diff options
author | Romain Guy <romainguy@google.com> | 2010-12-14 16:05:50 -0800 |
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committer | Android (Google) Code Review <android-gerrit@google.com> | 2010-12-14 16:05:50 -0800 |
commit | a9c9b532358fd3ca3e33dc8076c76d89f32c8651 (patch) | |
tree | fb1dbfdae87da92abe8087ca5fcb5910b7aa534e /libs | |
parent | 0cf9a22b9ee8b660ed932205484a645b0762e4b1 (diff) | |
parent | 86568198f2c83d4ce5c4cd692eda074ba9de9ed2 (diff) | |
download | frameworks_base-a9c9b532358fd3ca3e33dc8076c76d89f32c8651.zip frameworks_base-a9c9b532358fd3ca3e33dc8076c76d89f32c8651.tar.gz frameworks_base-a9c9b532358fd3ca3e33dc8076c76d89f32c8651.tar.bz2 |
Merge "Continue cleanup refactoring in OpenGLRenderer."
Diffstat (limited to 'libs')
-rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 236 | ||||
-rw-r--r-- | libs/hwui/OpenGLRenderer.h | 71 |
2 files changed, 84 insertions, 223 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index 72c8950..e99f73a 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -856,6 +856,16 @@ void OpenGLRenderer::setupDrawColor(int color) { mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA); } +void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) { + mColorA = alpha / 255.0f; + const float a = mColorA / 255.0f; + mColorR = a * ((color >> 16) & 0xFF); + mColorG = a * ((color >> 8) & 0xFF); + mColorB = a * ((color ) & 0xFF); + mColorSet = true; + mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA); +} + void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) { mColorA = a; mColorR = r; @@ -865,6 +875,15 @@ void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) { mSetShaderColor = mDescription.setColor(r, g, b, a); } +void OpenGLRenderer::setupDrawAlpha8Color(float r, float g, float b, float a) { + mColorA = a; + mColorR = r; + mColorG = g; + mColorB = b; + mColorSet = true; + mSetShaderColor = mDescription.setAlpha8Color(r, g, b, a); +} + void OpenGLRenderer::setupDrawShader() { if (mShader) { mShader->describe(mDescription, mCaches.extensions); @@ -912,16 +931,19 @@ void OpenGLRenderer::setupDrawModelView(float left, float top, float right, floa if (!ignoreModelView) { mModelView.loadTranslate(left, top, 0.0f); mModelView.scale(right - left, bottom - top, 1.0f); - if (!ignoreTransform) { - mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform); - if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform); - } else { - mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity); - if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom); - } } else { mModelView.loadIdentity(); } + bool dirty = right - left > 0.0f && bottom - top > 0.0f; + if (!ignoreTransform) { + mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform); + if (mTrackDirtyRegions && dirty) { + dirtyLayer(left, top, right, bottom, *mSnapshot->transform); + } + } else { + mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity); + if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom); + } } void OpenGLRenderer::setupDrawColorUniforms() { @@ -930,9 +952,9 @@ void OpenGLRenderer::setupDrawColorUniforms() { } } -void OpenGLRenderer::setupDrawColorAlphaUniforms() { +void OpenGLRenderer::setupDrawPureColorUniforms() { if (mSetShaderColor) { - mCaches.currentProgram->setColor(mColorA, mColorA, mColorA, mColorA); + mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA); } } @@ -1000,7 +1022,7 @@ void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint return; } - glActiveTexture(GL_TEXTURE0); + glActiveTexture(gTextureUnits[0]); Texture* texture = mCaches.textureCache.get(bitmap); if (!texture) return; const AutoTexture autoCleanup(texture); @@ -1017,7 +1039,7 @@ void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* pai return; } - glActiveTexture(GL_TEXTURE0); + glActiveTexture(gTextureUnits[0]); Texture* texture = mCaches.textureCache.get(bitmap); if (!texture) return; const AutoTexture autoCleanup(texture); @@ -1325,48 +1347,60 @@ void OpenGLRenderer::drawText(const char* text, int bytesCount, int count, y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f); } - int alpha; - SkXfermode::Mode mode; - getAlphaAndMode(paint, &alpha, &mode); - - uint32_t color = paint->getColor(); - const GLfloat a = alpha / 255.0f; - const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f; - const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f; - const GLfloat b = a * ((color ) & 0xFF) / 255.0f; - FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint); fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()), paint->getTextSize()); - setupDraw(); + int alpha; + SkXfermode::Mode mode; + getAlphaAndMode(paint, &alpha, &mode); if (mHasShadow) { - glActiveTexture(gTextureUnits[0]); mCaches.dropShadowCache.setFontRenderer(fontRenderer); const ShadowTexture* shadow = mCaches.dropShadowCache.get(paint, text, bytesCount, count, mShadowRadius); const AutoTexture autoCleanup(shadow); - setupShadow(shadow, x, y, mode, a, pureTranslate); + const float sx = x - shadow->left + mShadowDx; + const float sy = y - shadow->top + mShadowDy; + + const int shadowAlpha = ((mShadowColor >> 24) & 0xFF); + + glActiveTexture(gTextureUnits[0]); + setupDraw(); + setupDrawWithTexture(true); + setupDrawAlpha8Color(mShadowColor, shadowAlpha < 255 ? shadowAlpha : alpha); + setupDrawBlending(true, mode); + setupDrawProgram(); + setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height, pureTranslate); + setupDrawTexture(shadow->id); + setupDrawPureColorUniforms(); + setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset); - // Draw the mesh glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); - glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords")); + finishDrawTexture(); } - GLuint textureUnit = 0; - glActiveTexture(gTextureUnits[textureUnit]); - // Pick the appropriate texture filtering bool linearFilter = mSnapshot->transform->changesBounds(); if (pureTranslate && !linearFilter) { linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f; } - // Dimensions are set to (0,0), the layer (if any) won't be dirtied - setupTextureAlpha8(fontRenderer.getTexture(linearFilter), 0, 0, textureUnit, - x, y, r, g, b, a, mode, false, true, NULL, NULL, 0, pureTranslate); + glActiveTexture(gTextureUnits[0]); + setupDraw(); + setupDrawDirtyRegionsDisabled(); + setupDrawWithTexture(true); + setupDrawAlpha8Color(paint->getColor(), alpha); + setupDrawColorFilter(); + setupDrawShader(); + setupDrawBlending(true, mode); + setupDrawProgram(); + setupDrawModelView(x, y, x, y, pureTranslate, true); + setupDrawTexture(fontRenderer.getTexture(linearFilter)); + setupDrawPureColorUniforms(); + setupDrawColorFilterUniforms(); + setupDrawShaderUniforms(pureTranslate); const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip(); Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f); @@ -1421,19 +1455,23 @@ void OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) { SkXfermode::Mode mode; getAlphaAndMode(paint, &alpha, &mode); - uint32_t color = paint->getColor(); - const GLfloat a = alpha / 255.0f; - const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f; - const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f; - const GLfloat b = a * ((color ) & 0xFF) / 255.0f; - - setupTextureAlpha8(texture, textureUnit, x, y, r, g, b, a, mode, true, true); - setupDraw(); + setupDrawWithTexture(true); + setupDrawAlpha8Color(paint->getColor(), alpha); + setupDrawColorFilter(); + setupDrawShader(); + setupDrawBlending(true, mode); + setupDrawProgram(); + setupDrawModelView(x, y, x + texture->width, y + texture->height); + setupDrawTexture(texture->id); + setupDrawPureColorUniforms(); + setupDrawColorFilterUniforms(); + setupDrawShaderUniforms(); + setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset); - // Draw the mesh glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); - glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords")); + + finishDrawTexture(); } /////////////////////////////////////////////////////////////////////////////// @@ -1483,118 +1521,6 @@ void OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) { // Drawing implementation /////////////////////////////////////////////////////////////////////////////// -void OpenGLRenderer::setupShadow(const ShadowTexture* texture, float x, float y, - SkXfermode::Mode mode, float alpha, bool ignoreTransforms) { - const float sx = x - texture->left + mShadowDx; - const float sy = y - texture->top + mShadowDy; - - const int shadowAlpha = ((mShadowColor >> 24) & 0xFF); - const GLfloat a = shadowAlpha < 255 ? shadowAlpha / 255.0f : alpha; - const GLfloat r = a * ((mShadowColor >> 16) & 0xFF) / 255.0f; - const GLfloat g = a * ((mShadowColor >> 8) & 0xFF) / 255.0f; - const GLfloat b = a * ((mShadowColor ) & 0xFF) / 255.0f; - - GLuint textureUnit = 0; - setupTextureAlpha8(texture->id, texture->width, texture->height, textureUnit, - sx, sy, r, g, b, a, mode, true, false, - (GLvoid*) 0, (GLvoid*) gMeshTextureOffset, 0, ignoreTransforms); -} - -void OpenGLRenderer::setupTextureAlpha8(const Texture* texture, GLuint& textureUnit, - float x, float y, float r, float g, float b, float a, SkXfermode::Mode mode, - bool transforms, bool applyFilters) { - setupTextureAlpha8(texture->id, texture->width, texture->height, textureUnit, - x, y, r, g, b, a, mode, transforms, applyFilters, - (GLvoid*) 0, (GLvoid*) gMeshTextureOffset); -} - -void OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height, - GLuint& textureUnit, float x, float y, float r, float g, float b, float a, - SkXfermode::Mode mode, bool transforms, bool applyFilters) { - setupTextureAlpha8(texture, width, height, textureUnit, x, y, r, g, b, a, mode, - transforms, applyFilters, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset); -} - -void OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height, - GLuint& textureUnit, float x, float y, float r, float g, float b, float a, - SkXfermode::Mode mode, bool transforms, bool applyFilters, - GLvoid* vertices, GLvoid* texCoords, GLuint vbo, bool ignoreTransform) { - // Describe the required shaders - ProgramDescription description; - description.hasTexture = true; - description.hasAlpha8Texture = true; - const bool setColor = description.setAlpha8Color(r, g, b, a); - - if (applyFilters) { - if (mShader) { - mShader->describe(description, mCaches.extensions); - } - if (mColorFilter) { - mColorFilter->describe(description, mCaches.extensions); - } - } - - // Setup the blending mode - chooseBlending(true, mode, description); - - // Build and use the appropriate shader - useProgram(mCaches.programCache.get(description)); - - bindTexture(texture); - glUniform1i(mCaches.currentProgram->getUniform("sampler"), textureUnit); - - int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords"); - glEnableVertexAttribArray(texCoordsSlot); - - if (texCoords) { - // Setup attributes - if (!vertices) { - mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo); - } else { - mCaches.unbindMeshBuffer(); - } - glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE, - gMeshStride, vertices); - glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords); - } - - // Setup uniforms - if (transforms) { - mModelView.loadTranslate(x, y, 0.0f); - mModelView.scale(width, height, 1.0f); - } else { - mModelView.loadIdentity(); - } - - mat4 t; - if (!ignoreTransform) { - t.load(*mSnapshot->transform); - } - - mCaches.currentProgram->set(mOrthoMatrix, mModelView, t); - if (width > 0 && height > 0) { - dirtyLayer(x, y, x + width, y + height, t); - } - - if (setColor) { - mCaches.currentProgram->setColor(r, g, b, a); - } - - textureUnit++; - if (applyFilters) { - // Setup attributes and uniforms required by the shaders - if (mShader) { - if (ignoreTransform) { - mModelView.loadInverse(*mSnapshot->transform); - } - mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit); - } - if (mColorFilter) { - mColorFilter->setupProgram(mCaches.currentProgram); - } - } -} - // Same values used by Skia #define kStdStrikeThru_Offset (-6.0f / 21.0f) #define kStdUnderline_Offset (1.0f / 9.0f) @@ -1727,7 +1653,7 @@ void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float b } else { setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform); } - setupDrawColorAlphaUniforms(); + setupDrawPureColorUniforms(); setupDrawColorFilterUniforms(); setupDrawTexture(texture); setupDrawMesh(vertices, texCoords, vbo); diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h index 5d8653d..c3c6ad6 100644 --- a/libs/hwui/OpenGLRenderer.h +++ b/libs/hwui/OpenGLRenderer.h @@ -279,73 +279,6 @@ private: bool ignoreScale = false, bool dirty = true); /** - * Prepares the renderer to draw the specified shadow. The active texture - * unit must be 0 and the other units must be unbound. - * - * @param texture The shadow texture - * @param x The x coordinate of the shadow - * @param y The y coordinate of the shadow - * @param mode The blending mode - * @param alpha The alpha value - * @param ignoreTransforms True if the coordinates are already in screen space - */ - void setupShadow(const ShadowTexture* texture, float x, float y, SkXfermode::Mode mode, - float alpha, bool ignoreTransforms = false); - - /** - * Prepares the renderer to draw the specified Alpha8 texture as a rectangle. - * - * @param texture The texture to render with - * @param textureUnit The texture unit to use, may be modified - * @param x The x coordinate of the rectangle to draw - * @param y The y coordinate of the rectangle to draw - * @param r The red component of the color - * @param g The green component of the color - * @param b The blue component of the color - * @param a The alpha component of the color - * @param mode The blending mode - * @param transforms True if the matrix passed to the shader should be multiplied - * by the model-view matrix - * @param applyFilters Whether or not to take color filters and - * shaders into account - */ - void setupTextureAlpha8(const Texture* texture, GLuint& textureUnit, float x, float y, - float r, float g, float b, float a, SkXfermode::Mode mode, bool transforms, - bool applyFilters); - - /** - * Prepares the renderer to draw the specified Alpha8 texture as a rectangle. - * - * @param texture The texture to render with - * @param width The width of the texture - * @param height The height of the texture - * @param textureUnit The texture unit to use, may be modified - * @param x The x coordinate of the rectangle to draw - * @param y The y coordinate of the rectangle to draw - * @param r The red component of the color - * @param g The green component of the color - * @param b The blue component of the color - * @param a The alpha component of the color - * @param mode The blending mode - * @param transforms True if the matrix passed to the shader should be multiplied - * by the model-view matrix - * @param applyFilters Whether or not to take color filters and - * shaders into account - */ - void setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height, - GLuint& textureUnit, float x, float y, float r, float g, float b, float a, - SkXfermode::Mode mode, bool transforms, bool applyFilters); - - /** - * Same as above setupTextureAlpha8() but specifies the mesh's vertices - * and texCoords pointers. The pointers become offsets when a VBO is bound. - */ - void setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height, - GLuint& textureUnit, float x, float y, float r, float g, float b, float a, - SkXfermode::Mode mode, bool transforms, bool applyFilters, - GLvoid* vertices, GLvoid* texCoords, GLuint vbo = 0, bool ignoreTransform = false); - - /** * Draws text underline and strike-through if needed. * * @param text The text to decor @@ -430,6 +363,8 @@ private: void setupDrawWithTexture(bool isAlpha8 = false); void setupDrawColor(int color); void setupDrawColor(float r, float g, float b, float a); + void setupDrawAlpha8Color(int color, int alpha); + void setupDrawAlpha8Color(float r, float g, float b, float a); void setupDrawShader(); void setupDrawColorFilter(); void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode, @@ -443,7 +378,7 @@ private: void setupDrawModelViewTranslate(float left, float top, float right, float bottom, bool ignoreTransform = false); void setupDrawColorUniforms(); - void setupDrawColorAlphaUniforms(); + void setupDrawPureColorUniforms(); void setupDrawShaderUniforms(bool ignoreTransform = false); void setupDrawColorFilterUniforms(); void setupDrawSimpleMesh(); |