() != NULL) {
+ if (fb->mHal.state.colorTargets[i]->getIsTexture()) {
+ uint32_t texID = fb->mHal.state.colorTargets[i]->getTextureID();
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
+ GL_TEXTURE_2D, texID, 0);
+ } else {
+ uint32_t texID = fb->mHal.state.depthTarget->getRenderTargetID();
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
+ GL_RENDERBUFFER, texID);
+ }
+ } else {
+ // Reset last attachment
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
+ GL_RENDERBUFFER, 0);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
+ GL_TEXTURE_2D, 0, 0);
+ }
+ }
+}
+
+bool renderToFramebuffer(const FBOCache *fb) {
+ if (fb->mHal.state.depthTarget.get() != NULL) {
+ return false;
+ }
+
+ for (uint32_t i = 0; i < fb->mHal.state.colorTargetsCount; i ++) {
+ if (fb->mHal.state.colorTargets[i].get() != NULL) {
+ return false;
+ }
+ }
+ return true;
+}
+
+
+bool rsdFrameBufferInit(const Context *rsc, const FBOCache *fb) {
+ DrvFrameBuffer *drv = (DrvFrameBuffer *)calloc(1, sizeof(DrvFrameBuffer));
+ if (drv == NULL) {
+ return false;
+ }
+ fb->mHal.drv = drv;
+ drv->mFBOId = 0;
+
+ return true;
+}
+
+void rsdFrameBufferSetActive(const Context *rsc, const FBOCache *fb) {
+ DrvFrameBuffer *drv = (DrvFrameBuffer *)fb->mHal.drv;
+
+ bool framebuffer = renderToFramebuffer(fb);
+ if (!framebuffer) {
+ if(drv->mFBOId == 0) {
+ glGenFramebuffers(1, &drv->mFBOId);
+ }
+ glBindFramebuffer(GL_FRAMEBUFFER, drv->mFBOId);
+
+ setDepthAttachment(rsc, fb);
+ setColorAttachment(rsc, fb);
+
+ glViewport(0, 0, fb->mHal.state.colorTargets[0]->getType()->getDimX(),
+ fb->mHal.state.colorTargets[0]->getType()->getDimY());
+
+ checkError(rsc);
+ } else {
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ glViewport(0, 0, rsc->getWidth(), rsc->getHeight());
+ }
+}
+
+void rsdFrameBufferDestroy(const Context *rsc, const FBOCache *fb) {
+ DrvFrameBuffer *drv = (DrvFrameBuffer *)fb->mHal.drv;
+ if(drv->mFBOId != 0) {
+ glDeleteFramebuffers(1, &drv->mFBOId);
+ }
+
+ free(fb->mHal.drv);
+ fb->mHal.drv = NULL;
+}
+
+
diff --git a/libs/rs/driver/rsdFrameBuffer.h b/libs/rs/driver/rsdFrameBuffer.h
new file mode 100644
index 0000000..dec59fc
--- /dev/null
+++ b/libs/rs/driver/rsdFrameBuffer.h
@@ -0,0 +1,30 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef RSD_FRAME_BUFFER_H
+#define RSD_FRAME_BUFFER_H
+
+#include <rs_hal.h>
+
+bool rsdFrameBufferInit(const android::renderscript::Context *rsc,
+ const android::renderscript::FBOCache *fb);
+void rsdFrameBufferSetActive(const android::renderscript::Context *rsc,
+ const android::renderscript::FBOCache *fb);
+void rsdFrameBufferDestroy(const android::renderscript::Context *rsc,
+ const android::renderscript::FBOCache *fb);
+
+
+#endif // RSD_FRAME_BUFFER_H
diff --git a/libs/rs/rsContext.cpp b/libs/rs/rsContext.cpp
index 98adabc..532b1a2 100644
--- a/libs/rs/rsContext.cpp
+++ b/libs/rs/rsContext.cpp
@@ -238,6 +238,7 @@ void * Context::threadProc(void *vrsc) {
rsc->setProgramStore(NULL);
rsc->mStateFont.init(rsc);
rsc->setFont(NULL);
+ rsc->mFBOCache.init(rsc);
}
rsc->mRunning = true;
@@ -298,6 +299,7 @@ void Context::destroyWorkerThreadResources() {
mStateFragment.deinit(this);
mStateFragmentStore.deinit(this);
mStateFont.deinit(this);
+ mFBOCache.deinit(this);
}
//LOGV("destroyWorkerThreadResources 2");
mExit = true;
diff --git a/libs/rs/rsFBOCache.cpp b/libs/rs/rsFBOCache.cpp
index 0f33f67..31a51b7 100644
--- a/libs/rs/rsFBOCache.cpp
+++ b/libs/rs/rsFBOCache.cpp
@@ -19,33 +19,30 @@
#include "rsContext.h"
#include "rsAllocation.h"
-#ifndef ANDROID_RS_SERIALIZE
-#include <GLES/gl.h>
-#include <GLES2/gl2.h>
-#endif //ANDROID_RS_SERIALIZE
-
using namespace android;
using namespace android::renderscript;
FBOCache::FBOCache() {
- mFBOId = 0;
mDirty = true;
- mMaxTargets = 1;
- mColorTargets = new ObjectBaseRef<Allocation>[mMaxTargets];
+ mHal.state.colorTargetsCount = 1;
+ mHal.state.colorTargets = new ObjectBaseRef<Allocation>[mHal.state.colorTargetsCount];
}
FBOCache::~FBOCache() {
- delete[] mColorTargets;
-#ifndef ANDROID_RS_SERIALIZE
- if(mFBOId != 0) {
- glDeleteFramebuffers(1, &mFBOId);
- }
-#endif //ANDROID_RS_SERIALIZE
+ delete[] mHal.state.colorTargets;
+}
+
+void FBOCache::init(Context *rsc) {
+ rsc->mHal.funcs.framebuffer.init(rsc, this);
+}
+
+void FBOCache::deinit(Context *rsc) {
+ rsc->mHal.funcs.framebuffer.destroy(rsc, this);
}
void FBOCache::bindColorTarget(Context *rsc, Allocation *a, uint32_t slot) {
- if (slot >= mMaxTargets) {
+ if (slot >= mHal.state.colorTargetsCount) {
LOGE("Invalid render target index");
return;
}
@@ -62,7 +59,7 @@ void FBOCache::bindColorTarget(Context *rsc, Allocation *a, uint32_t slot) {
a->deferredAllocateRenderTarget(rsc);
}
}
- mColorTargets[slot].set(a);
+ mHal.state.colorTargets[slot].set(a);
mDirty = true;
}
@@ -80,131 +77,34 @@ void FBOCache::bindDepthTarget(Context *rsc, Allocation *a) {
a->deferredAllocateRenderTarget(rsc);
}
}
- mDepthTarget.set(a);
+ mHal.state.depthTarget.set(a);
mDirty = true;
}
void FBOCache::resetAll(Context *) {
- for (uint32_t i = 0; i < mMaxTargets; i ++) {
- mColorTargets[i].set(NULL);
+ for (uint32_t i = 0; i < mHal.state.colorTargetsCount; i ++) {
+ mHal.state.colorTargets[i].set(NULL);
}
- mDepthTarget.set(NULL);
+ mHal.state.depthTarget.set(NULL);
mDirty = true;
}
-bool FBOCache::renderToFramebuffer() {
- if (mDepthTarget.get() != NULL) {
- return false;
- }
-
- for (uint32_t i = 0; i < mMaxTargets; i ++) {
- if (mColorTargets[i].get() != NULL) {
- return false;
- }
- }
- return true;
-}
-
-void FBOCache::checkError(Context *rsc) {
- GLenum status;
- status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- switch (status) {
- case GL_FRAMEBUFFER_COMPLETE:
- break;
- case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
- rsc->setError(RS_ERROR_BAD_VALUE,
- "Unable to set up render Target: RFRAMEBUFFER_INCOMPLETE_ATTACHMENT");
- break;
- case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
- rsc->setError(RS_ERROR_BAD_VALUE,
- "Unable to set up render Target: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT");
- break;
- case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
- rsc->setError(RS_ERROR_BAD_VALUE,
- "Unable to set up render Target: GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS");
- break;
- case GL_FRAMEBUFFER_UNSUPPORTED:
- rsc->setError(RS_ERROR_BAD_VALUE,
- "Unable to set up render Target: GL_FRAMEBUFFER_UNSUPPORTED");
- break;
- }
-}
-
-void FBOCache::setDepthAttachment(Context *rsc) {
-#ifndef ANDROID_RS_SERIALIZE
- if (mDepthTarget.get() != NULL) {
- mDepthTarget->uploadCheck(rsc);
- if (mDepthTarget->getIsTexture()) {
- uint32_t texID = mDepthTarget->getTextureID();
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
- GL_TEXTURE_2D, texID, 0);
- } else {
- uint32_t texID = mDepthTarget->getRenderTargetID();
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
- GL_RENDERBUFFER, texID);
- }
- } else {
- // Reset last attachment
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
- GL_RENDERBUFFER, 0);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
- GL_TEXTURE_2D, 0, 0);
- }
-#endif //ANDROID_RS_SERIALIZE
-}
-
-void FBOCache::setColorAttachment(Context *rsc) {
-#ifndef ANDROID_RS_SERIALIZE
- // Now attach color targets
- for (uint32_t i = 0; i < mMaxTargets; i ++) {
- uint32_t texID = 0;
- if (mColorTargets[i].get() != NULL) {
- mColorTargets[i]->uploadCheck(rsc);
- if (mColorTargets[i]->getIsTexture()) {
- uint32_t texID = mColorTargets[i]->getTextureID();
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
- GL_TEXTURE_2D, texID, 0);
- } else {
- uint32_t texID = mDepthTarget->getRenderTargetID();
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
- GL_RENDERBUFFER, texID);
- }
- } else {
- // Reset last attachment
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
- GL_RENDERBUFFER, 0);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
- GL_TEXTURE_2D, 0, 0);
- }
- }
-#endif //ANDROID_RS_SERIALIZE
-}
-
void FBOCache::setup(Context *rsc) {
-#ifndef ANDROID_RS_SERIALIZE
if (!mDirty) {
return;
}
- bool framebuffer = renderToFramebuffer();
+ if (mHal.state.depthTarget.get() != NULL) {
+ mHal.state.depthTarget->uploadCheck(rsc);
+ }
- if (!framebuffer) {
- if(mFBOId == 0) {
- glGenFramebuffers(1, &mFBOId);
+ for (uint32_t i = 0; i < mHal.state.colorTargetsCount; i ++) {
+ if (mHal.state.colorTargets[i].get() != NULL) {
+ mHal.state.colorTargets[i]->uploadCheck(rsc);
}
- glBindFramebuffer(GL_FRAMEBUFFER, mFBOId);
-
- setDepthAttachment(rsc);
- setColorAttachment(rsc);
+ }
- glViewport(0, 0, mColorTargets[0]->getType()->getDimX(),
- mColorTargets[0]->getType()->getDimY());
+ rsc->mHal.funcs.framebuffer.setActive(rsc, this);
- checkError(rsc);
- } else {
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- glViewport(0, 0, rsc->getWidth(), rsc->getHeight());
- }
mDirty = false;
-#endif //ANDROID_RS_SERIALIZE
}
diff --git a/libs/rs/rsFBOCache.h b/libs/rs/rsFBOCache.h
index c9ae1dc..f42e1f3 100644
--- a/libs/rs/rsFBOCache.h
+++ b/libs/rs/rsFBOCache.h
@@ -30,24 +30,33 @@ public:
FBOCache();
~FBOCache();
+ void init(Context *rsc);
+ void deinit(Context *rsc);
+
void bindColorTarget(Context *rsc, Allocation *a, uint32_t slot);
void bindDepthTarget(Context *, Allocation *a);
void resetAll(Context *);
void setup(Context *);
-protected:
+ struct Hal {
+ mutable void *drv;
+
+ struct State {
+ ObjectBaseRef<Allocation> *colorTargets;
+ uint32_t colorTargetsCount;
+ ObjectBaseRef<Allocation> depthTarget;
+ };
+ State state;
+ };
+ Hal mHal;
+protected:
bool mDirty;
- uint32_t mMaxTargets;
void checkError(Context *);
void setColorAttachment(Context *rsc);
void setDepthAttachment(Context *rsc);
bool renderToFramebuffer();
- ObjectBaseRef<Allocation> *mColorTargets;
- ObjectBaseRef<Allocation> mDepthTarget;
-
- uint32_t mFBOId;
};
diff --git a/libs/rs/rs_hal.h b/libs/rs/rs_hal.h
index 4cc2abf..cfa4e74 100644
--- a/libs/rs/rs_hal.h
+++ b/libs/rs/rs_hal.h
@@ -37,6 +37,7 @@ class ProgramVertex;
class ProgramFragment;
class Mesh;
class Sampler;
+class FBOCache;
typedef void *(*RsHalSymbolLookupFunc)(void *usrptr, char const *symbolName);
@@ -128,6 +129,12 @@ typedef struct {
void (*destroy)(const Context *rsc, const Sampler *m);
} sampler;
+ struct {
+ bool (*init)(const Context *rsc, const FBOCache *fb);
+ void (*setActive)(const Context *rsc, const FBOCache *fb);
+ void (*destroy)(const Context *rsc, const FBOCache *fb);
+ } framebuffer;
+
} RsdHalFunctions;