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author | Romain Guy <romainguy@google.com> | 2012-05-15 11:31:54 -0700 |
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committer | Android Git Automerger <android-git-automerger@android.com> | 2012-05-15 11:31:54 -0700 |
commit | d5cfec8d34a59f2a4e98b655b5e49775d69ad64c (patch) | |
tree | 930da53f20eb9016dc4f4791ad7bdea213912ed3 /libs | |
parent | aebfdc231aadab63e51d740a8f3abf97953fd9f2 (diff) | |
parent | 7b8523aaed11a3b5ee286776023233036ac0759d (diff) | |
download | frameworks_base-d5cfec8d34a59f2a4e98b655b5e49775d69ad64c.zip frameworks_base-d5cfec8d34a59f2a4e98b655b5e49775d69ad64c.tar.gz frameworks_base-d5cfec8d34a59f2a4e98b655b5e49775d69ad64c.tar.bz2 |
am 7b8523aa: Merge "Remove all Dalvik allocations from Cavnas.drawBitmap(int[], ...)" into jb-dev
* commit '7b8523aaed11a3b5ee286776023233036ac0759d':
Remove all Dalvik allocations from Cavnas.drawBitmap(int[], ...)
Diffstat (limited to 'libs')
-rw-r--r-- | libs/hwui/DisplayListRenderer.cpp | 31 | ||||
-rw-r--r-- | libs/hwui/DisplayListRenderer.h | 38 | ||||
-rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 15 | ||||
-rw-r--r-- | libs/hwui/OpenGLRenderer.h | 1 | ||||
-rw-r--r-- | libs/hwui/TextureCache.cpp | 10 | ||||
-rw-r--r-- | libs/hwui/TextureCache.h | 5 |
6 files changed, 91 insertions, 9 deletions
diff --git a/libs/hwui/DisplayListRenderer.cpp b/libs/hwui/DisplayListRenderer.cpp index f6ca77c..d2a6a7a 100644 --- a/libs/hwui/DisplayListRenderer.cpp +++ b/libs/hwui/DisplayListRenderer.cpp @@ -49,6 +49,7 @@ const char* DisplayList::OP_NAMES[] = { "DrawBitmap", "DrawBitmapMatrix", "DrawBitmapRect", + "DrawBitmapData", "DrawBitmapMesh", "DrawPatch", "DrawColor", @@ -434,6 +435,14 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) { (char*) indent, OP_NAMES[op], bitmap, f1, f2, f3, f4, f5, f6, f7, f8, paint); } break; + case DrawBitmapData: { + SkBitmap* bitmap = getBitmapData(); + float x = getFloat(); + float y = getFloat(); + SkPaint* paint = getPaint(renderer); + ALOGD("%s%s %.2f, %.2f, %p", (char*) indent, OP_NAMES[op], x, y, paint); + } + break; case DrawBitmapMesh: { int verticesCount = 0; uint32_t colorsCount = 0; @@ -1020,6 +1029,19 @@ status_t DisplayList::replay(OpenGLRenderer& renderer, Rect& dirty, int32_t flag renderer.drawBitmap(bitmap, f1, f2, f3, f4, f5, f6, f7, f8, paint); } break; + case DrawBitmapData: { + SkBitmap* bitmap = getBitmapData(); + float x = getFloat(); + float y = getFloat(); + SkPaint* paint = getPaint(renderer); + DISPLAY_LIST_LOGD("%s%s %p, %.2f, %.2f, %p", (char*) indent, OP_NAMES[op], + bitmap, x, y, paint); + if (bitmap) { + renderer.drawBitmap(bitmap, x, y, paint); + delete bitmap; + } + } + break; case DrawBitmapMesh: { int32_t verticesCount = 0; uint32_t colorsCount = 0; @@ -1487,6 +1509,15 @@ void DisplayListRenderer::drawBitmap(SkBitmap* bitmap, float srcLeft, float srcT addSkip(location); } +void DisplayListRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint) { + const bool reject = quickReject(left, top, left + bitmap->width(), bitmap->height()); + uint32_t* location = addOp(DisplayList::DrawBitmapData, reject); + addBitmapData(bitmap); + addPoint(left, top); + addPaint(paint); + addSkip(location); +} + void DisplayListRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, float* vertices, int* colors, SkPaint* paint) { addOp(DisplayList::DrawBitmapMesh); diff --git a/libs/hwui/DisplayListRenderer.h b/libs/hwui/DisplayListRenderer.h index 5ce770d..2f74f5b 100644 --- a/libs/hwui/DisplayListRenderer.h +++ b/libs/hwui/DisplayListRenderer.h @@ -91,6 +91,7 @@ public: DrawBitmap, DrawBitmapMatrix, DrawBitmapRect, + DrawBitmapData, DrawBitmapMesh, DrawPatch, DrawColor, @@ -422,6 +423,19 @@ private: return (SkBitmap*) getInt(); } + SkBitmap* getBitmapData() { + SkBitmap* bitmap = new SkBitmap; + bitmap->setConfig((SkBitmap::Config) getInt(), getInt(), getInt()); + if (!bitmap->allocPixels()) { + delete bitmap; + return NULL; + } + + bitmap->setPixels((void*) mReader.skip(bitmap->height() * bitmap->rowBytes())); + + return bitmap; + } + SkiaShader* getShader() { return (SkiaShader*) getInt(); } @@ -574,6 +588,7 @@ public: virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom, float dstLeft, float dstTop, float dstRight, float dstBottom, SkPaint* paint); + virtual void drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint); virtual void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, float* vertices, int* colors, SkPaint* paint); virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, @@ -701,16 +716,23 @@ private: void addInts(const int32_t* values, uint32_t count) { mWriter.writeInt(count); - for (uint32_t i = 0; i < count; i++) { - mWriter.writeInt(values[i]); - } + mWriter.write(values, count * sizeof(int32_t)); + } + + void addBitmapData(SkBitmap* bitmap) { + mWriter.writeInt(bitmap->config()); + mWriter.writeInt(bitmap->width()); + mWriter.writeInt(bitmap->height()); + + SkAutoLockPixels alp(*bitmap); + void* src = bitmap->getPixels(); + + mWriter.write(src, bitmap->rowBytes() * bitmap->height()); } void addUInts(const uint32_t* values, int8_t count) { mWriter.writeInt(count); - for (int8_t i = 0; i < count; i++) { - mWriter.writeInt(values[i]); - } + mWriter.write(values, count * sizeof(uint32_t)); } inline void addFloat(float value) { @@ -719,9 +741,7 @@ private: void addFloats(const float* values, int32_t count) { mWriter.writeInt(count); - for (int32_t i = 0; i < count; i++) { - mWriter.writeScalar(values[i]); - } + mWriter.write(values, count * sizeof(float)); } inline void addPoint(float x, float y) { diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index da2192f..7f242c3 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -1502,6 +1502,21 @@ void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* pai restore(); } +void OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint) { + const float right = left + bitmap->width(); + const float bottom = top + bitmap->height(); + + if (quickReject(left, top, right, bottom)) { + return; + } + + mCaches.activeTexture(0); + Texture* texture = mCaches.textureCache.getTransient(bitmap); + const AutoTexture autoCleanup(texture); + + drawTextureRect(left, top, right, bottom, texture, paint); +} + void OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, float* vertices, int* colors, SkPaint* paint) { // TODO: Do a quickReject diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h index 18a6923..0ea0db7 100644 --- a/libs/hwui/OpenGLRenderer.h +++ b/libs/hwui/OpenGLRenderer.h @@ -115,6 +115,7 @@ public: virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom, float dstLeft, float dstTop, float dstRight, float dstBottom, SkPaint* paint); + virtual void drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint); virtual void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, float* vertices, int* colors, SkPaint* paint); virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, diff --git a/libs/hwui/TextureCache.cpp b/libs/hwui/TextureCache.cpp index cc09aae..9fb61e4 100644 --- a/libs/hwui/TextureCache.cpp +++ b/libs/hwui/TextureCache.cpp @@ -160,6 +160,16 @@ Texture* TextureCache::get(SkBitmap* bitmap) { return texture; } +Texture* TextureCache::getTransient(SkBitmap* bitmap) { + Texture* texture = new Texture; + texture->bitmapSize = bitmap->rowBytes() * bitmap->height(); + texture->cleanup = true; + + generateTexture(bitmap, texture, false); + + return texture; +} + void TextureCache::remove(SkBitmap* bitmap) { mCache.remove(bitmap); } diff --git a/libs/hwui/TextureCache.h b/libs/hwui/TextureCache.h index 10a05e0..31a2e3d 100644 --- a/libs/hwui/TextureCache.h +++ b/libs/hwui/TextureCache.h @@ -67,6 +67,11 @@ public: */ Texture* get(SkBitmap* bitmap); /** + * Returns the texture associated with the specified bitmap. The generated + * texture is not kept in the cache. The caller must destroy the texture. + */ + Texture* getTransient(SkBitmap* bitmap); + /** * Removes the texture associated with the specified bitmap. * Upon remove the texture is freed. */ |