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authorMathias Agopian <mathias@google.com>2009-11-19 17:45:20 -0800
committerAndroid Git Automerger <android-git-automerger@android.com>2009-11-19 17:45:20 -0800
commit5e04bbc7613da127ad830c51113d161cef4c3296 (patch)
treec217870091ea58a2903ccbbd119cdcc881c2a4eb /libs
parentcc829a652ba3c0caaca8a6bdbab1c3385fa49c83 (diff)
parent9aaf01b9d03e931c9d37858562ea47dbaf44a3be (diff)
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am 9aaf01b9: am 793810f6: am 23aa34a7: Merge change I137dac6f into eclair
Merge commit '9aaf01b9d03e931c9d37858562ea47dbaf44a3be' * commit '9aaf01b9d03e931c9d37858562ea47dbaf44a3be': backout a workaround that is not needed anymore
Diffstat (limited to 'libs')
-rw-r--r--libs/surfaceflinger/LayerBlur.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/libs/surfaceflinger/LayerBlur.cpp b/libs/surfaceflinger/LayerBlur.cpp
index 5d4a38b..5fd7904 100644
--- a/libs/surfaceflinger/LayerBlur.cpp
+++ b/libs/surfaceflinger/LayerBlur.cpp
@@ -169,7 +169,6 @@ void LayerBlur::onDraw(const Region& clip) const
// This reads the frame-buffer, so a h/w GL would have to
// finish() its rendering first. we don't want to do that
// too often. Read data is 4-bytes aligned.
- glFinish();
glReadPixels(X, Y, w, h, mReadFormat, mReadType, pixels);
// blur that texture.