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authorDianne Hackborn <hackbod@google.com>2010-05-18 17:56:23 -0700
committerDianne Hackborn <hackbod@google.com>2010-05-18 18:16:35 -0700
commit74323fd1ab8eb11beea286d5c213c63e4b803141 (patch)
tree6c3108b7da5b5fb32d2b05ff3126b102a138b6d8 /native/include
parent4ec730cabb68ee8347c6aa5dc929b09651275aca (diff)
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Update NativeActivity to allow direct surface access.
No actual native API for using a surface, but it's a step. Change-Id: I627f26b705abc7a05edf9117411abfacf0fae64a
Diffstat (limited to 'native/include')
-rw-r--r--native/include/android/native_activity.h115
1 files changed, 114 insertions, 1 deletions
diff --git a/native/include/android/native_activity.h b/native/include/android/native_activity.h
index c0f35f8..328a4b5 100644
--- a/native/include/android/native_activity.h
+++ b/native/include/android/native_activity.h
@@ -27,32 +27,145 @@
extern "C" {
#endif
+// Temporary until native surface API is defined.
+struct android_surface_t;
+typedef struct android_surface_t android_surface_t;
+
struct android_activity_callbacks_t;
+/**
+ * This structure defines the native side of an android.app.NativeActivity.
+ * It is created by the framework, and handed to the application's native
+ * code as it is being launched.
+ */
typedef struct android_activity_t {
+ /**
+ * Pointer to the callback function table of the native application.
+ * You can set the functions here to your own callbacks. The callbacks
+ * pointer itself here should not be changed; it is allocated and managed
+ * for you by the framework.
+ */
struct android_activity_callbacks_t* callbacks;
+ /**
+ * JNI context for the main thread of the app.
+ */
JNIEnv* env;
+
+ /**
+ * The NativeActivity Java class.
+ */
jobject clazz;
+ /**
+ * This is the native instance of the application. It is not used by
+ * the framework, but can be set by the application to its own instance
+ * state.
+ */
void* instance;
} android_activity_t;
+/**
+ * These are the callbacks the framework makes into a native application.
+ * All of these callbacks happen on the main thread of the application.
+ * By default, all callbacks are NULL; set to a pointer to your own function
+ * to have it called.
+ */
typedef struct android_activity_callbacks_t {
+ /**
+ * NativeActivity has started. See Java documentation for Activity.onStart()
+ * for more information.
+ */
void (*onStart)(android_activity_t* activity);
+
+ /**
+ * NativeActivity has resumed. See Java documentation for Activity.onResume()
+ * for more information.
+ */
void (*onResume)(android_activity_t* activity);
+
+ /**
+ * Framework is asking NativeActivity to save its current instance state.
+ * See Java documentation for Activity.onSaveInstanceState() for more
+ * information. The returned pointer needs to be created with malloc();
+ * the framework will call free() on it for you. You also must fill in
+ * outSize with the number of bytes in the allocation. Note that the
+ * saved state will be persisted, so it can not contain any active
+ * entities (pointers to memory, file descriptors, etc).
+ */
void* (*onSaveInstanceState)(android_activity_t* activity, size_t* outSize);
+
+ /**
+ * NativeActivity has paused. See Java documentation for Activity.onPause()
+ * for more information.
+ */
void (*onPause)(android_activity_t* activity);
+
+ /**
+ * NativeActivity has stopped. See Java documentation for Activity.onStop()
+ * for more information.
+ */
void (*onStop)(android_activity_t* activity);
+
+ /**
+ * NativeActivity is being destroyed. See Java documentation for Activity.onDestroy()
+ * for more information.
+ */
void (*onDestroy)(android_activity_t* activity);
- void (*onLowMemory)(android_activity_t* activity);
+ /**
+ * Focus has changed in this NativeActivity's window. This is often used,
+ * for example, to pause a game when it loses input focus.
+ */
void (*onWindowFocusChanged)(android_activity_t* activity, int hasFocus);
+
+ /**
+ * The drawing surface for this native activity has been created. You
+ * can use the given surface object to start drawing. NOTE: surface
+ * drawing API is not yet defined.
+ */
+ void (*onSurfaceCreated)(android_activity_t* activity, android_surface_t* surface);
+
+ /**
+ * The drawing surface for this native activity has changed. The surface
+ * given here is guaranteed to be the same as the one last given to
+ * onSurfaceCreated. This is simply to inform you about interesting
+ * changed to that surface.
+ */
+ void (*onSurfaceChanged)(android_activity_t* activity, android_surface_t* surface,
+ int format, int width, int height);
+
+ /**
+ * The drawing surface for this native activity is going to be destroyed.
+ * You MUST ensure that you do not touch the surface object after returning
+ * from this function: in the common case of drawing to the surface from
+ * another thread, that means the implementation of this callback must
+ * properly synchronize with the other thread to stop its drawing before
+ * returning from here.
+ */
+ void (*onSurfaceDestroyed)(android_activity_t* activity, android_surface_t* surface);
+
+ /**
+ * The system is running low on memory. Use this callback to release
+ * resources you do not need, to help the system avoid killing more
+ * important processes.
+ */
+ void (*onLowMemory)(android_activity_t* activity);
} android_activity_callbacks_t;
+/**
+ * This is the function that must be in the native code to instantiate the
+ * application's native activity. It is called with the activity instance (see
+ * above); if the code is being instantiated from a previously saved instance,
+ * the savedState will be non-NULL and point to the saved data.
+ */
typedef void android_activity_create_t(android_activity_t* activity,
void* savedState, size_t savedStateSize);
+/**
+ * The name of the function that NativeInstance looks for when launching its
+ * native code.
+ */
extern android_activity_create_t android_onCreateActivity;
#ifdef __cplusplus