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authorAlex Sakhartchouk <alexst@google.com>2010-08-03 10:14:51 -0700
committerAndroid (Google) Code Review <android-gerrit@google.com>2010-08-03 10:14:51 -0700
commita275354c54b372bdfaae429fd2a2f5c2bdcd5d1e (patch)
tree962df562f9b540fffe09f17d3645bc1cfb9f6507 /libs
parentfa64bcfb016c4cfece428f82deeb542be77ccb6c (diff)
parent89a524ac2d4a36739e51b01b336c0bade77e2ee0 (diff)
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Merge "Adding drop shadow support"
Diffstat (limited to 'libs')
-rw-r--r--libs/hwui/FontRenderer.cpp193
-rw-r--r--libs/hwui/FontRenderer.h26
2 files changed, 206 insertions, 13 deletions
diff --git a/libs/hwui/FontRenderer.cpp b/libs/hwui/FontRenderer.cpp
index 5595ab0..feb45ec 100644
--- a/libs/hwui/FontRenderer.cpp
+++ b/libs/hwui/FontRenderer.cpp
@@ -80,6 +80,37 @@ void Font::drawCachedGlyph(CachedGlyphInfo* glyph, int x, int y) {
nPenX, nPenY - height, 0, u1, v1);
}
+void Font::drawCachedGlyph(CachedGlyphInfo *glyph, int x, int y,
+ uint8_t *bitmap, uint32_t bitmapW, uint32_t bitmapH) {
+ int nPenX = x + glyph->mBitmapLeft;
+ int nPenY = y + glyph->mBitmapTop;
+
+ uint32_t endX = glyph->mStartX + glyph->mBitmapWidth;
+ uint32_t endY = glyph->mStartY + glyph->mBitmapHeight;
+
+ if(nPenX < 0 || nPenY < 0) {
+ LOGE("Cannot render into a bitmap, some of the glyph is below zero");
+ return;
+ }
+
+ if(nPenX + glyph->mBitmapWidth >= bitmapW || nPenY + glyph->mBitmapHeight >= bitmapH) {
+ LOGE("Cannot render into a bitmap, dimentions too small");
+ return;
+ }
+
+ uint32_t cacheWidth = mState->getCacheWidth();
+ const uint8_t* cacheBuffer = mState->getTextTextureData();
+
+ uint32_t cacheX = 0, bX = 0, cacheY = 0, bY = 0;
+ for (cacheX = glyph->mStartX, bX = nPenX; cacheX < endX; cacheX++, bX++) {
+ for (cacheY = glyph->mStartY, bY = nPenY; cacheY < endY; cacheY++, bY++) {
+ uint8_t tempCol = cacheBuffer[cacheY * cacheWidth + cacheX];
+ bitmap[bY * bitmapW + bX] = tempCol;
+ }
+ }
+
+}
+
Font::CachedGlyphInfo* Font::getCachedUTFChar(SkPaint* paint, int32_t utfChar) {
CachedGlyphInfo* cachedGlyph = mCachedGlyphs.valueFor(utfChar);
if (cachedGlyph == NULL) {
@@ -96,7 +127,7 @@ Font::CachedGlyphInfo* Font::getCachedUTFChar(SkPaint* paint, int32_t utfChar) {
}
void Font::renderUTF(SkPaint* paint, const char* text, uint32_t start, uint32_t len,
- int numGlyphs, int x, int y) {
+ int numGlyphs, int x, int y, uint8_t *bitmap, uint32_t bitmapW, uint32_t bitmapH) {
if (numGlyphs == 0 || text == NULL || len == 0) {
return;
}
@@ -121,7 +152,12 @@ void Font::renderUTF(SkPaint* paint, const char* text, uint32_t start, uint32_t
// If it's still not valid, we couldn't cache it, so we shouldn't draw garbage
if (cachedGlyph->mIsValid) {
- drawCachedGlyph(cachedGlyph, penX, penY);
+ if(bitmap != NULL) {
+ drawCachedGlyph(cachedGlyph, penX, penY, bitmap, bitmapW, bitmapH);
+ }
+ else {
+ drawCachedGlyph(cachedGlyph, penX, penY);
+ }
}
penX += SkFixedFloor(cachedGlyph->mAdvanceX);
@@ -153,6 +189,8 @@ void Font::updateGlyphCache(SkPaint* paint, const SkGlyph& skiaGlyph, CachedGlyp
uint32_t endX = startX + skiaGlyph.fWidth;
uint32_t endY = startY + skiaGlyph.fHeight;
+ glyph->mStartX = startX;
+ glyph->mStartY = startY;
glyph->mBitmapWidth = skiaGlyph.fWidth;
glyph->mBitmapHeight = skiaGlyph.fHeight;
@@ -234,9 +272,9 @@ FontRenderer::~FontRenderer() {
}
mCacheLines.clear();
- delete mTextMeshPtr;
+ delete[] mTextMeshPtr;
+ delete[] mTextTexture;
- delete mTextTexture;
if(mTextureId) {
glDeleteTextures(1, &mTextureId);
}
@@ -308,14 +346,14 @@ bool FontRenderer::cacheBitmap(const SkGlyph& glyph, uint32_t* retOriginX, uint3
uint32_t cacheWidth = mCacheWidth;
- unsigned char* cacheBuffer = mTextTexture;
- unsigned char* bitmapBuffer = (unsigned char*) glyph.fImage;
+ uint8_t* cacheBuffer = mTextTexture;
+ uint8_t* bitmapBuffer = (uint8_t*) glyph.fImage;
unsigned int stride = glyph.rowBytes();
uint32_t cacheX = 0, bX = 0, cacheY = 0, bY = 0;
for (cacheX = startX, bX = 0; cacheX < endX; cacheX++, bX++) {
for (cacheY = startY, bY = 0; cacheY < endY; cacheY++, bY++) {
- unsigned char tempCol = bitmapBuffer[bY * stride + bX];
+ uint8_t tempCol = bitmapBuffer[bY * stride + bX];
cacheBuffer[cacheY * cacheWidth + cacheX] = tempCol;
}
}
@@ -324,7 +362,7 @@ bool FontRenderer::cacheBitmap(const SkGlyph& glyph, uint32_t* retOriginX, uint3
}
void FontRenderer::initTextTexture() {
- mTextTexture = new unsigned char[mCacheWidth * mCacheHeight];
+ mTextTexture = new uint8_t[mCacheWidth * mCacheHeight];
mUploadTexture = false;
glGenTextures(1, &mTextureId);
@@ -550,5 +588,144 @@ void FontRenderer::renderText(SkPaint* paint, const Rect* clip, const char *text
}
}
+void FontRenderer::computeGaussianWeights(float* weights, int32_t radius) {
+ // Compute gaussian weights for the blur
+ // e is the euler's number
+ float e = 2.718281828459045f;
+ float pi = 3.1415926535897932f;
+ // g(x) = ( 1 / sqrt( 2 * pi ) * sigma) * e ^ ( -x^2 / 2 * sigma^2 )
+ // x is of the form [-radius .. 0 .. radius]
+ // and sigma varies with radius.
+ // Based on some experimental radius values and sigma's
+ // we approximately fit sigma = f(radius) as
+ // sigma = radius * 0.4 + 0.6
+ // The larger the radius gets, the more our gaussian blur
+ // will resemble a box blur since with large sigma
+ // the gaussian curve begins to lose its shape
+ float sigma = 0.4f * (float)radius + 0.6f;
+
+ // Now compute the coefficints
+ // We will store some redundant values to save some math during
+ // the blur calculations
+ // precompute some values
+ float coeff1 = 1.0f / (sqrt( 2.0f * pi ) * sigma);
+ float coeff2 = - 1.0f / (2.0f * sigma * sigma);
+
+ float normalizeFactor = 0.0f;
+ for(int32_t r = -radius; r <= radius; r ++) {
+ float floatR = (float)r;
+ weights[r + radius] = coeff1 * pow(e, floatR * floatR * coeff2);
+ normalizeFactor += weights[r + radius];
+ }
+
+ //Now we need to normalize the weights because all our coefficients need to add up to one
+ normalizeFactor = 1.0f / normalizeFactor;
+ for(int32_t r = -radius; r <= radius; r ++) {
+ weights[r + radius] *= normalizeFactor;
+ }
+}
+
+void FontRenderer::horizontalBlur(float* weights, int32_t radius,
+ const uint8_t* source, uint8_t* dest,
+ int32_t width, int32_t height) {
+ float blurredPixel = 0.0f;
+ float currentPixel = 0.0f;
+
+ for(int32_t y = 0; y < height; y ++) {
+
+ const uint8_t* input = source + y * width;
+ uint8_t* output = dest + y * width;
+
+ for(int32_t x = 0; x < width; x ++) {
+ blurredPixel = 0.0f;
+ const float* gPtr = weights;
+ // Optimization for non-border pixels
+ if ((x > radius) && (x < (width - radius))) {
+ const uint8_t *i = input + (x - radius);
+ for(int r = -radius; r <= radius; r ++) {
+ currentPixel = (float)(*i);
+ blurredPixel += currentPixel * gPtr[0];
+ gPtr++;
+ i++;
+ }
+ } else {
+ for(int32_t r = -radius; r <= radius; r ++) {
+ // Stepping left and right away from the pixel
+ int validW = x + r;
+ if(validW < 0) {
+ validW = 0;
+ }
+ if(validW > width - 1) {
+ validW = width - 1;
+ }
+
+ currentPixel = (float)(input[validW]);
+ blurredPixel += currentPixel * gPtr[0];
+ gPtr++;
+ }
+ }
+ *output = (uint8_t)blurredPixel;
+ output ++;
+ }
+ }
+}
+
+void FontRenderer::verticalBlur(float* weights, int32_t radius,
+ const uint8_t* source, uint8_t* dest,
+ int32_t width, int32_t height) {
+ float blurredPixel = 0.0f;
+ float currentPixel = 0.0f;
+
+ for(int32_t y = 0; y < height; y ++) {
+
+ uint8_t* output = dest + y * width;
+
+ for(int32_t x = 0; x < width; x ++) {
+ blurredPixel = 0.0f;
+ const float* gPtr = weights;
+ const uint8_t* input = source + x;
+ // Optimization for non-border pixels
+ if ((y > radius) && (y < (height - radius))) {
+ const uint8_t *i = input + ((y - radius) * width);
+ for(int32_t r = -radius; r <= radius; r ++) {
+ currentPixel = (float)(*i);
+ blurredPixel += currentPixel * gPtr[0];
+ gPtr++;
+ i += width;
+ }
+ } else {
+ for(int32_t r = -radius; r <= radius; r ++) {
+ int validH = y + r;
+ // Clamp to zero and width
+ if(validH < 0) {
+ validH = 0;
+ }
+ if(validH > height - 1) {
+ validH = height - 1;
+ }
+
+ const uint8_t *i = input + validH * width;
+ currentPixel = (float)(*i);
+ blurredPixel += currentPixel * gPtr[0];
+ gPtr++;
+ }
+ }
+ *output = (uint8_t)blurredPixel;
+ output ++;
+ }
+ }
+}
+
+
+void FontRenderer::blurImage(uint8_t *image, int32_t width, int32_t height, int32_t radius) {
+ float *gaussian = new float[2 * radius + 1];
+ computeGaussianWeights(gaussian, radius);
+ uint8_t* scratch = new uint8_t[width * height];
+ horizontalBlur(gaussian, radius, image, scratch, width, height);
+ verticalBlur(gaussian, radius, scratch, image, width, height);
+ delete[] gaussian;
+ delete[] scratch;
+}
+
}; // namespace uirenderer
}; // namespace android
diff --git a/libs/hwui/FontRenderer.h b/libs/hwui/FontRenderer.h
index 2f7a8ba..4cd902e 100644
--- a/libs/hwui/FontRenderer.h
+++ b/libs/hwui/FontRenderer.h
@@ -47,7 +47,8 @@ public:
* Renders the specified string of text.
*/
void renderUTF(SkPaint* paint, const char *text, uint32_t start, uint32_t len,
- int numGlyphs, int x, int y);
+ int numGlyphs, int x, int y,
+ uint8_t *bitmap = NULL, uint32_t bitmapW = 0, uint32_t bitmapH = 0);
/**
* Creates a new font associated with the specified font state.
*/
@@ -60,7 +61,10 @@ protected:
// Has the cache been invalidated?
bool mIsValid;
// Location of the cached glyph in the bitmap
- // in case we need to resize the texture
+ // in case we need to resize the texture or
+ // render to bitmap
+ uint32_t mStartX;
+ uint32_t mStartY;
uint32_t mBitmapWidth;
uint32_t mBitmapHeight;
// Also cache texture coords for the quad
@@ -73,8 +77,8 @@ protected:
uint32_t mAdvanceX;
uint32_t mAdvanceY;
// Values below contain a glyph's origin in the bitmap
- uint32_t mBitmapLeft;
- uint32_t mBitmapTop;
+ int32_t mBitmapLeft;
+ int32_t mBitmapTop;
};
Font(FontRenderer* state, uint32_t fontId, float fontSize);
@@ -86,6 +90,8 @@ protected:
CachedGlyphInfo* cacheGlyph(SkPaint* paint, int32_t glyph);
void updateGlyphCache(SkPaint* paint, const SkGlyph& skiaGlyph, CachedGlyphInfo *glyph);
void drawCachedGlyph(CachedGlyphInfo *glyph, int x, int y);
+ void drawCachedGlyph(CachedGlyphInfo *glyph, int x, int y,
+ uint8_t *bitmap, uint32_t bitmapW, uint32_t bitmapH);
CachedGlyphInfo* getCachedUTFChar(SkPaint* paint, int32_t utfChar);
@@ -181,7 +187,10 @@ protected:
Vector<Font*> mActiveFonts;
// Texture to cache glyph bitmaps
- unsigned char* mTextTexture;
+ uint8_t* mTextTexture;
+ const uint8_t* getTextTextureData() const {
+ return mTextTexture;
+ }
GLuint mTextureId;
void checkTextureUpdate();
bool mUploadTexture;
@@ -196,6 +205,13 @@ protected:
const Rect* mClip;
bool mInitialized;
+
+ void computeGaussianWeights(float* weights, int32_t radius);
+ void horizontalBlur(float* weights, int32_t radius, const uint8_t *source, uint8_t *dest,
+ int32_t width, int32_t height);
+ void verticalBlur(float* weights, int32_t radius, const uint8_t *source, uint8_t *dest,
+ int32_t width, int32_t height);
+ void blurImage(uint8_t* image, int32_t width, int32_t height, int32_t radius);
};
}; // namespace uirenderer