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authorGlenn Kasten <gkasten@google.com>2014-03-31 16:53:23 +0000
committerAndroid (Google) Code Review <android-gerrit@google.com>2014-03-31 16:53:23 +0000
commit0df5cf5ad70dfd2085a1bec13188350697b932a2 (patch)
tree41b58343b72266d404299938d456e6eb1deb5d8c /media
parentbd6738b2e11b8861cb4a420f437343b3c80a21c9 (diff)
parent167d1a27713ab64cd3c0aa70de96434083ef0400 (diff)
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Merge "Fix typo"
Diffstat (limited to 'media')
-rw-r--r--media/java/android/media/AudioService.java8
1 files changed, 4 insertions, 4 deletions
diff --git a/media/java/android/media/AudioService.java b/media/java/android/media/AudioService.java
index fe510f6..7f1c5c7 100644
--- a/media/java/android/media/AudioService.java
+++ b/media/java/android/media/AudioService.java
@@ -1689,7 +1689,7 @@ public class AudioService extends IAudioService.Stub {
private static final String ASSET_FILE_VERSION = "1.0";
private static final String GROUP_TOUCH_SOUNDS = "touch_sounds";
- private static final int SOUND_EFECTS_LOAD_TIMEOUT_MS = 5000;
+ private static final int SOUND_EFFECTS_LOAD_TIMEOUT_MS = 5000;
class LoadSoundEffectReply {
public int mStatus = 1;
@@ -1801,7 +1801,7 @@ public class AudioService extends IAudioService.Stub {
sendMsg(mAudioHandler, MSG_LOAD_SOUND_EFFECTS, SENDMSG_QUEUE, 0, 0, reply, 0);
while ((reply.mStatus == 1) && (attempts-- > 0)) {
try {
- reply.wait(SOUND_EFECTS_LOAD_TIMEOUT_MS);
+ reply.wait(SOUND_EFFECTS_LOAD_TIMEOUT_MS);
} catch (InterruptedException e) {
Log.w(TAG, "loadSoundEffects Interrupted while waiting sound pool loaded.");
}
@@ -3289,7 +3289,7 @@ public class AudioService extends IAudioService.Stub {
while ((mSoundPoolCallBack == null) && (attempts-- > 0)) {
try {
// Wait for mSoundPoolCallBack to be set by the other thread
- mSoundEffectsLock.wait(SOUND_EFECTS_LOAD_TIMEOUT_MS);
+ mSoundEffectsLock.wait(SOUND_EFFECTS_LOAD_TIMEOUT_MS);
} catch (InterruptedException e) {
Log.w(TAG, "Interrupted while waiting sound pool listener thread.");
}
@@ -3353,7 +3353,7 @@ public class AudioService extends IAudioService.Stub {
status = 1;
while ((status == 1) && (attempts-- > 0)) {
try {
- mSoundEffectsLock.wait(SOUND_EFECTS_LOAD_TIMEOUT_MS);
+ mSoundEffectsLock.wait(SOUND_EFFECTS_LOAD_TIMEOUT_MS);
status = mSoundPoolCallBack.status();
} catch (InterruptedException e) {
Log.w(TAG, "Interrupted while waiting sound pool callback.");