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author | Christopher Tate <ctate@google.com> | 2010-07-12 18:21:36 -0700 |
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committer | Christopher Tate <ctate@google.com> | 2010-07-15 14:28:21 -0700 |
commit | 6cce32b6adbb3a9725fc730ba0e0068a74657e60 (patch) | |
tree | 659b099eb08109f3e4e51e184d929f392928e722 /native/android | |
parent | d6343c26b8580f61a257a3045bfa124049201116 (diff) | |
download | frameworks_base-6cce32b6adbb3a9725fc730ba0e0068a74657e60.zip frameworks_base-6cce32b6adbb3a9725fc730ba0e0068a74657e60.tar.gz frameworks_base-6cce32b6adbb3a9725fc730ba0e0068a74657e60.tar.bz2 |
Add native C APIs for working with the Asset Manager
Change-Id: I493b142c4b35e5cc1a1e85283bb5dfb306a6d261
Diffstat (limited to 'native/android')
-rw-r--r-- | native/android/Android.mk | 1 | ||||
-rw-r--r-- | native/android/asset_manager.cpp | 210 |
2 files changed, 211 insertions, 0 deletions
diff --git a/native/android/Android.mk b/native/android/Android.mk index 2fe0679..950a1e9 100644 --- a/native/android/Android.mk +++ b/native/android/Android.mk @@ -6,6 +6,7 @@ include $(CLEAR_VARS) # our source files # LOCAL_SRC_FILES:= \ + asset_manager.cpp \ input.cpp \ looper.cpp \ native_activity.cpp \ diff --git a/native/android/asset_manager.cpp b/native/android/asset_manager.cpp new file mode 100644 index 0000000..36c381e --- /dev/null +++ b/native/android/asset_manager.cpp @@ -0,0 +1,210 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "NAsset" +#include <utils/Log.h> + +#include <android/asset_manager.h> +#include <utils/AssetManager.h> +#include <utils/AssetDir.h> +#include <utils/Asset.h> +#include <utils/threads.h> + +#include "jni.h" +#include "JNIHelp.h" + +using namespace android; + +// -------------------- Backing implementation of the public API -------------------- + +// AAssetManager is actually a secret typedef for an empty base class of AssetManager, +// but AAssetDir and AAsset are actual wrappers for isolation. + +// ----- +struct AAssetDir { + AssetDir* mAssetDir; + size_t mCurFileIndex; + String8 mCachedFileName; + + AAssetDir(AssetDir* dir) : mAssetDir(dir), mCurFileIndex(0) { } + ~AAssetDir() { delete mAssetDir; } +}; + + +// ----- +struct AAsset { + Asset* mAsset; + + AAsset(Asset* asset) : mAsset(asset) { } + ~AAsset() { delete mAsset; } +}; + +// -------------------- Public native C API -------------------- + +/** + * Supporting information + */ + +static struct assetmanager_offsets_t +{ + jfieldID mObject; +} gAssetManagerOffsets; + +static volatile bool gJNIConfigured = false; +static Mutex gMutex; + +/** + * Asset Manager functionality + */ +AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject assetManager) +{ + { + Mutex::Autolock _l(gMutex); + + if (gJNIConfigured == false) { + jclass amClass = env->FindClass("android/content/res/AssetManager"); + gAssetManagerOffsets.mObject = env->GetFieldID(amClass, "mObject", "I"); + gJNIConfigured = true; + } + } + + return (AAssetManager*) env->GetIntField(assetManager, gAssetManagerOffsets.mObject); +} + +AAsset* AAssetManager_open(AAssetManager* amgr, const char* filename, int mode) +{ + Asset::AccessMode amMode; + switch (mode) { + case AASSET_MODE_UNKNOWN: + amMode = Asset::ACCESS_UNKNOWN; + break; + case AASSET_MODE_RANDOM: + amMode = Asset::ACCESS_RANDOM; + break; + case AASSET_MODE_STREAMING: + amMode = Asset::ACCESS_STREAMING; + break; + case AASSET_MODE_BUFFER: + amMode = Asset::ACCESS_BUFFER; + break; + default: + return NULL; + } + + AssetManager* mgr = static_cast<AssetManager*>(amgr); + Asset* asset = mgr->open(filename, amMode); + if (asset == NULL) { + return NULL; + } + + return new AAsset(asset); +} + +AAssetDir* AAssetManager_openDir(AAssetManager* amgr, const char* dirName) +{ + AssetManager* mgr = static_cast<AssetManager*>(amgr); + return new AAssetDir(mgr->openDir(dirName)); +} + +/** + * AssetDir functionality + */ + +const char* AAssetDir_getNextFileName(AAssetDir* assetDir) +{ + const char* returnName = NULL; + size_t index = assetDir->mCurFileIndex; + const size_t max = assetDir->mAssetDir->getFileCount(); + + // Find the next regular file; explicitly don't report directories even if the + // underlying implementation changes to report them. At that point we can add + // a more general iterator to this native interface set if appropriate. + while ((index < max) && (assetDir->mAssetDir->getFileType(index) != kFileTypeRegular)) { + index++; + } + + // still in bounds? then the one at 'index' is the next to be reported; generate + // the string to return and advance the iterator for next time. + if (index < max) { + assetDir->mCachedFileName = assetDir->mAssetDir->getFileName(index); + returnName = assetDir->mCachedFileName.string(); + index++; + } + + assetDir->mCurFileIndex = index; + return returnName; +} + +void AAssetDir_rewind(AAssetDir* assetDir) +{ + assetDir->mCurFileIndex = 0; +} + +const char* AAssetDir_getFileName(AAssetDir* assetDir, int index) +{ + assetDir->mCachedFileName = assetDir->mAssetDir->getFileName(index); + return assetDir->mCachedFileName.string(); +} + +void AAssetDir_close(AAssetDir* assetDir) +{ + delete assetDir; +} + +/** + * Asset functionality + */ + +int AAsset_read(AAsset* asset, void* buf, size_t count) +{ + return asset->mAsset->read(buf, (size_t)count); +} + +off_t AAsset_seek(AAsset* asset, off_t offset, int whence) +{ + return asset->mAsset->seek(offset, whence); +} + +void AAsset_close(AAsset* asset) +{ + asset->mAsset->close(); + delete asset; +} + +const void* AAsset_getBuffer(AAsset* asset) +{ + return asset->mAsset->getBuffer(false); +} + +off_t AAsset_getLength(AAsset* asset) +{ + return asset->mAsset->getLength(); +} + +off_t AAsset_getRemainingLength(AAsset* asset) +{ + return asset->mAsset->getRemainingLength(); +} + +int AAsset_openFileDescriptor(AAsset* asset, off_t* outStart, off_t* outLength) +{ + return asset->mAsset->openFileDescriptor(outStart, outLength); +} + +int AAsset_isAllocated(AAsset* asset) +{ + return asset->mAsset->isAllocated() ? 1 : 0; +} |