diff options
author | John Reck <jreck@google.com> | 2015-01-20 07:51:14 -0800 |
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committer | John Reck <jreck@google.com> | 2015-01-20 12:39:05 -0800 |
commit | 849911a9c4315fc552faa38516c842b2541b1909 (patch) | |
tree | 656bdb0ad92465920f94e70c3ec651a9951bc4b4 /libs | |
parent | df8e59abe5b0803cddee243e2c98d06afb66f5a9 (diff) | |
download | frameworks_base-849911a9c4315fc552faa38516c842b2541b1909.zip frameworks_base-849911a9c4315fc552faa38516c842b2541b1909.tar.gz frameworks_base-849911a9c4315fc552faa38516c842b2541b1909.tar.bz2 |
Move Canvas
Change-Id: I83d557af30fc2d5c69d06eedc0f4d52ac41c4210
Diffstat (limited to 'libs')
-rw-r--r-- | libs/hwui/Android.common.mk | 1 | ||||
-rw-r--r-- | libs/hwui/Android.mk | 1 | ||||
-rw-r--r-- | libs/hwui/Canvas.h | 163 | ||||
-rw-r--r-- | libs/hwui/DisplayListRenderer.h | 3 | ||||
-rw-r--r-- | libs/hwui/SkiaCanvas.cpp | 711 |
5 files changed, 876 insertions, 3 deletions
diff --git a/libs/hwui/Android.common.mk b/libs/hwui/Android.common.mk index b044e02..59a47de 100644 --- a/libs/hwui/Android.common.mk +++ b/libs/hwui/Android.common.mk @@ -52,6 +52,7 @@ LOCAL_SRC_FILES := \ RenderState.cpp \ ResourceCache.cpp \ ShadowTessellator.cpp \ + SkiaCanvas.cpp \ SkiaShader.cpp \ Snapshot.cpp \ SpotShadow.cpp \ diff --git a/libs/hwui/Android.mk b/libs/hwui/Android.mk index aa8db26..91e289c 100644 --- a/libs/hwui/Android.mk +++ b/libs/hwui/Android.mk @@ -4,7 +4,6 @@ LOCAL_ADDITIONAL_DEPENDENCIES := $(LOCAL_PATH)/Android.mk LOCAL_MODULE_CLASS := SHARED_LIBRARIES LOCAL_MODULE := libhwui -LOCAL_MODULE_TAGS := optional include $(LOCAL_PATH)/Android.common.mk diff --git a/libs/hwui/Canvas.h b/libs/hwui/Canvas.h new file mode 100644 index 0000000..f9c8620 --- /dev/null +++ b/libs/hwui/Canvas.h @@ -0,0 +1,163 @@ +/* + * Copyright (C) 2014 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef ANDROID_GRAPHICS_CANVAS_H +#define ANDROID_GRAPHICS_CANVAS_H + +#include <cutils/compiler.h> + +#include <SkBitmap.h> +#include <SkCanvas.h> +#include <SkMatrix.h> + +namespace android { + +class ANDROID_API Canvas { +public: + virtual ~Canvas() {}; + + static Canvas* create_canvas(SkBitmap* bitmap); + + /** + * Create a new Canvas object which delegates to an SkCanvas. + * + * @param skiaCanvas Must not be NULL. All drawing calls will be + * delegated to this object. This function will call ref() on the + * SkCanvas, and the returned Canvas will unref() it upon + * destruction. + * @return new Canvas object. Will not return NULL. + */ + static Canvas* create_canvas(SkCanvas* skiaCanvas); + + // TODO: enable HWUI to either create similar canvas wrapper or subclass + // directly from Canvas + //static Canvas* create_canvas(uirenderer::Renderer* renderer); + + // TODO: this is a temporary affordance until all necessary logic can be + // moved within this interface! Further, the return value should + // NOT be unref'd and is valid until this canvas is destroyed or a + // new bitmap is set. + virtual SkCanvas* getSkCanvas() = 0; + + virtual void setBitmap(SkBitmap* bitmap, bool copyState) = 0; + + virtual bool isOpaque() = 0; + virtual int width() = 0; + virtual int height() = 0; + +// ---------------------------------------------------------------------------- +// Canvas state operations +// ---------------------------------------------------------------------------- + // Save (layer) + virtual int getSaveCount() const = 0; + virtual int save(SkCanvas::SaveFlags flags) = 0; + virtual void restore() = 0; + virtual void restoreToCount(int saveCount) = 0; + + virtual int saveLayer(float left, float top, float right, float bottom, + const SkPaint* paint, SkCanvas::SaveFlags flags) = 0; + virtual int saveLayerAlpha(float left, float top, float right, float bottom, + int alpha, SkCanvas::SaveFlags flags) = 0; + + // Matrix + virtual void getMatrix(SkMatrix* outMatrix) const = 0; + virtual void setMatrix(const SkMatrix& matrix) = 0; + + virtual void concat(const SkMatrix& matrix) = 0; + virtual void rotate(float degrees) = 0; + virtual void scale(float sx, float sy) = 0; + virtual void skew(float sx, float sy) = 0; + virtual void translate(float dx, float dy) = 0; + + // clip + virtual bool getClipBounds(SkRect* outRect) const = 0; + virtual bool quickRejectRect(float left, float top, float right, float bottom) const = 0; + virtual bool quickRejectPath(const SkPath& path) const = 0; + + virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op) = 0; + virtual bool clipPath(const SkPath* path, SkRegion::Op op) = 0; + virtual bool clipRegion(const SkRegion* region, SkRegion::Op op) = 0; + + // filters + virtual SkDrawFilter* getDrawFilter() = 0; + virtual void setDrawFilter(SkDrawFilter* drawFilter) = 0; + +// ---------------------------------------------------------------------------- +// Canvas draw operations +// ---------------------------------------------------------------------------- + virtual void drawColor(int color, SkXfermode::Mode mode) = 0; + virtual void drawPaint(const SkPaint& paint) = 0; + + // Geometry + virtual void drawPoint(float x, float y, const SkPaint& paint) = 0; + virtual void drawPoints(const float* points, int count, const SkPaint& paint) = 0; + virtual void drawLine(float startX, float startY, float stopX, float stopY, + const SkPaint& paint) = 0; + virtual void drawLines(const float* points, int count, const SkPaint& paint) = 0; + virtual void drawRect(float left, float top, float right, float bottom, + const SkPaint& paint) = 0; + virtual void drawRoundRect(float left, float top, float right, float bottom, + float rx, float ry, const SkPaint& paint) = 0; + virtual void drawCircle(float x, float y, float radius, const SkPaint& paint) = 0; + virtual void drawOval(float left, float top, float right, float bottom, + const SkPaint& paint) = 0; + virtual void drawArc(float left, float top, float right, float bottom, + float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) = 0; + virtual void drawPath(const SkPath& path, const SkPaint& paint) = 0; + virtual void drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount, + const float* verts, const float* tex, const int* colors, + const uint16_t* indices, int indexCount, const SkPaint& paint) = 0; + + // Bitmap-based + virtual void drawBitmap(const SkBitmap& bitmap, float left, float top, + const SkPaint* paint) = 0; + virtual void drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix, + const SkPaint* paint) = 0; + virtual void drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop, + float srcRight, float srcBottom, float dstLeft, float dstTop, + float dstRight, float dstBottom, const SkPaint* paint) = 0; + virtual void drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight, + const float* vertices, const int* colors, const SkPaint* paint) = 0; + + // Text + /** + * drawText: count is of glyphs + * totalAdvance is ignored in software renderering, used by hardware renderer for + * text decorations (underlines, strikethroughs). + */ + virtual void drawText(const uint16_t* glyphs, const float* positions, int count, + const SkPaint& paint, float x, float y, + float boundsLeft, float boundsTop, float boundsRight, float boundsBottom, + float totalAdvance) = 0; + /** drawPosText: count is of UTF16 characters, posCount is floats (2 * glyphs) */ + virtual void drawPosText(const uint16_t* text, const float* positions, int count, + int posCount, const SkPaint& paint) = 0; + /** drawTextOnPath: count is of glyphs */ + virtual void drawTextOnPath(const uint16_t* glyphs, int count, const SkPath& path, + float hOffset, float vOffset, const SkPaint& paint) = 0; + + /** + * Specifies if the positions passed to ::drawText are absolute or relative + * to the (x,y) value provided. + * + * If true the (x,y) values are ignored. Otherwise, those (x,y) values need + * to be added to each glyph's position to get its absolute position. + */ + virtual bool drawTextAbsolutePos() const = 0; +}; + +}; // namespace android +#endif // ANDROID_GRAPHICS_CANVAS_H diff --git a/libs/hwui/DisplayListRenderer.h b/libs/hwui/DisplayListRenderer.h index 8f8d24c..631290d 100644 --- a/libs/hwui/DisplayListRenderer.h +++ b/libs/hwui/DisplayListRenderer.h @@ -25,8 +25,7 @@ #include <SkTLazy.h> #include <cutils/compiler.h> -#include <private/graphics/Canvas.h> - +#include "Canvas.h" #include "CanvasState.h" #include "DisplayList.h" #include "DisplayListLogBuffer.h" diff --git a/libs/hwui/SkiaCanvas.cpp b/libs/hwui/SkiaCanvas.cpp new file mode 100644 index 0000000..7fdbf9a --- /dev/null +++ b/libs/hwui/SkiaCanvas.cpp @@ -0,0 +1,711 @@ +/* + * Copyright (C) 2014 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "Canvas.h" + +#include <SkCanvas.h> +#include <SkClipStack.h> +#include <SkDevice.h> +#include <SkDeque.h> +#include <SkDrawFilter.h> +#include <SkGraphics.h> +#include <SkPorterDuff.h> +#include <SkShader.h> +#include <SkTArray.h> +#include <SkTemplates.h> + +namespace android { + +// Holds an SkCanvas reference plus additional native data. +class SkiaCanvas : public Canvas { +public: + explicit SkiaCanvas(SkBitmap* bitmap); + + /** + * Create a new SkiaCanvas. + * + * @param canvas SkCanvas to handle calls made to this SkiaCanvas. Must + * not be NULL. This constructor will ref() the SkCanvas, and unref() + * it in its destructor. + */ + explicit SkiaCanvas(SkCanvas* canvas) : mCanvas(canvas) { + SkASSERT(canvas); + canvas->ref(); + } + + virtual SkCanvas* getSkCanvas() { + return mCanvas.get(); + } + + virtual void setBitmap(SkBitmap* bitmap, bool copyState); + + virtual bool isOpaque(); + virtual int width(); + virtual int height(); + + virtual int getSaveCount() const; + virtual int save(SkCanvas::SaveFlags flags); + virtual void restore(); + virtual void restoreToCount(int saveCount); + + virtual int saveLayer(float left, float top, float right, float bottom, + const SkPaint* paint, SkCanvas::SaveFlags flags); + virtual int saveLayerAlpha(float left, float top, float right, float bottom, + int alpha, SkCanvas::SaveFlags flags); + + virtual void getMatrix(SkMatrix* outMatrix) const; + virtual void setMatrix(const SkMatrix& matrix); + virtual void concat(const SkMatrix& matrix); + virtual void rotate(float degrees); + virtual void scale(float sx, float sy); + virtual void skew(float sx, float sy); + virtual void translate(float dx, float dy); + + virtual bool getClipBounds(SkRect* outRect) const; + virtual bool quickRejectRect(float left, float top, float right, float bottom) const; + virtual bool quickRejectPath(const SkPath& path) const; + virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op); + virtual bool clipPath(const SkPath* path, SkRegion::Op op); + virtual bool clipRegion(const SkRegion* region, SkRegion::Op op); + + virtual SkDrawFilter* getDrawFilter(); + virtual void setDrawFilter(SkDrawFilter* drawFilter); + + virtual void drawColor(int color, SkXfermode::Mode mode); + virtual void drawPaint(const SkPaint& paint); + + virtual void drawPoint(float x, float y, const SkPaint& paint); + virtual void drawPoints(const float* points, int count, const SkPaint& paint); + virtual void drawLine(float startX, float startY, float stopX, float stopY, + const SkPaint& paint); + virtual void drawLines(const float* points, int count, const SkPaint& paint); + virtual void drawRect(float left, float top, float right, float bottom, const SkPaint& paint); + virtual void drawRoundRect(float left, float top, float right, float bottom, + float rx, float ry, const SkPaint& paint); + virtual void drawCircle(float x, float y, float radius, const SkPaint& paint); + virtual void drawOval(float left, float top, float right, float bottom, const SkPaint& paint); + virtual void drawArc(float left, float top, float right, float bottom, + float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint); + virtual void drawPath(const SkPath& path, const SkPaint& paint); + virtual void drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount, + const float* verts, const float* tex, const int* colors, + const uint16_t* indices, int indexCount, const SkPaint& paint); + + virtual void drawBitmap(const SkBitmap& bitmap, float left, float top, const SkPaint* paint); + virtual void drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix, const SkPaint* paint); + virtual void drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop, + float srcRight, float srcBottom, float dstLeft, float dstTop, + float dstRight, float dstBottom, const SkPaint* paint); + virtual void drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight, + const float* vertices, const int* colors, const SkPaint* paint); + + virtual void drawText(const uint16_t* text, const float* positions, int count, + const SkPaint& paint, float x, float y, + float boundsLeft, float boundsTop, float boundsRight, float boundsBottom, + float totalAdvance); + virtual void drawPosText(const uint16_t* text, const float* positions, int count, + int posCount, const SkPaint& paint); + virtual void drawTextOnPath(const uint16_t* glyphs, int count, const SkPath& path, + float hOffset, float vOffset, const SkPaint& paint); + + virtual bool drawTextAbsolutePos() const { return true; } + +private: + struct SaveRec { + int saveCount; + SkCanvas::SaveFlags saveFlags; + }; + + void recordPartialSave(SkCanvas::SaveFlags flags); + void saveClipsForFrame(SkTArray<SkClipStack::Element>& clips, int frameSaveCount); + void applyClips(const SkTArray<SkClipStack::Element>& clips); + + void drawPoints(const float* points, int count, const SkPaint& paint, + SkCanvas::PointMode mode); + void drawTextDecorations(float x, float y, float length, const SkPaint& paint); + + SkAutoTUnref<SkCanvas> mCanvas; + SkAutoTDelete<SkDeque> mSaveStack; // lazily allocated, tracks partial saves. +}; + +// Construct an SkCanvas from the bitmap. +static SkCanvas* createCanvas(SkBitmap* bitmap) { + if (bitmap) { + return SkNEW_ARGS(SkCanvas, (*bitmap)); + } + + // Create an empty bitmap device to prevent callers from crashing + // if they attempt to draw into this canvas. + SkBitmap emptyBitmap; + return new SkCanvas(emptyBitmap); +} + +Canvas* Canvas::create_canvas(SkBitmap* bitmap) { + return new SkiaCanvas(bitmap); +} + +Canvas* Canvas::create_canvas(SkCanvas* skiaCanvas) { + return new SkiaCanvas(skiaCanvas); +} + +SkiaCanvas::SkiaCanvas(SkBitmap* bitmap) { + mCanvas.reset(createCanvas(bitmap)); +} + +// ---------------------------------------------------------------------------- +// Canvas state operations: Replace Bitmap +// ---------------------------------------------------------------------------- + +class ClipCopier : public SkCanvas::ClipVisitor { +public: + ClipCopier(SkCanvas* dstCanvas) : m_dstCanvas(dstCanvas) {} + + virtual void clipRect(const SkRect& rect, SkRegion::Op op, bool antialias) { + m_dstCanvas->clipRect(rect, op, antialias); + } + virtual void clipRRect(const SkRRect& rrect, SkRegion::Op op, bool antialias) { + m_dstCanvas->clipRRect(rrect, op, antialias); + } + virtual void clipPath(const SkPath& path, SkRegion::Op op, bool antialias) { + m_dstCanvas->clipPath(path, op, antialias); + } + +private: + SkCanvas* m_dstCanvas; +}; + +void SkiaCanvas::setBitmap(SkBitmap* bitmap, bool copyState) { + SkCanvas* newCanvas = createCanvas(bitmap); + SkASSERT(newCanvas); + + if (copyState) { + // Copy the canvas matrix & clip state. + newCanvas->setMatrix(mCanvas->getTotalMatrix()); + if (NULL != mCanvas->getDevice() && NULL != newCanvas->getDevice()) { + ClipCopier copier(newCanvas); + mCanvas->replayClips(&copier); + } + } + + // unrefs the existing canvas + mCanvas.reset(newCanvas); + + // clean up the old save stack + mSaveStack.reset(NULL); +} + +// ---------------------------------------------------------------------------- +// Canvas state operations +// ---------------------------------------------------------------------------- + +bool SkiaCanvas::isOpaque() { + return mCanvas->getDevice()->accessBitmap(false).isOpaque(); +} + +int SkiaCanvas::width() { + return mCanvas->getBaseLayerSize().width(); +} + +int SkiaCanvas::height() { + return mCanvas->getBaseLayerSize().height(); +} + +// ---------------------------------------------------------------------------- +// Canvas state operations: Save (layer) +// ---------------------------------------------------------------------------- + +int SkiaCanvas::getSaveCount() const { + return mCanvas->getSaveCount(); +} + +int SkiaCanvas::save(SkCanvas::SaveFlags flags) { + int count = mCanvas->save(); + recordPartialSave(flags); + return count; +} + +void SkiaCanvas::restore() { + const SaveRec* rec = (NULL == mSaveStack.get()) + ? NULL + : static_cast<SaveRec*>(mSaveStack->back()); + int currentSaveCount = mCanvas->getSaveCount() - 1; + SkASSERT(NULL == rec || currentSaveCount >= rec->saveCount); + + if (NULL == rec || rec->saveCount != currentSaveCount) { + // Fast path - no record for this frame. + mCanvas->restore(); + return; + } + + bool preserveMatrix = !(rec->saveFlags & SkCanvas::kMatrix_SaveFlag); + bool preserveClip = !(rec->saveFlags & SkCanvas::kClip_SaveFlag); + + SkMatrix savedMatrix; + if (preserveMatrix) { + savedMatrix = mCanvas->getTotalMatrix(); + } + + SkTArray<SkClipStack::Element> savedClips; + if (preserveClip) { + saveClipsForFrame(savedClips, currentSaveCount); + } + + mCanvas->restore(); + + if (preserveMatrix) { + mCanvas->setMatrix(savedMatrix); + } + + if (preserveClip && !savedClips.empty()) { + applyClips(savedClips); + } + + mSaveStack->pop_back(); +} + +void SkiaCanvas::restoreToCount(int restoreCount) { + while (mCanvas->getSaveCount() > restoreCount) { + this->restore(); + } +} + +int SkiaCanvas::saveLayer(float left, float top, float right, float bottom, + const SkPaint* paint, SkCanvas::SaveFlags flags) { + SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom); + int count = mCanvas->saveLayer(&bounds, paint, flags | SkCanvas::kMatrixClip_SaveFlag); + recordPartialSave(flags); + return count; +} + +int SkiaCanvas::saveLayerAlpha(float left, float top, float right, float bottom, + int alpha, SkCanvas::SaveFlags flags) { + SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom); + int count = mCanvas->saveLayerAlpha(&bounds, alpha, flags | SkCanvas::kMatrixClip_SaveFlag); + recordPartialSave(flags); + return count; +} + +// ---------------------------------------------------------------------------- +// functions to emulate legacy SaveFlags (i.e. independent matrix/clip flags) +// ---------------------------------------------------------------------------- + +void SkiaCanvas::recordPartialSave(SkCanvas::SaveFlags flags) { + // A partial save is a save operation which doesn't capture the full canvas state. + // (either kMatrix_SaveFlags or kClip_SaveFlag is missing). + + // Mask-out non canvas state bits. + flags = static_cast<SkCanvas::SaveFlags>(flags & SkCanvas::kMatrixClip_SaveFlag); + + if (SkCanvas::kMatrixClip_SaveFlag == flags) { + // not a partial save. + return; + } + + if (NULL == mSaveStack.get()) { + mSaveStack.reset(SkNEW_ARGS(SkDeque, (sizeof(struct SaveRec), 8))); + } + + SaveRec* rec = static_cast<SaveRec*>(mSaveStack->push_back()); + // Store the save counter in the SkClipStack domain. + // (0-based, equal to the number of save ops on the stack). + rec->saveCount = mCanvas->getSaveCount() - 1; + rec->saveFlags = flags; +} + +void SkiaCanvas::saveClipsForFrame(SkTArray<SkClipStack::Element>& clips, int frameSaveCount) { + SkClipStack::Iter clipIterator(*mCanvas->getClipStack(), + SkClipStack::Iter::kTop_IterStart); + while (const SkClipStack::Element* elem = clipIterator.next()) { + if (elem->getSaveCount() < frameSaveCount) { + // done with the current frame. + break; + } + SkASSERT(elem->getSaveCount() == frameSaveCount); + clips.push_back(*elem); + } +} + +void SkiaCanvas::applyClips(const SkTArray<SkClipStack::Element>& clips) { + ClipCopier clipCopier(mCanvas); + + // The clip stack stores clips in device space. + SkMatrix origMatrix = mCanvas->getTotalMatrix(); + mCanvas->resetMatrix(); + + // We pushed the clips in reverse order. + for (int i = clips.count() - 1; i >= 0; --i) { + clips[i].replay(&clipCopier); + } + + mCanvas->setMatrix(origMatrix); +} + +// ---------------------------------------------------------------------------- +// Canvas state operations: Matrix +// ---------------------------------------------------------------------------- + +void SkiaCanvas::getMatrix(SkMatrix* outMatrix) const { + *outMatrix = mCanvas->getTotalMatrix(); +} + +void SkiaCanvas::setMatrix(const SkMatrix& matrix) { + mCanvas->setMatrix(matrix); +} + +void SkiaCanvas::concat(const SkMatrix& matrix) { + mCanvas->concat(matrix); +} + +void SkiaCanvas::rotate(float degrees) { + mCanvas->rotate(degrees); +} + +void SkiaCanvas::scale(float sx, float sy) { + mCanvas->scale(sx, sy); +} + +void SkiaCanvas::skew(float sx, float sy) { + mCanvas->skew(sx, sy); +} + +void SkiaCanvas::translate(float dx, float dy) { + mCanvas->translate(dx, dy); +} + +// ---------------------------------------------------------------------------- +// Canvas state operations: Clips +// ---------------------------------------------------------------------------- + +// This function is a mirror of SkCanvas::getClipBounds except that it does +// not outset the edge of the clip to account for anti-aliasing. There is +// a skia bug to investigate pushing this logic into back into skia. +// (see https://code.google.com/p/skia/issues/detail?id=1303) +bool SkiaCanvas::getClipBounds(SkRect* outRect) const { + SkIRect ibounds; + if (!mCanvas->getClipDeviceBounds(&ibounds)) { + return false; + } + + SkMatrix inverse; + // if we can't invert the CTM, we can't return local clip bounds + if (!mCanvas->getTotalMatrix().invert(&inverse)) { + if (outRect) { + outRect->setEmpty(); + } + return false; + } + + if (NULL != outRect) { + SkRect r = SkRect::Make(ibounds); + inverse.mapRect(outRect, r); + } + return true; +} + +bool SkiaCanvas::quickRejectRect(float left, float top, float right, float bottom) const { + SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom); + return mCanvas->quickReject(bounds); +} + +bool SkiaCanvas::quickRejectPath(const SkPath& path) const { + return mCanvas->quickReject(path); +} + +bool SkiaCanvas::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) { + SkRect rect = SkRect::MakeLTRB(left, top, right, bottom); + mCanvas->clipRect(rect, op); + return mCanvas->isClipEmpty(); +} + +bool SkiaCanvas::clipPath(const SkPath* path, SkRegion::Op op) { + mCanvas->clipPath(*path, op); + return mCanvas->isClipEmpty(); +} + +bool SkiaCanvas::clipRegion(const SkRegion* region, SkRegion::Op op) { + SkPath rgnPath; + if (region->getBoundaryPath(&rgnPath)) { + // The region is specified in device space. + SkMatrix savedMatrix = mCanvas->getTotalMatrix(); + mCanvas->resetMatrix(); + mCanvas->clipPath(rgnPath, op); + mCanvas->setMatrix(savedMatrix); + } else { + mCanvas->clipRect(SkRect::MakeEmpty(), op); + } + return mCanvas->isClipEmpty(); +} + +// ---------------------------------------------------------------------------- +// Canvas state operations: Filters +// ---------------------------------------------------------------------------- + +SkDrawFilter* SkiaCanvas::getDrawFilter() { + return mCanvas->getDrawFilter(); +} + +void SkiaCanvas::setDrawFilter(SkDrawFilter* drawFilter) { + mCanvas->setDrawFilter(drawFilter); +} + +// ---------------------------------------------------------------------------- +// Canvas draw operations +// ---------------------------------------------------------------------------- + +void SkiaCanvas::drawColor(int color, SkXfermode::Mode mode) { + mCanvas->drawColor(color, mode); +} + +void SkiaCanvas::drawPaint(const SkPaint& paint) { + mCanvas->drawPaint(paint); +} + +// ---------------------------------------------------------------------------- +// Canvas draw operations: Geometry +// ---------------------------------------------------------------------------- + +void SkiaCanvas::drawPoints(const float* points, int count, const SkPaint& paint, + SkCanvas::PointMode mode) { + // convert the floats into SkPoints + count >>= 1; // now it is the number of points + SkAutoSTMalloc<32, SkPoint> storage(count); + SkPoint* pts = storage.get(); + for (int i = 0; i < count; i++) { + pts[i].set(points[0], points[1]); + points += 2; + } + mCanvas->drawPoints(mode, count, pts, paint); +} + + +void SkiaCanvas::drawPoint(float x, float y, const SkPaint& paint) { + mCanvas->drawPoint(x, y, paint); +} + +void SkiaCanvas::drawPoints(const float* points, int count, const SkPaint& paint) { + this->drawPoints(points, count, paint, SkCanvas::kPoints_PointMode); +} + +void SkiaCanvas::drawLine(float startX, float startY, float stopX, float stopY, + const SkPaint& paint) { + mCanvas->drawLine(startX, startY, stopX, stopY, paint); +} + +void SkiaCanvas::drawLines(const float* points, int count, const SkPaint& paint) { + this->drawPoints(points, count, paint, SkCanvas::kLines_PointMode); +} + +void SkiaCanvas::drawRect(float left, float top, float right, float bottom, + const SkPaint& paint) { + mCanvas->drawRectCoords(left, top, right, bottom, paint); + +} + +void SkiaCanvas::drawRoundRect(float left, float top, float right, float bottom, + float rx, float ry, const SkPaint& paint) { + SkRect rect = SkRect::MakeLTRB(left, top, right, bottom); + mCanvas->drawRoundRect(rect, rx, ry, paint); +} + +void SkiaCanvas::drawCircle(float x, float y, float radius, const SkPaint& paint) { + mCanvas->drawCircle(x, y, radius, paint); +} + +void SkiaCanvas::drawOval(float left, float top, float right, float bottom, const SkPaint& paint) { + SkRect oval = SkRect::MakeLTRB(left, top, right, bottom); + mCanvas->drawOval(oval, paint); +} + +void SkiaCanvas::drawArc(float left, float top, float right, float bottom, + float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) { + SkRect arc = SkRect::MakeLTRB(left, top, right, bottom); + mCanvas->drawArc(arc, startAngle, sweepAngle, useCenter, paint); +} + +void SkiaCanvas::drawPath(const SkPath& path, const SkPaint& paint) { + mCanvas->drawPath(path, paint); +} + +void SkiaCanvas::drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount, + const float* verts, const float* texs, const int* colors, + const uint16_t* indices, int indexCount, const SkPaint& paint) { +#ifndef SK_SCALAR_IS_FLOAT + SkDEBUGFAIL("SkScalar must be a float for these conversions to be valid"); +#endif + const int ptCount = vertexCount >> 1; + mCanvas->drawVertices(vertexMode, ptCount, (SkPoint*)verts, (SkPoint*)texs, + (SkColor*)colors, NULL, indices, indexCount, paint); +} + +// ---------------------------------------------------------------------------- +// Canvas draw operations: Bitmaps +// ---------------------------------------------------------------------------- + +void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, float left, float top, const SkPaint* paint) { + mCanvas->drawBitmap(bitmap, left, top, paint); +} + +void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix, const SkPaint* paint) { + SkAutoCanvasRestore acr(mCanvas, true); + mCanvas->concat(matrix); + mCanvas->drawBitmap(bitmap, 0, 0, paint); +} + +void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop, + float srcRight, float srcBottom, float dstLeft, float dstTop, + float dstRight, float dstBottom, const SkPaint* paint) { + SkRect srcRect = SkRect::MakeLTRB(srcLeft, srcTop, srcRight, srcBottom); + SkRect dstRect = SkRect::MakeLTRB(dstLeft, dstTop, dstRight, dstBottom); + mCanvas->drawBitmapRectToRect(bitmap, &srcRect, dstRect, paint); +} + +void SkiaCanvas::drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight, + const float* vertices, const int* colors, const SkPaint* paint) { + + const int ptCount = (meshWidth + 1) * (meshHeight + 1); + const int indexCount = meshWidth * meshHeight * 6; + + /* Our temp storage holds 2 or 3 arrays. + texture points [ptCount * sizeof(SkPoint)] + optionally vertex points [ptCount * sizeof(SkPoint)] if we need a + copy to convert from float to fixed + indices [ptCount * sizeof(uint16_t)] + */ + ssize_t storageSize = ptCount * sizeof(SkPoint); // texs[] + storageSize += indexCount * sizeof(uint16_t); // indices[] + + +#ifndef SK_SCALAR_IS_FLOAT + SkDEBUGFAIL("SkScalar must be a float for these conversions to be valid"); +#endif + SkAutoMalloc storage(storageSize); + SkPoint* texs = (SkPoint*)storage.get(); + uint16_t* indices = (uint16_t*)(texs + ptCount); + + // cons up texture coordinates and indices + { + const SkScalar w = SkIntToScalar(bitmap.width()); + const SkScalar h = SkIntToScalar(bitmap.height()); + const SkScalar dx = w / meshWidth; + const SkScalar dy = h / meshHeight; + + SkPoint* texsPtr = texs; + SkScalar y = 0; + for (int i = 0; i <= meshHeight; i++) { + if (i == meshHeight) { + y = h; // to ensure numerically we hit h exactly + } + SkScalar x = 0; + for (int j = 0; j < meshWidth; j++) { + texsPtr->set(x, y); + texsPtr += 1; + x += dx; + } + texsPtr->set(w, y); + texsPtr += 1; + y += dy; + } + SkASSERT(texsPtr - texs == ptCount); + } + + // cons up indices + { + uint16_t* indexPtr = indices; + int index = 0; + for (int i = 0; i < meshHeight; i++) { + for (int j = 0; j < meshWidth; j++) { + // lower-left triangle + *indexPtr++ = index; + *indexPtr++ = index + meshWidth + 1; + *indexPtr++ = index + meshWidth + 2; + // upper-right triangle + *indexPtr++ = index; + *indexPtr++ = index + meshWidth + 2; + *indexPtr++ = index + 1; + // bump to the next cell + index += 1; + } + // bump to the next row + index += 1; + } + SkASSERT(indexPtr - indices == indexCount); + SkASSERT((char*)indexPtr - (char*)storage.get() == storageSize); + } + + // double-check that we have legal indices +#ifdef SK_DEBUG + { + for (int i = 0; i < indexCount; i++) { + SkASSERT((unsigned)indices[i] < (unsigned)ptCount); + } + } +#endif + + // cons-up a shader for the bitmap + SkPaint tmpPaint; + if (paint) { + tmpPaint = *paint; + } + SkShader* shader = SkShader::CreateBitmapShader(bitmap, + SkShader::kClamp_TileMode, + SkShader::kClamp_TileMode); + SkSafeUnref(tmpPaint.setShader(shader)); + + mCanvas->drawVertices(SkCanvas::kTriangles_VertexMode, ptCount, (SkPoint*)vertices, + texs, (const SkColor*)colors, NULL, indices, + indexCount, tmpPaint); +} + +// ---------------------------------------------------------------------------- +// Canvas draw operations: Text +// ---------------------------------------------------------------------------- + +void SkiaCanvas::drawText(const uint16_t* text, const float* positions, int count, + const SkPaint& paint, float x, float y, + float boundsLeft, float boundsTop, float boundsRight, float boundsBottom, + float totalAdvance) { + // Set align to left for drawing, as we don't want individual + // glyphs centered or right-aligned; the offset above takes + // care of all alignment. + SkPaint paintCopy(paint); + paintCopy.setTextAlign(SkPaint::kLeft_Align); + + SK_COMPILE_ASSERT(sizeof(SkPoint) == sizeof(float)*2, SkPoint_is_no_longer_2_floats); + mCanvas->drawPosText(text, count << 1, reinterpret_cast<const SkPoint*>(positions), paintCopy); +} + +void SkiaCanvas::drawPosText(const uint16_t* text, const float* positions, int count, int posCount, + const SkPaint& paint) { + SkPoint* posPtr = posCount > 0 ? new SkPoint[posCount] : NULL; + int indx; + for (indx = 0; indx < posCount; indx++) { + posPtr[indx].fX = positions[indx << 1]; + posPtr[indx].fY = positions[(indx << 1) + 1]; + } + + SkPaint paintCopy(paint); + paintCopy.setTextEncoding(SkPaint::kUTF16_TextEncoding); + mCanvas->drawPosText(text, count, posPtr, paintCopy); + + delete[] posPtr; +} + +void SkiaCanvas::drawTextOnPath(const uint16_t* glyphs, int count, const SkPath& path, + float hOffset, float vOffset, const SkPaint& paint) { + mCanvas->drawTextOnPathHV(glyphs, count, path, hOffset, vOffset, paint); +} + +} // namespace android |