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author | Mathias Agopian <mathias@google.com> | 2010-05-18 17:06:55 -0700 |
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committer | Mathias Agopian <mathias@google.com> | 2010-05-20 18:00:42 -0700 |
commit | 898c4c91be8e11b6d5388c623ae80f12ac25fd27 (patch) | |
tree | 8f59a103707c25a05bcf4fa074e944e766c15503 /opengl/libagl/TextureObjectManager.h | |
parent | 66c46a6bd15422fe898d533d1350d6df748dd95b (diff) | |
download | frameworks_base-898c4c91be8e11b6d5388c623ae80f12ac25fd27.zip frameworks_base-898c4c91be8e11b6d5388c623ae80f12ac25fd27.tar.gz frameworks_base-898c4c91be8e11b6d5388c623ae80f12ac25fd27.tar.bz2 |
fix the threading issue for setBuffercount()
this change introduces R/W locks in the right places.
on the server-side, it guarantees that setBufferCount()
is synchronized with "retire" and "resize".
on the client-side, it guarantees that setBufferCount()
is synchronized with "dequeue", "lockbuffer" and "queue"
Diffstat (limited to 'opengl/libagl/TextureObjectManager.h')
0 files changed, 0 insertions, 0 deletions