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author | Joe Fernandez <joefernandez@google.com> | 2011-10-26 13:39:11 -0700 |
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committer | Joe Fernandez <joefernandez@google.com> | 2011-10-28 14:23:23 -0700 |
commit | 61fd1e8d8c3ccf2d6b7d4af1c19e8f0988d5a1ec (patch) | |
tree | 0cc2443b58929c018ac78c1f85047fb9c4b267f2 /opengl/java/android | |
parent | a6d2e6b952d535fec4483d67ea52947e6e3bc629 (diff) | |
download | frameworks_base-61fd1e8d8c3ccf2d6b7d4af1c19e8f0988d5a1ec.zip frameworks_base-61fd1e8d8c3ccf2d6b7d4af1c19e8f0988d5a1ec.tar.gz frameworks_base-61fd1e8d8c3ccf2d6b7d4af1c19e8f0988d5a1ec.tar.bz2 |
docs: add developer guide cross references, Project ACRE, round 3
Change-Id: I6125315ecdf0f78dd947c514a9944729d723e95d
Diffstat (limited to 'opengl/java/android')
-rw-r--r-- | opengl/java/android/opengl/GLSurfaceView.java | 13 | ||||
-rw-r--r-- | opengl/java/android/opengl/package.html | 5 |
2 files changed, 17 insertions, 1 deletions
diff --git a/opengl/java/android/opengl/GLSurfaceView.java b/opengl/java/android/opengl/GLSurfaceView.java index 4c7f84e..51b7c58 100644 --- a/opengl/java/android/opengl/GLSurfaceView.java +++ b/opengl/java/android/opengl/GLSurfaceView.java @@ -54,6 +54,12 @@ import android.view.SurfaceView; * <li>Optionally wraps, traces, and/or error-checks the renderer's OpenGL calls. * </ul> * + * <div class="special reference"> + * <h3>Developer Guides</h3> + * <p>For more information about how to use OpenGL, read the + * <a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL</a> developer guide.</p> + * </div> + * * <h3>Using GLSurfaceView</h3> * <p> * Typically you use GLSurfaceView by subclassing it and overriding one or more of the @@ -636,6 +642,13 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback * this interface, and then call {@link GLSurfaceView#setRenderer} to * register the renderer with the GLSurfaceView. * <p> + * + * <div class="special reference"> + * <h3>Developer Guides</h3> + * <p>For more information about how to use OpenGL, read the + * <a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL</a> developer guide.</p> + * </div> + * * <h3>Threading</h3> * The renderer will be called on a separate thread, so that rendering * performance is decoupled from the UI thread. Clients typically need to diff --git a/opengl/java/android/opengl/package.html b/opengl/java/android/opengl/package.html index 7175b33..3c57af9 100644 --- a/opengl/java/android/opengl/package.html +++ b/opengl/java/android/opengl/package.html @@ -1,5 +1,8 @@ <HTML> <BODY> -Provides OpenGL utilities. +<p>Provides an OpenGL ES static interface and utilities.</p> + +<p>For more information about how to use OpenGL, read the +<a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL</a> developer guide.</p> </BODY> </HTML> |