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author | Alex Sakhartchouk <alexst@google.com> | 2010-08-03 10:14:51 -0700 |
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committer | Android (Google) Code Review <android-gerrit@google.com> | 2010-08-03 10:14:51 -0700 |
commit | a275354c54b372bdfaae429fd2a2f5c2bdcd5d1e (patch) | |
tree | 962df562f9b540fffe09f17d3645bc1cfb9f6507 /libs | |
parent | fa64bcfb016c4cfece428f82deeb542be77ccb6c (diff) | |
parent | 89a524ac2d4a36739e51b01b336c0bade77e2ee0 (diff) | |
download | frameworks_base-a275354c54b372bdfaae429fd2a2f5c2bdcd5d1e.zip frameworks_base-a275354c54b372bdfaae429fd2a2f5c2bdcd5d1e.tar.gz frameworks_base-a275354c54b372bdfaae429fd2a2f5c2bdcd5d1e.tar.bz2 |
Merge "Adding drop shadow support"
Diffstat (limited to 'libs')
-rw-r--r-- | libs/hwui/FontRenderer.cpp | 193 | ||||
-rw-r--r-- | libs/hwui/FontRenderer.h | 26 |
2 files changed, 206 insertions, 13 deletions
diff --git a/libs/hwui/FontRenderer.cpp b/libs/hwui/FontRenderer.cpp index 5595ab0..feb45ec 100644 --- a/libs/hwui/FontRenderer.cpp +++ b/libs/hwui/FontRenderer.cpp @@ -80,6 +80,37 @@ void Font::drawCachedGlyph(CachedGlyphInfo* glyph, int x, int y) { nPenX, nPenY - height, 0, u1, v1); } +void Font::drawCachedGlyph(CachedGlyphInfo *glyph, int x, int y, + uint8_t *bitmap, uint32_t bitmapW, uint32_t bitmapH) { + int nPenX = x + glyph->mBitmapLeft; + int nPenY = y + glyph->mBitmapTop; + + uint32_t endX = glyph->mStartX + glyph->mBitmapWidth; + uint32_t endY = glyph->mStartY + glyph->mBitmapHeight; + + if(nPenX < 0 || nPenY < 0) { + LOGE("Cannot render into a bitmap, some of the glyph is below zero"); + return; + } + + if(nPenX + glyph->mBitmapWidth >= bitmapW || nPenY + glyph->mBitmapHeight >= bitmapH) { + LOGE("Cannot render into a bitmap, dimentions too small"); + return; + } + + uint32_t cacheWidth = mState->getCacheWidth(); + const uint8_t* cacheBuffer = mState->getTextTextureData(); + + uint32_t cacheX = 0, bX = 0, cacheY = 0, bY = 0; + for (cacheX = glyph->mStartX, bX = nPenX; cacheX < endX; cacheX++, bX++) { + for (cacheY = glyph->mStartY, bY = nPenY; cacheY < endY; cacheY++, bY++) { + uint8_t tempCol = cacheBuffer[cacheY * cacheWidth + cacheX]; + bitmap[bY * bitmapW + bX] = tempCol; + } + } + +} + Font::CachedGlyphInfo* Font::getCachedUTFChar(SkPaint* paint, int32_t utfChar) { CachedGlyphInfo* cachedGlyph = mCachedGlyphs.valueFor(utfChar); if (cachedGlyph == NULL) { @@ -96,7 +127,7 @@ Font::CachedGlyphInfo* Font::getCachedUTFChar(SkPaint* paint, int32_t utfChar) { } void Font::renderUTF(SkPaint* paint, const char* text, uint32_t start, uint32_t len, - int numGlyphs, int x, int y) { + int numGlyphs, int x, int y, uint8_t *bitmap, uint32_t bitmapW, uint32_t bitmapH) { if (numGlyphs == 0 || text == NULL || len == 0) { return; } @@ -121,7 +152,12 @@ void Font::renderUTF(SkPaint* paint, const char* text, uint32_t start, uint32_t // If it's still not valid, we couldn't cache it, so we shouldn't draw garbage if (cachedGlyph->mIsValid) { - drawCachedGlyph(cachedGlyph, penX, penY); + if(bitmap != NULL) { + drawCachedGlyph(cachedGlyph, penX, penY, bitmap, bitmapW, bitmapH); + } + else { + drawCachedGlyph(cachedGlyph, penX, penY); + } } penX += SkFixedFloor(cachedGlyph->mAdvanceX); @@ -153,6 +189,8 @@ void Font::updateGlyphCache(SkPaint* paint, const SkGlyph& skiaGlyph, CachedGlyp uint32_t endX = startX + skiaGlyph.fWidth; uint32_t endY = startY + skiaGlyph.fHeight; + glyph->mStartX = startX; + glyph->mStartY = startY; glyph->mBitmapWidth = skiaGlyph.fWidth; glyph->mBitmapHeight = skiaGlyph.fHeight; @@ -234,9 +272,9 @@ FontRenderer::~FontRenderer() { } mCacheLines.clear(); - delete mTextMeshPtr; + delete[] mTextMeshPtr; + delete[] mTextTexture; - delete mTextTexture; if(mTextureId) { glDeleteTextures(1, &mTextureId); } @@ -308,14 +346,14 @@ bool FontRenderer::cacheBitmap(const SkGlyph& glyph, uint32_t* retOriginX, uint3 uint32_t cacheWidth = mCacheWidth; - unsigned char* cacheBuffer = mTextTexture; - unsigned char* bitmapBuffer = (unsigned char*) glyph.fImage; + uint8_t* cacheBuffer = mTextTexture; + uint8_t* bitmapBuffer = (uint8_t*) glyph.fImage; unsigned int stride = glyph.rowBytes(); uint32_t cacheX = 0, bX = 0, cacheY = 0, bY = 0; for (cacheX = startX, bX = 0; cacheX < endX; cacheX++, bX++) { for (cacheY = startY, bY = 0; cacheY < endY; cacheY++, bY++) { - unsigned char tempCol = bitmapBuffer[bY * stride + bX]; + uint8_t tempCol = bitmapBuffer[bY * stride + bX]; cacheBuffer[cacheY * cacheWidth + cacheX] = tempCol; } } @@ -324,7 +362,7 @@ bool FontRenderer::cacheBitmap(const SkGlyph& glyph, uint32_t* retOriginX, uint3 } void FontRenderer::initTextTexture() { - mTextTexture = new unsigned char[mCacheWidth * mCacheHeight]; + mTextTexture = new uint8_t[mCacheWidth * mCacheHeight]; mUploadTexture = false; glGenTextures(1, &mTextureId); @@ -550,5 +588,144 @@ void FontRenderer::renderText(SkPaint* paint, const Rect* clip, const char *text } } +void FontRenderer::computeGaussianWeights(float* weights, int32_t radius) { + // Compute gaussian weights for the blur + // e is the euler's number + float e = 2.718281828459045f; + float pi = 3.1415926535897932f; + // g(x) = ( 1 / sqrt( 2 * pi ) * sigma) * e ^ ( -x^2 / 2 * sigma^2 ) + // x is of the form [-radius .. 0 .. radius] + // and sigma varies with radius. + // Based on some experimental radius values and sigma's + // we approximately fit sigma = f(radius) as + // sigma = radius * 0.4 + 0.6 + // The larger the radius gets, the more our gaussian blur + // will resemble a box blur since with large sigma + // the gaussian curve begins to lose its shape + float sigma = 0.4f * (float)radius + 0.6f; + + // Now compute the coefficints + // We will store some redundant values to save some math during + // the blur calculations + // precompute some values + float coeff1 = 1.0f / (sqrt( 2.0f * pi ) * sigma); + float coeff2 = - 1.0f / (2.0f * sigma * sigma); + + float normalizeFactor = 0.0f; + for(int32_t r = -radius; r <= radius; r ++) { + float floatR = (float)r; + weights[r + radius] = coeff1 * pow(e, floatR * floatR * coeff2); + normalizeFactor += weights[r + radius]; + } + + //Now we need to normalize the weights because all our coefficients need to add up to one + normalizeFactor = 1.0f / normalizeFactor; + for(int32_t r = -radius; r <= radius; r ++) { + weights[r + radius] *= normalizeFactor; + } +} + +void FontRenderer::horizontalBlur(float* weights, int32_t radius, + const uint8_t* source, uint8_t* dest, + int32_t width, int32_t height) { + float blurredPixel = 0.0f; + float currentPixel = 0.0f; + + for(int32_t y = 0; y < height; y ++) { + + const uint8_t* input = source + y * width; + uint8_t* output = dest + y * width; + + for(int32_t x = 0; x < width; x ++) { + blurredPixel = 0.0f; + const float* gPtr = weights; + // Optimization for non-border pixels + if ((x > radius) && (x < (width - radius))) { + const uint8_t *i = input + (x - radius); + for(int r = -radius; r <= radius; r ++) { + currentPixel = (float)(*i); + blurredPixel += currentPixel * gPtr[0]; + gPtr++; + i++; + } + } else { + for(int32_t r = -radius; r <= radius; r ++) { + // Stepping left and right away from the pixel + int validW = x + r; + if(validW < 0) { + validW = 0; + } + if(validW > width - 1) { + validW = width - 1; + } + + currentPixel = (float)(input[validW]); + blurredPixel += currentPixel * gPtr[0]; + gPtr++; + } + } + *output = (uint8_t)blurredPixel; + output ++; + } + } +} + +void FontRenderer::verticalBlur(float* weights, int32_t radius, + const uint8_t* source, uint8_t* dest, + int32_t width, int32_t height) { + float blurredPixel = 0.0f; + float currentPixel = 0.0f; + + for(int32_t y = 0; y < height; y ++) { + + uint8_t* output = dest + y * width; + + for(int32_t x = 0; x < width; x ++) { + blurredPixel = 0.0f; + const float* gPtr = weights; + const uint8_t* input = source + x; + // Optimization for non-border pixels + if ((y > radius) && (y < (height - radius))) { + const uint8_t *i = input + ((y - radius) * width); + for(int32_t r = -radius; r <= radius; r ++) { + currentPixel = (float)(*i); + blurredPixel += currentPixel * gPtr[0]; + gPtr++; + i += width; + } + } else { + for(int32_t r = -radius; r <= radius; r ++) { + int validH = y + r; + // Clamp to zero and width + if(validH < 0) { + validH = 0; + } + if(validH > height - 1) { + validH = height - 1; + } + + const uint8_t *i = input + validH * width; + currentPixel = (float)(*i); + blurredPixel += currentPixel * gPtr[0]; + gPtr++; + } + } + *output = (uint8_t)blurredPixel; + output ++; + } + } +} + + +void FontRenderer::blurImage(uint8_t *image, int32_t width, int32_t height, int32_t radius) { + float *gaussian = new float[2 * radius + 1]; + computeGaussianWeights(gaussian, radius); + uint8_t* scratch = new uint8_t[width * height]; + horizontalBlur(gaussian, radius, image, scratch, width, height); + verticalBlur(gaussian, radius, scratch, image, width, height); + delete[] gaussian; + delete[] scratch; +} + }; // namespace uirenderer }; // namespace android diff --git a/libs/hwui/FontRenderer.h b/libs/hwui/FontRenderer.h index 2f7a8ba..4cd902e 100644 --- a/libs/hwui/FontRenderer.h +++ b/libs/hwui/FontRenderer.h @@ -47,7 +47,8 @@ public: * Renders the specified string of text. */ void renderUTF(SkPaint* paint, const char *text, uint32_t start, uint32_t len, - int numGlyphs, int x, int y); + int numGlyphs, int x, int y, + uint8_t *bitmap = NULL, uint32_t bitmapW = 0, uint32_t bitmapH = 0); /** * Creates a new font associated with the specified font state. */ @@ -60,7 +61,10 @@ protected: // Has the cache been invalidated? bool mIsValid; // Location of the cached glyph in the bitmap - // in case we need to resize the texture + // in case we need to resize the texture or + // render to bitmap + uint32_t mStartX; + uint32_t mStartY; uint32_t mBitmapWidth; uint32_t mBitmapHeight; // Also cache texture coords for the quad @@ -73,8 +77,8 @@ protected: uint32_t mAdvanceX; uint32_t mAdvanceY; // Values below contain a glyph's origin in the bitmap - uint32_t mBitmapLeft; - uint32_t mBitmapTop; + int32_t mBitmapLeft; + int32_t mBitmapTop; }; Font(FontRenderer* state, uint32_t fontId, float fontSize); @@ -86,6 +90,8 @@ protected: CachedGlyphInfo* cacheGlyph(SkPaint* paint, int32_t glyph); void updateGlyphCache(SkPaint* paint, const SkGlyph& skiaGlyph, CachedGlyphInfo *glyph); void drawCachedGlyph(CachedGlyphInfo *glyph, int x, int y); + void drawCachedGlyph(CachedGlyphInfo *glyph, int x, int y, + uint8_t *bitmap, uint32_t bitmapW, uint32_t bitmapH); CachedGlyphInfo* getCachedUTFChar(SkPaint* paint, int32_t utfChar); @@ -181,7 +187,10 @@ protected: Vector<Font*> mActiveFonts; // Texture to cache glyph bitmaps - unsigned char* mTextTexture; + uint8_t* mTextTexture; + const uint8_t* getTextTextureData() const { + return mTextTexture; + } GLuint mTextureId; void checkTextureUpdate(); bool mUploadTexture; @@ -196,6 +205,13 @@ protected: const Rect* mClip; bool mInitialized; + + void computeGaussianWeights(float* weights, int32_t radius); + void horizontalBlur(float* weights, int32_t radius, const uint8_t *source, uint8_t *dest, + int32_t width, int32_t height); + void verticalBlur(float* weights, int32_t radius, const uint8_t *source, uint8_t *dest, + int32_t width, int32_t height); + void blurImage(uint8_t* image, int32_t width, int32_t height, int32_t radius); }; }; // namespace uirenderer |