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authorChris Craik <ccraik@google.com>2015-02-18 18:56:02 +0000
committerAndroid (Google) Code Review <android-gerrit@google.com>2015-02-18 18:56:03 +0000
commitfbf255125bbab3c8a2753a9001cc2cf373120a0f (patch)
treefa11460d969eb43ee5057d465744dad1852cfd20 /libs
parent7478de1e87b3c1941b43eafc2ff9e9a4bafead7e (diff)
parent2bb8f5606d4a28549d95005304305b3aff1ce090 (diff)
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Merge "Glop text shadows, clearLayerRegions, and rectangleList"
Diffstat (limited to 'libs')
-rw-r--r--libs/hwui/FloatColor.h7
-rw-r--r--libs/hwui/GlopBuilder.cpp64
-rw-r--r--libs/hwui/GlopBuilder.h6
-rw-r--r--libs/hwui/OpenGLRenderer.cpp93
4 files changed, 131 insertions, 39 deletions
diff --git a/libs/hwui/FloatColor.h b/libs/hwui/FloatColor.h
index b3bd5fd..97dec88 100644
--- a/libs/hwui/FloatColor.h
+++ b/libs/hwui/FloatColor.h
@@ -31,6 +31,13 @@ struct FloatColor {
b = a * ((color ) & 0xff) / 255.0f;
}
+ bool isNotBlack() {
+ return a < 1.0f
+ || r > 0.0f
+ || g > 0.0f
+ || b > 0.0f;
+ }
+
float r;
float g;
float b;
diff --git a/libs/hwui/GlopBuilder.cpp b/libs/hwui/GlopBuilder.cpp
index bdc5c5c..f133d42 100644
--- a/libs/hwui/GlopBuilder.cpp
+++ b/libs/hwui/GlopBuilder.cpp
@@ -271,10 +271,7 @@ GlopBuilder& GlopBuilder::setFillTexturePaint(Texture& texture, bool isAlphaMask
}
if (isAlphaMaskTexture) {
- mDescription.modulate = mOutGlop->fill.color.a < 1.0f
- || mOutGlop->fill.color.r > 0.0f
- || mOutGlop->fill.color.g > 0.0f
- || mOutGlop->fill.color.b > 0.0f;
+ mDescription.modulate = mOutGlop->fill.color.isNotBlack();
} else {
mDescription.modulate = mOutGlop->fill.color.a < 1.0f;
}
@@ -295,27 +292,74 @@ GlopBuilder& GlopBuilder::setFillPaint(const SkPaint& paint, float alphaScale) {
return *this;
}
-GlopBuilder& GlopBuilder::setFillPathTexturePaint(Texture& texture,
+GlopBuilder& GlopBuilder::setFillPathTexturePaint(PathTexture& texture,
const SkPaint& paint, float alphaScale) {
TRIGGER_STAGE(kFillStage);
REQUIRE_STAGES(kMeshStage);
mOutGlop->fill.texture = &texture;
- //specify invalid, since these are always static for path textures
+ //specify invalid, since these are always static for PathTextures
mOutGlop->fill.textureFilter = GL_INVALID_ENUM;
mOutGlop->fill.textureClamp = GL_INVALID_ENUM;
setFill(paint.getColor(), alphaScale, PaintUtils::getXfermode(paint.getXfermode()),
paint.getShader(), paint.getColorFilter());
- mDescription.modulate = mOutGlop->fill.color.a < 1.0f
- || mOutGlop->fill.color.r > 0.0f
- || mOutGlop->fill.color.g > 0.0f
- || mOutGlop->fill.color.b > 0.0f;
+ mDescription.modulate = mOutGlop->fill.color.isNotBlack();
return *this;
}
+GlopBuilder& GlopBuilder::setFillShadowTexturePaint(ShadowTexture& texture, int shadowColor,
+ const SkPaint& paint, float alphaScale) {
+ TRIGGER_STAGE(kFillStage);
+ REQUIRE_STAGES(kMeshStage);
+
+ mOutGlop->fill.texture = &texture;
+
+ //specify invalid, since these are always static for ShadowTextures
+ mOutGlop->fill.textureFilter = GL_INVALID_ENUM;
+ mOutGlop->fill.textureClamp = GL_INVALID_ENUM;
+
+ const int ALPHA_BITMASK = SK_ColorBLACK;
+ const int COLOR_BITMASK = ~ALPHA_BITMASK;
+ if ((shadowColor & ALPHA_BITMASK) == ALPHA_BITMASK) {
+ // shadow color is fully opaque: override its alpha with that of paint
+ shadowColor &= paint.getColor() | COLOR_BITMASK;
+ }
+
+ setFill(shadowColor, alphaScale, PaintUtils::getXfermode(paint.getXfermode()),
+ paint.getShader(), paint.getColorFilter());
+
+ mDescription.modulate = mOutGlop->fill.color.isNotBlack();
+ return *this;
+}
+
+GlopBuilder& GlopBuilder::setFillBlack() {
+ TRIGGER_STAGE(kFillStage);
+ REQUIRE_STAGES(kMeshStage);
+
+ mOutGlop->fill.texture = nullptr;
+ mOutGlop->fill.textureFilter = GL_INVALID_ENUM;
+ mOutGlop->fill.textureClamp = GL_INVALID_ENUM;
+
+ setFill(SK_ColorBLACK, 1.0f, SkXfermode::kSrcOver_Mode, nullptr, nullptr);
+
+ return *this;
+}
+
+GlopBuilder& GlopBuilder::setFillClear() {
+ TRIGGER_STAGE(kFillStage);
+ REQUIRE_STAGES(kMeshStage);
+
+ mOutGlop->fill.texture = nullptr;
+ mOutGlop->fill.textureFilter = GL_INVALID_ENUM;
+ mOutGlop->fill.textureClamp = GL_INVALID_ENUM;
+
+ setFill(SK_ColorBLACK, 1.0f, SkXfermode::kClear_Mode, nullptr, nullptr);
+
+ return *this;
+}
////////////////////////////////////////////////////////////////////////////////
// Transform
////////////////////////////////////////////////////////////////////////////////
diff --git a/libs/hwui/GlopBuilder.h b/libs/hwui/GlopBuilder.h
index 657e642..546e6c5 100644
--- a/libs/hwui/GlopBuilder.h
+++ b/libs/hwui/GlopBuilder.h
@@ -46,8 +46,12 @@ public:
GlopBuilder& setFillPaint(const SkPaint& paint, float alphaScale);
GlopBuilder& setFillTexturePaint(Texture& texture, bool isAlphaMaskTexture,
const SkPaint* paint, float alphaScale);
- GlopBuilder& setFillPathTexturePaint(Texture& texture,
+ GlopBuilder& setFillPathTexturePaint(PathTexture& texture,
const SkPaint& paint, float alphaScale);
+ GlopBuilder& setFillShadowTexturePaint(ShadowTexture& texture, int shadowColor,
+ const SkPaint& paint, float alphaScale);
+ GlopBuilder& setFillBlack();
+ GlopBuilder& setFillClear();
GlopBuilder& setTransformClip(const Matrix4& ortho, const Matrix4& transform, bool fudgingOffset);
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 4761ab4..3f79cef 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -1198,8 +1198,8 @@ void OpenGLRenderer::issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount) {
}
void OpenGLRenderer::clearLayerRegions() {
- const size_t count = mLayers.size();
- if (count == 0) return;
+ const size_t quadCount = mLayers.size();
+ if (quadCount == 0) return;
if (!mState.currentlyIgnored()) {
EVENT_LOGD("clearLayerRegions");
@@ -1212,10 +1212,10 @@ void OpenGLRenderer::clearLayerRegions() {
// is likely different so we need to disable clipping here
bool scissorChanged = mRenderState.scissor().setEnabled(false);
- Vertex mesh[count * 4];
+ Vertex mesh[quadCount * 4];
Vertex* vertex = mesh;
- for (uint32_t i = 0; i < count; i++) {
+ for (uint32_t i = 0; i < quadCount; i++) {
const Rect& bounds = mLayers[i];
Vertex::set(vertex++, bounds.left, bounds.top);
@@ -1228,18 +1228,30 @@ void OpenGLRenderer::clearLayerRegions() {
// the same thing again
mLayers.clear();
- SkPaint clearPaint;
- clearPaint.setXfermodeMode(SkXfermode::kClear_Mode);
+ if (USE_GLOPS) {
+ Glop glop;
+ GlopBuilder aBuilder(mRenderState, mCaches, &glop);
+ aBuilder.setMeshIndexedQuads(&mesh[0], quadCount)
+ .setFillClear()
+ .setTransformClip(currentSnapshot()->getOrthoMatrix(), Matrix4::identity(), false)
+ .setModelViewOffsetRect(0, 0, currentSnapshot()->getClipRect())
+ .setRoundRectClipState(currentSnapshot()->roundRectClipState)
+ .build();
+ renderGlop(glop);
+ } else {
+ SkPaint clearPaint;
+ clearPaint.setXfermodeMode(SkXfermode::kClear_Mode);
- setupDraw(false);
- setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
- setupDrawBlending(&clearPaint, true);
- setupDrawProgram();
- setupDrawPureColorUniforms();
- setupDrawModelView(kModelViewMode_Translate, false,
- 0.0f, 0.0f, 0.0f, 0.0f, true);
+ setupDraw(false);
+ setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
+ setupDrawBlending(&clearPaint, true);
+ setupDrawProgram();
+ setupDrawPureColorUniforms();
+ setupDrawModelView(kModelViewMode_Translate, false,
+ 0.0f, 0.0f, 0.0f, 0.0f, true);
- issueIndexedQuadDraw(&mesh[0], count);
+ issueIndexedQuadDraw(&mesh[0], quadCount);
+ }
if (scissorChanged) mRenderState.scissor().setEnabled(true);
} else {
@@ -1391,11 +1403,11 @@ static void handlePointNoTransform(std::vector<Vertex>& rectangleVertices, float
}
void OpenGLRenderer::drawRectangleList(const RectangleList& rectangleList) {
- int count = rectangleList.getTransformedRectanglesCount();
- std::vector<Vertex> rectangleVertices(count * 4);
+ int quadCount = rectangleList.getTransformedRectanglesCount();
+ std::vector<Vertex> rectangleVertices(quadCount * 4);
Rect scissorBox = rectangleList.calculateBounds();
scissorBox.snapToPixelBoundaries();
- for (int i = 0; i < count; ++i) {
+ for (int i = 0; i < quadCount; ++i) {
const TransformedRectangle& tr(rectangleList.getTransformedRectangle(i));
const Matrix4& transform = tr.getTransform();
Rect bounds = tr.getBounds();
@@ -1420,6 +1432,19 @@ void OpenGLRenderer::drawRectangleList(const RectangleList& rectangleList) {
mRenderState.scissor().set(scissorBox.left, getViewportHeight() - scissorBox.bottom,
scissorBox.getWidth(), scissorBox.getHeight());
+ if (USE_GLOPS) {
+ Glop glop;
+ GlopBuilder aBuilder(mRenderState, mCaches, &glop);
+ aBuilder.setMeshIndexedQuads(&rectangleVertices[0], rectangleVertices.size() / 4)
+ .setFillBlack()
+ .setTransformClip(currentSnapshot()->getOrthoMatrix(), Matrix4::identity(), false)
+ .setModelViewOffsetRect(0, 0, scissorBox)
+ .setRoundRectClipState(currentSnapshot()->roundRectClipState)
+ .build();
+ renderGlop(glop);
+ return;
+ }
+
const SkPaint* paint = nullptr;
setupDraw();
setupDrawNoTexture();
@@ -2654,17 +2679,30 @@ void OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text,
// NOTE: The drop shadow will not perform gamma correction
// if shader-based correction is enabled
mCaches.dropShadowCache.setFontRenderer(fontRenderer);
- const ShadowTexture* shadow = mCaches.dropShadowCache.get(
+ ShadowTexture* texture = mCaches.dropShadowCache.get(
paint, text, bytesCount, count, textShadow.radius, positions);
// If the drop shadow exceeds the max texture size or couldn't be
// allocated, skip drawing
- if (!shadow) return;
- const AutoTexture autoCleanup(shadow);
+ if (!texture) return;
+ const AutoTexture autoCleanup(texture);
- const float sx = x - shadow->left + textShadow.dx;
- const float sy = y - shadow->top + textShadow.dy;
+ const float sx = x - texture->left + textShadow.dx;
+ const float sy = y - texture->top + textShadow.dy;
- const int shadowAlpha = ((textShadow.color >> 24) & 0xFF) * writableSnapshot()->alpha;
+ if (USE_GLOPS) {
+ Glop glop;
+ GlopBuilder aBuilder(mRenderState, mCaches, &glop);
+ aBuilder.setMeshTexturedUnitQuad(nullptr, true)
+ .setFillShadowTexturePaint(*texture, textShadow.color, *paint, currentSnapshot()->alpha)
+ .setTransformClip(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
+ .setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width, sy + texture->height))
+ .setRoundRectClipState(currentSnapshot()->roundRectClipState)
+ .build();
+ renderGlop(glop);
+ return;
+ }
+
+ const int shadowAlpha = ((textShadow.color >> 24) & 0xFF) * currentSnapshot()->alpha;
if (getShader(paint)) {
textShadow.color = SK_ColorWHITE;
}
@@ -2677,8 +2715,8 @@ void OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text,
setupDrawBlending(paint, true);
setupDrawProgram();
setupDrawModelView(kModelViewMode_TranslateAndScale, false,
- sx, sy, sx + shadow->width, sy + shadow->height);
- setupDrawTexture(shadow->id);
+ sx, sy, sx + texture->width, sy + texture->height);
+ setupDrawTexture(texture->id);
setupDrawPureColorUniforms();
setupDrawColorFilterUniforms(getColorFilter(paint));
setupDrawShaderUniforms(getShader(paint));
@@ -3010,7 +3048,6 @@ void OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
composeLayerRect(layer, layer->regionRect));
} else if (layer->mesh) {
-
const float a = getLayerAlpha(layer);
setupDraw();
setupDrawWithTexture();
@@ -3093,8 +3130,8 @@ Texture* OpenGLRenderer::getTexture(const SkBitmap* bitmap) {
return texture;
}
-void OpenGLRenderer::drawPathTexture(PathTexture* texture,
- float x, float y, const SkPaint* paint) {
+void OpenGLRenderer::drawPathTexture(PathTexture* texture, float x, float y,
+ const SkPaint* paint) {
if (quickRejectSetupScissor(x, y, x + texture->width, y + texture->height)) {
return;
}