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authorRomain Guy <romainguy@google.com>2011-02-02 21:05:35 -0800
committerAndroid (Google) Code Review <android-gerrit@google.com>2011-02-02 21:05:35 -0800
commit5bfd1afffe361958682bcb899b763ce35ec00c3a (patch)
treed54dbfced67448d7f38f82a00bd805976a4a5f4d /libs
parent1cee14f154aadabcd9990bd73a197fbd744660ad (diff)
parent09b7c91de73b59aa3f679b3ae3ba299f82ec9f8a (diff)
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Merge "Allocate layers from the layers pool. Bug #3413433" into honeycomb
Diffstat (limited to 'libs')
-rw-r--r--libs/hwui/Caches.cpp8
-rw-r--r--libs/hwui/LayerCache.cpp25
-rw-r--r--libs/hwui/LayerCache.h11
-rw-r--r--libs/hwui/LayerRenderer.cpp128
-rw-r--r--libs/hwui/Properties.h6
5 files changed, 101 insertions, 77 deletions
diff --git a/libs/hwui/Caches.cpp b/libs/hwui/Caches.cpp
index bffab95..ebf7aa0 100644
--- a/libs/hwui/Caches.cpp
+++ b/libs/hwui/Caches.cpp
@@ -20,6 +20,7 @@
#include "Caches.h"
#include "Properties.h"
+#include "LayerRenderer.h"
namespace android {
@@ -116,12 +117,7 @@ void Caches::clearGarbage() {
size_t count = mLayerGarbage.size();
for (size_t i = 0; i < count; i++) {
Layer* layer = mLayerGarbage.itemAt(i);
- if (layer) {
- if (layer->fbo) glDeleteFramebuffers(1, &layer->fbo);
- if (layer->texture) glDeleteTextures(1, &layer->texture);
-
- delete layer;
- }
+ LayerRenderer::destroyLayer(layer);
}
mLayerGarbage.clear();
}
diff --git a/libs/hwui/LayerCache.cpp b/libs/hwui/LayerCache.cpp
index 7667af5..a9710ad 100644
--- a/libs/hwui/LayerCache.cpp
+++ b/libs/hwui/LayerCache.cpp
@@ -128,6 +128,31 @@ Layer* LayerCache::get(const uint32_t width, const uint32_t height) {
return layer;
}
+bool LayerCache::resize(Layer* layer, const uint32_t width, const uint32_t height) {
+ // TODO: We should be smarter and see if we have a texture of the appropriate
+ // size already in the cache, and reuse it instead of creating a new one
+
+ LayerEntry entry(width, height);
+ if (entry.mWidth <= layer->width && entry.mHeight <= layer->height) {
+ return true;
+ }
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, layer->texture);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, entry.mWidth, entry.mHeight, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+
+ if (glGetError() != GL_NO_ERROR) {
+ return false;
+ }
+
+ layer->width = entry.mWidth;
+ layer->height = entry.mHeight;
+
+ return true;
+}
+
bool LayerCache::put(Layer* layer) {
const uint32_t size = layer->width * layer->height * 4;
// Don't even try to cache a layer that's bigger than the cache
diff --git a/libs/hwui/LayerCache.h b/libs/hwui/LayerCache.h
index 1333a73..d2d5f39 100644
--- a/libs/hwui/LayerCache.h
+++ b/libs/hwui/LayerCache.h
@@ -76,6 +76,17 @@ public:
* Clears the cache. This causes all layers to be deleted.
*/
void clear();
+ /**
+ * Resize the specified layer if needed.
+ *
+ * @param layer The layer to resize
+ * @param width The new width of the layer
+ * @param height The new height of the layer
+ *
+ * @return True if the layer was resized or nothing happened, false if
+ * a failure occurred during the resizing operation
+ */
+ bool resize(Layer* layer, const uint32_t width, const uint32_t height);
/**
* Sets the maximum size of the cache in bytes.
diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp
index 60ff0bf..24f9739 100644
--- a/libs/hwui/LayerRenderer.cpp
+++ b/libs/hwui/LayerRenderer.cpp
@@ -18,6 +18,7 @@
#include <ui/Rect.h>
+#include "LayerCache.h"
#include "LayerRenderer.h"
#include "Properties.h"
#include "Rect.h"
@@ -34,21 +35,24 @@ void LayerRenderer::prepareDirty(float left, float top, float right, float botto
glBindFramebuffer(GL_FRAMEBUFFER, mLayer->fbo);
+ const float width = mLayer->layer.getWidth();
+ const float height = mLayer->layer.getHeight();
+
#if RENDER_LAYERS_AS_REGIONS
Rect dirty(left, top, right, bottom);
if (dirty.isEmpty() || (dirty.left <= 0 && dirty.top <= 0 &&
- dirty.right >= mLayer->width && dirty.bottom >= mLayer->height)) {
+ dirty.right >= width && dirty.bottom >= height)) {
mLayer->region.clear();
- dirty.set(0.0f, 0.0f, mLayer->width, mLayer->height);
+ dirty.set(0.0f, 0.0f, width, height);
} else {
- dirty.intersect(0.0f, 0.0f, mLayer->width, mLayer->height);
+ dirty.intersect(0.0f, 0.0f, width, height);
android::Rect r(dirty.left, dirty.top, dirty.right, dirty.bottom);
mLayer->region.subtractSelf(r);
}
OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque);
#else
- OpenGLRenderer::prepareDirty(0.0f, 0.0f, mLayer->width, mLayer->height, opaque);
+ OpenGLRenderer::prepareDirty(0.0f, 0.0f, width, height, opaque);
#endif
}
@@ -162,64 +166,56 @@ void LayerRenderer::generateMesh() {
Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque) {
LAYER_RENDERER_LOGD("Creating new layer %dx%d", width, height);
- Layer* layer = new Layer(width, height);
-
- GLuint previousFbo;
- glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo);
-
- glGenFramebuffers(1, &layer->fbo);
- glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
-
- if (glGetError() != GL_NO_ERROR) {
- glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
- glDeleteBuffers(1, &layer->fbo);
- return 0;
+ GLuint fbo = Caches::getInstance().fboCache.get();
+ if (!fbo) {
+ LOGW("Could not obtain an FBO");
+ return NULL;
}
glActiveTexture(GL_TEXTURE0);
- glGenTextures(1, &layer->texture);
- glBindTexture(GL_TEXTURE_2D, layer->texture);
+ Layer* layer = Caches::getInstance().layerCache.get(width, height);
+ if (!layer) {
+ LOGW("Could not obtain a layer");
+ return NULL;
+ }
- glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
+ layer->fbo = fbo;
+ layer->layer.set(0.0f, 0.0f, width, height);
+ layer->texCoords.set(0.0f, height / float(layer->height),
+ width / float(layer->width), 0.0f);
+ layer->alpha = 255;
+ layer->mode = SkXfermode::kSrcOver_Mode;
+ layer->blend = !isOpaque;
+ layer->colorFilter = NULL;
+ layer->region.clear();
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ GLuint previousFbo;
+ glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
+ glBindTexture(GL_TEXTURE_2D, layer->texture);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ // Initialize the texture if needed
+ if (layer->empty) {
+ layer->empty = false;
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->width, layer->height, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- if (glGetError() != GL_NO_ERROR) {
- glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
- glDeleteBuffers(1, &layer->fbo);
- glDeleteTextures(1, &layer->texture);
- delete layer;
- return 0;
+ if (glGetError() != GL_NO_ERROR) {
+ LOGD("Could not allocate texture");
+ glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
+ glDeleteTextures(1, &layer->texture);
+ Caches::getInstance().fboCache.put(fbo);
+ delete layer;
+ return NULL;
+ }
}
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
layer->texture, 0);
- if (glGetError() != GL_NO_ERROR) {
- glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
- glDeleteBuffers(1, &layer->fbo);
- glDeleteTextures(1, &layer->texture);
- delete layer;
- return 0;
- }
-
glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
- layer->layer.set(0.0f, 0.0f, width, height);
- layer->texCoords.set(0.0f, 1.0f, 1.0f, 0.0f);
- layer->alpha = 255;
- layer->mode = SkXfermode::kSrcOver_Mode;
- layer->blend = !isOpaque;
- layer->empty = false;
- layer->colorFilter = NULL;
-
return layer;
}
@@ -227,27 +223,17 @@ bool LayerRenderer::resizeLayer(Layer* layer, uint32_t width, uint32_t height) {
if (layer) {
LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->fbo, width, height);
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, layer->texture);
-
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
-
- if (glGetError() != GL_NO_ERROR) {
- glDeleteBuffers(1, &layer->fbo);
- glDeleteTextures(1, &layer->texture);
-
- layer->width = 0;
- layer->height = 0;
- layer->fbo = 0;
- layer->texture = 0;
-
+ if (Caches::getInstance().layerCache.resize(layer, width, height)) {
+ layer->layer.set(0.0f, 0.0f, width, height);
+ layer->texCoords.set(0.0f, height / float(layer->height),
+ width / float(layer->width), 0.0f);
+ } else {
+ if (layer->texture) glDeleteTextures(1, &layer->texture);
+ delete layer;
return false;
}
-
- layer->width = width;
- layer->height = height;
}
+
return true;
}
@@ -255,10 +241,16 @@ void LayerRenderer::destroyLayer(Layer* layer) {
if (layer) {
LAYER_RENDERER_LOGD("Destroying layer, fbo = %d", layer->fbo);
- if (layer->fbo) glDeleteFramebuffers(1, &layer->fbo);
- if (layer->texture) glDeleteTextures(1, &layer->texture);
+ if (layer->fbo) {
+ Caches::getInstance().fboCache.put(layer->fbo);
+ }
- delete layer;
+ if (!Caches::getInstance().layerCache.put(layer)) {
+ if (layer->texture) glDeleteTextures(1, &layer->texture);
+ delete layer;
+ } else {
+ layer->region.clear();
+ }
}
}
diff --git a/libs/hwui/Properties.h b/libs/hwui/Properties.h
index 2f230b5..2d8b6f3 100644
--- a/libs/hwui/Properties.h
+++ b/libs/hwui/Properties.h
@@ -64,14 +64,14 @@ enum DebugLevel {
// Converts a number of mega-bytes into bytes
#define MB(s) s * 1024 * 1024
-#define DEFAULT_TEXTURE_CACHE_SIZE 20.0f
-#define DEFAULT_LAYER_CACHE_SIZE 8.0f
+#define DEFAULT_TEXTURE_CACHE_SIZE 24.0f
+#define DEFAULT_LAYER_CACHE_SIZE 24.0f
#define DEFAULT_PATH_CACHE_SIZE 4.0f
#define DEFAULT_SHAPE_CACHE_SIZE 1.0f
#define DEFAULT_PATCH_CACHE_SIZE 512
#define DEFAULT_GRADIENT_CACHE_SIZE 0.5f
#define DEFAULT_DROP_SHADOW_CACHE_SIZE 2.0f
-#define DEFAULT_FBO_CACHE_SIZE 12
+#define DEFAULT_FBO_CACHE_SIZE 16
#define DEFAULT_TEXT_GAMMA 1.4f
#define DEFAULT_TEXT_BLACK_GAMMA_THRESHOLD 64