diff options
author | Alex Sakhartchouk <alexst@google.com> | 2012-03-22 16:59:38 -0700 |
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committer | Alex Sakhartchouk <alexst@google.com> | 2012-03-22 16:59:38 -0700 |
commit | dc60cc4253e43bacd0a52e47d03c73a5b0203b6e (patch) | |
tree | eee4cc4c43cf663e7277893b6a8d189d35bde2d5 /libs | |
parent | 043f5ced1bf82d8cf2df82a92a655afd26534df4 (diff) | |
download | frameworks_base-dc60cc4253e43bacd0a52e47d03c73a5b0203b6e.zip frameworks_base-dc60cc4253e43bacd0a52e47d03c73a5b0203b6e.tar.gz frameworks_base-dc60cc4253e43bacd0a52e47d03c73a5b0203b6e.tar.bz2 |
Wrapping new api's with proper RS_VERSION
Change-Id: Ib8656cb2b6d0b8adeab15edfd704620451ce56ad
Diffstat (limited to 'libs')
-rw-r--r-- | libs/rs/scriptc/rs_allocation.rsh | 48 | ||||
-rw-r--r-- | libs/rs/scriptc/rs_core.rsh | 25 | ||||
-rw-r--r-- | libs/rs/scriptc/rs_element.rsh | 29 | ||||
-rw-r--r-- | libs/rs/scriptc/rs_mesh.rsh | 29 | ||||
-rw-r--r-- | libs/rs/scriptc/rs_program.rsh | 29 | ||||
-rw-r--r-- | libs/rs/scriptc/rs_sampler.rsh | 29 | ||||
-rw-r--r-- | libs/rs/scriptc/rs_types.rsh | 6 |
7 files changed, 48 insertions, 147 deletions
diff --git a/libs/rs/scriptc/rs_allocation.rsh b/libs/rs/scriptc/rs_allocation.rsh index 392a3ef..b0840a0 100644 --- a/libs/rs/scriptc/rs_allocation.rsh +++ b/libs/rs/scriptc/rs_allocation.rsh @@ -14,31 +14,6 @@ * limitations under the License. */ -/*! \mainpage notitle - * - * Renderscript is a high-performance runtime that provides graphics rendering and - * compute operations at the native level. Renderscript code is compiled on devices - * at runtime to allow platform-independence as well. - * This reference documentation describes the Renderscript runtime APIs, which you - * can utilize to write Renderscript code in C99. The Renderscript header - * files are automatically included for you, except for the rs_graphics.rsh header. If - * you are doing graphics rendering, include the graphics header file like this: - * - * <code>#include "rs_graphics.rsh"</code> - * - * To use Renderscript, you need to utilize the Renderscript runtime APIs documented here - * as well as the Android framework APIs for Renderscript. - * For documentation on the Android framework APIs, see the <a target="_parent" href= - * "http://developer.android.com/reference/android/renderscript/package-summary.html"> - * android.renderscript</a> package reference. - * For more information on how to develop with Renderscript and how the runtime and - * Android framework APIs interact, see the <a target="_parent" href= - * "http://developer.android.com/guide/topics/renderscript/index.html">Renderscript - * developer guide</a> and the <a target="_parent" href= - * "http://developer.android.com/resources/samples/RenderScript/index.html"> - * Renderscript samples</a>. - */ - /** @file rs_allocation.rsh * \brief Allocation routines * @@ -168,6 +143,8 @@ extern const void * __attribute__((overloadable)) extern const void * __attribute__((overloadable)) rsGetElementAt(rs_allocation, uint32_t x, uint32_t y, uint32_t z); +#if (defined(RS_VERSION) && (RS_VERSION >= 16)) + /** * @param a allocation to get data from * @return element describing allocation layout @@ -216,26 +193,7 @@ extern const float4 __attribute__((overloadable)) extern const float4 __attribute__((overloadable)) rsSample(rs_allocation a, rs_sampler s, float2 location, float lod); -/** - * Fetch allocation in a way described by the sampler - * @param a 3D allocation to sample from - * @param s sampler state - * @param location to sample from - */ -extern const float4 __attribute__((overloadable)) - rsSample(rs_allocation a, rs_sampler s, float3 location); - -/** - * Fetch allocation in a way described by the sampler - * @param a 3D allocation to sample from - * @param s sampler state - * @param location to sample from - * @param lod mip level to sample from, for fractional values - * mip levels will be interpolated if - * RS_SAMPLER_LINEAR_MIP_LINEAR is used - */ -extern const float4 __attribute__((overloadable)) - rsSample(rs_allocation a, rs_sampler s, float3 location, float lod); +#endif // (defined(RS_VERSION) && (RS_VERSION >= 16)) #endif diff --git a/libs/rs/scriptc/rs_core.rsh b/libs/rs/scriptc/rs_core.rsh index 5072e18..1b0f9db 100644 --- a/libs/rs/scriptc/rs_core.rsh +++ b/libs/rs/scriptc/rs_core.rsh @@ -14,6 +14,31 @@ * limitations under the License. */ + /*! \mainpage notitle + * + * Renderscript is a high-performance runtime that provides graphics rendering and + * compute operations at the native level. Renderscript code is compiled on devices + * at runtime to allow platform-independence as well. + * This reference documentation describes the Renderscript runtime APIs, which you + * can utilize to write Renderscript code in C99. The Renderscript header + * files are automatically included for you, except for the rs_graphics.rsh header. If + * you are doing graphics rendering, include the graphics header file like this: + * + * <code>#include "rs_graphics.rsh"</code> + * + * To use Renderscript, you need to utilize the Renderscript runtime APIs documented here + * as well as the Android framework APIs for Renderscript. + * For documentation on the Android framework APIs, see the <a target="_parent" href= + * "http://developer.android.com/reference/android/renderscript/package-summary.html"> + * android.renderscript</a> package reference. + * For more information on how to develop with Renderscript and how the runtime and + * Android framework APIs interact, see the <a target="_parent" href= + * "http://developer.android.com/guide/topics/renderscript/index.html">Renderscript + * developer guide</a> and the <a target="_parent" href= + * "http://developer.android.com/resources/samples/RenderScript/index.html"> + * Renderscript samples</a>. + */ + /** @file rs_core.rsh * \brief todo-jsams * diff --git a/libs/rs/scriptc/rs_element.rsh b/libs/rs/scriptc/rs_element.rsh index 72cb51c..1a4cdb75 100644 --- a/libs/rs/scriptc/rs_element.rsh +++ b/libs/rs/scriptc/rs_element.rsh @@ -14,31 +14,6 @@ * limitations under the License. */ -/*! \mainpage notitle - * - * Renderscript is a high-performance runtime that provides graphics rendering and - * compute operations at the native level. Renderscript code is compiled on devices - * at runtime to allow platform-independence as well. - * This reference documentation describes the Renderscript runtime APIs, which you - * can utilize to write Renderscript code in C99. The Renderscript header - * files are automatically included for you, except for the rs_graphics.rsh header. If - * you are doing graphics rendering, include the graphics header file like this: - * - * <code>#include "rs_graphics.rsh"</code> - * - * To use Renderscript, you need to utilize the Renderscript runtime APIs documented here - * as well as the Android framework APIs for Renderscript. - * For documentation on the Android framework APIs, see the <a target="_parent" href= - * "http://developer.android.com/reference/android/renderscript/package-summary.html"> - * android.renderscript</a> package reference. - * For more information on how to develop with Renderscript and how the runtime and - * Android framework APIs interact, see the <a target="_parent" href= - * "http://developer.android.com/guide/topics/renderscript/index.html">Renderscript - * developer guide</a> and the <a target="_parent" href= - * "http://developer.android.com/resources/samples/RenderScript/index.html"> - * Renderscript samples</a>. - */ - /** @file rs_element.rsh * \brief Element routines * @@ -48,6 +23,8 @@ #ifndef __RS_ELEMENT_RSH__ #define __RS_ELEMENT_RSH__ +#if (defined(RS_VERSION) && (RS_VERSION >= 16)) + /** * @param e element to get data from * @return number of sub-elements in this element @@ -130,5 +107,7 @@ extern rs_data_kind __attribute__((overloadable)) extern uint32_t __attribute__((overloadable)) rsElementGetVectorSize(rs_element e); +#endif // (defined(RS_VERSION) && (RS_VERSION >= 16)) + #endif // __RS_ELEMENT_RSH__ diff --git a/libs/rs/scriptc/rs_mesh.rsh b/libs/rs/scriptc/rs_mesh.rsh index b606c1c..87ffd33 100644 --- a/libs/rs/scriptc/rs_mesh.rsh +++ b/libs/rs/scriptc/rs_mesh.rsh @@ -14,31 +14,6 @@ * limitations under the License. */ -/*! \mainpage notitle - * - * Renderscript is a high-performance runtime that provides graphics rendering and - * compute operations at the native level. Renderscript code is compiled on devices - * at runtime to allow platform-independence as well. - * This reference documentation describes the Renderscript runtime APIs, which you - * can utilize to write Renderscript code in C99. The Renderscript header - * files are automatically included for you, except for the rs_graphics.rsh header. If - * you are doing graphics rendering, include the graphics header file like this: - * - * <code>#include "rs_graphics.rsh"</code> - * - * To use Renderscript, you need to utilize the Renderscript runtime APIs documented here - * as well as the Android framework APIs for Renderscript. - * For documentation on the Android framework APIs, see the <a target="_parent" href= - * "http://developer.android.com/reference/android/renderscript/package-summary.html"> - * android.renderscript</a> package reference. - * For more information on how to develop with Renderscript and how the runtime and - * Android framework APIs interact, see the <a target="_parent" href= - * "http://developer.android.com/guide/topics/renderscript/index.html">Renderscript - * developer guide</a> and the <a target="_parent" href= - * "http://developer.android.com/resources/samples/RenderScript/index.html"> - * Renderscript samples</a>. - */ - /** @file rs_mesh.rsh * \brief Mesh routines * @@ -48,6 +23,8 @@ #ifndef __RS_MESH_RSH__ #define __RS_MESH_RSH__ +#if (defined(RS_VERSION) && (RS_VERSION >= 16)) + /** * @param m mesh to get data from * @return number of allocations in the mesh that contain vertex @@ -89,5 +66,7 @@ extern rs_allocation __attribute__((overloadable)) extern rs_primitive __attribute__((overloadable)) rsgMeshGetPrimitive(rs_mesh m, uint32_t index); +#endif // (defined(RS_VERSION) && (RS_VERSION >= 16)) + #endif // __RS_MESH_RSH__ diff --git a/libs/rs/scriptc/rs_program.rsh b/libs/rs/scriptc/rs_program.rsh index 7434a77..6a9929e 100644 --- a/libs/rs/scriptc/rs_program.rsh +++ b/libs/rs/scriptc/rs_program.rsh @@ -14,31 +14,6 @@ * limitations under the License. */ -/*! \mainpage notitle - * - * Renderscript is a high-performance runtime that provides graphics rendering and - * compute operations at the native level. Renderscript code is compiled on devices - * at runtime to allow platform-independence as well. - * This reference documentation describes the Renderscript runtime APIs, which you - * can utilize to write Renderscript code in C99. The Renderscript header - * files are automatically included for you, except for the rs_graphics.rsh header. If - * you are doing graphics rendering, include the graphics header file like this: - * - * <code>#include "rs_graphics.rsh"</code> - * - * To use Renderscript, you need to utilize the Renderscript runtime APIs documented here - * as well as the Android framework APIs for Renderscript. - * For documentation on the Android framework APIs, see the <a target="_parent" href= - * "http://developer.android.com/reference/android/renderscript/package-summary.html"> - * android.renderscript</a> package reference. - * For more information on how to develop with Renderscript and how the runtime and - * Android framework APIs interact, see the <a target="_parent" href= - * "http://developer.android.com/guide/topics/renderscript/index.html">Renderscript - * developer guide</a> and the <a target="_parent" href= - * "http://developer.android.com/resources/samples/RenderScript/index.html"> - * Renderscript samples</a>. - */ - /** @file rs_program.rsh * \brief Program object routines * @@ -48,6 +23,8 @@ #ifndef __RS_PROGRAM_RSH__ #define __RS_PROGRAM_RSH__ +#if (defined(RS_VERSION) && (RS_VERSION >= 16)) + /** * @hide * Get program store depth function @@ -146,7 +123,7 @@ extern bool __attribute__((overloadable)) extern rs_cull_mode __attribute__((overloadable)) rsgProgramRasterGetCullMode(rs_program_raster pr); - +#endif // (defined(RS_VERSION) && (RS_VERSION >= 16)) #endif // __RS_PROGRAM_RSH__ diff --git a/libs/rs/scriptc/rs_sampler.rsh b/libs/rs/scriptc/rs_sampler.rsh index 130eca0..c8948c7 100644 --- a/libs/rs/scriptc/rs_sampler.rsh +++ b/libs/rs/scriptc/rs_sampler.rsh @@ -14,31 +14,6 @@ * limitations under the License. */ -/*! \mainpage notitle - * - * Renderscript is a high-performance runtime that provides graphics rendering and - * compute operations at the native level. Renderscript code is compiled on devices - * at runtime to allow platform-independence as well. - * This reference documentation describes the Renderscript runtime APIs, which you - * can utilize to write Renderscript code in C99. The Renderscript header - * files are automatically included for you, except for the rs_graphics.rsh header. If - * you are doing graphics rendering, include the graphics header file like this: - * - * <code>#include "rs_graphics.rsh"</code> - * - * To use Renderscript, you need to utilize the Renderscript runtime APIs documented here - * as well as the Android framework APIs for Renderscript. - * For documentation on the Android framework APIs, see the <a target="_parent" href= - * "http://developer.android.com/reference/android/renderscript/package-summary.html"> - * android.renderscript</a> package reference. - * For more information on how to develop with Renderscript and how the runtime and - * Android framework APIs interact, see the <a target="_parent" href= - * "http://developer.android.com/guide/topics/renderscript/index.html">Renderscript - * developer guide</a> and the <a target="_parent" href= - * "http://developer.android.com/resources/samples/RenderScript/index.html"> - * Renderscript samples</a>. - */ - /** @file rs_sampler.rsh * \brief Sampler routines * @@ -48,6 +23,8 @@ #ifndef __RS_SAMPLER_RSH__ #define __RS_SAMPLER_RSH__ +#if (defined(RS_VERSION) && (RS_VERSION >= 16)) + /** * @hide * Get sampler minification value @@ -93,5 +70,7 @@ extern rs_sampler_value __attribute__((overloadable)) extern float __attribute__((overloadable)) rsSamplerGetAnisotropy(rs_sampler s); +#endif // (defined(RS_VERSION) && (RS_VERSION >= 16)) + #endif // __RS_SAMPLER_RSH__ diff --git a/libs/rs/scriptc/rs_types.rsh b/libs/rs/scriptc/rs_types.rsh index f8c2657..10617d8 100644 --- a/libs/rs/scriptc/rs_types.rsh +++ b/libs/rs/scriptc/rs_types.rsh @@ -402,6 +402,8 @@ typedef enum { #endif //defined(RS_VERSION) && (RS_VERSION >= 14) +#if (defined(RS_VERSION) && (RS_VERSION >= 16)) + /** * Describes the way mesh vertex data is interpreted when rendering * @@ -552,4 +554,6 @@ typedef enum { RS_SAMPLER_INVALID = 100, } rs_sampler_value; -#endif +#endif // (defined(RS_VERSION) && (RS_VERSION >= 16)) + +#endif // __RS_TYPES_RSH__ |