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authorJohn Reck <jreck@google.com>2014-10-01 10:38:07 -0700
committerJohn Reck <jreck@google.com>2014-10-01 10:38:07 -0700
commit77e4a5250fc6df451999efe508f57968a44b603f (patch)
treee26c3542b7d6efcc4902c3e384a145938f006c83 /opengl/java/android
parentc909e1b2dfa2e47b786d96818f70f6308c5a78be (diff)
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Re-allow suppressing onDetachedFromWindow
Bug: 17578553 Games seem to be doing this to prevent destruction of their GL contexts, and they assume it works even if it doesn't. However, GLSurfaceView is clunky here, so while the app is doing something questionable we don't really offer a better way. For now revert back to kitkat behavior. Change-Id: Icfa9e496279b9cfa47f9bc7f6848d9313caed0d5
Diffstat (limited to 'opengl/java/android')
-rw-r--r--opengl/java/android/opengl/GLSurfaceView.java5
1 files changed, 2 insertions, 3 deletions
diff --git a/opengl/java/android/opengl/GLSurfaceView.java b/opengl/java/android/opengl/GLSurfaceView.java
index 1406f6b..3c76115 100644
--- a/opengl/java/android/opengl/GLSurfaceView.java
+++ b/opengl/java/android/opengl/GLSurfaceView.java
@@ -595,9 +595,8 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
mDetached = false;
}
- /** @hide */
@Override
- protected void onDetachedFromWindowInternal() {
+ protected void onDetachedFromWindow() {
if (LOG_ATTACH_DETACH) {
Log.d(TAG, "onDetachedFromWindow");
}
@@ -605,7 +604,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
mGLThread.requestExitAndWait();
}
mDetached = true;
- super.onDetachedFromWindowInternal();
+ super.onDetachedFromWindow();
}
// ----------------------------------------------------------------------