diff options
author | Romain Guy <romainguy@google.com> | 2011-01-11 14:29:25 -0800 |
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committer | Romain Guy <romainguy@google.com> | 2011-01-11 17:53:19 -0800 |
commit | 6c319ca1275c8db892c39b48fc54864c949f9171 (patch) | |
tree | d89e4222487db2ccd9a6b03b0d55f8361a7d1856 /libs | |
parent | b796889671c089fb7e2fc4498aa701d3e8e552a3 (diff) | |
download | frameworks_base-6c319ca1275c8db892c39b48fc54864c949f9171.zip frameworks_base-6c319ca1275c8db892c39b48fc54864c949f9171.tar.gz frameworks_base-6c319ca1275c8db892c39b48fc54864c949f9171.tar.bz2 |
Better backend for hardware layers.
With this new backend, a hardware layer is only recreated when
its associated view is udpated. This offers fast composition
in GL and fast update of the layer in GL as well.
Change-Id: I97c43a612f5955c6bf1c192c8ca4af10fdf1d076
Diffstat (limited to 'libs')
-rw-r--r-- | libs/hwui/Android.mk | 1 | ||||
-rw-r--r-- | libs/hwui/DisplayListRenderer.cpp | 15 | ||||
-rw-r--r-- | libs/hwui/DisplayListRenderer.h | 3 | ||||
-rw-r--r-- | libs/hwui/LayerRenderer.cpp | 121 | ||||
-rw-r--r-- | libs/hwui/LayerRenderer.h | 55 | ||||
-rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 36 | ||||
-rw-r--r-- | libs/hwui/OpenGLRenderer.h | 6 |
7 files changed, 235 insertions, 2 deletions
diff --git a/libs/hwui/Android.mk b/libs/hwui/Android.mk index 29158e5..c49be93 100644 --- a/libs/hwui/Android.mk +++ b/libs/hwui/Android.mk @@ -13,6 +13,7 @@ ifeq ($(USE_OPENGL_RENDERER),true) FboCache.cpp \ GradientCache.cpp \ LayerCache.cpp \ + LayerRenderer.cpp \ Matrix.cpp \ OpenGLDebugRenderer.cpp \ OpenGLRenderer.cpp \ diff --git a/libs/hwui/DisplayListRenderer.cpp b/libs/hwui/DisplayListRenderer.cpp index afb82bf..fdb4e8c 100644 --- a/libs/hwui/DisplayListRenderer.cpp +++ b/libs/hwui/DisplayListRenderer.cpp @@ -241,6 +241,11 @@ void DisplayList::replay(OpenGLRenderer& renderer) { renderer.drawDisplayList(getDisplayList()); } break; + case DrawLayer: { + renderer.drawLayer(getInt(), getFloat(), getFloat(), getFloat(), getFloat(), + getFloat(), getFloat(), getPaint()); + } + break; case DrawBitmap: { renderer.drawBitmap(getBitmap(), getFloat(), getFloat(), getPaint()); } @@ -483,6 +488,16 @@ void DisplayListRenderer::drawDisplayList(DisplayList* displayList) { addDisplayList(displayList); } +void DisplayListRenderer::drawLayer(int texture, float left, float top, float right, float bottom, + float u, float v, SkPaint* paint) { + addOp(DisplayList::DrawLayer); + addInt(texture); + addBounds(left, top, right, bottom); + addFloat(u); + addFloat(v); + addPaint(paint); +} + void DisplayListRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) { addOp(DisplayList::DrawBitmap); diff --git a/libs/hwui/DisplayListRenderer.h b/libs/hwui/DisplayListRenderer.h index fedb174..62cb0e8 100644 --- a/libs/hwui/DisplayListRenderer.h +++ b/libs/hwui/DisplayListRenderer.h @@ -93,6 +93,7 @@ public: ConcatMatrix, ClipRect, DrawDisplayList, + DrawLayer, DrawBitmap, DrawBitmapMatrix, DrawBitmapRect, @@ -245,6 +246,8 @@ public: bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op); void drawDisplayList(DisplayList* displayList); + void drawLayer(int texture, float left, float top, float right, float bottom, + float u, float v, SkPaint* paint); void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint); void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint); void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp new file mode 100644 index 0000000..3583b86 --- /dev/null +++ b/libs/hwui/LayerRenderer.cpp @@ -0,0 +1,121 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "OpenGLRenderer" + +#include "LayerRenderer.h" + +namespace android { +namespace uirenderer { + +/////////////////////////////////////////////////////////////////////////////// +// Rendering +/////////////////////////////////////////////////////////////////////////////// + +void LayerRenderer::prepare(bool opaque) { + glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &mPreviousFbo); + glBindFramebuffer(GL_FRAMEBUFFER, mFbo); + OpenGLRenderer::prepare(opaque); +} + +void LayerRenderer::finish() { + OpenGLRenderer::finish(); + glBindFramebuffer(GL_FRAMEBUFFER, mPreviousFbo); +} + +/////////////////////////////////////////////////////////////////////////////// +// Static functions +/////////////////////////////////////////////////////////////////////////////// + +GLuint LayerRenderer::createLayer(uint32_t width, uint32_t height, + uint32_t* layerWidth, uint32_t* layerHeight, GLuint* texture) { + GLuint previousFbo; + glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo); + + GLuint fbo = 0; + glGenFramebuffers(1, &fbo); + glBindFramebuffer(GL_FRAMEBUFFER, fbo); + + glActiveTexture(GL_TEXTURE0); + glGenTextures(1, texture); + glBindTexture(GL_TEXTURE_2D, *texture); + + glPixelStorei(GL_UNPACK_ALIGNMENT, 4); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, + GL_RGBA, GL_UNSIGNED_BYTE, NULL); + + if (glGetError() != GL_NO_ERROR) { + glDeleteBuffers(1, &fbo); + glDeleteTextures(1, texture); + glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); + return 0; + } + + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, + *texture, 0); + + if (glGetError() != GL_NO_ERROR) { + glDeleteBuffers(1, &fbo); + glDeleteTextures(1, texture); + glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); + return 0; + } + + glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); + + *layerWidth = width; + *layerHeight = height; + + return fbo; +} + +void LayerRenderer::resizeLayer(GLuint fbo, GLuint texture, uint32_t width, uint32_t height, + uint32_t* layerWidth, uint32_t* layerHeight) { + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, texture); + + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, + GL_RGBA, GL_UNSIGNED_BYTE, NULL); + + if (glGetError() != GL_NO_ERROR) { + glDeleteBuffers(1, &fbo); + glDeleteTextures(1, texture); + glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); + + *layerWidth = 0; + *layerHeight = 0; + + return; + } + + *layerWidth = width; + *layerHeight = height; +} + +void LayerRenderer::destroyLayer(GLuint fbo, GLuint texture) { + if (fbo) glDeleteFramebuffers(1, &fbo); + if (texture) glDeleteTextures(1, &texture); +} + +}; // namespace uirenderer +}; // namespace android diff --git a/libs/hwui/LayerRenderer.h b/libs/hwui/LayerRenderer.h new file mode 100644 index 0000000..a8f1ff7 --- /dev/null +++ b/libs/hwui/LayerRenderer.h @@ -0,0 +1,55 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef ANDROID_HWUI_LAYER_RENDERER_H +#define ANDROID_HWUI_LAYER_RENDERER_H + +#include "OpenGLRenderer.h" + +namespace android { +namespace uirenderer { + +/////////////////////////////////////////////////////////////////////////////// +// Renderer +/////////////////////////////////////////////////////////////////////////////// + +class LayerRenderer: public OpenGLRenderer { +public: + LayerRenderer(GLuint fbo): mFbo(fbo) { + } + + ~LayerRenderer() { + } + + void prepare(bool opaque); + void finish(); + + static GLuint createLayer(uint32_t width, uint32_t height, + uint32_t* layerWidth, uint32_t* layerHeight, GLuint* texture); + static void resizeLayer(GLuint fbo, GLuint texture, uint32_t width, uint32_t height, + uint32_t* layerWidth, uint32_t* layerHeight); + static void destroyLayer(GLuint fbo, GLuint texture); + +private: + GLuint mFbo; + GLuint mPreviousFbo; + +}; // class LayerRenderer + +}; // namespace uirenderer +}; // namespace android + +#endif // ANDROID_HWUI_LAYER_RENDERER_H diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index 99bb6f0..aefefe4 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -178,7 +178,7 @@ void OpenGLRenderer::finish() { #endif } -void OpenGLRenderer::acquireContext() { +void OpenGLRenderer::interrupt() { if (mCaches.currentProgram) { if (mCaches.currentProgram->isInUse()) { mCaches.currentProgram->remove(); @@ -188,7 +188,11 @@ void OpenGLRenderer::acquireContext() { mCaches.unbindMeshBuffer(); } -void OpenGLRenderer::releaseContext() { +void OpenGLRenderer::acquireContext() { + interrupt(); +} + +void OpenGLRenderer::resume() { glViewport(0, 0, mSnapshot->viewport.getWidth(), mSnapshot->viewport.getHeight()); glEnable(GL_SCISSOR_TEST); @@ -205,6 +209,10 @@ void OpenGLRenderer::releaseContext() { glBlendEquation(GL_FUNC_ADD); } +void OpenGLRenderer::releaseContext() { + resume(); +} + /////////////////////////////////////////////////////////////////////////////// // State management /////////////////////////////////////////////////////////////////////////////// @@ -1477,6 +1485,30 @@ void OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) { finishDrawTexture(); } +void OpenGLRenderer::drawLayer(int texture, float left, float top, float right, float bottom, + float u, float v, SkPaint* paint) { + if (quickReject(left, top, right, bottom)) { + return; + } + + glActiveTexture(gTextureUnits[0]); + if (!texture) return; + + mCaches.unbindMeshBuffer(); + resetDrawTextureTexCoords(0.0f, v, u, 0.0f); + + int alpha; + SkXfermode::Mode mode; + getAlphaAndMode(paint, &alpha, &mode); + + // TODO: Should get the blend info from the caller + drawTextureMesh(left, top, right, bottom, texture, alpha / 255.0f, mode, true, + &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], + GL_TRIANGLE_STRIP, gMeshCount); + + resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); +} + /////////////////////////////////////////////////////////////////////////////// // Shaders /////////////////////////////////////////////////////////////////////////////// diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h index 8f93f5b..5f45915 100644 --- a/libs/hwui/OpenGLRenderer.h +++ b/libs/hwui/OpenGLRenderer.h @@ -64,6 +64,10 @@ public: virtual void prepare(bool opaque); virtual void finish(); + // These two calls must not be recorded in display lists + void interrupt(); + void resume(); + virtual void acquireContext(); virtual void releaseContext(); @@ -91,6 +95,8 @@ public: virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op); virtual void drawDisplayList(DisplayList* displayList); + virtual void drawLayer(int texture, float left, float top, float right, float bottom, + float u, float v, SkPaint* paint); virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint); virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint); virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, |