summaryrefslogtreecommitdiffstats
path: root/libs
diff options
context:
space:
mode:
authorJohn Reck <jreck@google.com>2014-04-15 09:50:16 -0700
committerJohn Reck <jreck@google.com>2014-04-29 10:42:11 -0700
commite45b1fd03b524d2b57cc6c222d89076a31a08bea (patch)
tree31ad10387f2b59b3ee9d4396be44fce67228ca75 /libs
parent627aad9c200cb19aa505504dcd232a3710e96a25 (diff)
downloadframeworks_base-e45b1fd03b524d2b57cc6c222d89076a31a08bea.zip
frameworks_base-e45b1fd03b524d2b57cc6c222d89076a31a08bea.tar.gz
frameworks_base-e45b1fd03b524d2b57cc6c222d89076a31a08bea.tar.bz2
RenderThread animator support
Change-Id: Icf29098edfdaf7ed550bbe9d49e9eaefb4167084
Diffstat (limited to 'libs')
-rw-r--r--libs/hwui/Android.mk4
-rw-r--r--libs/hwui/Animator.cpp240
-rw-r--r--libs/hwui/Animator.h79
-rw-r--r--libs/hwui/Interpolator.cpp32
-rw-r--r--libs/hwui/Interpolator.h45
-rw-r--r--libs/hwui/RenderNode.cpp52
-rw-r--r--libs/hwui/RenderNode.h36
-rw-r--r--libs/hwui/RenderProperties.cpp3
-rw-r--r--libs/hwui/RenderProperties.h29
-rw-r--r--libs/hwui/TreeInfo.h64
-rw-r--r--libs/hwui/renderthread/CanvasContext.cpp35
-rw-r--r--libs/hwui/renderthread/CanvasContext.h17
-rw-r--r--libs/hwui/renderthread/DrawFrameTask.cpp36
-rw-r--r--libs/hwui/renderthread/DrawFrameTask.h3
-rw-r--r--libs/hwui/renderthread/RenderProxy.cpp10
-rw-r--r--libs/hwui/renderthread/RenderProxy.h4
-rw-r--r--libs/hwui/renderthread/RenderThread.cpp123
-rw-r--r--libs/hwui/renderthread/RenderThread.h34
18 files changed, 780 insertions, 66 deletions
diff --git a/libs/hwui/Android.mk b/libs/hwui/Android.mk
index 52be531..d324439 100644
--- a/libs/hwui/Android.mk
+++ b/libs/hwui/Android.mk
@@ -11,6 +11,7 @@ ifeq ($(USE_OPENGL_RENDERER),true)
font/CacheTexture.cpp \
font/Font.cpp \
AmbientShadow.cpp \
+ Animator.cpp \
AssetAtlas.cpp \
FontRenderer.cpp \
GammaFontRenderer.cpp \
@@ -25,6 +26,7 @@ ifeq ($(USE_OPENGL_RENDERER),true)
FboCache.cpp \
GradientCache.cpp \
Image.cpp \
+ Interpolator.cpp \
Layer.cpp \
LayerCache.cpp \
LayerRenderer.cpp \
@@ -66,6 +68,8 @@ ifeq ($(USE_OPENGL_RENDERER),true)
$(LOCAL_PATH)/../../include/utils \
external/skia/src/core
+ include external/stlport/libstlport.mk
+
LOCAL_CFLAGS += -DUSE_OPENGL_RENDERER -DEGL_EGLEXT_PROTOTYPES -DGL_GLEXT_PROTOTYPES
LOCAL_CFLAGS += -Wno-unused-parameter
LOCAL_MODULE_CLASS := SHARED_LIBRARIES
diff --git a/libs/hwui/Animator.cpp b/libs/hwui/Animator.cpp
new file mode 100644
index 0000000..ee16586
--- /dev/null
+++ b/libs/hwui/Animator.cpp
@@ -0,0 +1,240 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "RT-Animator"
+
+#include "Animator.h"
+
+#include <set>
+
+#include "RenderProperties.h"
+
+namespace android {
+namespace uirenderer {
+
+/************************************************************
+ * Private header
+ ************************************************************/
+
+typedef void (RenderProperties::*SetFloatProperty)(float value);
+typedef float (RenderProperties::*GetFloatProperty)() const;
+
+struct PropertyAccessors {
+ GetFloatProperty getter;
+ SetFloatProperty setter;
+};
+
+// Maps RenderProperty enum to accessors
+static const PropertyAccessors PROPERTY_ACCESSOR_LUT[] = {
+ {&RenderProperties::getTranslationX, &RenderProperties::setTranslationX },
+ {&RenderProperties::getTranslationY, &RenderProperties::setTranslationY },
+ {&RenderProperties::getTranslationZ, &RenderProperties::setTranslationZ },
+ {&RenderProperties::getScaleX, &RenderProperties::setScaleX },
+ {&RenderProperties::getScaleY, &RenderProperties::setScaleY },
+ {&RenderProperties::getRotation, &RenderProperties::setRotation },
+ {&RenderProperties::getRotationX, &RenderProperties::setRotationX },
+ {&RenderProperties::getRotationY, &RenderProperties::setRotationY },
+ {&RenderProperties::getX, &RenderProperties::setX },
+ {&RenderProperties::getY, &RenderProperties::setY },
+ {&RenderProperties::getZ, &RenderProperties::setZ },
+ {&RenderProperties::getAlpha, &RenderProperties::setAlpha },
+};
+
+// Helper class to contain generic animator helpers
+class BaseAnimator {
+public:
+ BaseAnimator();
+ virtual ~BaseAnimator();
+
+ void setInterpolator(Interpolator* interpolator);
+ void setDuration(nsecs_t durationInMs);
+
+ bool isFinished() { return mPlayState == FINISHED; }
+
+protected:
+ // This is the main animation entrypoint that subclasses should call
+ // to generate the onAnimation* lifecycle events
+ // Returns true if the animation has finished, false otherwise
+ bool animateFrame(nsecs_t frameTime);
+
+ // Called when PlayState switches from PENDING to RUNNING
+ virtual void onAnimationStarted() {}
+ virtual void onAnimationUpdated(float fraction) = 0;
+ virtual void onAnimationFinished() {}
+
+private:
+ enum PlayState {
+ PENDING,
+ RUNNING,
+ FINISHED,
+ };
+
+ Interpolator* mInterpolator;
+ PlayState mPlayState;
+ long mStartTime;
+ long mDuration;
+};
+
+// Hide the base classes & private bits from the exported RenderPropertyAnimator
+// in this Impl class so that subclasses of RenderPropertyAnimator don't require
+// knowledge of the inner guts but only the public virtual methods.
+// Animates a single property
+class RenderPropertyAnimatorImpl : public BaseAnimator {
+public:
+ RenderPropertyAnimatorImpl(GetFloatProperty getter, SetFloatProperty setter,
+ RenderPropertyAnimator::DeltaValueType deltaType, float delta);
+ ~RenderPropertyAnimatorImpl();
+
+ bool animate(RenderProperties* target, TreeInfo& info);
+
+protected:
+ virtual void onAnimationStarted();
+ virtual void onAnimationUpdated(float fraction);
+
+private:
+ // mTarget is only valid inside animate()
+ RenderProperties* mTarget;
+ GetFloatProperty mGetter;
+ SetFloatProperty mSetter;
+
+ RenderPropertyAnimator::DeltaValueType mDeltaValueType;
+ float mDeltaValue;
+ float mFromValue;
+};
+
+RenderPropertyAnimator::RenderPropertyAnimator(RenderProperty property,
+ DeltaValueType deltaType, float deltaValue) {
+ PropertyAccessors pa = PROPERTY_ACCESSOR_LUT[property];
+ mImpl = new RenderPropertyAnimatorImpl(pa.getter, pa.setter, deltaType, deltaValue);
+}
+
+RenderPropertyAnimator::~RenderPropertyAnimator() {
+ delete mImpl;
+ mImpl = NULL;
+}
+
+void RenderPropertyAnimator::setInterpolator(Interpolator* interpolator) {
+ mImpl->setInterpolator(interpolator);
+}
+
+void RenderPropertyAnimator::setDuration(nsecs_t durationInMs) {
+ mImpl->setDuration(durationInMs);
+}
+
+bool RenderPropertyAnimator::isFinished() {
+ return mImpl->isFinished();
+}
+
+bool RenderPropertyAnimator::animate(RenderProperties* target, TreeInfo& info) {
+ return mImpl->animate(target, info);
+}
+
+
+/************************************************************
+ * Base animator
+ ************************************************************/
+
+BaseAnimator::BaseAnimator()
+ : mInterpolator(0)
+ , mPlayState(PENDING)
+ , mStartTime(0)
+ , mDuration(300) {
+
+}
+
+BaseAnimator::~BaseAnimator() {
+ setInterpolator(NULL);
+}
+
+void BaseAnimator::setInterpolator(Interpolator* interpolator) {
+ delete mInterpolator;
+ mInterpolator = interpolator;
+}
+
+void BaseAnimator::setDuration(nsecs_t duration) {
+ mDuration = duration;
+}
+
+bool BaseAnimator::animateFrame(nsecs_t frameTime) {
+ if (mPlayState == PENDING) {
+ mPlayState = RUNNING;
+ mStartTime = frameTime;
+ // No interpolator was set, use the default
+ if (!mInterpolator) {
+ setInterpolator(Interpolator::createDefaultInterpolator());
+ }
+ onAnimationStarted();
+ }
+
+ float fraction = 1.0f;
+ if (mPlayState == RUNNING) {
+ fraction = mDuration > 0 ? (float)(frameTime - mStartTime) / mDuration : 1.0f;
+ if (fraction >= 1.0f) {
+ fraction = 1.0f;
+ mPlayState = FINISHED;
+ }
+ }
+ fraction = mInterpolator->interpolate(fraction);
+ onAnimationUpdated(fraction);
+
+ if (mPlayState == FINISHED) {
+ onAnimationFinished();
+ return true;
+ }
+ return false;
+}
+
+/************************************************************
+ * RenderPropertyAnimator
+ ************************************************************/
+
+RenderPropertyAnimatorImpl::RenderPropertyAnimatorImpl(
+ GetFloatProperty getter, SetFloatProperty setter,
+ RenderPropertyAnimator::DeltaValueType deltaType, float delta)
+ : mTarget(0)
+ , mGetter(getter)
+ , mSetter(setter)
+ , mDeltaValueType(deltaType)
+ , mDeltaValue(delta)
+ , mFromValue(-1) {
+}
+
+RenderPropertyAnimatorImpl::~RenderPropertyAnimatorImpl() {
+}
+
+bool RenderPropertyAnimatorImpl::animate(RenderProperties* target, TreeInfo& info) {
+ mTarget = target;
+ bool finished = animateFrame(info.frameTimeMs);
+ mTarget = NULL;
+ return finished;
+}
+
+void RenderPropertyAnimatorImpl::onAnimationStarted() {
+ mFromValue = (mTarget->*mGetter)();
+
+ if (mDeltaValueType == RenderPropertyAnimator::ABSOLUTE) {
+ mDeltaValue = (mDeltaValue - mFromValue);
+ mDeltaValueType = RenderPropertyAnimator::DELTA;
+ }
+}
+
+void RenderPropertyAnimatorImpl::onAnimationUpdated(float fraction) {
+ float value = mFromValue + (mDeltaValue * fraction);
+ (mTarget->*mSetter)(value);
+}
+
+} /* namespace uirenderer */
+} /* namespace android */
diff --git a/libs/hwui/Animator.h b/libs/hwui/Animator.h
new file mode 100644
index 0000000..1c8361b
--- /dev/null
+++ b/libs/hwui/Animator.h
@@ -0,0 +1,79 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#ifndef ANIMATOR_H
+#define ANIMATOR_H
+
+#include <cutils/compiler.h>
+
+#include "Interpolator.h"
+#include "TreeInfo.h"
+#include "utils/VirtualLightRefBase.h"
+
+namespace android {
+namespace uirenderer {
+
+class RenderProperties;
+class RenderPropertyAnimatorImpl;
+
+class RenderPropertyAnimator : public VirtualLightRefBase {
+public:
+ // Since the UI thread doesn't necessarily know what the current values
+ // actually are and thus can't do the calculations, this is used to inform
+ // the animator how to lazy-resolve the input value
+ enum DeltaValueType {
+ // The delta value represents an absolute value endpoint
+ // mDeltaValue needs to be recalculated to be mDelta = (mDelta - fromValue)
+ // in onAnimationStarted()
+ ABSOLUTE = 0,
+ // The final value represents an offset from the current value
+ // No recalculation is needed
+ DELTA,
+ };
+
+ enum RenderProperty {
+ TRANSLATION_X = 0,
+ TRANSLATION_Y,
+ TRANSLATION_Z,
+ SCALE_X,
+ SCALE_Y,
+ ROTATION,
+ ROTATION_X,
+ ROTATION_Y,
+ X,
+ Y,
+ Z,
+ ALPHA,
+ };
+
+ ANDROID_API void setInterpolator(Interpolator* interpolator);
+ ANDROID_API void setDuration(nsecs_t durationInMs);
+ ANDROID_API bool isFinished();
+
+ bool animate(RenderProperties* target, TreeInfo& info);
+
+protected:
+ ANDROID_API RenderPropertyAnimator(RenderProperty property, DeltaValueType deltaType,
+ float deltaValue);
+ ANDROID_API virtual ~RenderPropertyAnimator();
+
+private:
+ RenderPropertyAnimatorImpl* mImpl;
+};
+
+} /* namespace uirenderer */
+} /* namespace android */
+
+#endif /* ANIMATOR_H */
diff --git a/libs/hwui/Interpolator.cpp b/libs/hwui/Interpolator.cpp
new file mode 100644
index 0000000..004ddf5
--- /dev/null
+++ b/libs/hwui/Interpolator.cpp
@@ -0,0 +1,32 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#include "Interpolator.h"
+
+#include <math.h>
+
+namespace android {
+namespace uirenderer {
+
+Interpolator* Interpolator::createDefaultInterpolator() {
+ return new AccelerateDecelerateInterpolator();
+}
+
+float AccelerateDecelerateInterpolator::interpolate(float input) {
+ return (float)(cosf((input + 1) * M_PI) / 2.0f) + 0.5f;
+}
+
+} /* namespace uirenderer */
+} /* namespace android */
diff --git a/libs/hwui/Interpolator.h b/libs/hwui/Interpolator.h
new file mode 100644
index 0000000..2cfb60c
--- /dev/null
+++ b/libs/hwui/Interpolator.h
@@ -0,0 +1,45 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#ifndef INTERPOLATOR_H
+#define INTERPOLATOR_H
+
+namespace android {
+namespace uirenderer {
+
+class Interpolator {
+public:
+ virtual ~Interpolator() {}
+
+ virtual float interpolate(float input) = 0;
+
+ static Interpolator* createDefaultInterpolator();
+
+protected:
+ Interpolator() {}
+};
+
+class AccelerateDecelerateInterpolator : public Interpolator {
+public:
+ AccelerateDecelerateInterpolator() {}
+ virtual ~AccelerateDecelerateInterpolator() {}
+
+ virtual float interpolate(float input);
+};
+
+} /* namespace uirenderer */
+} /* namespace android */
+
+#endif /* INTERPOLATOR_H */
diff --git a/libs/hwui/RenderNode.cpp b/libs/hwui/RenderNode.cpp
index 838e5ac..dcd6bda 100644
--- a/libs/hwui/RenderNode.cpp
+++ b/libs/hwui/RenderNode.cpp
@@ -18,6 +18,8 @@
#include "RenderNode.h"
+#include <algorithm>
+
#include <SkCanvas.h>
#include <algorithm>
@@ -54,7 +56,8 @@ RenderNode::RenderNode()
: mNeedsPropertiesSync(false)
, mNeedsDisplayListDataSync(false)
, mDisplayListData(0)
- , mStagingDisplayListData(0) {
+ , mStagingDisplayListData(0)
+ , mNeedsAnimatorsSync(false) {
}
RenderNode::~RenderNode() {
@@ -97,15 +100,32 @@ void RenderNode::prepareTree(TreeInfo& info) {
}
void RenderNode::prepareTreeImpl(TreeInfo& info) {
- pushStagingChanges(info);
+ if (info.performStagingPush) {
+ pushStagingChanges(info);
+ }
+ if (info.evaluateAnimations) {
+ evaluateAnimations(info);
+ }
prepareSubTree(info, mDisplayListData);
}
+static bool is_finished(const sp<RenderPropertyAnimator>& animator) {
+ return animator->isFinished();
+}
+
void RenderNode::pushStagingChanges(TreeInfo& info) {
if (mNeedsPropertiesSync) {
mNeedsPropertiesSync = false;
mProperties = mStagingProperties;
}
+ if (mNeedsAnimatorsSync) {
+ mAnimators.reserve(mStagingAnimators.size());
+ std::vector< sp<RenderPropertyAnimator> >::iterator it;
+ // hint: this means copy_if_not()
+ it = std::remove_copy_if(mStagingAnimators.begin(), mStagingAnimators.end(),
+ mAnimators.begin(), is_finished);
+ mAnimators.resize(std::distance(mAnimators.begin(), it));
+ }
if (mNeedsDisplayListDataSync) {
mNeedsDisplayListDataSync = false;
// Do a push pass on the old tree to handle freeing DisplayListData
@@ -119,6 +139,34 @@ void RenderNode::pushStagingChanges(TreeInfo& info) {
}
}
+class AnimateFunctor {
+public:
+ AnimateFunctor(RenderProperties* target, TreeInfo& info)
+ : mTarget(target), mInfo(info) {}
+
+ bool operator() (sp<RenderPropertyAnimator>& animator) {
+ bool finished = animator->animate(mTarget, mInfo);
+ if (finished && mInfo.animationListener) {
+ mInfo.animationListener->onAnimationFinished(animator);
+ }
+ return finished;
+ }
+private:
+ RenderProperties* mTarget;
+ TreeInfo& mInfo;
+};
+
+void RenderNode::evaluateAnimations(TreeInfo& info) {
+ if (!mAnimators.size()) return;
+
+ AnimateFunctor functor(&mProperties, info);
+ std::vector< sp<RenderPropertyAnimator> >::iterator newEnd;
+ newEnd = std::remove_if(mAnimators.begin(), mAnimators.end(), functor);
+ mAnimators.erase(newEnd, mAnimators.end());
+ mProperties.updateMatrix();
+ info.hasAnimations |= mAnimators.size();
+}
+
void RenderNode::prepareSubTree(TreeInfo& info, DisplayListData* subtree) {
if (subtree) {
TextureCache& cache = Caches::getInstance().textureCache;
diff --git a/libs/hwui/RenderNode.h b/libs/hwui/RenderNode.h
index b9edbe5..294f436 100644
--- a/libs/hwui/RenderNode.h
+++ b/libs/hwui/RenderNode.h
@@ -20,6 +20,9 @@
#define LOG_TAG "OpenGLRenderer"
#endif
+#include <set>
+#include <vector>
+
#include <SkCamera.h>
#include <SkMatrix.h>
@@ -41,6 +44,7 @@
#include "DeferredDisplayList.h"
#include "DisplayList.h"
#include "RenderProperties.h"
+#include "TreeInfo.h"
#include "utils/VirtualLightRefBase.h"
class SkBitmap;
@@ -65,17 +69,6 @@ class SaveOp;
class RestoreToCountOp;
class DrawDisplayListOp;
-struct TreeInfo {
- TreeInfo()
- : hasFunctors(false)
- , prepareTextures(false)
- {}
-
- bool hasFunctors;
- bool prepareTextures;
- // TODO: Damage calculations? Flag to skip staging pushes for RT animations?
-};
-
/**
* Primary class for storing recorded canvas commands, as well as per-View/ViewGroup display properties.
*
@@ -91,7 +84,7 @@ struct TreeInfo {
class RenderNode : public VirtualLightRefBase {
public:
ANDROID_API RenderNode();
- ANDROID_API ~RenderNode();
+ ANDROID_API virtual ~RenderNode();
// See flags defined in DisplayList.java
enum ReplayFlag {
@@ -152,7 +145,19 @@ public:
return properties().getHeight();
}
- ANDROID_API void prepareTree(TreeInfo& info);
+ ANDROID_API virtual void prepareTree(TreeInfo& info);
+
+ // UI thread only!
+ ANDROID_API void addAnimator(const sp<RenderPropertyAnimator>& animator) {
+ mStagingAnimators.insert(animator);
+ mNeedsAnimatorsSync = true;
+ }
+
+ // UI thread only!
+ ANDROID_API void removeAnimator(const sp<RenderPropertyAnimator>& animator) {
+ mStagingAnimators.erase(animator);
+ mNeedsAnimatorsSync = true;
+ }
private:
typedef key_value_pair_t<float, DrawDisplayListOp*> ZDrawDisplayListOpPair;
@@ -214,6 +219,7 @@ private:
void prepareTreeImpl(TreeInfo& info);
void pushStagingChanges(TreeInfo& info);
+ void evaluateAnimations(TreeInfo& info);
void prepareSubTree(TreeInfo& info, DisplayListData* subtree);
String8 mName;
@@ -226,6 +232,10 @@ private:
DisplayListData* mDisplayListData;
DisplayListData* mStagingDisplayListData;
+ bool mNeedsAnimatorsSync;
+ std::set< sp<RenderPropertyAnimator> > mStagingAnimators;
+ std::vector< sp<RenderPropertyAnimator> > mAnimators;
+
/**
* Draw time state - these properties are only set and used during rendering
*/
diff --git a/libs/hwui/RenderProperties.cpp b/libs/hwui/RenderProperties.cpp
index 9ec7297..99de1fc 100644
--- a/libs/hwui/RenderProperties.cpp
+++ b/libs/hwui/RenderProperties.cpp
@@ -51,7 +51,8 @@ RenderProperties::PrimitiveFields::PrimitiveFields()
RenderProperties::ComputedFields::ComputedFields()
: mTransformMatrix(NULL)
- , mClipPath(NULL) {
+ , mClipPath(NULL)
+ , mClipPathOp(SkRegion::kIntersect_Op) {
}
RenderProperties::ComputedFields::~ComputedFields() {
diff --git a/libs/hwui/RenderProperties.h b/libs/hwui/RenderProperties.h
index 8fc2dd0..6fc8bce 100644
--- a/libs/hwui/RenderProperties.h
+++ b/libs/hwui/RenderProperties.h
@@ -16,7 +16,9 @@
#ifndef RENDERNODEPROPERTIES_H
#define RENDERNODEPROPERTIES_H
+#include <algorithm>
#include <stddef.h>
+#include <vector>
#include <cutils/compiler.h>
#include <androidfw/ResourceTypes.h>
@@ -24,6 +26,7 @@
#include <SkMatrix.h>
#include <SkRegion.h>
+#include "Animator.h"
#include "Rect.h"
#include "RevealClip.h"
#include "Outline.h"
@@ -149,6 +152,31 @@ public:
return mPrimitiveFields.mTranslationZ;
}
+ // Animation helper
+ void setX(float value) {
+ setTranslationX(value - getLeft());
+ }
+
+ // Animation helper
+ float getX() const {
+ return getLeft() + getTranslationX();
+ }
+
+ // Animation helper
+ void setY(float value) {
+ setTranslationY(value - getTop());
+ }
+
+ // Animation helper
+ float getY() const {
+ return getTop() + getTranslationY();
+ }
+
+ // Animation helper
+ void setZ(float value) {
+ setTranslationZ(value - getElevation());
+ }
+
float getZ() const {
return getElevation() + getTranslationZ();
}
@@ -457,7 +485,6 @@ private:
bool mCaching;
} mPrimitiveFields;
- // mCameraDistance isn't in mPrimitiveFields as it has a complex setter
SkMatrix* mStaticMatrix;
SkMatrix* mAnimationMatrix;
diff --git a/libs/hwui/TreeInfo.h b/libs/hwui/TreeInfo.h
new file mode 100644
index 0000000..8957607
--- /dev/null
+++ b/libs/hwui/TreeInfo.h
@@ -0,0 +1,64 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#ifndef TREEINFO_H
+#define TREEINFO_H
+
+#include <cutils/compiler.h>
+#include <utils/Timers.h>
+#include <utils/StrongPointer.h>
+
+namespace android {
+namespace uirenderer {
+
+class RenderPropertyAnimator;
+
+class AnimationListener {
+public:
+ ANDROID_API virtual void onAnimationFinished(const sp<RenderPropertyAnimator>&) = 0;
+protected:
+ ANDROID_API virtual ~AnimationListener() {}
+};
+
+struct TreeInfo {
+ // The defaults here should be safe for everyone but DrawFrameTask to use as-is.
+ TreeInfo()
+ : hasFunctors(false)
+ , prepareTextures(false)
+ , performStagingPush(true)
+ , frameTimeMs(0)
+ , evaluateAnimations(false)
+ , hasAnimations(false)
+ , animationListener(0)
+ {}
+
+ bool hasFunctors;
+ bool prepareTextures;
+ bool performStagingPush;
+
+ // Animations
+ nsecs_t frameTimeMs;
+ bool evaluateAnimations;
+ // This is only updated if evaluateAnimations is true
+ bool hasAnimations;
+ AnimationListener* animationListener;
+
+ // TODO: Damage calculations
+};
+
+} /* namespace uirenderer */
+} /* namespace android */
+
+#endif /* TREEINFO_H */
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index 5ce7ba6..63f4b95 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -308,18 +308,20 @@ bool GlobalContext::enableDirtyRegions(EGLSurface surface) {
return value == EGL_BUFFER_PRESERVED;
}
-CanvasContext::CanvasContext(bool translucent)
+CanvasContext::CanvasContext(bool translucent, RenderNode* rootRenderNode)
: mRenderThread(RenderThread::getInstance())
, mEglSurface(EGL_NO_SURFACE)
, mDirtyRegionsEnabled(false)
, mOpaque(!translucent)
, mCanvas(0)
- , mHaveNewSurface(false) {
+ , mHaveNewSurface(false)
+ , mRootRenderNode(rootRenderNode) {
mGlobalContext = GlobalContext::get();
}
CanvasContext::~CanvasContext() {
destroyCanvasAndSurface();
+ mRenderThread.removeFrameCallback(this);
}
void CanvasContext::destroyCanvasAndSurface() {
@@ -403,7 +405,16 @@ void CanvasContext::processLayerUpdates(const Vector<DeferredLayerUpdater*>* lay
}
}
-void CanvasContext::drawDisplayList(RenderNode* displayList, Rect* dirty) {
+void CanvasContext::prepareTree(TreeInfo& info) {
+ mRootRenderNode->prepareTree(info);
+
+ if (info.hasAnimations && !info.hasFunctors) {
+ // TODO: Functors
+ mRenderThread.postFrameCallback(this);
+ }
+}
+
+void CanvasContext::draw(Rect* dirty) {
LOG_ALWAYS_FATAL_IF(!mCanvas || mEglSurface == EGL_NO_SURFACE,
"drawDisplayList called on a context with no canvas or surface!");
@@ -417,7 +428,7 @@ void CanvasContext::drawDisplayList(RenderNode* displayList, Rect* dirty) {
}
status_t status;
- if (dirty) {
+ if (dirty && !dirty->isEmpty()) {
status = mCanvas->prepareDirty(dirty->left, dirty->top,
dirty->right, dirty->bottom, mOpaque);
} else {
@@ -425,7 +436,7 @@ void CanvasContext::drawDisplayList(RenderNode* displayList, Rect* dirty) {
}
Rect outBounds;
- status |= mCanvas->drawDisplayList(displayList, outBounds);
+ status |= mCanvas->drawDisplayList(mRootRenderNode.get(), outBounds);
// TODO: Draw debug info
// TODO: Performance tracking
@@ -437,6 +448,20 @@ void CanvasContext::drawDisplayList(RenderNode* displayList, Rect* dirty) {
}
}
+// Called by choreographer to do an RT-driven animation
+void CanvasContext::doFrame(nsecs_t frameTimeNanos) {
+ ATRACE_CALL();
+
+ TreeInfo info;
+ info.evaluateAnimations = true;
+ info.frameTimeMs = nanoseconds_to_milliseconds(frameTimeNanos);
+ info.performStagingPush = false;
+ info.prepareTextures = false;
+
+ prepareTree(info);
+ draw(NULL);
+}
+
void CanvasContext::invokeFunctor(Functor* functor) {
ATRACE_CALL();
DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
diff --git a/libs/hwui/renderthread/CanvasContext.h b/libs/hwui/renderthread/CanvasContext.h
index a3fe591..0873ad4 100644
--- a/libs/hwui/renderthread/CanvasContext.h
+++ b/libs/hwui/renderthread/CanvasContext.h
@@ -25,6 +25,7 @@
#include "../RenderNode.h"
#include "RenderTask.h"
+#include "RenderThread.h"
#define FUNCTOR_PROCESS_DELAY 4
@@ -39,15 +40,13 @@ class Layer;
namespace renderthread {
class GlobalContext;
-class CanvasContext;
-class RenderThread;
// This per-renderer class manages the bridge between the global EGL context
// and the render surface.
-class CanvasContext {
+class CanvasContext : public IFrameCallback {
public:
- CanvasContext(bool translucent);
- ~CanvasContext();
+ CanvasContext(bool translucent, RenderNode* rootRenderNode);
+ virtual ~CanvasContext();
bool initialize(EGLNativeWindowType window);
void updateSurface(EGLNativeWindowType window);
@@ -55,9 +54,13 @@ public:
void setup(int width, int height);
void makeCurrent();
void processLayerUpdates(const Vector<DeferredLayerUpdater*>* layerUpdaters, TreeInfo& info);
- void drawDisplayList(RenderNode* displayList, Rect* dirty);
+ void prepareTree(TreeInfo& info);
+ void draw(Rect* dirty);
void destroyCanvasAndSurface();
+ // IFrameCallback, Chroreographer-driven frame callback entry point
+ virtual void doFrame(nsecs_t frameTimeNanos);
+
bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap);
void invokeFunctor(Functor* functor);
@@ -82,6 +85,8 @@ private:
bool mOpaque;
OpenGLRenderer* mCanvas;
bool mHaveNewSurface;
+
+ const sp<RenderNode> mRootRenderNode;
};
} /* namespace renderthread */
diff --git a/libs/hwui/renderthread/DrawFrameTask.cpp b/libs/hwui/renderthread/DrawFrameTask.cpp
index f542d43..ff4be71 100644
--- a/libs/hwui/renderthread/DrawFrameTask.cpp
+++ b/libs/hwui/renderthread/DrawFrameTask.cpp
@@ -30,7 +30,7 @@ namespace android {
namespace uirenderer {
namespace renderthread {
-DrawFrameTask::DrawFrameTask() : mContext(0), mRenderNode(0) {
+DrawFrameTask::DrawFrameTask() : mContext(0) {
}
DrawFrameTask::~DrawFrameTask() {
@@ -55,25 +55,17 @@ void DrawFrameTask::removeLayer(DeferredLayerUpdater* layer) {
}
}
-void DrawFrameTask::setRenderNode(RenderNode* renderNode) {
- LOG_ALWAYS_FATAL_IF(!mContext, "Lifecycle violation, there's no context to setRenderNode with!");
-
- mRenderNode = renderNode;
-}
-
void DrawFrameTask::setDirty(int left, int top, int right, int bottom) {
mDirty.set(left, top, right, bottom);
}
void DrawFrameTask::drawFrame(RenderThread* renderThread) {
- LOG_ALWAYS_FATAL_IF(!mRenderNode.get(), "Cannot drawFrame with no render node!");
LOG_ALWAYS_FATAL_IF(!mContext, "Cannot drawFrame with no CanvasContext!");
postAndWait(renderThread);
// Reset the single-frame data
mDirty.setEmpty();
- mRenderNode = 0;
}
void DrawFrameTask::postAndWait(RenderThread* renderThread) {
@@ -88,8 +80,7 @@ void DrawFrameTask::run() {
bool canUnblockUiThread = syncFrameState();
// Grab a copy of everything we need
- Rect dirtyCopy(mDirty);
- sp<RenderNode> renderNode = mRenderNode;
+ Rect dirty(mDirty);
CanvasContext* context = mContext;
// From this point on anything in "this" is *UNSAFE TO ACCESS*
@@ -97,15 +88,20 @@ void DrawFrameTask::run() {
unblockUiThread();
}
- drawRenderNode(context, renderNode.get(), &dirtyCopy);
+ context->draw(&dirty);
if (!canUnblockUiThread) {
unblockUiThread();
}
}
-static void prepareTreeInfo(TreeInfo& info) {
+static void initTreeInfo(TreeInfo& info) {
info.prepareTextures = true;
+ info.performStagingPush = true;
+ info.evaluateAnimations = true;
+ // TODO: Get this from Choreographer
+ nsecs_t frameTimeNs = systemTime(CLOCK_MONOTONIC);
+ info.frameTimeMs = nanoseconds_to_milliseconds(frameTimeNs);
}
bool DrawFrameTask::syncFrameState() {
@@ -113,9 +109,9 @@ bool DrawFrameTask::syncFrameState() {
mContext->makeCurrent();
Caches::getInstance().textureCache.resetMarkInUse();
TreeInfo info;
- prepareTreeInfo(info);
+ initTreeInfo(info);
mContext->processLayerUpdates(&mLayers, info);
- mRenderNode->prepareTree(info);
+ mContext->prepareTree(info);
// If prepareTextures is false, we ran out of texture cache space
return !info.hasFunctors && info.prepareTextures;
}
@@ -125,16 +121,6 @@ void DrawFrameTask::unblockUiThread() {
mSignal.signal();
}
-void DrawFrameTask::drawRenderNode(CanvasContext* context, RenderNode* renderNode, Rect* dirty) {
- ATRACE_CALL();
-
- if (dirty->bottom == -1 && dirty->left == -1
- && dirty->top == -1 && dirty->right == -1) {
- dirty = 0;
- }
- context->drawDisplayList(renderNode, dirty);
-}
-
} /* namespace renderthread */
} /* namespace uirenderer */
} /* namespace android */
diff --git a/libs/hwui/renderthread/DrawFrameTask.h b/libs/hwui/renderthread/DrawFrameTask.h
index 055d4cf..c280868 100644
--- a/libs/hwui/renderthread/DrawFrameTask.h
+++ b/libs/hwui/renderthread/DrawFrameTask.h
@@ -53,7 +53,6 @@ public:
void addLayer(DeferredLayerUpdater* layer);
void removeLayer(DeferredLayerUpdater* layer);
- void setRenderNode(RenderNode* renderNode);
void setDirty(int left, int top, int right, int bottom);
void drawFrame(RenderThread* renderThread);
@@ -63,7 +62,6 @@ private:
void postAndWait(RenderThread* renderThread);
bool syncFrameState();
void unblockUiThread();
- static void drawRenderNode(CanvasContext* context, RenderNode* renderNode, Rect* dirty);
Mutex mLock;
Condition mSignal;
@@ -73,7 +71,6 @@ private:
/*********************************************
* Single frame data
*********************************************/
- sp<RenderNode> mRenderNode;
Rect mDirty;
/*********************************************
diff --git a/libs/hwui/renderthread/RenderProxy.cpp b/libs/hwui/renderthread/RenderProxy.cpp
index ce490f1..87886e6 100644
--- a/libs/hwui/renderthread/RenderProxy.cpp
+++ b/libs/hwui/renderthread/RenderProxy.cpp
@@ -51,15 +51,16 @@ namespace renderthread {
MethodInvokeRenderTask* task = new MethodInvokeRenderTask((RunnableMethod) Bridge_ ## method); \
ARGS(method) *args = (ARGS(method) *) task->payload()
-CREATE_BRIDGE1(createContext, bool translucent) {
- return new CanvasContext(args->translucent);
+CREATE_BRIDGE2(createContext, bool translucent, RenderNode* rootRenderNode) {
+ return new CanvasContext(args->translucent, args->rootRenderNode);
}
-RenderProxy::RenderProxy(bool translucent)
+RenderProxy::RenderProxy(bool translucent, RenderNode* rootRenderNode)
: mRenderThread(RenderThread::getInstance())
, mContext(0) {
SETUP_TASK(createContext);
args->translucent = translucent;
+ args->rootRenderNode = rootRenderNode;
mContext = (CanvasContext*) postAndWait(task);
mDrawFrameTask.setContext(mContext);
}
@@ -133,9 +134,8 @@ void RenderProxy::setup(int width, int height) {
post(task);
}
-void RenderProxy::drawDisplayList(RenderNode* displayList,
+void RenderProxy::syncAndDrawFrame(
int dirtyLeft, int dirtyTop, int dirtyRight, int dirtyBottom) {
- mDrawFrameTask.setRenderNode(displayList);
mDrawFrameTask.setDirty(dirtyLeft, dirtyTop, dirtyRight, dirtyBottom);
mDrawFrameTask.drawFrame(&mRenderThread);
}
diff --git a/libs/hwui/renderthread/RenderProxy.h b/libs/hwui/renderthread/RenderProxy.h
index a112493..eab1395 100644
--- a/libs/hwui/renderthread/RenderProxy.h
+++ b/libs/hwui/renderthread/RenderProxy.h
@@ -56,14 +56,14 @@ class RenderProxyBridge;
*/
class ANDROID_API RenderProxy {
public:
- ANDROID_API RenderProxy(bool translucent);
+ ANDROID_API RenderProxy(bool translucent, RenderNode* rootNode);
ANDROID_API virtual ~RenderProxy();
ANDROID_API bool initialize(const sp<ANativeWindow>& window);
ANDROID_API void updateSurface(const sp<ANativeWindow>& window);
ANDROID_API void pauseSurface(const sp<ANativeWindow>& window);
ANDROID_API void setup(int width, int height);
- ANDROID_API void drawDisplayList(RenderNode* displayList,
+ ANDROID_API void syncAndDrawFrame(
int dirtyLeft, int dirtyTop, int dirtyRight, int dirtyBottom);
ANDROID_API void destroyCanvasAndSurface();
diff --git a/libs/hwui/renderthread/RenderThread.cpp b/libs/hwui/renderthread/RenderThread.cpp
index 212f475..e95707a 100644
--- a/libs/hwui/renderthread/RenderThread.cpp
+++ b/libs/hwui/renderthread/RenderThread.cpp
@@ -18,9 +18,11 @@
#include "RenderThread.h"
+#include <gui/DisplayEventReceiver.h>
+#include <utils/Log.h>
+
#include "CanvasContext.h"
#include "RenderProxy.h"
-#include <utils/Log.h>
namespace android {
using namespace uirenderer::renderthread;
@@ -29,6 +31,14 @@ ANDROID_SINGLETON_STATIC_INSTANCE(RenderThread);
namespace uirenderer {
namespace renderthread {
+// Number of events to read at a time from the DisplayEventReceiver pipe.
+// The value should be large enough that we can quickly drain the pipe
+// using just a few large reads.
+static const size_t EVENT_BUFFER_SIZE = 100;
+
+// Slight delay to give the UI time to push us a new frame before we replay
+static const int DISPATCH_FRAME_CALLBACKS_DELAY = 0;
+
TaskQueue::TaskQueue() : mHead(0), mTail(0) {}
RenderTask* TaskQueue::next() {
@@ -103,8 +113,25 @@ void TaskQueue::remove(RenderTask* task) {
}
}
+class DispatchFrameCallbacks : public RenderTask {
+private:
+ RenderThread* mRenderThread;
+public:
+ DispatchFrameCallbacks(RenderThread* rt) : mRenderThread(rt) {}
+
+ virtual void run() {
+ mRenderThread->dispatchFrameCallbacks();
+ }
+};
+
RenderThread::RenderThread() : Thread(true), Singleton<RenderThread>()
- , mNextWakeup(LLONG_MAX) {
+ , mNextWakeup(LLONG_MAX)
+ , mDisplayEventReceiver(0)
+ , mVsyncRequested(false)
+ , mFrameCallbackTaskPending(false)
+ , mFrameCallbackTask(0)
+ , mFrameTime(0) {
+ mFrameCallbackTask = new DispatchFrameCallbacks(this);
mLooper = new Looper(false);
run("RenderThread");
}
@@ -112,10 +139,86 @@ RenderThread::RenderThread() : Thread(true), Singleton<RenderThread>()
RenderThread::~RenderThread() {
}
+void RenderThread::initializeDisplayEventReceiver() {
+ LOG_ALWAYS_FATAL_IF(mDisplayEventReceiver, "Initializing a second DisplayEventReceiver?");
+ mDisplayEventReceiver = new DisplayEventReceiver();
+ status_t status = mDisplayEventReceiver->initCheck();
+ LOG_ALWAYS_FATAL_IF(status != NO_ERROR, "Initialization of DisplayEventReceiver "
+ "failed with status: %d", status);
+
+ // Register the FD
+ mLooper->addFd(mDisplayEventReceiver->getFd(), 0,
+ Looper::EVENT_INPUT, RenderThread::displayEventReceiverCallback, this);
+}
+
+int RenderThread::displayEventReceiverCallback(int fd, int events, void* data) {
+ if (events & (Looper::EVENT_ERROR | Looper::EVENT_HANGUP)) {
+ ALOGE("Display event receiver pipe was closed or an error occurred. "
+ "events=0x%x", events);
+ return 0; // remove the callback
+ }
+
+ if (!(events & Looper::EVENT_INPUT)) {
+ ALOGW("Received spurious callback for unhandled poll event. "
+ "events=0x%x", events);
+ return 1; // keep the callback
+ }
+
+ reinterpret_cast<RenderThread*>(data)->drainDisplayEventQueue();
+
+ return 1; // keep the callback
+}
+
+static nsecs_t latestVsyncEvent(DisplayEventReceiver* receiver) {
+ DisplayEventReceiver::Event buf[EVENT_BUFFER_SIZE];
+ nsecs_t latest = 0;
+ ssize_t n;
+ while ((n = receiver->getEvents(buf, EVENT_BUFFER_SIZE)) > 0) {
+ for (ssize_t i = 0; i < n; i++) {
+ const DisplayEventReceiver::Event& ev = buf[i];
+ switch (ev.header.type) {
+ case DisplayEventReceiver::DISPLAY_EVENT_VSYNC:
+ latest = ev.header.timestamp;
+ break;
+ }
+ }
+ }
+ if (n < 0) {
+ ALOGW("Failed to get events from display event receiver, status=%d", status_t(n));
+ }
+ return latest;
+}
+
+void RenderThread::drainDisplayEventQueue() {
+ nsecs_t vsyncEvent = latestVsyncEvent(mDisplayEventReceiver);
+ if (vsyncEvent > 0) {
+ mVsyncRequested = false;
+ mFrameTime = vsyncEvent;
+ if (!mFrameCallbackTaskPending) {
+ mFrameCallbackTaskPending = true;
+ //queueDelayed(mFrameCallbackTask, DISPATCH_FRAME_CALLBACKS_DELAY);
+ queue(mFrameCallbackTask);
+ }
+ }
+}
+
+void RenderThread::dispatchFrameCallbacks() {
+ mFrameCallbackTaskPending = false;
+
+ std::set<IFrameCallback*> callbacks;
+ mFrameCallbacks.swap(callbacks);
+
+ for (std::set<IFrameCallback*>::iterator it = callbacks.begin(); it != callbacks.end(); it++) {
+ (*it)->doFrame(mFrameTime);
+ }
+}
+
bool RenderThread::threadLoop() {
+ initializeDisplayEventReceiver();
+
int timeoutMillis = -1;
for (;;) {
- int result = mLooper->pollAll(timeoutMillis);
+ int result = mLooper->pollOnce(timeoutMillis);
LOG_ALWAYS_FATAL_IF(result == Looper::POLL_ERROR,
"RenderThread Looper POLL_ERROR!");
@@ -159,6 +262,20 @@ void RenderThread::remove(RenderTask* task) {
mQueue.remove(task);
}
+void RenderThread::postFrameCallback(IFrameCallback* callback) {
+ mFrameCallbacks.insert(callback);
+ if (!mVsyncRequested) {
+ mVsyncRequested = true;
+ status_t status = mDisplayEventReceiver->requestNextVsync();
+ LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
+ "requestNextVsync failed with status: %d", status);
+ }
+}
+
+void RenderThread::removeFrameCallback(IFrameCallback* callback) {
+ mFrameCallbacks.erase(callback);
+}
+
RenderTask* RenderThread::nextTask(nsecs_t* nextWakeup) {
AutoMutex _lock(mLock);
RenderTask* next = mQueue.peek();
diff --git a/libs/hwui/renderthread/RenderThread.h b/libs/hwui/renderthread/RenderThread.h
index e444aa0..b93dfd6 100644
--- a/libs/hwui/renderthread/RenderThread.h
+++ b/libs/hwui/renderthread/RenderThread.h
@@ -18,6 +18,10 @@
#define RENDERTHREAD_H_
#include "RenderTask.h"
+
+#include <memory>
+#include <set>
+
#include <cutils/compiler.h>
#include <utils/Looper.h>
#include <utils/Mutex.h>
@@ -25,9 +29,13 @@
#include <utils/Thread.h>
namespace android {
+class DisplayEventReceiver;
+
namespace uirenderer {
namespace renderthread {
+class DispatchFrameCallbacks;
+
class TaskQueue {
public:
TaskQueue();
@@ -42,6 +50,15 @@ private:
RenderTask* mTail;
};
+// Mimics android.view.Choreographer.FrameCallback
+class IFrameCallback {
+public:
+ virtual void doFrame(nsecs_t frameTimeNanos) = 0;
+
+protected:
+ ~IFrameCallback() {}
+};
+
class ANDROID_API RenderThread : public Thread, public Singleton<RenderThread> {
public:
// RenderThread takes complete ownership of tasks that are queued
@@ -50,15 +67,25 @@ public:
void queueDelayed(RenderTask* task, int delayMs);
void remove(RenderTask* task);
+ // Mimics android.view.Choreographer
+ void postFrameCallback(IFrameCallback* callback);
+ void removeFrameCallback(IFrameCallback* callback);
+
protected:
virtual bool threadLoop();
private:
friend class Singleton<RenderThread>;
+ friend class DispatchFrameCallbacks;
RenderThread();
virtual ~RenderThread();
+ void initializeDisplayEventReceiver();
+ static int displayEventReceiverCallback(int fd, int events, void* data);
+ void drainDisplayEventQueue();
+ void dispatchFrameCallbacks();
+
// Returns the next task to be run. If this returns NULL nextWakeup is set
// to the time to requery for the nextTask to run. mNextWakeup is also
// set to this time
@@ -69,6 +96,13 @@ private:
nsecs_t mNextWakeup;
TaskQueue mQueue;
+
+ DisplayEventReceiver* mDisplayEventReceiver;
+ bool mVsyncRequested;
+ std::set<IFrameCallback*> mFrameCallbacks;
+ bool mFrameCallbackTaskPending;
+ DispatchFrameCallbacks* mFrameCallbackTask;
+ nsecs_t mFrameTime;
};
} /* namespace renderthread */