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authorThe Android Open Source Project <initial-contribution@android.com>2009-03-19 23:08:54 -0700
committerThe Android Open Source Project <initial-contribution@android.com>2009-03-19 23:08:54 -0700
commitc2ad241504fcaa12d4579d3b0b4038d1ca8d08c9 (patch)
tree1a260a5b0b371678c9a4710ea36030db14374e56 /libs
parent105925376f8d0f6b318c9938c7b83ef7fef094da (diff)
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auto import from //branches/cupcake_rel/...@141571
Diffstat (limited to 'libs')
-rw-r--r--libs/surfaceflinger/BootAnimation.cpp199
-rw-r--r--libs/surfaceflinger/BootAnimation.h10
-rw-r--r--libs/surfaceflinger/LayerOrientationAnim.cpp187
-rw-r--r--libs/surfaceflinger/LayerOrientationAnim.h3
-rw-r--r--libs/surfaceflinger/SurfaceFlinger.cpp3
-rw-r--r--libs/surfaceflinger/SurfaceFlinger.h2
-rw-r--r--libs/surfaceflinger/Transform.cpp19
-rw-r--r--libs/surfaceflinger/Transform.h4
8 files changed, 136 insertions, 291 deletions
diff --git a/libs/surfaceflinger/BootAnimation.cpp b/libs/surfaceflinger/BootAnimation.cpp
index 2b30336..03edbf3 100644
--- a/libs/surfaceflinger/BootAnimation.cpp
+++ b/libs/surfaceflinger/BootAnimation.cpp
@@ -187,44 +187,20 @@ bool BootAnimation::threadLoop() {
}
bool BootAnimation::android() {
- initTexture(&mAndroid[0], mAssets, "images/android_320x480.png");
- initTexture(&mAndroid[1], mAssets, "images/boot_robot.png");
- initTexture(&mAndroid[2], mAssets, "images/boot_robot_glow.png");
-
- // erase screen
- glDisable(GL_SCISSOR_TEST);
- glBindTexture(GL_TEXTURE_2D, mAndroid[0].name);
+ initTexture(&mAndroid[0], mAssets, "images/android-logo-mask.png");
+ initTexture(&mAndroid[1], mAssets, "images/android-logo-shine.png");
// clear screen
+ glDisable(GL_DITHER);
+ glDisable(GL_SCISSOR_TEST);
glClear(GL_COLOR_BUFFER_BIT);
eglSwapBuffers(mDisplay, mSurface);
// wait ~1s
- usleep(800000);
-
- // fade in
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- const int steps = 8;
- for (int i = 1; i < steps; i++) {
- float fade = i / float(steps);
- glColor4f(1, 1, 1, fade * fade);
- glClear(GL_COLOR_BUFFER_BIT);
- glDrawTexiOES(0, 0, 0, mAndroid[0].w, mAndroid[0].h);
- eglSwapBuffers(mDisplay, mSurface);
- }
-
- // draw last frame
- glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glDisable(GL_BLEND);
- glDrawTexiOES(0, 0, 0, mAndroid[0].w, mAndroid[0].h);
- eglSwapBuffers(mDisplay, mSurface);
- // update rect for the robot
- const int x = mWidth - mAndroid[1].w - 33;
- const int y = (mHeight - mAndroid[1].h) / 2 - 1;
- const Rect updateRect(x, y, x + mAndroid[1].w, y + mAndroid[1].h);
+ const GLint xc = (mWidth - mAndroid[0].w) / 2;
+ const GLint yc = (mHeight - mAndroid[0].h) / 2;
+ const Rect updateRect(xc, yc, xc + mAndroid[0].w, yc + mAndroid[0].h);
// draw and update only what we need
mNativeWindowSurface->setSwapRectangle(updateRect.left,
@@ -234,166 +210,31 @@ bool BootAnimation::android() {
glScissor(updateRect.left, mHeight - updateRect.bottom, updateRect.width(),
updateRect.height());
+ // Blend state
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+
const nsecs_t startTime = systemTime();
do {
- // glow speed and shape
- nsecs_t time = systemTime() - startTime;
- float t = ((4.0f / (360.0f * us2ns(16667))) * time);
- t = t - floorf(t);
- const float fade = 0.5f + 0.5f * sinf(t * 2 * M_PI);
+ double time = systemTime() - startTime;
+ float t = 4.0f * float(time / us2ns(16667)) / mAndroid[1].w;
+ GLint offset = (1 - (t - floorf(t))) * mAndroid[1].w;
+ GLint x = xc - offset;
- // fade the glow in and out
glDisable(GL_BLEND);
- glBindTexture(GL_TEXTURE_2D, mAndroid[2].name);
- glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- glColor4f(fade, fade, fade, fade);
- glDrawTexiOES(updateRect.left, mHeight - updateRect.bottom, 0,
- updateRect.width(), updateRect.height());
-
- // draw the robot
- glEnable(GL_BLEND);
glBindTexture(GL_TEXTURE_2D, mAndroid[1].name);
- glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glDrawTexiOES(updateRect.left, mHeight - updateRect.bottom, 0,
- updateRect.width(), updateRect.height());
+ glDrawTexiOES(x, yc, 0, mAndroid[1].w, mAndroid[1].h);
+ glDrawTexiOES(x + mAndroid[1].w, yc, 0, mAndroid[1].w, mAndroid[1].h);
- // make sure sleep a lot to not take too much CPU away from
- // the boot process. With this "glow" animation there is no
- // visible difference.
- usleep(16667 * 4);
+ glEnable(GL_BLEND);
+ glBindTexture(GL_TEXTURE_2D, mAndroid[0].name);
+ glDrawTexiOES(xc, yc, 0, mAndroid[0].w, mAndroid[0].h);
eglSwapBuffers(mDisplay, mSurface);
} while (!exitPending());
glDeleteTextures(1, &mAndroid[0].name);
glDeleteTextures(1, &mAndroid[1].name);
- glDeleteTextures(1, &mAndroid[2].name);
- return false;
-}
-
-bool BootAnimation::cylon() {
- // initialize the textures...
- initTexture(&mLeftTrail, mAssets, "images/cylon_left.png");
- initTexture(&mRightTrail, mAssets, "images/cylon_right.png");
- initTexture(&mBrightSpot, mAssets, "images/cylon_dot.png");
-
- int w = mWidth;
- int h = mHeight;
-
- const Point c(w / 2, h / 2);
- const GLint amplitude = 60;
- const int scx = c.x - amplitude - mBrightSpot.w / 2;
- const int scy = c.y - mBrightSpot.h / 2;
- const int scw = amplitude * 2 + mBrightSpot.w;
- const int sch = mBrightSpot.h;
- const Rect updateRect(scx, h - scy - sch, scx + scw, h - scy);
-
- // erase screen
- glDisable(GL_SCISSOR_TEST);
- glClear(GL_COLOR_BUFFER_BIT);
-
- eglSwapBuffers(mDisplay, mSurface);
-
- glClear(GL_COLOR_BUFFER_BIT);
-
- mNativeWindowSurface->setSwapRectangle(updateRect.left,
- updateRect.top, updateRect.width(), updateRect.height());
-
- glEnable(GL_SCISSOR_TEST);
- glEnable(GL_BLEND);
- glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
-
- // clear the screen to white
- Point p;
- float t = 0;
- float alpha = 1.0f;
- const nsecs_t startTime = systemTime();
- nsecs_t fadeTime = 0;
-
- do {
- // Set scissor in interesting area
- glScissor(scx, scy, scw, sch);
-
- // erase screen
- glClear(GL_COLOR_BUFFER_BIT);
-
- // compute wave
- const float a = (t * 2 * M_PI) - M_PI / 2;
- const float sn = sinf(a);
- const float cs = cosf(a);
- GLint x = GLint(amplitude * sn);
- float derivative = cs;
-
- glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
- if (derivative > 0) {
- // vanishing trail...
- p.x = (-amplitude + c.x) - mBrightSpot.w / 2;
- p.y = c.y - mLeftTrail.h / 2;
- float fade = 2.0f * (0.5f - t);
- //fade *= fade;
- glColor4f(fade, fade, fade, fade);
- glBindTexture(GL_TEXTURE_2D, mLeftTrail.name);
- glDrawTexiOES(p.x, p.y, 0, mLeftTrail.w, mLeftTrail.h);
-
- // trail...
- p.x = (x + c.x) - (mRightTrail.w + mBrightSpot.w / 2) + 16;
- p.y = c.y - mRightTrail.h / 2;
- fade = t < 0.25f ? t * 4.0f : 1.0f;
- fade *= fade;
- glColor4f(fade, fade, fade, fade);
- glBindTexture(GL_TEXTURE_2D, mRightTrail.name);
- glDrawTexiOES(p.x, p.y, 0, mRightTrail.w, mRightTrail.h);
- } else {
- // vanishing trail..
- p.x = (amplitude + c.x) - (mRightTrail.w + mBrightSpot.w / 2) + 16;
- p.y = c.y - mRightTrail.h / 2;
- float fade = 2.0f * (0.5f - (t - 0.5f));
- //fade *= fade;
- glColor4f(fade, fade, fade, fade);
- glBindTexture(GL_TEXTURE_2D, mRightTrail.name);
- glDrawTexiOES(p.x, p.y, 0, mRightTrail.w, mRightTrail.h);
-
- // trail...
- p.x = (x + c.x) - mBrightSpot.w / 2;
- p.y = c.y - mLeftTrail.h / 2;
- fade = t < 0.5f + 0.25f ? (t - 0.5f) * 4.0f : 1.0f;
- fade *= fade;
- glColor4f(fade, fade, fade, fade);
- glBindTexture(GL_TEXTURE_2D, mLeftTrail.name);
- glDrawTexiOES(p.x, p.y, 0, mLeftTrail.w, mLeftTrail.h);
- }
-
- const Point p(x + c.x - mBrightSpot.w / 2, c.y - mBrightSpot.h / 2);
- glBindTexture(GL_TEXTURE_2D, mBrightSpot.name);
- glColor4f(1, 0.5, 0.5, 1);
- glDrawTexiOES(p.x, p.y, 0, mBrightSpot.w, mBrightSpot.h);
-
- // update animation
- nsecs_t time = systemTime() - startTime;
- t = ((4.0f / (360.0f * us2ns(16667))) * time);
- t = t - floorf(t);
-
- eglSwapBuffers(mDisplay, mSurface);
-
- if (exitPending()) {
- if (fadeTime == 0) {
- fadeTime = time;
- }
- time -= fadeTime;
- alpha = 1.0f - ((float(time) * 6.0f) / float(s2ns(1)));
-
- session()->openTransaction();
- mFlingerSurface->setAlpha(alpha * alpha);
- session()->closeTransaction();
- }
- } while (alpha > 0);
-
- // cleanup
- glFinish();
- glDeleteTextures(1, &mLeftTrail.name);
- glDeleteTextures(1, &mRightTrail.name);
- glDeleteTextures(1, &mBrightSpot.name);
return false;
}
diff --git a/libs/surfaceflinger/BootAnimation.h b/libs/surfaceflinger/BootAnimation.h
index b20cea0..3fb6670 100644
--- a/libs/surfaceflinger/BootAnimation.h
+++ b/libs/surfaceflinger/BootAnimation.h
@@ -62,16 +62,12 @@ private:
status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
bool android();
- bool cylon();
sp<SurfaceComposerClient> mSession;
AssetManager mAssets;
- Texture mLeftTrail;
- Texture mRightTrail;
- Texture mBrightSpot;
- Texture mAndroid[3];
- int mWidth;
- int mHeight;
+ Texture mAndroid[2];
+ int mWidth;
+ int mHeight;
EGLDisplay mDisplay;
EGLDisplay mContext;
EGLDisplay mSurface;
diff --git a/libs/surfaceflinger/LayerOrientationAnim.cpp b/libs/surfaceflinger/LayerOrientationAnim.cpp
index 2b72d7c..5fec325 100644
--- a/libs/surfaceflinger/LayerOrientationAnim.cpp
+++ b/libs/surfaceflinger/LayerOrientationAnim.cpp
@@ -55,6 +55,7 @@ LayerOrientationAnim::LayerOrientationAnim(
mOrientationCompleted = false;
mFirstRedraw = false;
mLastNormalizedTime = 0;
+ mLastAngle = 0;
mLastScale = 0;
mNeedsBlending = false;
}
@@ -94,10 +95,6 @@ void LayerOrientationAnim::validateVisibility(const Transform&)
transparentRegionScreen.clear();
mTransformed = true;
mCanUseCopyBit = false;
- copybit_device_t* copybit = mFlinger->getBlitEngine();
- if (copybit) {
- mCanUseCopyBit = true;
- }
}
void LayerOrientationAnim::onOrientationCompleted()
@@ -109,35 +106,33 @@ void LayerOrientationAnim::onOrientationCompleted()
mFlinger->invalidateLayerVisibility(this);
}
+const float ROTATION = M_PI * 0.5f;
+const float ROTATION_FACTOR = 1.0f; // 1.0 or 2.0
+const float DURATION = ms2ns(200);
+const float BOUNCES_PER_SECOND = 1.618f;
+const float BOUNCES_AMPLITUDE = (5.0f/180.f) * M_PI;
+
void LayerOrientationAnim::onDraw(const Region& clip) const
{
// Animation...
- const float MIN_SCALE = 0.5f;
- const float DURATION = ms2ns(200);
- const float BOUNCES_PER_SECOND = 1.618f;
- const float BOUNCES_AMPLITUDE = 1.0f/32.0f;
+ // FIXME: works only for portrait framebuffers
+ const Point size(getPhysicalSize());
+ const float TARGET_SCALE = size.x * (1.0f / size.y);
+
const nsecs_t now = systemTime();
- float scale, alpha;
+ float angle, scale, alpha;
if (mOrientationCompleted) {
if (mFirstRedraw) {
- mFirstRedraw = false;
-
// make a copy of what's on screen
copybit_image_t image;
mBitmapIn.getBitmapSurface(&image);
const DisplayHardware& hw(graphicPlane(0).displayHardware());
hw.copyBackToImage(image);
-
- // and erase the screen for this round
- glDisable(GL_BLEND);
- glDisable(GL_DITHER);
- glDisable(GL_SCISSOR_TEST);
- glClearColor(0,0,0,0);
- glClear(GL_COLOR_BUFFER_BIT);
// FIXME: code below is gross
+ mFirstRedraw = false;
mNeedsBlending = false;
LayerOrientationAnim* self(const_cast<LayerOrientationAnim*>(this));
mFlinger->invalidateLayerVisibility(self);
@@ -148,36 +143,39 @@ void LayerOrientationAnim::onDraw(const Region& clip) const
const float normalizedTime = (float(now - mFinishTime) / duration);
if (normalizedTime <= 1.0f) {
const float squaredTime = normalizedTime*normalizedTime;
+ angle = (ROTATION*ROTATION_FACTOR - mLastAngle)*squaredTime + mLastAngle;
scale = (1.0f - mLastScale)*squaredTime + mLastScale;
- alpha = (1.0f - normalizedTime);
- alpha *= alpha;
- alpha *= alpha;
+ alpha = normalizedTime;
} else {
mAnim->onAnimationFinished();
+ angle = ROTATION;
+ alpha = 1.0f;
scale = 1.0f;
- alpha = 0.0f;
}
} else {
const float normalizedTime = float(now - mStartTime) / DURATION;
if (normalizedTime <= 1.0f) {
mLastNormalizedTime = normalizedTime;
const float squaredTime = normalizedTime*normalizedTime;
- scale = (MIN_SCALE-1.0f)*squaredTime + 1.0f;
- alpha = 1.0f;
+ angle = ROTATION * squaredTime;
+ scale = (TARGET_SCALE - 1.0f)*squaredTime + 1.0f;
+ alpha = 0;
} else {
mLastNormalizedTime = 1.0f;
const float to_seconds = DURATION / seconds(1);
const float phi = BOUNCES_PER_SECOND *
- (((normalizedTime - 1.0f) * to_seconds)*M_PI*2);
- scale = MIN_SCALE + BOUNCES_AMPLITUDE * (1.0f - cosf(phi));
- alpha = 1.0f;
+ (((normalizedTime - 1.0f) * to_seconds)*M_PI*2);
+ angle = ROTATION + BOUNCES_AMPLITUDE * sinf(phi);
+ scale = TARGET_SCALE;
+ alpha = 0;
}
+ mLastAngle = angle;
mLastScale = scale;
}
- drawScaled(scale, alpha);
+ drawScaled(angle, scale, alpha);
}
-void LayerOrientationAnim::drawScaled(float f, float alpha) const
+void LayerOrientationAnim::drawScaled(float f, float s, float alpha) const
{
copybit_image_t dst;
const GraphicPlane& plane(graphicPlane(0));
@@ -187,98 +185,83 @@ void LayerOrientationAnim::drawScaled(float f, float alpha) const
// clear screen
// TODO: with update on demand, we may be able
// to not erase the screen at all during the animation
- if (!mOrientationCompleted) {
- glDisable(GL_BLEND);
- glDisable(GL_DITHER);
- glDisable(GL_SCISSOR_TEST);
- glClearColor(0,0,0,0);
- glClear(GL_COLOR_BUFFER_BIT);
- }
+ glDisable(GL_BLEND);
+ glDisable(GL_DITHER);
+ glDisable(GL_SCISSOR_TEST);
+ glClearColor(0,0,0,0);
+ glClear(GL_COLOR_BUFFER_BIT);
- const int w = dst.w*f;
- const int h = dst.h*f;
- const int xc = uint32_t(dst.w-w)/2;
- const int yc = uint32_t(dst.h-h)/2;
- const copybit_rect_t drect = { xc, yc, xc+w, yc+h };
+ const int w = dst.w;
+ const int h = dst.h;
copybit_image_t src;
mBitmap.getBitmapSurface(&src);
const copybit_rect_t srect = { 0, 0, src.w, src.h };
- int err = NO_ERROR;
- const int can_use_copybit = canUseCopybit();
- if (can_use_copybit) {
- copybit_device_t* copybit = mFlinger->getBlitEngine();
- copybit->set_parameter(copybit, COPYBIT_TRANSFORM, 0);
- copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_ENABLE);
-
- if (alpha < 1.0f) {
- copybit_image_t srcIn;
- mBitmapIn.getBitmapSurface(&srcIn);
- region_iterator it(Region(Rect( drect.l, drect.t, drect.r, drect.b )));
- copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, 0xFF);
- err = copybit->stretch(copybit, &dst, &srcIn, &drect, &srect, &it);
- }
- if (!err && alpha > 0.0f) {
- region_iterator it(Region(Rect( drect.l, drect.t, drect.r, drect.b )));
- copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, int(alpha*255));
- err = copybit->stretch(copybit, &dst, &src, &drect, &srect, &it);
- }
- LOGE_IF(err != NO_ERROR, "copybit failed (%s)", strerror(err));
+ GGLSurface t;
+ t.version = sizeof(GGLSurface);
+ t.width = src.w;
+ t.height = src.h;
+ t.stride = src.w;
+ t.vstride= src.h;
+ t.format = src.format;
+ t.data = (GGLubyte*)(intptr_t(src.base) + src.offset);
+
+ const int targetOrientation = plane.getOrientation();
+ if (!targetOrientation) {
+ f = -f;
+ }
+
+ Transform tr;
+ tr.set(f, w*0.5f, h*0.5f);
+ tr.scale(s, w*0.5f, h*0.5f);
+
+ // FIXME: we should not access mVertices and mDrawingState like that,
+ // but since we control the animation, we know it's going to work okay.
+ // eventually we'd need a more formal way of doing things like this.
+ LayerOrientationAnim& self(const_cast<LayerOrientationAnim&>(*this));
+ tr.transform(self.mVertices[0], 0, 0);
+ tr.transform(self.mVertices[1], 0, src.h);
+ tr.transform(self.mVertices[2], src.w, src.h);
+ tr.transform(self.mVertices[3], src.w, 0);
+
+ if (!(mFlags & DisplayHardware::SLOW_CONFIG)) {
+ // Too slow to do this in software
+ self.mDrawingState.flags |= ISurfaceComposer::eLayerFilter;
}
- if (!can_use_copybit || err) {
- GGLSurface t;
- t.version = sizeof(GGLSurface);
- t.width = src.w;
- t.height = src.h;
- t.stride = src.w;
- t.vstride= src.h;
- t.format = src.format;
- t.data = (GGLubyte*)(intptr_t(src.base) + src.offset);
- Transform tr;
- tr.set(f,0,0,f);
- tr.set(xc, yc);
-
- // FIXME: we should not access mVertices and mDrawingState like that,
- // but since we control the animation, we know it's going to work okay.
- // eventually we'd need a more formal way of doing things like this.
- LayerOrientationAnim& self(const_cast<LayerOrientationAnim&>(*this));
+ if (UNLIKELY(mTextureName == -1LU)) {
+ mTextureName = createTexture();
+ GLuint w=0, h=0;
+ const Region dirty(Rect(t.width, t.height));
+ loadTexture(dirty, mTextureName, t, w, h);
+ }
+ self.mDrawingState.alpha = 255; //-int(alpha*255);
+ const Region clip(Rect( srect.l, srect.t, srect.r, srect.b ));
+ drawWithOpenGL(clip, mTextureName, t);
+
+ if (alpha > 0) {
+ const float sign = (!targetOrientation) ? 1.0f : -1.0f;
+ tr.set(f + sign*(M_PI * 0.5f * ROTATION_FACTOR), w*0.5f, h*0.5f);
+ tr.scale(s, w*0.5f, h*0.5f);
tr.transform(self.mVertices[0], 0, 0);
tr.transform(self.mVertices[1], 0, src.h);
tr.transform(self.mVertices[2], src.w, src.h);
tr.transform(self.mVertices[3], src.w, 0);
- if (!(mFlags & DisplayHardware::SLOW_CONFIG)) {
- // Too slow to do this in software
- self.mDrawingState.flags |= ISurfaceComposer::eLayerFilter;
- }
-
- if (alpha < 1.0f) {
- copybit_image_t src;
- mBitmapIn.getBitmapSurface(&src);
- t.data = (GGLubyte*)(intptr_t(src.base) + src.offset);
- if (UNLIKELY(mTextureNameIn == -1LU)) {
- mTextureNameIn = createTexture();
- GLuint w=0, h=0;
- const Region dirty(Rect(t.width, t.height));
- loadTexture(dirty, mTextureNameIn, t, w, h);
- }
- self.mDrawingState.alpha = 255;
- const Region clip(Rect( drect.l, drect.t, drect.r, drect.b ));
- drawWithOpenGL(clip, mTextureName, t);
- }
+ copybit_image_t src;
+ mBitmapIn.getBitmapSurface(&src);
t.data = (GGLubyte*)(intptr_t(src.base) + src.offset);
- if (UNLIKELY(mTextureName == -1LU)) {
- mTextureName = createTexture();
+ if (UNLIKELY(mTextureNameIn == -1LU)) {
+ mTextureNameIn = createTexture();
GLuint w=0, h=0;
const Region dirty(Rect(t.width, t.height));
- loadTexture(dirty, mTextureName, t, w, h);
+ loadTexture(dirty, mTextureNameIn, t, w, h);
}
self.mDrawingState.alpha = int(alpha*255);
- const Region clip(Rect( drect.l, drect.t, drect.r, drect.b ));
- drawWithOpenGL(clip, mTextureName, t);
+ const Region clip(Rect( srect.l, srect.t, srect.r, srect.b ));
+ drawWithOpenGL(clip, mTextureNameIn, t);
}
}
diff --git a/libs/surfaceflinger/LayerOrientationAnim.h b/libs/surfaceflinger/LayerOrientationAnim.h
index 73676859..b527c7e 100644
--- a/libs/surfaceflinger/LayerOrientationAnim.h
+++ b/libs/surfaceflinger/LayerOrientationAnim.h
@@ -52,7 +52,7 @@ public:
virtual bool needsBlending() const;
virtual bool isSecure() const { return false; }
private:
- void drawScaled(float scale, float alpha) const;
+ void drawScaled(float angle, float scale, float alpha) const;
OrientationAnimation* mAnim;
LayerBitmap mBitmap;
@@ -62,6 +62,7 @@ private:
bool mOrientationCompleted;
mutable bool mFirstRedraw;
mutable float mLastNormalizedTime;
+ mutable float mLastAngle;
mutable float mLastScale;
mutable GLuint mTextureName;
mutable GLuint mTextureNameIn;
diff --git a/libs/surfaceflinger/SurfaceFlinger.cpp b/libs/surfaceflinger/SurfaceFlinger.cpp
index d915a84..8499b67 100644
--- a/libs/surfaceflinger/SurfaceFlinger.cpp
+++ b/libs/surfaceflinger/SurfaceFlinger.cpp
@@ -1804,6 +1804,7 @@ status_t GraphicPlane::setOrientation(int orientation)
if (orientation == ISurfaceComposer::eOrientationDefault) {
// make sure the default orientation is optimal
mOrientationTransform.reset();
+ mOrientation = orientation;
mGlobalTransform = mTransform;
return NO_ERROR;
}
@@ -1824,7 +1825,7 @@ status_t GraphicPlane::setOrientation(int orientation)
GraphicPlane::orientationToTransfrom(orientation, w, h,
&mOrientationTransform);
}
-
+ mOrientation = orientation;
mGlobalTransform = mOrientationTransform * mTransform;
return NO_ERROR;
}
diff --git a/libs/surfaceflinger/SurfaceFlinger.h b/libs/surfaceflinger/SurfaceFlinger.h
index f7d7764..3c10481 100644
--- a/libs/surfaceflinger/SurfaceFlinger.h
+++ b/libs/surfaceflinger/SurfaceFlinger.h
@@ -122,6 +122,7 @@ public:
void setDisplayHardware(DisplayHardware *);
void setTransform(const Transform& tr);
status_t setOrientation(int orientation);
+ int getOrientation() const { return mOrientation; }
const DisplayHardware& displayHardware() const;
const Transform& transform() const;
@@ -133,6 +134,7 @@ private:
Transform mTransform;
Transform mOrientationTransform;
Transform mGlobalTransform;
+ int mOrientation;
};
// ---------------------------------------------------------------------------
diff --git a/libs/surfaceflinger/Transform.cpp b/libs/surfaceflinger/Transform.cpp
index bec7a64..e8b0f45 100644
--- a/libs/surfaceflinger/Transform.cpp
+++ b/libs/surfaceflinger/Transform.cpp
@@ -103,6 +103,25 @@ void Transform::set( float xx, float xy,
mType |= 0x80000000;
}
+void Transform::set(float radian, float x, float y)
+{
+ float r00 = cosf(radian); float r01 = -sinf(radian);
+ float r10 = sinf(radian); float r11 = cosf(radian);
+ mTransform.set(SkMatrix::kMScaleX, SkFloatToScalar(r00));
+ mTransform.set(SkMatrix::kMSkewX, SkFloatToScalar(r01));
+ mTransform.set(SkMatrix::kMSkewY, SkFloatToScalar(r10));
+ mTransform.set(SkMatrix::kMScaleY, SkFloatToScalar(r11));
+ mTransform.set(SkMatrix::kMTransX, SkIntToScalar(x - r00*x - r01*y));
+ mTransform.set(SkMatrix::kMTransY, SkIntToScalar(y - r10*x - r11*y));
+ mType |= 0x80000000 | SkMatrix::kTranslate_Mask;
+}
+
+void Transform::scale(float s, float x, float y)
+{
+ mTransform.postScale(s, s, x, y);
+ mType |= 0x80000000;
+}
+
void Transform::set(int tx, int ty)
{
if (tx | ty) {
diff --git a/libs/surfaceflinger/Transform.h b/libs/surfaceflinger/Transform.h
index 0b4835e..4c4528e 100644
--- a/libs/surfaceflinger/Transform.h
+++ b/libs/surfaceflinger/Transform.h
@@ -60,7 +60,9 @@ public:
void reset();
void set(float xx, float xy, float yx, float yy);
void set(int tx, int ty);
-
+ void set(float radian, float x, float y);
+ void scale(float s, float x, float y);
+
Rect makeBounds(int w, int h) const;
void transform(GLfixed* point, int x, int y) const;
Region transform(const Region& reg) const;