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author | Joe Fernandez <joefernandez@google.com> | 2011-10-29 02:16:10 +0000 |
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committer | Android Git Automerger <android-git-automerger@android.com> | 2011-10-29 02:16:10 +0000 |
commit | 74b2b9547329a0b05e0bd5701057696007b854bb (patch) | |
tree | 40eea9e4308a3ff3cb5033ddf51a2f25b1872f62 /opengl/java/android/opengl/GLSurfaceView.java | |
parent | 76756a42dd68062349158f70d9b0ab95db908acc (diff) | |
parent | 09848bc89de999416e2de82a7693b2deec6bf802 (diff) | |
download | frameworks_base-74b2b9547329a0b05e0bd5701057696007b854bb.zip frameworks_base-74b2b9547329a0b05e0bd5701057696007b854bb.tar.gz frameworks_base-74b2b9547329a0b05e0bd5701057696007b854bb.tar.bz2 |
am 09848bc8: Merge "docs: add developer guide cross references, Project ACRE, round 3" into ics-mr0
* commit '09848bc89de999416e2de82a7693b2deec6bf802':
docs: add developer guide cross references, Project ACRE, round 3
Diffstat (limited to 'opengl/java/android/opengl/GLSurfaceView.java')
-rw-r--r-- | opengl/java/android/opengl/GLSurfaceView.java | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/opengl/java/android/opengl/GLSurfaceView.java b/opengl/java/android/opengl/GLSurfaceView.java index 0b4f403..8fd866c 100644 --- a/opengl/java/android/opengl/GLSurfaceView.java +++ b/opengl/java/android/opengl/GLSurfaceView.java @@ -54,6 +54,12 @@ import android.view.SurfaceView; * <li>Optionally wraps, traces, and/or error-checks the renderer's OpenGL calls. * </ul> * + * <div class="special reference"> + * <h3>Developer Guides</h3> + * <p>For more information about how to use OpenGL, read the + * <a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL</a> developer guide.</p> + * </div> + * * <h3>Using GLSurfaceView</h3> * <p> * Typically you use GLSurfaceView by subclassing it and overriding one or more of the @@ -636,6 +642,13 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback * this interface, and then call {@link GLSurfaceView#setRenderer} to * register the renderer with the GLSurfaceView. * <p> + * + * <div class="special reference"> + * <h3>Developer Guides</h3> + * <p>For more information about how to use OpenGL, read the + * <a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL</a> developer guide.</p> + * </div> + * * <h3>Threading</h3> * The renderer will be called on a separate thread, so that rendering * performance is decoupled from the UI thread. Clients typically need to |