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author | Mathias Agopian <mathias@google.com> | 2013-04-10 12:33:15 -0700 |
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committer | Mathias Agopian <mathias@google.com> | 2013-04-10 12:33:15 -0700 |
commit | ab814a647222ff6a6b682f0ff8159d1253cc0713 (patch) | |
tree | eebe3154b6fe7ce2ebcfdeb9bd82f5ccd683e368 /opengl/java | |
parent | 57d019e222abc0de3f8876e682617d42872230c6 (diff) | |
download | frameworks_base-ab814a647222ff6a6b682f0ff8159d1253cc0713.zip frameworks_base-ab814a647222ff6a6b682f0ff8159d1253cc0713.tar.gz frameworks_base-ab814a647222ff6a6b682f0ff8159d1253cc0713.tar.bz2 |
Don't draw synchronously in onResume()
this could cause a dead-lock if the applicaltion's draw
implementation blocks until something happenson the main
ui thread.
note: we're still doing this synchronous draw in onWindowResize() because
that's what the previous implementation did. Technically, it has the
same problem.
Bug: 8586305
Change-Id: I782568289cc9419346aeea73775d86faa28b3058
Diffstat (limited to 'opengl/java')
-rw-r--r-- | opengl/java/android/opengl/GLSurfaceView.java | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/opengl/java/android/opengl/GLSurfaceView.java b/opengl/java/android/opengl/GLSurfaceView.java index daa5d13..ab7ceb6 100644 --- a/opengl/java/android/opengl/GLSurfaceView.java +++ b/opengl/java/android/opengl/GLSurfaceView.java @@ -1507,7 +1507,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback mPaused = false; updateState(); if (mRenderMode == RENDERMODE_WHEN_DIRTY) { - executeDraw(); + requestRender(); } } |