diff options
author | Romain Guy <romainguy@google.com> | 2012-09-07 14:01:30 -0700 |
---|---|---|
committer | Android (Google) Code Review <android-gerrit@google.com> | 2012-09-07 14:01:31 -0700 |
commit | 55e6b77bda7da1684ca32493d9e03184bd441dab (patch) | |
tree | 452dd95ab11bd568485f2ea36276395cd90f111e /libs | |
parent | 417984dc0d27bdd1b33ae3115593f609961a0c15 (diff) | |
parent | 58ecc204fbcacef34806290492384677a330d4d4 (diff) | |
download | frameworks_base-55e6b77bda7da1684ca32493d9e03184bd441dab.zip frameworks_base-55e6b77bda7da1684ca32493d9e03184bd441dab.tar.gz frameworks_base-55e6b77bda7da1684ca32493d9e03184bd441dab.tar.bz2 |
Merge "Reduce the number of locks acquired by display lists" into jb-mr1-dev
Diffstat (limited to 'libs')
-rw-r--r-- | libs/hwui/DisplayListRenderer.cpp | 93 | ||||
-rw-r--r-- | libs/hwui/DisplayListRenderer.h | 15 | ||||
-rw-r--r-- | libs/hwui/ResourceCache.cpp | 130 | ||||
-rw-r--r-- | libs/hwui/ResourceCache.h | 41 |
4 files changed, 201 insertions, 78 deletions
diff --git a/libs/hwui/DisplayListRenderer.cpp b/libs/hwui/DisplayListRenderer.cpp index 2de70d4..603b6df 100644 --- a/libs/hwui/DisplayListRenderer.cpp +++ b/libs/hwui/DisplayListRenderer.cpp @@ -149,6 +149,7 @@ void DisplayList::clearResources() { delete mTransformMatrix3D; delete mStaticMatrix; delete mAnimationMatrix; + mTransformMatrix = NULL; mTransformCamera = NULL; mTransformMatrix3D = NULL; @@ -156,50 +157,54 @@ void DisplayList::clearResources() { mAnimationMatrix = NULL; Caches& caches = Caches::getInstance(); + caches.resourceCache.lock(); for (size_t i = 0; i < mBitmapResources.size(); i++) { - caches.resourceCache.decrementRefcount(mBitmapResources.itemAt(i)); + caches.resourceCache.decrementRefcountLocked(mBitmapResources.itemAt(i)); } - mBitmapResources.clear(); for (size_t i = 0; i < mOwnedBitmapResources.size(); i++) { SkBitmap* bitmap = mOwnedBitmapResources.itemAt(i); - caches.resourceCache.decrementRefcount(bitmap); - caches.resourceCache.destructor(bitmap); + caches.resourceCache.decrementRefcountLocked(bitmap); + caches.resourceCache.destructorLocked(bitmap); } - mOwnedBitmapResources.clear(); for (size_t i = 0; i < mFilterResources.size(); i++) { - caches.resourceCache.decrementRefcount(mFilterResources.itemAt(i)); + caches.resourceCache.decrementRefcountLocked(mFilterResources.itemAt(i)); } - mFilterResources.clear(); for (size_t i = 0; i < mShaders.size(); i++) { - caches.resourceCache.decrementRefcount(mShaders.itemAt(i)); - caches.resourceCache.destructor(mShaders.itemAt(i)); + caches.resourceCache.decrementRefcountLocked(mShaders.itemAt(i)); + caches.resourceCache.destructorLocked(mShaders.itemAt(i)); } - mShaders.clear(); + + for (size_t i = 0; i < mSourcePaths.size(); i++) { + caches.resourceCache.decrementRefcountLocked(mSourcePaths.itemAt(i)); + } + + caches.resourceCache.unlock(); for (size_t i = 0; i < mPaints.size(); i++) { delete mPaints.itemAt(i); } - mPaints.clear(); for (size_t i = 0; i < mPaths.size(); i++) { SkPath* path = mPaths.itemAt(i); caches.pathCache.remove(path); delete path; } - mPaths.clear(); - - for (size_t i = 0; i < mSourcePaths.size(); i++) { - caches.resourceCache.decrementRefcount(mSourcePaths.itemAt(i)); - } - mSourcePaths.clear(); for (size_t i = 0; i < mMatrices.size(); i++) { delete mMatrices.itemAt(i); } + + mBitmapResources.clear(); + mOwnedBitmapResources.clear(); + mFilterResources.clear(); + mShaders.clear(); + mSourcePaths.clear(); + mPaints.clear(); + mPaths.clear(); mMatrices.clear(); } @@ -223,35 +228,44 @@ void DisplayList::initFromDisplayListRenderer(const DisplayListRenderer& recorde mReader.setMemory(buffer, mSize); Caches& caches = Caches::getInstance(); + caches.resourceCache.lock(); const Vector<SkBitmap*>& bitmapResources = recorder.getBitmapResources(); for (size_t i = 0; i < bitmapResources.size(); i++) { SkBitmap* resource = bitmapResources.itemAt(i); mBitmapResources.add(resource); - caches.resourceCache.incrementRefcount(resource); + caches.resourceCache.incrementRefcountLocked(resource); } const Vector<SkBitmap*> &ownedBitmapResources = recorder.getOwnedBitmapResources(); for (size_t i = 0; i < ownedBitmapResources.size(); i++) { SkBitmap* resource = ownedBitmapResources.itemAt(i); mOwnedBitmapResources.add(resource); - caches.resourceCache.incrementRefcount(resource); + caches.resourceCache.incrementRefcountLocked(resource); } const Vector<SkiaColorFilter*>& filterResources = recorder.getFilterResources(); for (size_t i = 0; i < filterResources.size(); i++) { SkiaColorFilter* resource = filterResources.itemAt(i); mFilterResources.add(resource); - caches.resourceCache.incrementRefcount(resource); + caches.resourceCache.incrementRefcountLocked(resource); } const Vector<SkiaShader*>& shaders = recorder.getShaders(); for (size_t i = 0; i < shaders.size(); i++) { SkiaShader* resource = shaders.itemAt(i); mShaders.add(resource); - caches.resourceCache.incrementRefcount(resource); + caches.resourceCache.incrementRefcountLocked(resource); + } + + const SortedVector<SkPath*>& sourcePaths = recorder.getSourcePaths(); + for (size_t i = 0; i < sourcePaths.size(); i++) { + mSourcePaths.add(sourcePaths.itemAt(i)); + caches.resourceCache.incrementRefcountLocked(sourcePaths.itemAt(i)); } + caches.resourceCache.unlock(); + const Vector<SkPaint*>& paints = recorder.getPaints(); for (size_t i = 0; i < paints.size(); i++) { mPaints.add(paints.itemAt(i)); @@ -262,12 +276,6 @@ void DisplayList::initFromDisplayListRenderer(const DisplayListRenderer& recorde mPaths.add(paths.itemAt(i)); } - const SortedVector<SkPath*>& sourcePaths = recorder.getSourcePaths(); - for (size_t i = 0; i < sourcePaths.size(); i++) { - mSourcePaths.add(sourcePaths.itemAt(i)); - caches.resourceCache.incrementRefcount(sourcePaths.itemAt(i)); - } - const Vector<SkMatrix*>& matrices = recorder.getMatrices(); for (size_t i = 0; i < matrices.size(); i++) { mMatrices.add(matrices.itemAt(i)); @@ -1309,7 +1317,8 @@ status_t DisplayList::replay(OpenGLRenderer& renderer, Rect& dirty, int32_t flag // Base structure /////////////////////////////////////////////////////////////////////////////// -DisplayListRenderer::DisplayListRenderer() : mWriter(MIN_WRITER_SIZE), +DisplayListRenderer::DisplayListRenderer(): + mCaches(Caches::getInstance()), mWriter(MIN_WRITER_SIZE), mTranslateX(0.0f), mTranslateY(0.0f), mHasTranslate(false), mHasDrawOps(false) { } @@ -1320,34 +1329,38 @@ DisplayListRenderer::~DisplayListRenderer() { void DisplayListRenderer::reset() { mWriter.reset(); - Caches& caches = Caches::getInstance(); + mCaches.resourceCache.lock(); + for (size_t i = 0; i < mBitmapResources.size(); i++) { - caches.resourceCache.decrementRefcount(mBitmapResources.itemAt(i)); + mCaches.resourceCache.decrementRefcountLocked(mBitmapResources.itemAt(i)); } - mBitmapResources.clear(); for (size_t i = 0; i < mOwnedBitmapResources.size(); i++) { - SkBitmap* bitmap = mOwnedBitmapResources.itemAt(i); - caches.resourceCache.decrementRefcount(bitmap); + mCaches.resourceCache.decrementRefcountLocked(mOwnedBitmapResources.itemAt(i)); } - mOwnedBitmapResources.clear(); for (size_t i = 0; i < mFilterResources.size(); i++) { - caches.resourceCache.decrementRefcount(mFilterResources.itemAt(i)); + mCaches.resourceCache.decrementRefcountLocked(mFilterResources.itemAt(i)); } - mFilterResources.clear(); for (size_t i = 0; i < mShaders.size(); i++) { - caches.resourceCache.decrementRefcount(mShaders.itemAt(i)); + mCaches.resourceCache.decrementRefcountLocked(mShaders.itemAt(i)); } - mShaders.clear(); - mShaderMap.clear(); for (size_t i = 0; i < mSourcePaths.size(); i++) { - caches.resourceCache.decrementRefcount(mSourcePaths.itemAt(i)); + mCaches.resourceCache.decrementRefcountLocked(mSourcePaths.itemAt(i)); } + + mCaches.resourceCache.unlock(); + + mBitmapResources.clear(); + mOwnedBitmapResources.clear(); + mFilterResources.clear(); mSourcePaths.clear(); + mShaders.clear(); + mShaderMap.clear(); + mPaints.clear(); mPaintMap.clear(); diff --git a/libs/hwui/DisplayListRenderer.h b/libs/hwui/DisplayListRenderer.h index c8b3e47..8e4f2d3 100644 --- a/libs/hwui/DisplayListRenderer.h +++ b/libs/hwui/DisplayListRenderer.h @@ -763,7 +763,7 @@ private: mPaths.add(pathCopy); } if (mSourcePaths.indexOf(path) < 0) { - Caches::getInstance().resourceCache.incrementRefcount(path); + mCaches.resourceCache.incrementRefcount(path); mSourcePaths.add(path); } @@ -811,13 +811,13 @@ private: // which doesn't seem worth the extra cycles for this unlikely case. addInt((int) bitmap); mBitmapResources.add(bitmap); - Caches::getInstance().resourceCache.incrementRefcount(bitmap); + mCaches.resourceCache.incrementRefcount(bitmap); } void addBitmapData(SkBitmap* bitmap) { addInt((int) bitmap); mOwnedBitmapResources.add(bitmap); - Caches::getInstance().resourceCache.incrementRefcount(bitmap); + mCaches.resourceCache.incrementRefcount(bitmap); } inline void addShader(SkiaShader* shader) { @@ -833,7 +833,7 @@ private: // replaceValueFor() performs an add if the entry doesn't exist mShaderMap.replaceValueFor(shader, shaderCopy); mShaders.add(shaderCopy); - Caches::getInstance().resourceCache.incrementRefcount(shaderCopy); + mCaches.resourceCache.incrementRefcount(shaderCopy); } addInt((int) shaderCopy); @@ -842,7 +842,7 @@ private: inline void addColorFilter(SkiaColorFilter* colorFilter) { addInt((int) colorFilter); mFilterResources.add(colorFilter); - Caches::getInstance().resourceCache.incrementRefcount(colorFilter); + mCaches.resourceCache.incrementRefcount(colorFilter); } Vector<SkBitmap*> mBitmapResources; @@ -862,15 +862,16 @@ private: Vector<SkMatrix*> mMatrices; - SkWriter32 mWriter; uint32_t mBufferSize; int mRestoreSaveCount; + Caches& mCaches; + SkWriter32 mWriter; + float mTranslateX; float mTranslateY; bool mHasTranslate; - bool mHasDrawOps; friend class DisplayList; diff --git a/libs/hwui/ResourceCache.cpp b/libs/hwui/ResourceCache.cpp index 2153a8b..b0c57d1 100644 --- a/libs/hwui/ResourceCache.cpp +++ b/libs/hwui/ResourceCache.cpp @@ -38,7 +38,7 @@ void ResourceCache::logCache() { ResourceCache::ResourceCache() { Mutex::Autolock _l(mLock); - mCache = new KeyedVector<void *, ResourceReference *>(); + mCache = new KeyedVector<void*, ResourceReference*>(); } ResourceCache::~ResourceCache() { @@ -46,15 +46,17 @@ ResourceCache::~ResourceCache() { delete mCache; } +void ResourceCache::lock() { + mLock.lock(); +} + +void ResourceCache::unlock() { + mLock.unlock(); +} + void ResourceCache::incrementRefcount(void* resource, ResourceType resourceType) { Mutex::Autolock _l(mLock); - ssize_t index = mCache->indexOfKey(resource); - ResourceReference* ref = index >= 0 ? mCache->valueAt(index) : NULL; - if (ref == NULL || mCache->size() == 0) { - ref = new ResourceReference(resourceType); - mCache->add(resource, ref); - } - ref->refCount++; + incrementRefcountLocked(resource, resourceType); } void ResourceCache::incrementRefcount(SkBitmap* bitmapResource) { @@ -77,18 +79,39 @@ void ResourceCache::incrementRefcount(SkiaColorFilter* filterResource) { incrementRefcount((void*) filterResource, kColorFilter); } -void ResourceCache::decrementRefcount(void* resource) { - Mutex::Autolock _l(mLock); +void ResourceCache::incrementRefcountLocked(void* resource, ResourceType resourceType) { ssize_t index = mCache->indexOfKey(resource); ResourceReference* ref = index >= 0 ? mCache->valueAt(index) : NULL; - if (ref == NULL) { - // Should not get here - shouldn't get a call to decrement if we're not yet tracking it - return; - } - ref->refCount--; - if (ref->refCount == 0) { - deleteResourceReference(resource, ref); + if (ref == NULL || mCache->size() == 0) { + ref = new ResourceReference(resourceType); + mCache->add(resource, ref); } + ref->refCount++; +} + +void ResourceCache::incrementRefcountLocked(SkBitmap* bitmapResource) { + SkSafeRef(bitmapResource->pixelRef()); + SkSafeRef(bitmapResource->getColorTable()); + incrementRefcountLocked((void*) bitmapResource, kBitmap); +} + +void ResourceCache::incrementRefcountLocked(SkPath* pathResource) { + incrementRefcountLocked((void*) pathResource, kPath); +} + +void ResourceCache::incrementRefcountLocked(SkiaShader* shaderResource) { + SkSafeRef(shaderResource->getSkShader()); + incrementRefcountLocked((void*) shaderResource, kShader); +} + +void ResourceCache::incrementRefcountLocked(SkiaColorFilter* filterResource) { + SkSafeRef(filterResource->getSkColorFilter()); + incrementRefcountLocked((void*) filterResource, kColorFilter); +} + +void ResourceCache::decrementRefcount(void* resource) { + Mutex::Autolock _l(mLock); + decrementRefcountLocked(resource); } void ResourceCache::decrementRefcount(SkBitmap* bitmapResource) { @@ -111,27 +134,45 @@ void ResourceCache::decrementRefcount(SkiaColorFilter* filterResource) { decrementRefcount((void*) filterResource); } -void ResourceCache::recycle(SkBitmap* resource) { - Mutex::Autolock _l(mLock); +void ResourceCache::decrementRefcountLocked(void* resource) { ssize_t index = mCache->indexOfKey(resource); - if (index < 0) { - // not tracking this resource; just recycle the pixel data - resource->setPixels(NULL, NULL); - return; - } - ResourceReference* ref = mCache->valueAt(index); + ResourceReference* ref = index >= 0 ? mCache->valueAt(index) : NULL; if (ref == NULL) { - // Should not get here - shouldn't get a call to recycle if we're not yet tracking it + // Should not get here - shouldn't get a call to decrement if we're not yet tracking it return; } - ref->recycled = true; + ref->refCount--; if (ref->refCount == 0) { deleteResourceReference(resource, ref); } } +void ResourceCache::decrementRefcountLocked(SkBitmap* bitmapResource) { + SkSafeUnref(bitmapResource->pixelRef()); + SkSafeUnref(bitmapResource->getColorTable()); + decrementRefcountLocked((void*) bitmapResource); +} + +void ResourceCache::decrementRefcountLocked(SkPath* pathResource) { + decrementRefcountLocked((void*) pathResource); +} + +void ResourceCache::decrementRefcountLocked(SkiaShader* shaderResource) { + SkSafeUnref(shaderResource->getSkShader()); + decrementRefcountLocked((void*) shaderResource); +} + +void ResourceCache::decrementRefcountLocked(SkiaColorFilter* filterResource) { + SkSafeUnref(filterResource->getSkColorFilter()); + decrementRefcountLocked((void*) filterResource); +} + void ResourceCache::destructor(SkPath* resource) { Mutex::Autolock _l(mLock); + destructorLocked(resource); +} + +void ResourceCache::destructorLocked(SkPath* resource) { ssize_t index = mCache->indexOfKey(resource); ResourceReference* ref = index >= 0 ? mCache->valueAt(index) : NULL; if (ref == NULL) { @@ -150,6 +191,10 @@ void ResourceCache::destructor(SkPath* resource) { void ResourceCache::destructor(SkBitmap* resource) { Mutex::Autolock _l(mLock); + destructorLocked(resource); +} + +void ResourceCache::destructorLocked(SkBitmap* resource) { ssize_t index = mCache->indexOfKey(resource); ResourceReference* ref = index >= 0 ? mCache->valueAt(index) : NULL; if (ref == NULL) { @@ -168,6 +213,10 @@ void ResourceCache::destructor(SkBitmap* resource) { void ResourceCache::destructor(SkiaShader* resource) { Mutex::Autolock _l(mLock); + destructorLocked(resource); +} + +void ResourceCache::destructorLocked(SkiaShader* resource) { ssize_t index = mCache->indexOfKey(resource); ResourceReference* ref = index >= 0 ? mCache->valueAt(index) : NULL; if (ref == NULL) { @@ -183,6 +232,10 @@ void ResourceCache::destructor(SkiaShader* resource) { void ResourceCache::destructor(SkiaColorFilter* resource) { Mutex::Autolock _l(mLock); + destructorLocked(resource); +} + +void ResourceCache::destructorLocked(SkiaColorFilter* resource) { ssize_t index = mCache->indexOfKey(resource); ResourceReference* ref = index >= 0 ? mCache->valueAt(index) : NULL; if (ref == NULL) { @@ -196,6 +249,29 @@ void ResourceCache::destructor(SkiaColorFilter* resource) { } } +void ResourceCache::recycle(SkBitmap* resource) { + Mutex::Autolock _l(mLock); + recycleLocked(resource); +} + +void ResourceCache::recycleLocked(SkBitmap* resource) { + ssize_t index = mCache->indexOfKey(resource); + if (index < 0) { + // not tracking this resource; just recycle the pixel data + resource->setPixels(NULL, NULL); + return; + } + ResourceReference* ref = mCache->valueAt(index); + if (ref == NULL) { + // Should not get here - shouldn't get a call to recycle if we're not yet tracking it + return; + } + ref->recycled = true; + if (ref->refCount == 0) { + deleteResourceReference(resource, ref); + } +} + /** * This method should only be called while the mLock mutex is held (that mutex is grabbed * by the various destructor() and recycle() methods which call this method). diff --git a/libs/hwui/ResourceCache.h b/libs/hwui/ResourceCache.h index 8cf466b..60ffa7d 100644 --- a/libs/hwui/ResourceCache.h +++ b/libs/hwui/ResourceCache.h @@ -52,28 +52,59 @@ public: }; class ANDROID_API ResourceCache { - KeyedVector<void *, ResourceReference *>* mCache; public: ResourceCache(); ~ResourceCache(); + + /** + * When using these two methods, make sure to only invoke the *Locked() + * variants of increment/decrementRefcount(), recyle() and destructor() + */ + void lock(); + void unlock(); + void incrementRefcount(SkPath* resource); void incrementRefcount(SkBitmap* resource); void incrementRefcount(SkiaShader* resource); void incrementRefcount(SkiaColorFilter* resource); - void incrementRefcount(const void* resource, ResourceType resourceType); - void decrementRefcount(void* resource); + + void incrementRefcountLocked(SkPath* resource); + void incrementRefcountLocked(SkBitmap* resource); + void incrementRefcountLocked(SkiaShader* resource); + void incrementRefcountLocked(SkiaColorFilter* resource); + void decrementRefcount(SkBitmap* resource); void decrementRefcount(SkPath* resource); void decrementRefcount(SkiaShader* resource); void decrementRefcount(SkiaColorFilter* resource); - void recycle(SkBitmap* resource); + + void decrementRefcountLocked(SkBitmap* resource); + void decrementRefcountLocked(SkPath* resource); + void decrementRefcountLocked(SkiaShader* resource); + void decrementRefcountLocked(SkiaColorFilter* resource); + void destructor(SkPath* resource); void destructor(SkBitmap* resource); void destructor(SkiaShader* resource); void destructor(SkiaColorFilter* resource); + + void destructorLocked(SkPath* resource); + void destructorLocked(SkBitmap* resource); + void destructorLocked(SkiaShader* resource); + void destructorLocked(SkiaColorFilter* resource); + + void recycle(SkBitmap* resource); + void recycleLocked(SkBitmap* resource); + private: void deleteResourceReference(void* resource, ResourceReference* ref); + void incrementRefcount(void* resource, ResourceType resourceType); + void incrementRefcountLocked(void* resource, ResourceType resourceType); + + void decrementRefcount(void* resource); + void decrementRefcountLocked(void* resource); + void logCache(); /** @@ -82,6 +113,8 @@ private: * or a reference queue finalization thread. */ mutable Mutex mLock; + + KeyedVector<void*, ResourceReference*>* mCache; }; }; // namespace uirenderer |