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author | Romain Guy <romainguy@google.com> | 2013-02-28 12:15:35 -0800 |
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committer | Romain Guy <romainguy@google.com> | 2013-02-28 16:04:48 -0800 |
commit | a4adcf0239039eb8f005be252409901c41b28839 (patch) | |
tree | bb339ae27217db42e4ef0de743b07ca138ef335a /libs | |
parent | aaa46155ec80f02b37ec858408d7dabbf9bc289a (diff) | |
download | frameworks_base-a4adcf0239039eb8f005be252409901c41b28839.zip frameworks_base-a4adcf0239039eb8f005be252409901c41b28839.tar.gz frameworks_base-a4adcf0239039eb8f005be252409901c41b28839.tar.bz2 |
Support 3D rotations when drawing text
If a perspective transform is set on the Canvas, drawText() should
not attempt to rasterize glyphs in screen space. This change uses
the old behavior instead (i.e. rasterize the glyphs at the native
font size and apply the transform on the resulting mesh.)
This change also adds an optimization: empty glyphs (spaces) do
not generate vertices anymore. This saves a lot of vertices in text
heavy applications such as Gmail.
Change-Id: Ib531384163f5165b5785501612a7b1474f3ff599
Diffstat (limited to 'libs')
-rw-r--r-- | libs/hwui/DisplayListRenderer.cpp | 8 | ||||
-rw-r--r-- | libs/hwui/FontRenderer.cpp | 10 | ||||
-rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 25 | ||||
-rw-r--r-- | libs/hwui/font/Font.cpp | 81 | ||||
-rw-r--r-- | libs/hwui/font/Font.h | 3 |
5 files changed, 92 insertions, 35 deletions
diff --git a/libs/hwui/DisplayListRenderer.cpp b/libs/hwui/DisplayListRenderer.cpp index 710f12f..16218fa 100644 --- a/libs/hwui/DisplayListRenderer.cpp +++ b/libs/hwui/DisplayListRenderer.cpp @@ -406,7 +406,7 @@ status_t DisplayListRenderer::drawTextOnPath(const char* text, int bytesCount, i if (addDrawOp(op)) { // precache if draw operation is visible FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint); - fontRenderer.precache(paint, text, count, *mSnapshot->transform); + fontRenderer.precache(paint, text, count, mat4::identity()); } return DrawGlInfo::kStatusDone; } @@ -423,7 +423,7 @@ status_t DisplayListRenderer::drawPosText(const char* text, int bytesCount, int if (addDrawOp(op)) { // precache if draw operation is visible FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint); - fontRenderer.precache(paint, text, count, *mSnapshot->transform); + fontRenderer.precache(paint, text, count, mat4::identity()); } return DrawGlInfo::kStatusDone; } @@ -442,7 +442,9 @@ status_t DisplayListRenderer::drawText(const char* text, int bytesCount, int cou if (addDrawOp(op)) { // precache if draw operation is visible FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint); - fontRenderer.precache(paint, text, count, *mSnapshot->transform); + const bool pureTranslate = mSnapshot->transform->isPureTranslate(); + fontRenderer.precache(paint, text, count, + pureTranslate ? mat4::identity() : *mSnapshot->transform); } return DrawGlInfo::kStatusDone; } diff --git a/libs/hwui/FontRenderer.cpp b/libs/hwui/FontRenderer.cpp index db65b88..d5ea0f9 100644 --- a/libs/hwui/FontRenderer.cpp +++ b/libs/hwui/FontRenderer.cpp @@ -180,7 +180,17 @@ CacheTexture* FontRenderer::cacheBitmapInTexture(const SkGlyph& glyph, void FontRenderer::cacheBitmap(const SkGlyph& glyph, CachedGlyphInfo* cachedGlyph, uint32_t* retOriginX, uint32_t* retOriginY, bool precaching) { checkInit(); + + // If the glyph bitmap is empty let's assum the glyph is valid + // so we can avoid doing extra work later on + if (glyph.fWidth == 0 || glyph.fHeight == 0) { + cachedGlyph->mIsValid = true; + cachedGlyph->mCacheTexture = NULL; + return; + } + cachedGlyph->mIsValid = false; + // If the glyph is too tall, don't cache it if (glyph.fHeight + TEXTURE_BORDER_SIZE * 2 > mCacheTextures[mCacheTextures.size() - 1]->getHeight()) { diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index fb77ef6..7e9734f 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -2151,17 +2151,17 @@ status_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const alpha *= mSnapshot->alpha; - mCaches.activeTexture(0); - Texture* texture = mCaches.textureCache.get(bitmap); - if (!texture) return DrawGlInfo::kStatusDone; - const AutoTexture autoCleanup(texture); - texture->setWrap(GL_CLAMP_TO_EDGE, true); - texture->setFilter(GL_LINEAR, true); - const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(), right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors); if (CC_LIKELY(mesh && mesh->verticesCount > 0)) { + mCaches.activeTexture(0); + Texture* texture = mCaches.textureCache.get(bitmap); + if (!texture) return DrawGlInfo::kStatusDone; + const AutoTexture autoCleanup(texture); + texture->setWrap(GL_CLAMP_TO_EDGE, true); + texture->setFilter(GL_LINEAR, true); + const bool pureTranslate = mSnapshot->transform->isPureTranslate(); // Mark the current layer dirty where we are going to draw the patch if (hasLayer() && mesh->hasEmptyQuads) { @@ -2666,6 +2666,7 @@ status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, const float oldX = x; const float oldY = y; const bool pureTranslate = mSnapshot->transform->isPureTranslate(); + const bool isPerspective = mSnapshot->transform->isPerspective(); if (CC_LIKELY(pureTranslate)) { x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f); @@ -2687,8 +2688,7 @@ status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, fontRenderer.setFont(paint, pureTranslate ? mat4::identity() : *mSnapshot->transform); // Pick the appropriate texture filtering - bool linearFilter = !mSnapshot->transform->isPureTranslate() || - fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f; + bool linearFilter = !pureTranslate || fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f; // The font renderer will always use texture unit 0 mCaches.activeTexture(0); @@ -2701,13 +2701,13 @@ status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, setupDrawShader(); setupDrawBlending(true, mode); setupDrawProgram(); - setupDrawModelView(x, y, x, y, true, true); + setupDrawModelView(x, y, x, y, !isPerspective, true); // See comment above; the font renderer must use texture unit 0 // assert(mTextureUnit == 0) setupDrawTexture(fontRenderer.getTexture(linearFilter)); setupDrawPureColorUniforms(); setupDrawColorFilterUniforms(); - setupDrawShaderUniforms(true); + setupDrawShaderUniforms(!isPerspective); setupDrawTextGammaUniforms(); const Rect* clip = mSnapshot->hasPerspectiveTransform() ? NULL : mSnapshot->clipRect; @@ -2727,6 +2727,9 @@ status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, } if (status && hasActiveLayer) { + if (isPerspective) { + mSnapshot->transform->mapRect(bounds); + } dirtyLayerUnchecked(bounds, getRegion()); } diff --git a/libs/hwui/font/Font.cpp b/libs/hwui/font/Font.cpp index ea9fd03..d48b612 100644 --- a/libs/hwui/font/Font.cpp +++ b/libs/hwui/font/Font.cpp @@ -52,6 +52,7 @@ Font::FontDescription::FontDescription(const SkPaint* paint, const mat4& matrix) mStyle = paint->getStyle(); mStrokeWidth = paint->getStrokeWidth(); mAntiAliasing = paint->isAntiAlias(); + mLookupTransform.reset(); mLookupTransform[SkMatrix::kMScaleX] = matrix.data[mat4::kScaleX]; mLookupTransform[SkMatrix::kMScaleY] = matrix.data[mat4::kScaleY]; mLookupTransform[SkMatrix::kMSkewX] = matrix.data[mat4::kSkewX]; @@ -165,7 +166,7 @@ void Font::measureCachedGlyph(CachedGlyphInfo *glyph, int x, int y, void Font::drawCachedGlyph(CachedGlyphInfo* glyph, int x, int y, uint8_t* bitmap, uint32_t bitmapW, uint32_t bitmapH, Rect* bounds, const float* pos) { float nPenX = x + glyph->mBitmapLeft; - float nPenY = y + (glyph->mBitmapTop + glyph->mBitmapHeight); + float nPenY = y + glyph->mBitmapTop + glyph->mBitmapHeight; float width = (float) glyph->mBitmapWidth; float height = (float) glyph->mBitmapHeight; @@ -181,6 +182,38 @@ void Font::drawCachedGlyph(CachedGlyphInfo* glyph, int x, int y, nPenX, nPenY - height, u1, v1, glyph->mCacheTexture); } +void Font::drawCachedGlyphPerspective(CachedGlyphInfo* glyph, int x, int y, + uint8_t* bitmap, uint32_t bitmapW, uint32_t bitmapH, Rect* bounds, const float* pos) { + SkMatrix i; + if (!mDescription.mLookupTransform.invert(&i)) { + return; + } + + SkPoint p[4]; + p[0].set(glyph->mBitmapLeft, glyph->mBitmapTop + glyph->mBitmapHeight); + p[1].set(glyph->mBitmapLeft + glyph->mBitmapWidth, glyph->mBitmapTop + glyph->mBitmapHeight); + p[2].set(glyph->mBitmapLeft + glyph->mBitmapWidth, glyph->mBitmapTop); + p[3].set(glyph->mBitmapLeft, glyph->mBitmapTop); + + i.mapPoints(p, 4); + + p[0].offset(x, y); + p[1].offset(x, y); + p[2].offset(x, y); + p[3].offset(x, y); + + float u1 = glyph->mBitmapMinU; + float u2 = glyph->mBitmapMaxU; + float v1 = glyph->mBitmapMinV; + float v2 = glyph->mBitmapMaxV; + + mState->appendRotatedMeshQuad( + p[0].fX, p[0].fY, u1, v2, + p[1].fX, p[1].fY, u2, v2, + p[2].fX, p[2].fY, u2, v1, + p[3].fX, p[3].fY, u1, v1, glyph->mCacheTexture); +} + void Font::drawCachedGlyphBitmap(CachedGlyphInfo* glyph, int x, int y, uint8_t* bitmap, uint32_t bitmapW, uint32_t bitmapH, Rect* bounds, const float* pos) { int nPenX = x + glyph->mBitmapLeft; @@ -307,7 +340,7 @@ void Font::render(SkPaint* paint, const char *text, uint32_t start, uint32_t len penX += SkFixedToFloat(AUTO_KERN(prevRsbDelta, cachedGlyph->mLsbDelta)); prevRsbDelta = cachedGlyph->mRsbDelta; - if (cachedGlyph->mIsValid) { + if (cachedGlyph->mIsValid && cachedGlyph->mCacheTexture) { drawCachedGlyph(cachedGlyph, penX, hOffset, vOffset, measure, &position, &tangent); } @@ -328,7 +361,6 @@ void Font::measure(SkPaint* paint, const char* text, uint32_t start, uint32_t le } void Font::precache(SkPaint* paint, const char* text, int numGlyphs) { - if (numGlyphs == 0 || text == NULL) { return; } @@ -357,14 +389,18 @@ void Font::render(SkPaint* paint, const char* text, uint32_t start, uint32_t len static RenderGlyph gRenderGlyph[] = { &android::uirenderer::Font::drawCachedGlyph, + &android::uirenderer::Font::drawCachedGlyphPerspective, + &android::uirenderer::Font::drawCachedGlyphBitmap, &android::uirenderer::Font::drawCachedGlyphBitmap, + &android::uirenderer::Font::measureCachedGlyph, &android::uirenderer::Font::measureCachedGlyph }; - RenderGlyph render = gRenderGlyph[mode]; + RenderGlyph render = gRenderGlyph[(mode << 1) + mTransform.isPerspective()]; text += start; int glyphsCount = 0; + const bool applyTransform = !mTransform.isIdentity() && !mTransform.isPerspective(); const SkPaint::Align align = paint->getTextAlign(); while (glyphsCount < numGlyphs) { @@ -377,12 +413,13 @@ void Font::render(SkPaint* paint, const char* text, uint32_t start, uint32_t len CachedGlyphInfo* cachedGlyph = getCachedGlyph(paint, glyph); - // If it's still not valid, we couldn't cache it, so we shouldn't draw garbage - if (cachedGlyph->mIsValid) { + // If it's still not valid, we couldn't cache it, so we shouldn't + // draw garbage; also skip empty glyphs (spaces) + if (cachedGlyph->mIsValid && cachedGlyph->mCacheTexture) { float penX = x + positions[(glyphsCount << 1)]; float penY = y + positions[(glyphsCount << 1) + 1]; - if (!mTransform.isIdentity()) { + if (applyTransform) { mTransform.mapPoint(penX, penY); } @@ -424,15 +461,18 @@ void Font::updateGlyphCache(SkPaint* paint, const SkGlyph& skiaGlyph, CachedGlyp glyph->mBitmapWidth = skiaGlyph.fWidth; glyph->mBitmapHeight = skiaGlyph.fHeight; - uint32_t cacheWidth = glyph->mCacheTexture->getWidth(); - uint32_t cacheHeight = glyph->mCacheTexture->getHeight(); + bool empty = skiaGlyph.fWidth == 0 || skiaGlyph.fHeight == 0; + if (!empty) { + uint32_t cacheWidth = glyph->mCacheTexture->getWidth(); + uint32_t cacheHeight = glyph->mCacheTexture->getHeight(); - glyph->mBitmapMinU = startX / (float) cacheWidth; - glyph->mBitmapMinV = startY / (float) cacheHeight; - glyph->mBitmapMaxU = endX / (float) cacheWidth; - glyph->mBitmapMaxV = endY / (float) cacheHeight; + glyph->mBitmapMinU = startX / (float) cacheWidth; + glyph->mBitmapMinV = startY / (float) cacheHeight; + glyph->mBitmapMaxU = endX / (float) cacheWidth; + glyph->mBitmapMaxV = endY / (float) cacheHeight; - mState->setTextureDirty(); + mState->setTextureDirty(); + } } CachedGlyphInfo* Font::cacheGlyph(SkPaint* paint, glyph_t glyph, bool precaching) { @@ -440,8 +480,8 @@ CachedGlyphInfo* Font::cacheGlyph(SkPaint* paint, glyph_t glyph, bool precaching mCachedGlyphs.add(glyph, newGlyph); const SkGlyph& skiaGlyph = GET_METRICS(paint, glyph, &mDescription.mLookupTransform); - newGlyph->mGlyphIndex = skiaGlyph.fID; newGlyph->mIsValid = false; + newGlyph->mGlyphIndex = skiaGlyph.fID; updateGlyphCache(paint, skiaGlyph, newGlyph, precaching); @@ -452,14 +492,13 @@ Font* Font::create(FontRenderer* state, const SkPaint* paint, const mat4& matrix FontDescription description(paint, matrix); Font* font = state->mActiveFonts.get(description); - if (font) { - font->mTransform.load(matrix); - return font; + if (!font) { + font = new Font(state, description); + state->mActiveFonts.put(description, font); } + font->mTransform.load(matrix); - Font* newFont = new Font(state, description); - state->mActiveFonts.put(description, newFont); - return newFont; + return font; } }; // namespace uirenderer diff --git a/libs/hwui/font/Font.h b/libs/hwui/font/Font.h index 26b10afd..542b552 100644 --- a/libs/hwui/font/Font.h +++ b/libs/hwui/font/Font.h @@ -124,6 +124,9 @@ private: void drawCachedGlyph(CachedGlyphInfo* glyph, int x, int y, uint8_t *bitmap, uint32_t bitmapW, uint32_t bitmapH, Rect* bounds, const float* pos); + void drawCachedGlyphPerspective(CachedGlyphInfo* glyph, int x, int y, + uint8_t *bitmap, uint32_t bitmapW, uint32_t bitmapH, + Rect* bounds, const float* pos); void drawCachedGlyphBitmap(CachedGlyphInfo* glyph, int x, int y, uint8_t *bitmap, uint32_t bitmapW, uint32_t bitmapH, Rect* bounds, const float* pos); |