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authorChris Craik <ccraik@google.com>2014-04-22 17:55:41 -0700
committerChris Craik <ccraik@google.com>2014-04-23 13:23:30 -0700
commite0bb87d4bdbd3b08ab6a8569c8e564ed59b8a5a7 (patch)
tree00cc21b9b9ee4237245829ae0eb55abe935f26e8 /libs
parentceb5d17f6a2f5c144948ada1d59ec4f12da64799 (diff)
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Fix translationZ matrix computation
bug:14259972 Ensure that translationZ is applied for true3dTransform property transformations, even if the node doesn't have any other transformation properties set. Additionally, use fuzzy compare for translationZ, similar to rotationX/Y, since they're expenive to leave set in rounding error cases. Change-Id: Idafa4423cc7751a8f433237b1f576aa7abb74f6e
Diffstat (limited to 'libs')
-rw-r--r--libs/hwui/RenderNode.cpp7
-rw-r--r--libs/hwui/RenderProperties.cpp13
-rw-r--r--libs/hwui/utils/MathUtils.h37
3 files changed, 44 insertions, 13 deletions
diff --git a/libs/hwui/RenderNode.cpp b/libs/hwui/RenderNode.cpp
index cf21834..9aa47a3 100644
--- a/libs/hwui/RenderNode.cpp
+++ b/libs/hwui/RenderNode.cpp
@@ -26,6 +26,7 @@
#include "Debug.h"
#include "DisplayListOp.h"
#include "DisplayListLogBuffer.h"
+#include "utils/MathUtils.h"
namespace android {
namespace uirenderer {
@@ -217,7 +218,9 @@ void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform)
mat4 anim(*properties().getAnimationMatrix());
matrix.multiply(anim);
}
- if (properties().hasTransformMatrix()) {
+
+ bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getTranslationZ());
+ if (properties().hasTransformMatrix() || applyTranslationZ) {
if (properties().isTransformTranslateOnly()) {
matrix.translate(properties().getTranslationX(), properties().getTranslationY(),
true3dTransform ? properties().getTranslationZ() : 0.0f);
@@ -391,7 +394,7 @@ void RenderNode::buildZSortedChildList(Vector<ZDrawDisplayListOpPair>& zTranslat
RenderNode* child = childOp->mDisplayList;
float childZ = child->properties().getTranslationZ();
- if (childZ != 0.0f) {
+ if (!MathUtils::isZero(childZ)) {
zTranslatedNodes.add(ZDrawDisplayListOpPair(childZ, childOp));
childOp->mSkipInOrderDraw = true;
} else if (!child->properties().getProjectBackwards()) {
diff --git a/libs/hwui/RenderProperties.cpp b/libs/hwui/RenderProperties.cpp
index 58ec32d..a922db8 100644
--- a/libs/hwui/RenderProperties.cpp
+++ b/libs/hwui/RenderProperties.cpp
@@ -26,16 +26,7 @@
#include <SkPathOps.h>
#include "Matrix.h"
-
-/**
- * Convenience value to check for float values that are close enough to zero to be considered
- * zero.
- */
-#define NONZERO_EPSILON .001f
-
-static inline bool is_zero(float value) {
- return (value >= -NONZERO_EPSILON) && (value <= NONZERO_EPSILON);
-}
+#include "utils/MathUtils.h"
namespace android {
namespace uirenderer {
@@ -151,7 +142,7 @@ void RenderProperties::updateMatrix() {
}
SkMatrix* transform = mComputedFields.mTransformMatrix;
transform->reset();
- if (is_zero(getRotationX()) && is_zero(getRotationY())) {
+ if (MathUtils::isZero(getRotationX()) && MathUtils::isZero(getRotationY())) {
transform->setTranslate(getTranslationX(), getTranslationY());
transform->preRotate(getRotation(), getPivotX(), getPivotY());
transform->preScale(getScaleX(), getScaleY(), getPivotX(), getPivotY());
diff --git a/libs/hwui/utils/MathUtils.h b/libs/hwui/utils/MathUtils.h
new file mode 100644
index 0000000..57ba8fa
--- /dev/null
+++ b/libs/hwui/utils/MathUtils.h
@@ -0,0 +1,37 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#ifndef MATHUTILS_H
+#define MATHUTILS_H
+
+namespace android {
+namespace uirenderer {
+
+class MathUtils {
+private:
+ static const float gNonZeroEpsilon = 0.001f;
+public:
+ /**
+ * Check for floats that are close enough to zero.
+ */
+ inline static bool isZero(float value) {
+ return (value >= -gNonZeroEpsilon) && (value <= gNonZeroEpsilon);
+ }
+}; // class MathUtils
+
+} /* namespace uirenderer */
+} /* namespace android */
+
+#endif /* RENDERNODE_H */