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authorAlex Sakhartchouk <alexst@google.com>2010-09-14 09:50:43 -0700
committerAlex Sakhartchouk <alexst@google.com>2010-09-14 09:50:43 -0700
commitc984dd73c6f96d16e11813ae433ef70f7648ae77 (patch)
treea40cb9dc5d1b3020e4cf33f575714e72ef3e805f /libs
parentbcd3387eed8910c540d92f26fb6680e9e0ce0588 (diff)
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Shader changes to allow for more flexible constant binding.
Change-Id: Ic66e6e2a371c6e3d5dce1b00f63acab8c09bd110
Diffstat (limited to 'libs')
-rw-r--r--libs/rs/RenderScriptEnv.h2
-rw-r--r--libs/rs/java/Samples/res/raw/shaderf.glsl3
-rw-r--r--libs/rs/java/Samples/res/raw/shaderv.glsl16
-rw-r--r--libs/rs/java/Samples/src/com/android/samples/RsRenderStatesRS.java7
-rw-r--r--libs/rs/java/Samples/src/com/android/samples/rsrenderstates.rs10
-rw-r--r--libs/rs/java/Samples/src/com/android/samples/shader_def.rsh4
-rw-r--r--libs/rs/rsElement.cpp28
-rw-r--r--libs/rs/rsElement.h9
-rw-r--r--libs/rs/rsFont.cpp36
-rw-r--r--libs/rs/rsFont.h1
-rw-r--r--libs/rs/rsProgram.cpp16
-rw-r--r--libs/rs/rsProgram.h7
-rw-r--r--libs/rs/rsProgramFragment.cpp151
-rw-r--r--libs/rs/rsProgramVertex.cpp142
-rw-r--r--libs/rs/rsProgramVertex.h2
15 files changed, 216 insertions, 218 deletions
diff --git a/libs/rs/RenderScriptEnv.h b/libs/rs/RenderScriptEnv.h
index 9225904..c83ece4 100644
--- a/libs/rs/RenderScriptEnv.h
+++ b/libs/rs/RenderScriptEnv.h
@@ -28,4 +28,4 @@ typedef struct {
#define RS_PROGRAM_VERTEX_MODELVIEW_OFFSET 0
#define RS_PROGRAM_VERTEX_PROJECTION_OFFSET 16
#define RS_PROGRAM_VERTEX_TEXTURE_OFFSET 32
-
+#define RS_PROGRAM_VERTEX_MVP_OFFSET 48
diff --git a/libs/rs/java/Samples/res/raw/shaderf.glsl b/libs/rs/java/Samples/res/raw/shaderf.glsl
index fdcf481..fcbe7ee 100644
--- a/libs/rs/java/Samples/res/raw/shaderf.glsl
+++ b/libs/rs/java/Samples/res/raw/shaderf.glsl
@@ -3,10 +3,11 @@ varying lowp float light0_Diffuse;
varying lowp float light0_Specular;
varying lowp float light1_Diffuse;
varying lowp float light1_Specular;
+varying vec2 varTex0;
void main() {
vec2 t0 = varTex0.xy;
- lowp vec4 col = texture2D(uni_Tex0, t0).rgba;
+ lowp vec4 col = texture2D(UNI_Tex0, t0).rgba;
col.xyz = col.xyz * (light0_Diffuse * UNI_light0_DiffuseColor + light1_Diffuse * UNI_light1_DiffuseColor);
col.xyz += light0_Specular * UNI_light0_SpecularColor;
col.xyz += light1_Specular * UNI_light1_SpecularColor;
diff --git a/libs/rs/java/Samples/res/raw/shaderv.glsl b/libs/rs/java/Samples/res/raw/shaderv.glsl
index 7f61197..867589c 100644
--- a/libs/rs/java/Samples/res/raw/shaderv.glsl
+++ b/libs/rs/java/Samples/res/raw/shaderv.glsl
@@ -2,24 +2,12 @@ varying float light0_Diffuse;
varying float light0_Specular;
varying float light1_Diffuse;
varying float light1_Specular;
-
-/*
-rs_matrix4x4 model;
- float3 light0_Posision;
- float light0_Diffuse;
- float light0_Specular;
- float light0_CosinePower;
-
- float3 light1_Posision;
- float light1_Diffuse;
- float light1_Specular;
- float light1_CosinePower;
-*/
+varying vec2 varTex0;
// This is where actual shader code begins
void main() {
vec4 worldPos = UNI_model * ATTRIB_position;
- gl_Position = UNI_MVP * worldPos;
+ gl_Position = UNI_proj * worldPos;
mat3 model3 = mat3(UNI_model[0].xyz, UNI_model[1].xyz, UNI_model[2].xyz);
vec3 worldNorm = model3 * ATTRIB_normal;
diff --git a/libs/rs/java/Samples/src/com/android/samples/RsRenderStatesRS.java b/libs/rs/java/Samples/src/com/android/samples/RsRenderStatesRS.java
index e76e740..d920527 100644
--- a/libs/rs/java/Samples/src/com/android/samples/RsRenderStatesRS.java
+++ b/libs/rs/java/Samples/src/com/android/samples/RsRenderStatesRS.java
@@ -67,7 +67,6 @@ public class RsRenderStatesRS {
// Custom shaders
private ProgramVertex mProgVertexCustom;
- private ProgramVertex.MatrixAllocation mPVACustom;
private ProgramFragment mProgFragmentCustom;
private ScriptField_VertexShaderConstants_s mVSConst;
private ScriptField_FragentShaderConstants_s mFSConst;
@@ -202,9 +201,7 @@ public class RsRenderStatesRS {
pvbCustom.addConstant(mVSConst.getAllocation().getType());
mProgVertexCustom = pvbCustom.create();
// Bind the source of constant data
- mProgVertexCustom.bindConstants(mVSConst.getAllocation(), 1);
- mPVACustom = new ProgramVertex.MatrixAllocation(mRS);
- mProgVertexCustom.bindAllocation(mPVACustom);
+ mProgVertexCustom.bindConstants(mVSConst.getAllocation(), 0);
ProgramFragment.ShaderBuilder pfbCustom = new ProgramFragment.ShaderBuilder(mRS);
// Specify the resource that contains the shader string
@@ -215,7 +212,7 @@ public class RsRenderStatesRS {
pfbCustom.addConstant(mFSConst.getAllocation().getType());
mProgFragmentCustom = pfbCustom.create();
// Bind the source of constant data
- mProgFragmentCustom.bindConstants(mFSConst.getAllocation(), 1);
+ mProgFragmentCustom.bindConstants(mFSConst.getAllocation(), 0);
mScript.set_gProgVertexCustom(mProgVertexCustom);
mScript.set_gProgFragmentCustom(mProgFragmentCustom);
diff --git a/libs/rs/java/Samples/src/com/android/samples/rsrenderstates.rs b/libs/rs/java/Samples/src/com/android/samples/rsrenderstates.rs
index 4bcf7f5..c7bea93 100644
--- a/libs/rs/java/Samples/src/com/android/samples/rsrenderstates.rs
+++ b/libs/rs/java/Samples/src/com/android/samples/rsrenderstates.rs
@@ -395,14 +395,12 @@ void displayCustomShaderSamples() {
rsMatrixLoadTranslate(&gVSConstants->model, 0.0f, 0.0f, -10.0f);
rsMatrixRotate(&gVSConstants->model, gTorusRotation, 1.0f, 0.0f, 0.0f);
rsMatrixRotate(&gVSConstants->model, gTorusRotation, 0.0f, 0.0f, 1.0f);
+ // Setup the projectioni matrix
+ float aspect = (float)rsgGetWidth() / (float)rsgGetHeight();
+ rsMatrixLoadPerspective(&gVSConstants->proj, 30.0f, aspect, 0.1f, 100.0f);
setupCustomShaderLights();
rsgBindProgramVertex(gProgVertexCustom);
- // Setup the projectioni matrix with 60 degree field of view
- rs_matrix4x4 proj;
- float aspect = (float)rsgGetWidth() / (float)rsgGetHeight();
- rsMatrixLoadPerspective(&proj, 30.0f, aspect, 0.1f, 100.0f);
- rsgProgramVertexLoadProjectionMatrix(&proj);
// Fragment shader with texture
rsgBindProgramStore(gProgStoreBlendNoneDepth);
@@ -416,7 +414,7 @@ void displayCustomShaderSamples() {
rsgFontColor(1.0f, 1.0f, 1.0f, 1.0f);
rsgBindFont(gFontMono);
- rsgDrawText("Custom shader sample", 10, rsgGetHeight() - 10);
+ //rsgDrawText("Custom shader sample", 10, rsgGetHeight() - 10);
}
int root(int launchID) {
diff --git a/libs/rs/java/Samples/src/com/android/samples/shader_def.rsh b/libs/rs/java/Samples/src/com/android/samples/shader_def.rsh
index 1b697ca..e3f6206 100644
--- a/libs/rs/java/Samples/src/com/android/samples/shader_def.rsh
+++ b/libs/rs/java/Samples/src/com/android/samples/shader_def.rsh
@@ -18,6 +18,7 @@
typedef struct VertexShaderConstants_s {
rs_matrix4x4 model;
+ rs_matrix4x4 proj;
float3 light0_Posision;
float light0_Diffuse;
float light0_Specular;
@@ -27,7 +28,6 @@ typedef struct VertexShaderConstants_s {
float light1_Diffuse;
float light1_Specular;
float light1_CosinePower;
-
} VertexShaderConstants;
typedef struct FragentShaderConstants_s {
@@ -42,6 +42,6 @@ typedef struct FragentShaderConstants_s {
typedef struct VertexShaderInputs_s {
float4 position;
float3 normal;
- float4 texture0;
+ float2 texture0;
} VertexShaderInputs;
diff --git a/libs/rs/rsElement.cpp b/libs/rs/rsElement.cpp
index 0b7bb27..d0909c8 100644
--- a/libs/rs/rsElement.cpp
+++ b/libs/rs/rsElement.cpp
@@ -314,6 +314,11 @@ void Element::decRefs(const void *ptr) const
ElementState::ElementState()
{
+ const uint32_t initialCapacity = 32;
+ mBuilderElements.setCapacity(initialCapacity);
+ mBuilderNameStrings.setCapacity(initialCapacity);
+ mBuilderNameLengths.setCapacity(initialCapacity);
+ mBuilderArrays.setCapacity(initialCapacity);
}
ElementState::~ElementState()
@@ -321,6 +326,29 @@ ElementState::~ElementState()
rsAssert(!mElements.size());
}
+void ElementState::elementBuilderBegin() {
+ mBuilderElements.clear();
+ mBuilderNameStrings.clear();
+ mBuilderNameLengths.clear();
+ mBuilderArrays.clear();
+}
+
+void ElementState::elementBuilderAdd(const Element *e, const char *nameStr, uint32_t arraySize) {
+ mBuilderElements.push(e);
+ mBuilderNameStrings.push(nameStr);
+ mBuilderNameLengths.push(strlen(nameStr));
+ mBuilderArrays.push(arraySize);
+
+}
+
+const Element *ElementState::elementBuilderCreate(Context *rsc) {
+ return Element::create(rsc, mBuilderElements.size(),
+ &(mBuilderElements.editArray()[0]),
+ &(mBuilderNameStrings.editArray()[0]),
+ mBuilderNameLengths.editArray(),
+ mBuilderArrays.editArray());
+}
+
/////////////////////////////////////////
//
diff --git a/libs/rs/rsElement.h b/libs/rs/rsElement.h
index 42eef4a..ae6a6cc 100644
--- a/libs/rs/rsElement.h
+++ b/libs/rs/rsElement.h
@@ -99,8 +99,17 @@ public:
ElementState();
~ElementState();
+ void elementBuilderBegin();
+ void elementBuilderAdd(const Element *e, const char *nameStr, uint32_t arraySize);
+ const Element *elementBuilderCreate(Context *rsc);
+
// Cache of all existing elements.
Vector<Element *> mElements;
+private:
+ Vector<const Element *> mBuilderElements;
+ Vector<const char*> mBuilderNameStrings;
+ Vector<size_t> mBuilderNameLengths;
+ Vector<uint32_t> mBuilderArrays;
};
diff --git a/libs/rs/rsFont.cpp b/libs/rs/rsFont.cpp
index 5889bfb..0f815a2 100644
--- a/libs/rs/rsFont.cpp
+++ b/libs/rs/rsFont.cpp
@@ -387,14 +387,34 @@ bool FontState::cacheBitmap(FT_Bitmap *bitmap, uint32_t *retOriginX, uint32_t *r
void FontState::initRenderState()
{
- uint32_t tmp[] = {
- RS_TEX_ENV_MODE_REPLACE, 1,
- RS_TEX_ENV_MODE_NONE, 0,
- 0, 0
- };
- ProgramFragment *pf = new ProgramFragment(mRSC, tmp, 6);
+ String8 shaderString("varying vec4 varTex0;\n");
+ shaderString.append("void main() {\n");
+ shaderString.append(" lowp vec4 col = UNI_Color;\n");
+ shaderString.append(" col.a = texture2D(UNI_Tex0, varTex0.xy).a;\n");
+ shaderString.append(" gl_FragColor = col;\n");
+ shaderString.append("}\n");
+
+ const Element *colorElem = Element::create(mRSC, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 4);
+ mRSC->mStateElement.elementBuilderBegin();
+ mRSC->mStateElement.elementBuilderAdd(colorElem, "Color", 1);
+ const Element *constInput = mRSC->mStateElement.elementBuilderCreate(mRSC);
+
+ Type *inputType = new Type(mRSC);
+ inputType->setElement(constInput);
+ inputType->setDimX(1);
+ inputType->compute();
+
+ uint32_t tmp[4];
+ tmp[0] = RS_PROGRAM_PARAM_CONSTANT;
+ tmp[1] = (uint32_t)inputType;
+ tmp[2] = RS_PROGRAM_PARAM_TEXTURE_COUNT;
+ tmp[3] = 1;
+
+ mFontShaderFConstant.set(new Allocation(mRSC, inputType));
+ ProgramFragment *pf = new ProgramFragment(mRSC, shaderString.string(),
+ shaderString.length(), tmp, 4);
mFontShaderF.set(pf);
- mFontShaderF->init(mRSC);
+ mFontShaderF->bindAllocation(mFontShaderFConstant.get(), 0);
Sampler *sampler = new Sampler(mRSC, RS_SAMPLER_NEAREST, RS_SAMPLER_NEAREST,
RS_SAMPLER_CLAMP, RS_SAMPLER_CLAMP, RS_SAMPLER_CLAMP);
@@ -539,7 +559,7 @@ void FontState::issueDrawCommand() {
mRSC->setFragmentStore(mFontProgramStore.get());
if(mFontColorDirty) {
- mFontShaderF->setConstantColor(mFontColor[0], mFontColor[1], mFontColor[2], mFontColor[3]);
+ mFontShaderFConstant->data(mRSC, &mFontColor, 4*sizeof(float));
mFontColorDirty = false;
}
diff --git a/libs/rs/rsFont.h b/libs/rs/rsFont.h
index defe38b..027ed1d 100644
--- a/libs/rs/rsFont.h
+++ b/libs/rs/rsFont.h
@@ -171,6 +171,7 @@ protected:
Vector<Font*> mActiveFonts;
// Render state for the font
+ ObjectBaseRef<Allocation> mFontShaderFConstant;
ObjectBaseRef<ProgramFragment> mFontShaderF;
ObjectBaseRef<Sampler> mFontSampler;
ObjectBaseRef<ProgramStore> mFontProgramStore;
diff --git a/libs/rs/rsProgram.cpp b/libs/rs/rsProgram.cpp
index 6041db8..2441491 100644
--- a/libs/rs/rsProgram.cpp
+++ b/libs/rs/rsProgram.cpp
@@ -46,6 +46,7 @@ Program::Program(Context *rsc) : ObjectBase(rsc)
mOutputCount = 0;
mConstantCount = 0;
mIsValid = false;
+ mIsInternal = false;
}
Program::Program(Context *rsc, const char * shaderText, uint32_t shaderLength,
@@ -97,6 +98,14 @@ Program::Program(Context *rsc, const char * shaderText, uint32_t shaderLength,
mConstantTypes[constant++].set(reinterpret_cast<Type *>(params[ct+1]));
}
}
+ mIsInternal = false;
+ uint32_t internalTokenLen = strlen(RS_SHADER_INTERNAL);
+ if(shaderLength > internalTokenLen &&
+ strncmp(RS_SHADER_INTERNAL, shaderText, internalTokenLen) == 0) {
+ mIsInternal = true;
+ shaderText += internalTokenLen;
+ shaderLength -= internalTokenLen;
+ }
mUserShader.setTo(shaderText, shaderLength);
}
@@ -281,9 +290,9 @@ void Program::appendUserConstants() {
}
void Program::setupUserConstants(ShaderCache *sc, bool isFragment) {
- uint32_t uidx = 1;
+ uint32_t uidx = 0;
for (uint32_t ct=0; ct < mConstantCount; ct++) {
- Allocation *alloc = mConstants[ct+1].get();
+ Allocation *alloc = mConstants[ct].get();
if (!alloc) {
continue;
}
@@ -313,6 +322,9 @@ void Program::setupUserConstants(ShaderCache *sc, bool isFragment) {
if (slot >= 0) {
if(f->getType() == RS_TYPE_MATRIX_4X4) {
glUniformMatrix4fv(slot, 1, GL_FALSE, fd);
+ /*for(int i = 0; i < 4; i++) {
+ LOGE("Mat = %f %f %f %f", fd[i*4 + 0], fd[i*4 + 1], fd[i*4 + 2], fd[i*4 + 3]);
+ }*/
}
else if(f->getType() == RS_TYPE_MATRIX_3X3) {
glUniformMatrix3fv(slot, 1, GL_FALSE, fd);
diff --git a/libs/rs/rsProgram.h b/libs/rs/rsProgram.h
index ddc5e8a..e7329c2 100644
--- a/libs/rs/rsProgram.h
+++ b/libs/rs/rsProgram.h
@@ -23,10 +23,10 @@
// ---------------------------------------------------------------------------
namespace android {
namespace renderscript {
-
-
class ShaderCache;
+#define RS_SHADER_INTERNAL "//rs_shader_internal\n"
+
class Program : public ObjectBase
{
public:
@@ -42,7 +42,7 @@ public:
void bindAllocation(Allocation *, uint32_t slot);
virtual void createShader();
- bool isUserProgram() const {return mUserShader.size() > 0;}
+ bool isUserProgram() const {return !mIsInternal;}
void bindTexture(uint32_t slot, Allocation *);
void bindSampler(uint32_t slot, Sampler *);
@@ -71,6 +71,7 @@ protected:
uint32_t mOutputCount;
uint32_t mConstantCount;
bool mIsValid;
+ bool mIsInternal;
// Applies to vertex and fragment shaders only
void appendUserConstants();
diff --git a/libs/rs/rsProgramFragment.cpp b/libs/rs/rsProgramFragment.cpp
index 83321d3..3174e82 100644
--- a/libs/rs/rsProgramFragment.cpp
+++ b/libs/rs/rsProgramFragment.cpp
@@ -92,10 +92,14 @@ ProgramFragment::~ProgramFragment()
void ProgramFragment::setConstantColor(float r, float g, float b, float a)
{
+ if(isUserProgram()) {
+ return;
+ }
mConstantColor[0] = r;
mConstantColor[1] = g;
mConstantColor[2] = b;
mConstantColor[3] = a;
+ memcpy(mConstants[0]->getPtr(), mConstantColor, 4*sizeof(float));
mDirty = true;
}
@@ -114,13 +118,6 @@ void ProgramFragment::setupGL2(const Context *rsc, ProgramFragmentState *state,
rsc->checkError("ProgramFragment::setupGL2 start");
- if (!mVaryingColor &&
- (sc->fragUniformSlot(mConstantColorUniformIndex) >= 0)) {
- //LOGE("mConstantColorUniformIndex %i %i", mConstantColorUniformIndex, sc->fragUniformSlot(mConstantColorUniformIndex));
- glUniform4fv(sc->fragUniformSlot(mConstantColorUniformIndex), 1, mConstantColor);
- rsc->checkError("ProgramFragment::color setup");
- }
-
rsc->checkError("ProgramFragment::setupGL2 begin uniforms");
setupUserConstants(sc, true);
@@ -158,124 +155,32 @@ void ProgramFragment::loadShader(Context *rsc) {
void ProgramFragment::createShader()
{
- mShader.setTo("precision mediump float;\n");
- mShader.append("varying lowp vec4 varColor;\n");
- mShader.append("varying vec4 varTex0;\n");
- mShader.append("uniform vec4 uni_Color;\n");
-
if (mUserShader.length() > 1) {
+ mShader.append("precision mediump float;\n");
appendUserConstants();
for (uint32_t ct=0; ct < mTextureCount; ct++) {
char buf[256];
- sprintf(buf, "uniform sampler2D uni_Tex%i;\n", ct);
+ sprintf(buf, "uniform sampler2D UNI_Tex%i;\n", ct);
mShader.append(buf);
}
mShader.append(mUserShader);
} else {
- uint32_t mask = mTextureEnableMask;
- uint32_t texNum = 0;
- while (mask) {
- if (mask & 1) {
- char buf[64];
- mShader.append("uniform sampler2D uni_Tex");
- sprintf(buf, "%i", texNum);
- mShader.append(buf);
- mShader.append(";\n");
- }
- mask >>= 1;
- texNum++;
- }
-
-
- mShader.append("void main() {\n");
- if (mVaryingColor) {
- mShader.append(" lowp vec4 col = varColor;\n");
- } else {
- mShader.append(" lowp vec4 col = uni_Color;\n");
- }
-
- if (mTextureEnableMask) {
- if (mPointSpriteEnable) {
- mShader.append(" vec2 t0 = gl_PointCoord;\n");
- } else {
- mShader.append(" vec2 t0 = varTex0.xy;\n");
- }
- }
-
- mask = mTextureEnableMask;
- texNum = 0;
- while (mask) {
- if (mask & 1) {
- switch(mEnvModes[texNum]) {
- case RS_TEX_ENV_MODE_NONE:
- rsAssert(0);
- break;
- case RS_TEX_ENV_MODE_REPLACE:
- switch(mTextureFormats[texNum]) {
- case 1:
- mShader.append(" col.a = texture2D(uni_Tex0, t0).a;\n");
- break;
- case 2:
- mShader.append(" col.rgba = texture2D(uni_Tex0, t0).rgba;\n");
- break;
- case 3:
- mShader.append(" col.rgb = texture2D(uni_Tex0, t0).rgb;\n");
- break;
- case 4:
- mShader.append(" col.rgba = texture2D(uni_Tex0, t0).rgba;\n");
- break;
- }
- break;
- case RS_TEX_ENV_MODE_MODULATE:
- switch(mTextureFormats[texNum]) {
- case 1:
- mShader.append(" col.a *= texture2D(uni_Tex0, t0).a;\n");
- break;
- case 2:
- mShader.append(" col.rgba *= texture2D(uni_Tex0, t0).rgba;\n");
- break;
- case 3:
- mShader.append(" col.rgb *= texture2D(uni_Tex0, t0).rgb;\n");
- break;
- case 4:
- mShader.append(" col.rgba *= texture2D(uni_Tex0, t0).rgba;\n");
- break;
- }
- break;
- case RS_TEX_ENV_MODE_DECAL:
- mShader.append(" col = texture2D(uni_Tex0, t0);\n");
- break;
- }
-
- }
- mask >>= 1;
- texNum++;
- }
-
- //mShader.append(" col.a = 1.0;\n");
- //mShader.append(" col.r = 0.5;\n");
-
- mShader.append(" gl_FragColor = col;\n");
- mShader.append("}\n");
+ LOGE("ProgramFragment::createShader cannot create program, shader code not defined");
+ rsAssert(0);
}
}
void ProgramFragment::init(Context *rsc)
{
mUniformCount = 0;
- //if (!mVaryingColor) {
- mConstantColorUniformIndex = mUniformCount;
- mUniformNames[mUniformCount++].setTo("uni_Color");
- //}
-
if (mUserShader.size() > 0) {
for (uint32_t ct=0; ct < mConstantCount; ct++) {
initAddUserElement(mConstantTypes[ct]->getElement(), mUniformNames, &mUniformCount, "UNI_");
}
}
mTextureUniformIndexStart = mUniformCount;
- mUniformNames[mUniformCount++].setTo("uni_Tex0");
- mUniformNames[mUniformCount++].setTo("uni_Tex1");
+ mUniformNames[mUniformCount++].setTo("UNI_Tex0");
+ mUniformNames[mUniformCount++].setTo("UNI_Tex1");
createShader();
}
@@ -303,12 +208,36 @@ ProgramFragmentState::~ProgramFragmentState()
void ProgramFragmentState::init(Context *rsc)
{
- uint32_t tmp[] = {
- RS_TEX_ENV_MODE_NONE, 0,
- RS_TEX_ENV_MODE_NONE, 0,
- 0, 0
- };
- ProgramFragment *pf = new ProgramFragment(rsc, tmp, 6);
+ String8 shaderString(RS_SHADER_INTERNAL);
+ shaderString.append("varying lowp vec4 varColor;\n");
+ shaderString.append("varying vec4 varTex0;\n");
+ shaderString.append("void main() {\n");
+ shaderString.append(" lowp vec4 col = UNI_Color;\n");
+ shaderString.append(" gl_FragColor = col;\n");
+ shaderString.append("}\n");
+
+ const Element *colorElem = Element::create(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 4);
+ rsc->mStateElement.elementBuilderBegin();
+ rsc->mStateElement.elementBuilderAdd(colorElem, "Color", 1);
+ const Element *constInput = rsc->mStateElement.elementBuilderCreate(rsc);
+
+ Type *inputType = new Type(rsc);
+ inputType->setElement(constInput);
+ inputType->setDimX(1);
+ inputType->compute();
+
+ uint32_t tmp[4];
+ tmp[0] = RS_PROGRAM_PARAM_CONSTANT;
+ tmp[1] = (uint32_t)inputType;
+ tmp[2] = RS_PROGRAM_PARAM_TEXTURE_COUNT;
+ tmp[3] = 0;
+
+ Allocation *constAlloc = new Allocation(rsc, inputType);
+ ProgramFragment *pf = new ProgramFragment(rsc, shaderString.string(),
+ shaderString.length(), tmp, 4);
+ pf->bindAllocation(constAlloc, 0);
+ pf->setConstantColor(1.0f, 1.0f, 1.0f, 1.0f);
+
mDefault.set(pf);
}
diff --git a/libs/rs/rsProgramVertex.cpp b/libs/rs/rsProgramVertex.cpp
index 68e3705..28084d7 100644
--- a/libs/rs/rsProgramVertex.cpp
+++ b/libs/rs/rsProgramVertex.cpp
@@ -79,15 +79,7 @@ void ProgramVertex::loadShader(Context *rsc) {
void ProgramVertex::createShader()
{
- mShader.setTo("");
-
- mShader.append("varying vec4 varColor;\n");
- mShader.append("varying vec4 varTex0;\n");
-
if (mUserShader.length() > 1) {
- mShader.append("uniform mat4 ");
- mShader.append(mUniformNames[0]);
- mShader.append(";\n");
appendUserConstants();
@@ -118,28 +110,8 @@ void ProgramVertex::createShader()
}
mShader.append(mUserShader);
} else {
- mShader.append("attribute vec4 ATTRIB_position;\n");
- mShader.append("attribute vec4 ATTRIB_color;\n");
- mShader.append("attribute vec3 ATTRIB_normal;\n");
- mShader.append("attribute vec4 ATTRIB_texture0;\n");
-
- for (uint32_t ct=0; ct < mUniformCount; ct++) {
- mShader.append("uniform mat4 ");
- mShader.append(mUniformNames[ct]);
- mShader.append(";\n");
- }
-
- mShader.append("void main() {\n");
- mShader.append(" gl_Position = UNI_MVP * ATTRIB_position;\n");
- mShader.append(" gl_PointSize = 1.0;\n");
-
- mShader.append(" varColor = ATTRIB_color;\n");
- if (mTextureMatrixEnable) {
- mShader.append(" varTex0 = UNI_TexMatrix * ATTRIB_texture0;\n");
- } else {
- mShader.append(" varTex0 = ATTRIB_texture0;\n");
- }
- mShader.append("}\n");
+ LOGE("ProgramFragment::createShader cannot create program, shader code not defined");
+ rsAssert(0);
}
}
@@ -152,18 +124,16 @@ void ProgramVertex::setupGL2(const Context *rsc, ProgramVertexState *state, Shad
rsc->checkError("ProgramVertex::setupGL2 start");
- const float *f = static_cast<const float *>(mConstants[0]->getPtr());
-
- Matrix mvp;
- mvp.load(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]);
- Matrix t;
- t.load(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET]);
- mvp.multiply(&t);
-
- glUniformMatrix4fv(sc->vtxUniformSlot(0), 1, GL_FALSE, mvp.m);
- if (mTextureMatrixEnable) {
- glUniformMatrix4fv(sc->vtxUniformSlot(1), 1, GL_FALSE,
- &f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET]);
+ if(!isUserProgram()) {
+ float *f = static_cast<float *>(mConstants[0]->getPtr());
+ Matrix mvp;
+ mvp.load(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]);
+ Matrix t;
+ t.load(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET]);
+ mvp.multiply(&t);
+ for(uint32_t i = 0; i < 16; i ++) {
+ f[RS_PROGRAM_VERTEX_MVP_OFFSET + i] = mvp.m[i];
+ }
}
rsc->checkError("ProgramVertex::setupGL2 begin uniforms");
@@ -183,6 +153,9 @@ void ProgramVertex::addLight(const Light *l)
void ProgramVertex::setProjectionMatrix(const rsc_Matrix *m) const
{
+ if(isUserProgram()) {
+ return;
+ }
float *f = static_cast<float *>(mConstants[0]->getPtr());
memcpy(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], m, sizeof(rsc_Matrix));
mDirty = true;
@@ -190,6 +163,9 @@ void ProgramVertex::setProjectionMatrix(const rsc_Matrix *m) const
void ProgramVertex::setModelviewMatrix(const rsc_Matrix *m) const
{
+ if(isUserProgram()) {
+ return;
+ }
float *f = static_cast<float *>(mConstants[0]->getPtr());
memcpy(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], m, sizeof(rsc_Matrix));
mDirty = true;
@@ -197,6 +173,9 @@ void ProgramVertex::setModelviewMatrix(const rsc_Matrix *m) const
void ProgramVertex::setTextureMatrix(const rsc_Matrix *m) const
{
+ if(isUserProgram()) {
+ return;
+ }
float *f = static_cast<float *>(mConstants[0]->getPtr());
memcpy(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET], m, sizeof(rsc_Matrix));
mDirty = true;
@@ -204,12 +183,18 @@ void ProgramVertex::setTextureMatrix(const rsc_Matrix *m) const
void ProgramVertex::getProjectionMatrix(rsc_Matrix *m) const
{
+ if(isUserProgram()) {
+ return;
+ }
float *f = static_cast<float *>(mConstants[0]->getPtr());
memcpy(m, &f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], sizeof(rsc_Matrix));
}
void ProgramVertex::transformToScreen(const Context *rsc, float *v4out, const float *v3in) const
{
+ if(isUserProgram()) {
+ return;
+ }
float *f = static_cast<float *>(mConstants[0]->getPtr());
Matrix mvp;
mvp.loadMultiply((Matrix *)&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET],
@@ -225,17 +210,11 @@ void ProgramVertex::init(Context *rsc)
initAddUserElement(mInputElements[ct].get(), mAttribNames, &mAttribCount, "ATTRIB_");
}
- mUniformCount = 1;
- mUniformNames[0].setTo("UNI_MVP");
+ mUniformCount = 0;
for (uint32_t ct=0; ct < mConstantCount; ct++) {
initAddUserElement(mConstantTypes[ct]->getElement(), mUniformNames, &mUniformCount, "UNI_");
}
- } else {
- mUniformCount = 2;
- mUniformNames[0].setTo("UNI_MVP");
- mUniformNames[1].setTo("UNI_TexMatrix");
}
-
createShader();
}
@@ -262,41 +241,78 @@ ProgramVertexState::~ProgramVertexState()
void ProgramVertexState::init(Context *rsc)
{
-#ifndef ANDROID_RS_BUILD_FOR_HOST
- RsElement e = (RsElement) Element::create(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 1);
-
- rsi_TypeBegin(rsc, e);
- rsi_TypeAdd(rsc, RS_DIMENSION_X, 48);
- mAllocType.set((Type *)rsi_TypeCreate(rsc));
-
- ProgramVertex *pv = new ProgramVertex(rsc, false);
- Allocation *alloc = (Allocation *)rsi_AllocationCreateTyped(rsc, mAllocType.get());
+ const Element *matrixElem = Element::create(rsc, RS_TYPE_MATRIX_4X4, RS_KIND_USER, false, 1);
+ const Element *f3Elem = Element::create(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 3);
+ const Element *f4Elem = Element::create(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 4);
+
+ rsc->mStateElement.elementBuilderBegin();
+ rsc->mStateElement.elementBuilderAdd(matrixElem, "MV", 1);
+ rsc->mStateElement.elementBuilderAdd(matrixElem, "P", 1);
+ rsc->mStateElement.elementBuilderAdd(matrixElem, "TexMatrix", 1);
+ rsc->mStateElement.elementBuilderAdd(matrixElem, "MVP", 1);
+ const Element *constInput = rsc->mStateElement.elementBuilderCreate(rsc);
+
+ rsc->mStateElement.elementBuilderBegin();
+ rsc->mStateElement.elementBuilderAdd(f4Elem, "position", 1);
+ rsc->mStateElement.elementBuilderAdd(f4Elem, "color", 1);
+ rsc->mStateElement.elementBuilderAdd(f3Elem, "normal", 1);
+ rsc->mStateElement.elementBuilderAdd(f4Elem, "texture0", 1);
+ const Element *attrElem = rsc->mStateElement.elementBuilderCreate(rsc);
+
+ Type *inputType = new Type(rsc);
+ inputType->setElement(constInput);
+ inputType->setDimX(1);
+ inputType->compute();
+
+ String8 shaderString(RS_SHADER_INTERNAL);
+ shaderString.append("varying vec4 varColor;\n");
+ shaderString.append("varying vec4 varTex0;\n");
+ shaderString.append("void main() {\n");
+ shaderString.append(" gl_Position = UNI_MVP * ATTRIB_position;\n");
+ shaderString.append(" gl_PointSize = 1.0;\n");
+ shaderString.append(" varColor = ATTRIB_color;\n");
+ shaderString.append(" varTex0 = ATTRIB_texture0;\n");
+ shaderString.append("}\n");
+
+ uint32_t tmp[6];
+ tmp[0] = RS_PROGRAM_PARAM_CONSTANT;
+ tmp[1] = (uint32_t)inputType;
+ tmp[2] = RS_PROGRAM_PARAM_INPUT;
+ tmp[3] = (uint32_t)attrElem;
+ tmp[4] = RS_PROGRAM_PARAM_TEXTURE_COUNT;
+ tmp[5] = 0;
+
+ ProgramVertex *pv = new ProgramVertex(rsc, shaderString.string(),
+ shaderString.length(), tmp, 6);
+ Allocation *alloc = new Allocation(rsc, inputType);
+ pv->bindAllocation(alloc, 0);
mDefaultAlloc.set(alloc);
mDefault.set(pv);
- pv->init(rsc);
pv->bindAllocation(alloc, 0);
updateSize(rsc);
-#endif //ANDROID_RS_BUILD_FOR_HOST
}
void ProgramVertexState::updateSize(Context *rsc)
{
+ float *f = static_cast<float *>(mDefaultAlloc->getPtr());
+
Matrix m;
m.loadOrtho(0,rsc->getWidth(), rsc->getHeight(),0, -1,1);
- mDefaultAlloc->subData(rsc, RS_PROGRAM_VERTEX_PROJECTION_OFFSET, 16, &m.m[0], 16*4);
+ memcpy(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], m.m, sizeof(m));
+ memcpy(&f[RS_PROGRAM_VERTEX_MVP_OFFSET], m.m, sizeof(m));
m.loadIdentity();
- mDefaultAlloc->subData(rsc, RS_PROGRAM_VERTEX_MODELVIEW_OFFSET, 16, &m.m[0], 16*4);
+ memcpy(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], m.m, sizeof(m));
+ memcpy(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET], m.m, sizeof(m));
}
void ProgramVertexState::deinit(Context *rsc)
{
mDefaultAlloc.clear();
mDefault.clear();
- mAllocType.clear();
mLast.clear();
}
diff --git a/libs/rs/rsProgramVertex.h b/libs/rs/rsProgramVertex.h
index 59fd319..d6b3f5a 100644
--- a/libs/rs/rsProgramVertex.h
+++ b/libs/rs/rsProgramVertex.h
@@ -79,8 +79,6 @@ public:
ObjectBaseRef<ProgramVertex> mDefault;
ObjectBaseRef<ProgramVertex> mLast;
ObjectBaseRef<Allocation> mDefaultAlloc;
-
- ObjectBaseRef<Type> mAllocType;
};