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authorRomain Guy <romainguy@google.com>2011-10-17 17:11:08 -0700
committerAndroid (Google) Code Review <android-gerrit@google.com>2011-10-17 17:11:08 -0700
commitb6233ffd602642cd47a08f951770744cbed54f22 (patch)
treeff039b1f74f6f8e6d9dc7f11fea43f38b7d2d162 /libs
parentb5c45e00967b9d0a6411098a598ad6b40f3b2074 (diff)
parent5cd5c3f7e4df99f47e3def6e3707b9eb8205aef3 (diff)
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Merge "Return early when we cannot allocate a hardware layer Bug #5462308"
Diffstat (limited to 'libs')
-rw-r--r--libs/hwui/LayerRenderer.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp
index dfcc5ea..e38b479 100644
--- a/libs/hwui/LayerRenderer.cpp
+++ b/libs/hwui/LayerRenderer.cpp
@@ -216,7 +216,8 @@ Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque
layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
if (glGetError() != GL_NO_ERROR) {
- LOGD("Could not allocate texture");
+ LOGD("Could not allocate texture for layer (fbo=%d %dx%d)",
+ fbo, width, height);
glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
Caches::getInstance().fboCache.put(fbo);