diff options
author | Derek Sollenberger <djsollen@google.com> | 2014-03-31 13:52:39 -0400 |
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committer | Derek Sollenberger <djsollen@google.com> | 2014-05-07 09:36:04 -0400 |
commit | c29a0a4664a4b9871fadd668b632469a0db240b9 (patch) | |
tree | 33e324bd3698bf9c100f998389694e4baeefaa57 /libs | |
parent | ae84e20b2a0cb77223d40f55c71011d3ae8c71c7 (diff) | |
download | frameworks_base-c29a0a4664a4b9871fadd668b632469a0db240b9.zip frameworks_base-c29a0a4664a4b9871fadd668b632469a0db240b9.tar.gz frameworks_base-c29a0a4664a4b9871fadd668b632469a0db240b9.tar.bz2 |
Avoid caching shadow properties in Java & HWUI.
bug: 10650594
Change-Id: I6f57df002710bb0567ed7e53fc0bfe96cfd504b8
Diffstat (limited to 'libs')
-rw-r--r-- | libs/hwui/DeferredDisplayList.cpp | 2 | ||||
-rw-r--r-- | libs/hwui/DisplayListOp.h | 51 | ||||
-rw-r--r-- | libs/hwui/DisplayListRenderer.cpp | 10 | ||||
-rw-r--r-- | libs/hwui/DisplayListRenderer.h | 3 | ||||
-rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 40 | ||||
-rw-r--r-- | libs/hwui/OpenGLRenderer.h | 36 | ||||
-rw-r--r-- | libs/hwui/Renderer.h | 3 | ||||
-rw-r--r-- | libs/hwui/utils/Blur.cpp | 33 | ||||
-rw-r--r-- | libs/hwui/utils/Blur.h | 6 |
9 files changed, 85 insertions, 99 deletions
diff --git a/libs/hwui/DeferredDisplayList.cpp b/libs/hwui/DeferredDisplayList.cpp index 3d58964..45b6624 100644 --- a/libs/hwui/DeferredDisplayList.cpp +++ b/libs/hwui/DeferredDisplayList.cpp @@ -190,7 +190,7 @@ public: // Overlapping other operations is only allowed for text without shadow. For other ops, // multiDraw isn't guaranteed to overdraw correctly - if (!isTextBatch || state->mDrawModifiers.mHasShadow) { + if (!isTextBatch || op->hasTextShadow()) { if (intersects(state->mBounds)) return false; } const DeferredDisplayState* lhs = state; diff --git a/libs/hwui/DisplayListOp.h b/libs/hwui/DisplayListOp.h index 6dfb918..77afc97 100644 --- a/libs/hwui/DisplayListOp.h +++ b/libs/hwui/DisplayListOp.h @@ -183,6 +183,10 @@ public: return OpenGLRenderer::getAlphaDirect(mPaint); } + virtual bool hasTextShadow() const { + return false; + } + inline float strokeWidthOutset() { // since anything AA stroke with less than 1.0 pixel width is drawn with an alpha-reduced // 1.0 stroke, treat 1.0 as minimum. @@ -244,11 +248,11 @@ public: bool getLocalBounds(const DrawModifiers& drawModifiers, Rect& localBounds) { localBounds.set(mLocalBounds); - if (drawModifiers.mHasShadow) { - // TODO: inspect paint's looper directly + OpenGLRenderer::TextShadow textShadow; + if (OpenGLRenderer::getTextShadow(mPaint, &textShadow)) { Rect shadow(mLocalBounds); - shadow.translate(drawModifiers.mShadowDx, drawModifiers.mShadowDy); - shadow.outset(drawModifiers.mShadowRadius); + shadow.translate(textShadow.dx, textShadow.dx); + shadow.outset(textShadow.radius); localBounds.unionWith(shadow); } return true; @@ -619,41 +623,6 @@ private: SkiaShader* mShader; }; -class ResetShadowOp : public StateOp { -public: - virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { - renderer.resetShadow(); - } - - virtual void output(int level, uint32_t logFlags) const { - OP_LOGS("ResetShadow"); - } - - virtual const char* name() { return "ResetShadow"; } -}; - -class SetupShadowOp : public StateOp { -public: - SetupShadowOp(float radius, float dx, float dy, int color) - : mRadius(radius), mDx(dx), mDy(dy), mColor(color) {} - - virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { - renderer.setupShadow(mRadius, mDx, mDy, mColor); - } - - virtual void output(int level, uint32_t logFlags) const { - OP_LOG("SetupShadow, radius %f, %f, %f, color %#x", mRadius, mDx, mDy, mColor); - } - - virtual const char* name() { return "SetupShadow"; } - -private: - float mRadius; - float mDx; - float mDy; - int mColor; -}; - class ResetPaintFilterOp : public StateOp { public: virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { @@ -1330,6 +1299,10 @@ public: OP_LOG("Draw some text, %d bytes", mBytesCount); } + virtual bool hasTextShadow() const { + return OpenGLRenderer::hasTextShadow(mPaint); + } + virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, const DeferredDisplayState& state) { const SkPaint* paint = getPaint(renderer); diff --git a/libs/hwui/DisplayListRenderer.cpp b/libs/hwui/DisplayListRenderer.cpp index e36d975..1b8eb82 100644 --- a/libs/hwui/DisplayListRenderer.cpp +++ b/libs/hwui/DisplayListRenderer.cpp @@ -399,16 +399,6 @@ void DisplayListRenderer::setupShader(SkiaShader* shader) { addStateOp(new (alloc()) SetupShaderOp(shader)); } -void DisplayListRenderer::resetShadow() { - addStateOp(new (alloc()) ResetShadowOp()); - OpenGLRenderer::resetShadow(); -} - -void DisplayListRenderer::setupShadow(float radius, float dx, float dy, int color) { - addStateOp(new (alloc()) SetupShadowOp(radius, dx, dy, color)); - OpenGLRenderer::setupShadow(radius, dx, dy, color); -} - void DisplayListRenderer::resetPaintFilter() { addStateOp(new (alloc()) ResetPaintFilterOp()); } diff --git a/libs/hwui/DisplayListRenderer.h b/libs/hwui/DisplayListRenderer.h index 04c5a73..bd75952 100644 --- a/libs/hwui/DisplayListRenderer.h +++ b/libs/hwui/DisplayListRenderer.h @@ -102,9 +102,6 @@ public: virtual void resetShader(); virtual void setupShader(SkiaShader* shader); - virtual void resetShadow(); - virtual void setupShadow(float radius, float dx, float dy, int color); - virtual void resetPaintFilter(); virtual void setupPaintFilter(int clearBits, int setBits); diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index 95fdb04..3f2f43e 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -2694,28 +2694,32 @@ void OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text, FontRenderer& fontRenderer, int alpha, float x, float y) { mCaches.activeTexture(0); + TextShadow textShadow; + if (!getTextShadow(paint, &textShadow)) { + LOG_ALWAYS_FATAL("failed to query shadow attributes"); + } + // NOTE: The drop shadow will not perform gamma correction // if shader-based correction is enabled mCaches.dropShadowCache.setFontRenderer(fontRenderer); const ShadowTexture* shadow = mCaches.dropShadowCache.get( - paint, text, bytesCount, count, mDrawModifiers.mShadowRadius, positions); + paint, text, bytesCount, count, textShadow.radius, positions); // If the drop shadow exceeds the max texture size or couldn't be // allocated, skip drawing if (!shadow) return; const AutoTexture autoCleanup(shadow); - const float sx = x - shadow->left + mDrawModifiers.mShadowDx; - const float sy = y - shadow->top + mDrawModifiers.mShadowDy; + const float sx = x - shadow->left + textShadow.dx; + const float sy = y - shadow->top + textShadow.dy; - const int shadowAlpha = ((mDrawModifiers.mShadowColor >> 24) & 0xFF) * mSnapshot->alpha; - int shadowColor = mDrawModifiers.mShadowColor; + const int shadowAlpha = ((textShadow.color >> 24) & 0xFF) * mSnapshot->alpha; if (mDrawModifiers.mShader) { - shadowColor = 0xffffffff; + textShadow.color = SK_ColorWHITE; } setupDraw(); setupDrawWithTexture(true); - setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha); + setupDrawAlpha8Color(textShadow.color, shadowAlpha < 255 ? shadowAlpha : alpha); setupDrawColorFilter(getColorFilter(paint)); setupDrawShader(); setupDrawBlending(paint, true); @@ -2732,7 +2736,7 @@ void OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text, } bool OpenGLRenderer::canSkipText(const SkPaint* paint) const { - float alpha = (mDrawModifiers.mHasShadow ? 1.0f : paint->getAlpha()) * mSnapshot->alpha; + float alpha = (hasTextShadow(paint) ? 1.0f : paint->getAlpha()) * mSnapshot->alpha; return alpha == 0.0f && getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode; } @@ -2764,7 +2768,7 @@ status_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count SkXfermode::Mode mode; getAlphaAndMode(paint, &alpha, &mode); - if (CC_UNLIKELY(mDrawModifiers.mHasShadow)) { + if (CC_UNLIKELY(hasTextShadow(paint))) { drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, alpha, 0.0f, 0.0f); } @@ -2841,7 +2845,7 @@ status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, f FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint); - if (CC_UNLIKELY(mDrawModifiers.mHasShadow)) { + if (CC_UNLIKELY(hasTextShadow(paint))) { fontRenderer.setFont(paint, mat4::identity()); drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, alpha, oldX, oldY); @@ -3062,22 +3066,6 @@ void OpenGLRenderer::setupShader(SkiaShader* shader) { } /////////////////////////////////////////////////////////////////////////////// -// Drop shadow -/////////////////////////////////////////////////////////////////////////////// - -void OpenGLRenderer::resetShadow() { - mDrawModifiers.mHasShadow = false; -} - -void OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) { - mDrawModifiers.mHasShadow = true; - mDrawModifiers.mShadowRadius = radius; - mDrawModifiers.mShadowDx = dx; - mDrawModifiers.mShadowDy = dy; - mDrawModifiers.mShadowColor = color; -} - -/////////////////////////////////////////////////////////////////////////////// // Draw filters /////////////////////////////////////////////////////////////////////////////// diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h index b49d1e1..e8e9885 100644 --- a/libs/hwui/OpenGLRenderer.h +++ b/libs/hwui/OpenGLRenderer.h @@ -29,6 +29,7 @@ #include <SkShader.h> #include <SkXfermode.h> +#include <utils/Blur.h> #include <utils/Functor.h> #include <utils/RefBase.h> #include <utils/SortedVector.h> @@ -71,13 +72,6 @@ struct DrawModifiers { SkiaShader* mShader; float mOverrideLayerAlpha; - // Drop shadow - bool mHasShadow; - float mShadowRadius; - float mShadowDx; - float mShadowDy; - int mShadowColor; - // Draw filters bool mHasDrawFilter; int mPaintFilterClearBits; @@ -222,9 +216,6 @@ public: virtual void resetShader(); virtual void setupShader(SkiaShader* shader); - virtual void resetShadow(); - virtual void setupShadow(float radius, float dx, float dy, int color); - virtual void resetPaintFilter(); virtual void setupPaintFilter(int clearBits, int setBits); @@ -312,6 +303,31 @@ public: return paint->getAlpha(); } + struct TextShadow { + SkScalar radius; + float dx; + float dy; + SkColor color; + }; + + static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) { + SkDrawLooper::BlurShadowRec blur; + if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) { + if (textShadow) { + textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma); + textShadow->dx = blur.fOffset.fX; + textShadow->dy = blur.fOffset.fY; + textShadow->color = blur.fColor; + } + return true; + } + return false; + } + + static inline bool hasTextShadow(const SkPaint* paint) { + return getTextShadow(paint, NULL); + } + /** * Return the best transform to use to rasterize text given a full * transform matrix. diff --git a/libs/hwui/Renderer.h b/libs/hwui/Renderer.h index 3209a53..57db816 100644 --- a/libs/hwui/Renderer.h +++ b/libs/hwui/Renderer.h @@ -178,9 +178,6 @@ public: virtual void resetShader() = 0; virtual void setupShader(SkiaShader* shader) = 0; - virtual void resetShadow() = 0; - virtual void setupShadow(float radius, float dx, float dy, int color) = 0; - virtual void resetPaintFilter() = 0; virtual void setupPaintFilter(int clearBits, int setBits) = 0; diff --git a/libs/hwui/utils/Blur.cpp b/libs/hwui/utils/Blur.cpp index 85d90d0..c020b40 100644 --- a/libs/hwui/utils/Blur.cpp +++ b/libs/hwui/utils/Blur.cpp @@ -23,6 +23,31 @@ namespace android { namespace uirenderer { +// This constant approximates the scaling done in the software path's +// "high quality" mode, in SkBlurMask::Blur() (1 / sqrt(3)). +static const float BLUR_SIGMA_SCALE = 0.57735f; + +float Blur::convertRadiusToSigma(float radius) { + return radius > 0 ? BLUR_SIGMA_SCALE * radius + 0.5f : 0.0f; +} + +float Blur::convertSigmaToRadius(float sigma) { + return sigma > 0.5f ? (sigma - 0.5f) / BLUR_SIGMA_SCALE : 0.0f; +} + +/** + * HWUI has used a slightly different equation than Skia to generate the value + * for sigma and to preserve compatibility we have kept that logic. + * + * Based on some experimental radius and sigma values we approximate the + * equation sigma = f(radius) as sigma = radius * 0.3 + 0.6. The larger the + * radius gets, the more our gaussian blur will resemble a box blur since with + * large sigma the gaussian curve begins to lose its shape. + */ +static float legacyConvertRadiusToSigma(float radius) { + return radius > 0 ? 0.3f * radius + 0.6f : 0.0f; +} + void Blur::generateGaussianWeights(float* weights, int32_t radius) { // Compute gaussian weights for the blur // e is the euler's number @@ -31,13 +56,7 @@ void Blur::generateGaussianWeights(float* weights, int32_t radius) { // g(x) = ( 1 / sqrt( 2 * pi ) * sigma) * e ^ ( -x^2 / 2 * sigma^2 ) // x is of the form [-radius .. 0 .. radius] // and sigma varies with radius. - // Based on some experimental radius values and sigma's - // we approximately fit sigma = f(radius) as - // sigma = radius * 0.3 + 0.6 - // The larger the radius gets, the more our gaussian blur - // will resemble a box blur since with large sigma - // the gaussian curve begins to lose its shape - float sigma = 0.3f * (float) radius + 0.6f; + float sigma = legacyConvertRadiusToSigma((float) radius); // Now compute the coefficints // We will store some redundant values to save some math during diff --git a/libs/hwui/utils/Blur.h b/libs/hwui/utils/Blur.h index 6c176e9..79aff65 100644 --- a/libs/hwui/utils/Blur.h +++ b/libs/hwui/utils/Blur.h @@ -18,12 +18,18 @@ #define ANDROID_HWUI_BLUR_H #include <stdint.h> +#include <cutils/compiler.h> namespace android { namespace uirenderer { class Blur { public: + // If radius > 0, return the corresponding sigma, else return 0 + ANDROID_API static float convertRadiusToSigma(float radius); + // If sigma > 0.6, return the corresponding radius, else return 0 + ANDROID_API static float convertSigmaToRadius(float sigma); + static void generateGaussianWeights(float* weights, int32_t radius); static void horizontal(float* weights, int32_t radius, const uint8_t* source, uint8_t* dest, int32_t width, int32_t height); |