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author | Chris Craik <ccraik@google.com> | 2014-04-22 17:55:41 -0700 |
---|---|---|
committer | Chris Craik <ccraik@google.com> | 2014-04-23 13:23:30 -0700 |
commit | e0bb87d4bdbd3b08ab6a8569c8e564ed59b8a5a7 (patch) | |
tree | 00cc21b9b9ee4237245829ae0eb55abe935f26e8 /libs | |
parent | ceb5d17f6a2f5c144948ada1d59ec4f12da64799 (diff) | |
download | frameworks_base-e0bb87d4bdbd3b08ab6a8569c8e564ed59b8a5a7.zip frameworks_base-e0bb87d4bdbd3b08ab6a8569c8e564ed59b8a5a7.tar.gz frameworks_base-e0bb87d4bdbd3b08ab6a8569c8e564ed59b8a5a7.tar.bz2 |
Fix translationZ matrix computation
bug:14259972
Ensure that translationZ is applied for true3dTransform property
transformations, even if the node doesn't have any other
transformation properties set.
Additionally, use fuzzy compare for translationZ, similar to
rotationX/Y, since they're expenive to leave set in rounding error
cases.
Change-Id: Idafa4423cc7751a8f433237b1f576aa7abb74f6e
Diffstat (limited to 'libs')
-rw-r--r-- | libs/hwui/RenderNode.cpp | 7 | ||||
-rw-r--r-- | libs/hwui/RenderProperties.cpp | 13 | ||||
-rw-r--r-- | libs/hwui/utils/MathUtils.h | 37 |
3 files changed, 44 insertions, 13 deletions
diff --git a/libs/hwui/RenderNode.cpp b/libs/hwui/RenderNode.cpp index cf21834..9aa47a3 100644 --- a/libs/hwui/RenderNode.cpp +++ b/libs/hwui/RenderNode.cpp @@ -26,6 +26,7 @@ #include "Debug.h" #include "DisplayListOp.h" #include "DisplayListLogBuffer.h" +#include "utils/MathUtils.h" namespace android { namespace uirenderer { @@ -217,7 +218,9 @@ void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) mat4 anim(*properties().getAnimationMatrix()); matrix.multiply(anim); } - if (properties().hasTransformMatrix()) { + + bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getTranslationZ()); + if (properties().hasTransformMatrix() || applyTranslationZ) { if (properties().isTransformTranslateOnly()) { matrix.translate(properties().getTranslationX(), properties().getTranslationY(), true3dTransform ? properties().getTranslationZ() : 0.0f); @@ -391,7 +394,7 @@ void RenderNode::buildZSortedChildList(Vector<ZDrawDisplayListOpPair>& zTranslat RenderNode* child = childOp->mDisplayList; float childZ = child->properties().getTranslationZ(); - if (childZ != 0.0f) { + if (!MathUtils::isZero(childZ)) { zTranslatedNodes.add(ZDrawDisplayListOpPair(childZ, childOp)); childOp->mSkipInOrderDraw = true; } else if (!child->properties().getProjectBackwards()) { diff --git a/libs/hwui/RenderProperties.cpp b/libs/hwui/RenderProperties.cpp index 58ec32d..a922db8 100644 --- a/libs/hwui/RenderProperties.cpp +++ b/libs/hwui/RenderProperties.cpp @@ -26,16 +26,7 @@ #include <SkPathOps.h> #include "Matrix.h" - -/** - * Convenience value to check for float values that are close enough to zero to be considered - * zero. - */ -#define NONZERO_EPSILON .001f - -static inline bool is_zero(float value) { - return (value >= -NONZERO_EPSILON) && (value <= NONZERO_EPSILON); -} +#include "utils/MathUtils.h" namespace android { namespace uirenderer { @@ -151,7 +142,7 @@ void RenderProperties::updateMatrix() { } SkMatrix* transform = mComputedFields.mTransformMatrix; transform->reset(); - if (is_zero(getRotationX()) && is_zero(getRotationY())) { + if (MathUtils::isZero(getRotationX()) && MathUtils::isZero(getRotationY())) { transform->setTranslate(getTranslationX(), getTranslationY()); transform->preRotate(getRotation(), getPivotX(), getPivotY()); transform->preScale(getScaleX(), getScaleY(), getPivotX(), getPivotY()); diff --git a/libs/hwui/utils/MathUtils.h b/libs/hwui/utils/MathUtils.h new file mode 100644 index 0000000..57ba8fa --- /dev/null +++ b/libs/hwui/utils/MathUtils.h @@ -0,0 +1,37 @@ +/* + * Copyright (C) 2014 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +#ifndef MATHUTILS_H +#define MATHUTILS_H + +namespace android { +namespace uirenderer { + +class MathUtils { +private: + static const float gNonZeroEpsilon = 0.001f; +public: + /** + * Check for floats that are close enough to zero. + */ + inline static bool isZero(float value) { + return (value >= -gNonZeroEpsilon) && (value <= gNonZeroEpsilon); + } +}; // class MathUtils + +} /* namespace uirenderer */ +} /* namespace android */ + +#endif /* RENDERNODE_H */ |