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authorDavid Li <davidxli@google.com>2011-03-01 16:54:04 -0800
committerDavid Li <davidxli@google.com>2011-03-08 17:41:29 -0800
commitaf94ceb5df8c7ee21d84a58caa5f632663d4e1b0 (patch)
treed4d71fbdd5d9119619d35a3a933f892a50124853 /opengl/libagl2
parentb57af729808cc33f470afaf266b857a3e91ca3e7 (diff)
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Initial commit of libAgl2 using Pixelflinger2 in external/mesa3d
Somewhat functional, refer to README for details. Need to enable Android.mk to build. It builds libGLES_android.so, which needs to replace the one in system/lib/egl built by libagl. Change-Id: Iec3aaa8f3963a4185d81955cd24019eb0c4a5850 Signed-off-by: David Li <davidxli@google.com>
Diffstat (limited to 'opengl/libagl2')
-rw-r--r--opengl/libagl2/Android.mk58
-rw-r--r--opengl/libagl2/README26
-rw-r--r--opengl/libagl2/libagl2.project108
-rw-r--r--opengl/libagl2/src/api.cpp266
-rw-r--r--opengl/libagl2/src/egl.cpp2232
-rw-r--r--opengl/libagl2/src/get.cpp79
-rw-r--r--opengl/libagl2/src/gles2context.h166
-rw-r--r--opengl/libagl2/src/shader.cpp191
-rw-r--r--opengl/libagl2/src/state.cpp129
-rw-r--r--opengl/libagl2/src/texture.cpp534
-rw-r--r--opengl/libagl2/src/vertex.cpp373
11 files changed, 4162 insertions, 0 deletions
diff --git a/opengl/libagl2/Android.mk b/opengl/libagl2/Android.mk
new file mode 100644
index 0000000..564932f
--- /dev/null
+++ b/opengl/libagl2/Android.mk
@@ -0,0 +1,58 @@
+LOCAL_PATH:= $(call my-dir)
+
+#
+# Build the software OpenGL ES library
+#
+
+include $(CLEAR_VARS)
+
+LOCAL_SRC_FILES:= \
+ src/api.cpp \
+ src/egl.cpp \
+ src/get.cpp \
+ src/shader.cpp \
+ src/state.cpp \
+ src/texture.cpp \
+ src/vertex.cpp
+
+LOCAL_C_INCLUDES := \
+ $(LOCAL_PATH) \
+ external/mesa3d/include \
+ external/mesa3d/src \
+ external/stlport/stlport \
+ bionic
+
+#LOCAL_CFLAGS += -DLOG_TAG=\"libagl2\"
+#LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
+#LOCAL_CFLAGS += -fvisibility=hidden
+#LOCAL_CFLAGS += -O0 -g -DDEBUG -UNDEBUG
+LOCAL_CFLAGS += -O3
+LOCAL_STATIC_LIBRARIES := libMesa
+LOCAL_SHARED_LIBRARIES := libstlport libcutils libhardware libutils libbcc libdl
+LOCAL_LDLIBS := -lpthread
+
+ifeq ($(TARGET_ARCH),arm)
+ LOCAL_CFLAGS += -fstrict-aliasing
+endif
+
+ifeq ($(ARCH_ARM_HAVE_TLS_REGISTER),true)
+ LOCAL_CFLAGS += -DHAVE_ARM_TLS_REGISTER
+endif
+
+ifneq ($(TARGET_SIMULATOR),true)
+ # we need to access the private Bionic header <bionic_tls.h>
+ # on ARM platforms, we need to mirror the ARCH_ARM_HAVE_TLS_REGISTER
+ # behavior from the bionic Android.mk file
+ ifeq ($(TARGET_ARCH)-$(ARCH_ARM_HAVE_TLS_REGISTER),arm-true)
+ LOCAL_CFLAGS += -DHAVE_ARM_TLS_REGISTER
+ endif
+ LOCAL_C_INCLUDES += bionic/libc/private
+endif
+
+LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/egl
+#replace libagl for now
+LOCAL_MODULE:= libGLES_android
+LOCAL_MODULE_TAGS := eng
+
+## Disable this makefile for now
+## include $(BUILD_SHARED_LIBRARY)
diff --git a/opengl/libagl2/README b/opengl/libagl2/README
new file mode 100644
index 0000000..34746d3
--- /dev/null
+++ b/opengl/libagl2/README
@@ -0,0 +1,26 @@
+libAgl2 provides software GL ES 2.0 implementation using Pixelflinger2 in external/mesa3d
+
+To build, enable Android.mk, which builds libGLES_android.so, then replace the one built from libAgl in system/lib/egl.
+ES 1.0 functions are not implemented and will cause exit, so do not setprop debug.egl.hw 0 until launcher is loaded.
+
+All functions have little to none error checking.
+Not thread safe, Pixelflinger2 uses some static data.
+
+Most shader functions are implemented, however, most Get* functions for shaders/programs/uniforms/attribs are not.
+No name system for shaders/programs, just using the pointers as names.
+
+Basic glTexImage2D, glTexSubImage2D, glCopyImage2D and glCopySubImage2D are implemented, with a range of 8/16/24/32bpp formats.
+Cube map support is minimal. No mipmapping.
+TexParameter is mostly implemented, supports texcoord wrap modes, and only linear for both min and mag, or nearest for both min and mag filtering.
+Texture names are implemented, but bad.
+
+Frame buffer and render buffers are not implemented.
+
+Depth and stencil are implemented, but not tested.
+Blending seems to work.
+Colorbuffer supports RGBA_8888 and RGB_565.
+
+Vertex buffer objects are implemented.
+Some GL_TRIANGLES and GL_TRIANGLE_STRIPS modes for glDrawArrays and glDrawElements are implemented, but vertex order is probably wrong so culling is disabled.
+
+Basic apps should work, and some libhwui should work, except for frame buffer operations, which will cause exit.
diff --git a/opengl/libagl2/libagl2.project b/opengl/libagl2/libagl2.project
new file mode 100644
index 0000000..f234421
--- /dev/null
+++ b/opengl/libagl2/libagl2.project
@@ -0,0 +1,108 @@
+<?xml version="1.0" encoding="utf-8"?>
+<CodeLite_Project Name="libagl2" InternalType="Console">
+ <Plugins>
+ <Plugin Name="qmake">
+ <![CDATA[00010001N0005Debug000000000000]]>
+ </Plugin>
+ </Plugins>
+ <Description/>
+ <Dependencies/>
+ <Dependencies Name="Release"/>
+ <VirtualDirectory Name="src">
+ <File Name="src/egl.cpp"/>
+ <File Name="src/api.cpp"/>
+ <File Name="src/gles2context.h"/>
+ <File Name="src/shader.cpp"/>
+ <File Name="src/vertex.cpp"/>
+ <File Name="src/state.cpp"/>
+ <File Name="src/texture.cpp"/>
+ <File Name="src/get.cpp"/>
+ </VirtualDirectory>
+ <VirtualDirectory Name="include"/>
+ <Settings Type="Executable">
+ <Configuration Name="Debug" CompilerType="gnu gcc" DebuggerType="GNU gdb debugger" Type="Executable" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
+ <Compiler Options="-g;-m32" Required="yes" PreCompiledHeader="">
+ <IncludePath Value="/usr/include/c++/4.4"/>
+ <IncludePath Value="/usr/include/c++/4.4/ext"/>
+ <IncludePath Value="."/>
+ <IncludePath Value="include"/>
+ <IncludePath Value="../../../../external/mesa3d/include"/>
+ <IncludePath Value="../../../../external/mesa3d/src"/>
+ <IncludePath Value="../../../../hardware/libhardware/include"/>
+ <IncludePath Value="../../../../system/core/include"/>
+ <IncludePath Value="../include"/>
+ <IncludePath Value="../../include"/>
+ <IncludePath Value="../../../../development/ndk/platforms/android-9/include"/>
+ <IncludePath Value="../../../../bionic/libc/include/"/>
+ <IncludePath Value="/../../../../development/ndk/platforms/android-5/arch-x86/include"/>
+ <IncludePath Value="../../../../bionic/libc/arch-x86/include"/>
+ <IncludePath Value="../../../../bionic/libc/kernel/arch-x86"/>
+ <IncludePath Value="/../../../../external/kernel-headers/original"/>
+ <IncludePath Value="../../../../prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-x86/usr/include"/>
+ </Compiler>
+ <Linker Options="-m32;-lstdc++" Required="yes"/>
+ <ResourceCompiler Options="" Required="no"/>
+ <General OutputFile="$(IntermediateDirectory)/$(ProjectName)" IntermediateDirectory="./Debug" Command="./$(ProjectName)" CommandArguments="" WorkingDirectory="$(IntermediateDirectory)" PauseExecWhenProcTerminates="yes"/>
+ <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="">
+ <PostConnectCommands/>
+ <StartupCommands/>
+ </Debugger>
+ <PreBuild/>
+ <PostBuild/>
+ <CustomBuild Enabled="no">
+ <RebuildCommand/>
+ <CleanCommand/>
+ <BuildCommand/>
+ <PreprocessFileCommand/>
+ <SingleFileCommand/>
+ <MakefileGenerationCommand/>
+ <ThirdPartyToolName>None</ThirdPartyToolName>
+ <WorkingDirectory/>
+ </CustomBuild>
+ <AdditionalRules>
+ <CustomPostBuild/>
+ <CustomPreBuild/>
+ </AdditionalRules>
+ </Configuration>
+ <Configuration Name="Release" CompilerType="gnu gcc" DebuggerType="GNU gdb debugger" Type="" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
+ <Compiler Options="" Required="yes" PreCompiledHeader="">
+ <IncludePath Value="."/>
+ </Compiler>
+ <Linker Options="-O2" Required="yes"/>
+ <ResourceCompiler Options="" Required="no"/>
+ <General OutputFile="$(IntermediateDirectory)/$(ProjectName)" IntermediateDirectory="./Release" Command="./$(ProjectName)" CommandArguments="" WorkingDirectory="$(IntermediateDirectory)" PauseExecWhenProcTerminates="yes"/>
+ <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="">
+ <PostConnectCommands/>
+ <StartupCommands/>
+ </Debugger>
+ <PreBuild/>
+ <PostBuild/>
+ <CustomBuild Enabled="no">
+ <RebuildCommand/>
+ <CleanCommand/>
+ <BuildCommand/>
+ <PreprocessFileCommand/>
+ <SingleFileCommand/>
+ <MakefileGenerationCommand/>
+ <ThirdPartyToolName>None</ThirdPartyToolName>
+ <WorkingDirectory/>
+ </CustomBuild>
+ <AdditionalRules>
+ <CustomPostBuild/>
+ <CustomPreBuild/>
+ </AdditionalRules>
+ </Configuration>
+ <GlobalSettings>
+ <Compiler Options="">
+ <IncludePath Value="."/>
+ </Compiler>
+ <Linker Options="">
+ <LibraryPath Value="."/>
+ </Linker>
+ <ResourceCompiler Options=""/>
+ </GlobalSettings>
+ </Settings>
+ <Dependencies Name="Debug">
+ <Project Name="libMesa"/>
+ </Dependencies>
+</CodeLite_Project>
diff --git a/opengl/libagl2/src/api.cpp b/opengl/libagl2/src/api.cpp
new file mode 100644
index 0000000..bb8d62b
--- /dev/null
+++ b/opengl/libagl2/src/api.cpp
@@ -0,0 +1,266 @@
+#include "gles2context.h"
+
+#define API_ENTRY
+#define CALL_GL_API(NAME,...) LOGD("?"#NAME); assert(0);
+#define CALL_GL_API_RETURN(NAME,...) LOGD("?"#NAME); assert(0); return 0;
+
+
+void API_ENTRY(glBindFramebuffer)(GLenum target, GLuint framebuffer)
+{
+ CALL_GL_API(glBindFramebuffer, target, framebuffer);
+}
+void API_ENTRY(glBindRenderbuffer)(GLenum target, GLuint renderbuffer)
+{
+ CALL_GL_API(glBindRenderbuffer, target, renderbuffer);
+}
+GLenum API_ENTRY(glCheckFramebufferStatus)(GLenum target)
+{
+ CALL_GL_API_RETURN(glCheckFramebufferStatus, target);
+}
+void API_ENTRY(glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ CALL_GL_API(glColorMask, red, green, blue, alpha);
+}
+void API_ENTRY(glDeleteFramebuffers)(GLsizei n, const GLuint* framebuffers)
+{
+ CALL_GL_API(glDeleteFramebuffers, n, framebuffers);
+}
+void API_ENTRY(glDeleteRenderbuffers)(GLsizei n, const GLuint* renderbuffers)
+{
+ CALL_GL_API(glDeleteRenderbuffers, n, renderbuffers);
+}
+void API_ENTRY(glDepthFunc)(GLenum func)
+{
+ CALL_GL_API(glDepthFunc, func);
+}
+void API_ENTRY(glDepthMask)(GLboolean flag)
+{
+ CALL_GL_API(glDepthMask, flag);
+}
+void API_ENTRY(glDepthRangef)(GLclampf zNear, GLclampf zFar)
+{
+ CALL_GL_API(glDepthRangef, zNear, zFar);
+}
+void API_ENTRY(glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ CALL_GL_API(glFramebufferRenderbuffer, target, attachment, renderbuffertarget, renderbuffer);
+}
+void API_ENTRY(glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ CALL_GL_API(glFramebufferTexture2D, target, attachment, textarget, texture, level);
+}
+void glGenerateMipmap(GLenum target)
+{
+ //CALL_GL_API(glGenerateMipmap, target);
+ LOGD("agl2: glGenerateMipmap not implemented");
+}
+void API_ENTRY(glGenFramebuffers)(GLsizei n, GLuint* framebuffers)
+{
+ CALL_GL_API(glGenFramebuffers, n, framebuffers);
+}
+void API_ENTRY(glGenRenderbuffers)(GLsizei n, GLuint* renderbuffers)
+{
+ CALL_GL_API(glGenRenderbuffers, n, renderbuffers);
+}
+void API_ENTRY(glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
+{
+ CALL_GL_API(glGetActiveAttrib, program, index, bufsize, length, size, type, name);
+}
+void API_ENTRY(glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
+{
+ CALL_GL_API(glGetActiveUniform, program, index, bufsize, length, size, type, name);
+}
+void API_ENTRY(glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
+{
+ CALL_GL_API(glGetAttachedShaders, program, maxcount, count, shaders);
+}
+void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean* params)
+{
+ CALL_GL_API(glGetBooleanv, pname, params);
+}
+void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint* params)
+{
+ CALL_GL_API(glGetBufferParameteriv, target, pname, params);
+}
+GLenum glGetError(void)
+{
+ puts("agl2: glGetError");
+ return GL_NO_ERROR;
+ //CALL_GL_API_RETURN(glGetError);
+}
+void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat* params)
+{
+ CALL_GL_API(glGetFloatv, pname, params);
+}
+void API_ENTRY(glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint* params)
+{
+ CALL_GL_API(glGetFramebufferAttachmentParameteriv, target, attachment, pname, params);
+}
+void API_ENTRY(glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint* params)
+{
+ CALL_GL_API(glGetRenderbufferParameteriv, target, pname, params);
+}
+void API_ENTRY(glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
+{
+ CALL_GL_API(glGetShaderPrecisionFormat, shadertype, precisiontype, range, precision);
+}
+void API_ENTRY(glGetShaderSource)(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
+{
+ CALL_GL_API(glGetShaderSource, shader, bufsize, length, source);
+}
+void API_ENTRY(glGetUniformfv)(GLuint program, GLint location, GLfloat* params)
+{
+ CALL_GL_API(glGetUniformfv, program, location, params);
+}
+void API_ENTRY(glGetUniformiv)(GLuint program, GLint location, GLint* params)
+{
+ CALL_GL_API(glGetUniformiv, program, location, params);
+}
+void API_ENTRY(glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params)
+{
+ CALL_GL_API(glGetVertexAttribfv, index, pname, params);
+}
+void API_ENTRY(glGetVertexAttribiv)(GLuint index, GLenum pname, GLint* params)
+{
+ CALL_GL_API(glGetVertexAttribiv, index, pname, params);
+}
+void API_ENTRY(glGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid** pointer)
+{
+ CALL_GL_API(glGetVertexAttribPointerv, index, pname, pointer);
+}
+GLboolean API_ENTRY(glIsBuffer)(GLuint buffer)
+{
+ CALL_GL_API_RETURN(glIsBuffer, buffer);
+}
+GLboolean API_ENTRY(glIsEnabled)(GLenum cap)
+{
+ CALL_GL_API_RETURN(glIsEnabled, cap);
+}
+GLboolean API_ENTRY(glIsFramebuffer)(GLuint framebuffer)
+{
+ CALL_GL_API_RETURN(glIsFramebuffer, framebuffer);
+}
+GLboolean API_ENTRY(glIsProgram)(GLuint program)
+{
+ CALL_GL_API_RETURN(glIsProgram, program);
+}
+GLboolean API_ENTRY(glIsRenderbuffer)(GLuint renderbuffer)
+{
+ CALL_GL_API_RETURN(glIsRenderbuffer, renderbuffer);
+}
+GLboolean API_ENTRY(glIsShader)(GLuint shader)
+{
+ CALL_GL_API_RETURN(glIsShader, shader);
+}
+void API_ENTRY(glLineWidth)(GLfloat width)
+{
+ CALL_GL_API(glLineWidth, width);
+}
+void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units)
+{
+ CALL_GL_API(glPolygonOffset, factor, units);
+}
+void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
+{
+ CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels);
+}
+void API_ENTRY(glReleaseShaderCompiler)(void)
+{
+ CALL_GL_API(glReleaseShaderCompiler);
+}
+void API_ENTRY(glRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ CALL_GL_API(glRenderbufferStorage, target, internalformat, width, height);
+}
+void API_ENTRY(glSampleCoverage)(GLclampf value, GLboolean invert)
+{
+ CALL_GL_API(glSampleCoverage, value, invert);
+}
+void API_ENTRY(glShaderBinary)(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
+{
+ CALL_GL_API(glShaderBinary, n, shaders, binaryformat, binary, length);
+}
+void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask)
+{
+ CALL_GL_API(glStencilFunc, func, ref, mask);
+}
+void API_ENTRY(glStencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ CALL_GL_API(glStencilFuncSeparate, face, func, ref, mask);
+}
+void API_ENTRY(glStencilMask)(GLuint mask)
+{
+ CALL_GL_API(glStencilMask, mask);
+}
+void API_ENTRY(glStencilMaskSeparate)(GLenum face, GLuint mask)
+{
+ CALL_GL_API(glStencilMaskSeparate, face, mask);
+}
+void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ CALL_GL_API(glStencilOp, fail, zfail, zpass);
+}
+void API_ENTRY(glStencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ CALL_GL_API(glStencilOpSeparate, face, fail, zfail, zpass);
+}
+void API_ENTRY(glUniform1fv)(GLint location, GLsizei count, const GLfloat* v)
+{
+ CALL_GL_API(glUniform1fv, location, count, v);
+}
+void API_ENTRY(glUniform1iv)(GLint location, GLsizei count, const GLint* v)
+{
+ CALL_GL_API(glUniform1iv, location, count, v);
+}
+void API_ENTRY(glUniform2fv)(GLint location, GLsizei count, const GLfloat* v)
+{
+ CALL_GL_API(glUniform2fv, location, count, v);
+}
+void API_ENTRY(glUniform2i)(GLint location, GLint x, GLint y)
+{
+ CALL_GL_API(glUniform2i, location, x, y);
+}
+void API_ENTRY(glUniform2iv)(GLint location, GLsizei count, const GLint* v)
+{
+ CALL_GL_API(glUniform2iv, location, count, v);
+}
+void API_ENTRY(glUniform3f)(GLint location, GLfloat x, GLfloat y, GLfloat z)
+{
+ CALL_GL_API(glUniform3f, location, x, y, z);
+}
+void API_ENTRY(glUniform3fv)(GLint location, GLsizei count, const GLfloat* v)
+{
+ CALL_GL_API(glUniform3fv, location, count, v);
+}
+void API_ENTRY(glUniform3i)(GLint location, GLint x, GLint y, GLint z)
+{
+ CALL_GL_API(glUniform3i, location, x, y, z);
+}
+void API_ENTRY(glUniform3iv)(GLint location, GLsizei count, const GLint* v)
+{
+ CALL_GL_API(glUniform3iv, location, count, v);
+}
+void API_ENTRY(glUniform4fv)(GLint location, GLsizei count, const GLfloat* v)
+{
+ CALL_GL_API(glUniform4fv, location, count, v);
+}
+void API_ENTRY(glUniform4i)(GLint location, GLint x, GLint y, GLint z, GLint w)
+{
+ CALL_GL_API(glUniform4i, location, x, y, z, w);
+}
+void API_ENTRY(glUniform4iv)(GLint location, GLsizei count, const GLint* v)
+{
+ CALL_GL_API(glUniform4iv, location, count, v);
+}
+void API_ENTRY(glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ CALL_GL_API(glUniformMatrix2fv, location, count, transpose, value);
+}
+void API_ENTRY(glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ CALL_GL_API(glUniformMatrix3fv, location, count, transpose, value);
+}
+void API_ENTRY(glValidateProgram)(GLuint program)
+{
+ CALL_GL_API(glValidateProgram, program);
+}
diff --git a/opengl/libagl2/src/egl.cpp b/opengl/libagl2/src/egl.cpp
new file mode 100644
index 0000000..6184644
--- /dev/null
+++ b/opengl/libagl2/src/egl.cpp
@@ -0,0 +1,2232 @@
+/*
+**
+** Copyright 2007 The Android Open Source Project
+**
+** Licensed under the Apache License Version 2.0(the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing software
+** distributed under the License is distributed on an "AS IS" BASIS
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+#include <errno.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <unistd.h>
+#include <fcntl.h>
+#include <sys/ioctl.h>
+#include <sys/types.h>
+#include <sys/mman.h>
+
+#include <cutils/atomic.h>
+
+
+#include <private/ui/android_natives_priv.h>
+
+#include <hardware/copybit.h>
+
+#include "gles2context.h"
+
+// ----------------------------------------------------------------------------
+namespace android
+{
+// ----------------------------------------------------------------------------
+
+const unsigned int NUM_DISPLAYS = 1;
+
+static pthread_mutex_t gInitMutex = PTHREAD_MUTEX_INITIALIZER;
+static pthread_mutex_t gErrorKeyMutex = PTHREAD_MUTEX_INITIALIZER;
+static pthread_key_t gEGLErrorKey = -1;
+#ifndef HAVE_ANDROID_OS
+namespace gl {
+pthread_key_t gGLKey = -1;
+}; // namespace gl
+#endif
+
+template<typename T>
+static T setError(GLint error, T returnValue)
+{
+ if (ggl_unlikely(gEGLErrorKey == -1)) {
+ pthread_mutex_lock(&gErrorKeyMutex);
+ if (gEGLErrorKey == -1)
+ pthread_key_create(&gEGLErrorKey, NULL);
+ pthread_mutex_unlock(&gErrorKeyMutex);
+ }
+ pthread_setspecific(gEGLErrorKey, (void*)error);
+ return returnValue;
+}
+
+static GLint getError()
+{
+ if (ggl_unlikely(gEGLErrorKey == -1))
+ return EGL_SUCCESS;
+ GLint error = (GLint)pthread_getspecific(gEGLErrorKey);
+ if (error == 0) {
+ // The TLS key has been created by another thread, but the value for
+ // this thread has not been initialized.
+ return EGL_SUCCESS;
+ }
+ pthread_setspecific(gEGLErrorKey, (void*)EGL_SUCCESS);
+ return error;
+}
+
+// ----------------------------------------------------------------------------
+
+struct egl_display_t {
+ egl_display_t() : type(0), initialized(0) { }
+
+ static egl_display_t& get_display(EGLDisplay dpy);
+
+ static EGLBoolean is_valid(EGLDisplay dpy) {
+ return ((uintptr_t(dpy)-1U) >= NUM_DISPLAYS) ? EGL_FALSE : EGL_TRUE;
+ }
+
+ NativeDisplayType type;
+ volatile int32_t initialized;
+};
+
+static egl_display_t gDisplays[NUM_DISPLAYS];
+
+egl_display_t& egl_display_t::get_display(EGLDisplay dpy)
+{
+ return gDisplays[uintptr_t(dpy)-1U];
+}
+
+// ----------------------------------------------------------------------------
+
+struct egl_surface_t {
+ enum {
+ PAGE_FLIP = 0x00000001,
+ MAGIC = 0x31415265
+ };
+
+ uint32_t magic;
+ EGLDisplay dpy;
+ EGLConfig config;
+ EGLContext ctx;
+
+ egl_surface_t(EGLDisplay dpy, EGLConfig config, int32_t depthFormat);
+ virtual ~egl_surface_t();
+ bool isValid() const;
+ virtual bool initCheck() const = 0;
+
+ virtual EGLBoolean bindDrawSurface(GLES2Context* gl) = 0;
+ virtual EGLBoolean bindReadSurface(GLES2Context* gl) = 0;
+ virtual EGLBoolean connect() {
+ return EGL_TRUE;
+ }
+ virtual void disconnect() {}
+ virtual EGLint getWidth() const = 0;
+ virtual EGLint getHeight() const = 0;
+
+ virtual EGLint getHorizontalResolution() const;
+ virtual EGLint getVerticalResolution() const;
+ virtual EGLint getRefreshRate() const;
+ virtual EGLint getSwapBehavior() const;
+ virtual EGLBoolean swapBuffers();
+ virtual EGLBoolean setSwapRectangle(EGLint l, EGLint t, EGLint w, EGLint h);
+protected:
+ GGLSurface depth;
+};
+
+egl_surface_t::egl_surface_t(EGLDisplay dpy,
+ EGLConfig config,
+ int32_t depthFormat)
+ : magic(MAGIC), dpy(dpy), config(config), ctx(0)
+{
+ depth.version = sizeof(GGLSurface);
+ depth.data = 0;
+ depth.format = (GGLPixelFormat)depthFormat;
+}
+egl_surface_t::~egl_surface_t()
+{
+ magic = 0;
+ free(depth.data);
+}
+bool egl_surface_t::isValid() const
+{
+ LOGE_IF(magic != MAGIC, "invalid EGLSurface (%p)", this);
+ return magic == MAGIC;
+}
+
+EGLBoolean egl_surface_t::swapBuffers()
+{
+ return EGL_FALSE;
+}
+EGLint egl_surface_t::getHorizontalResolution() const
+{
+ return (0 * EGL_DISPLAY_SCALING) * (1.0f / 25.4f);
+}
+EGLint egl_surface_t::getVerticalResolution() const
+{
+ return (0 * EGL_DISPLAY_SCALING) * (1.0f / 25.4f);
+}
+EGLint egl_surface_t::getRefreshRate() const
+{
+ return (60 * EGL_DISPLAY_SCALING);
+}
+EGLint egl_surface_t::getSwapBehavior() const
+{
+ return EGL_BUFFER_PRESERVED;
+}
+EGLBoolean egl_surface_t::setSwapRectangle(
+ EGLint l, EGLint t, EGLint w, EGLint h)
+{
+ return EGL_FALSE;
+}
+
+// ----------------------------------------------------------------------------
+
+struct egl_window_surface_v2_t : public egl_surface_t {
+ egl_window_surface_v2_t(
+ EGLDisplay dpy, EGLConfig config,
+ int32_t depthFormat,
+ ANativeWindow* window);
+
+ ~egl_window_surface_v2_t();
+
+ virtual bool initCheck() const {
+ return true; // TODO: report failure if ctor fails
+ }
+ virtual EGLBoolean swapBuffers();
+ virtual EGLBoolean bindDrawSurface(GLES2Context* gl);
+ virtual EGLBoolean bindReadSurface(GLES2Context* gl);
+ virtual EGLBoolean connect();
+ virtual void disconnect();
+ virtual EGLint getWidth() const {
+ return width;
+ }
+ virtual EGLint getHeight() const {
+ return height;
+ }
+ virtual EGLint getHorizontalResolution() const;
+ virtual EGLint getVerticalResolution() const;
+ virtual EGLint getRefreshRate() const;
+ virtual EGLint getSwapBehavior() const;
+ virtual EGLBoolean setSwapRectangle(EGLint l, EGLint t, EGLint w, EGLint h);
+
+private:
+ status_t lock(android_native_buffer_t* buf, int usage, void** vaddr);
+ status_t unlock(android_native_buffer_t* buf);
+ ANativeWindow* nativeWindow;
+ android_native_buffer_t* buffer;
+ android_native_buffer_t* previousBuffer;
+ gralloc_module_t const* module;
+ copybit_device_t* blitengine;
+ int width;
+ int height;
+ void* bits;
+ GGLFormat const* pixelFormatTable;
+
+ struct Rect {
+ inline Rect() { };
+ inline Rect(int32_t w, int32_t h)
+ : left(0), top(0), right(w), bottom(h) { }
+ inline Rect(int32_t l, int32_t t, int32_t r, int32_t b)
+ : left(l), top(t), right(r), bottom(b) { }
+ Rect& andSelf(const Rect& r) {
+ left = max(left, r.left);
+ top = max(top, r.top);
+ right = min(right, r.right);
+ bottom = min(bottom, r.bottom);
+ return *this;
+ }
+ bool isEmpty() const {
+ return (left>=right || top>=bottom);
+ }
+ void dump(char const* what) {
+ LOGD("%s { %5d, %5d, w=%5d, h=%5d }",
+ what, left, top, right-left, bottom-top);
+ }
+
+ int32_t left;
+ int32_t top;
+ int32_t right;
+ int32_t bottom;
+ };
+
+ struct Region {
+ inline Region() : count(0) { }
+ typedef Rect const* const_iterator;
+ const_iterator begin() const {
+ return storage;
+ }
+ const_iterator end() const {
+ return storage+count;
+ }
+ static Region subtract(const Rect& lhs, const Rect& rhs) {
+ Region reg;
+ Rect* storage = reg.storage;
+ if (!lhs.isEmpty()) {
+ if (lhs.top < rhs.top) { // top rect
+ storage->left = lhs.left;
+ storage->top = lhs.top;
+ storage->right = lhs.right;
+ storage->bottom = rhs.top;
+ storage++;
+ }
+ const int32_t top = max(lhs.top, rhs.top);
+ const int32_t bot = min(lhs.bottom, rhs.bottom);
+ if (top < bot) {
+ if (lhs.left < rhs.left) { // left-side rect
+ storage->left = lhs.left;
+ storage->top = top;
+ storage->right = rhs.left;
+ storage->bottom = bot;
+ storage++;
+ }
+ if (lhs.right > rhs.right) { // right-side rect
+ storage->left = rhs.right;
+ storage->top = top;
+ storage->right = lhs.right;
+ storage->bottom = bot;
+ storage++;
+ }
+ }
+ if (lhs.bottom > rhs.bottom) { // bottom rect
+ storage->left = lhs.left;
+ storage->top = rhs.bottom;
+ storage->right = lhs.right;
+ storage->bottom = lhs.bottom;
+ storage++;
+ }
+ reg.count = storage - reg.storage;
+ }
+ return reg;
+ }
+ bool isEmpty() const {
+ return count<=0;
+ }
+private:
+ Rect storage[4];
+ ssize_t count;
+ };
+
+ struct region_iterator : public copybit_region_t {
+ region_iterator(const Region& region)
+ : b(region.begin()), e(region.end()) {
+ this->next = iterate;
+ }
+private:
+ static int iterate(copybit_region_t const * self, copybit_rect_t* rect) {
+ region_iterator const* me = static_cast<region_iterator const*>(self);
+ if (me->b != me->e) {
+ *reinterpret_cast<Rect*>(rect) = *me->b++;
+ return 1;
+ }
+ return 0;
+ }
+ mutable Region::const_iterator b;
+ Region::const_iterator const e;
+ };
+
+ void copyBlt(
+ android_native_buffer_t* dst, void* dst_vaddr,
+ android_native_buffer_t* src, void const* src_vaddr,
+ const Region& clip);
+
+ Rect dirtyRegion;
+ Rect oldDirtyRegion;
+};
+
+egl_window_surface_v2_t::egl_window_surface_v2_t(EGLDisplay dpy,
+ EGLConfig config,
+ int32_t depthFormat,
+ ANativeWindow* window)
+ : egl_surface_t(dpy, config, depthFormat),
+ nativeWindow(window), buffer(0), previousBuffer(0), module(0),
+ blitengine(0), bits(NULL)
+{
+ hw_module_t const* pModule;
+ hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &pModule);
+ module = reinterpret_cast<gralloc_module_t const*>(pModule);
+
+ if (hw_get_module(COPYBIT_HARDWARE_MODULE_ID, &pModule) == 0) {
+ copybit_open(pModule, &blitengine);
+ }
+
+ pixelFormatTable = gglGetPixelFormatTable();
+
+ // keep a reference on the window
+ nativeWindow->common.incRef(&nativeWindow->common);
+ nativeWindow->query(nativeWindow, NATIVE_WINDOW_WIDTH, &width);
+ nativeWindow->query(nativeWindow, NATIVE_WINDOW_HEIGHT, &height);
+ int format = 0;
+ nativeWindow->query(nativeWindow, NATIVE_WINDOW_FORMAT, &format);
+ LOGD("agl2: egl_window_surface_v2_t format=0x%.4X", format);
+// assert(0);
+}
+
+egl_window_surface_v2_t::~egl_window_surface_v2_t()
+{
+ if (buffer) {
+ buffer->common.decRef(&buffer->common);
+ }
+ if (previousBuffer) {
+ previousBuffer->common.decRef(&previousBuffer->common);
+ }
+ nativeWindow->common.decRef(&nativeWindow->common);
+ if (blitengine) {
+ copybit_close(blitengine);
+ }
+}
+
+EGLBoolean egl_window_surface_v2_t::connect()
+{
+ // we're intending to do software rendering
+ native_window_set_usage(nativeWindow,
+ GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN);
+
+ // dequeue a buffer
+ if (nativeWindow->dequeueBuffer(nativeWindow, &buffer) != NO_ERROR) {
+ return setError(EGL_BAD_ALLOC, EGL_FALSE);
+ }
+
+ // allocate a corresponding depth-buffer
+ width = buffer->width;
+ height = buffer->height;
+ if (depth.format) {
+ depth.width = width;
+ depth.height = height;
+ depth.stride = depth.width; // use the width here
+ assert(GGL_PIXEL_FORMAT_Z_32 == depth.format);
+ depth.data = (GGLubyte*)malloc(depth.stride*depth.height*4);
+ if (depth.data == 0) {
+ return setError(EGL_BAD_ALLOC, EGL_FALSE);
+ }
+ }
+
+ // keep a reference on the buffer
+ buffer->common.incRef(&buffer->common);
+
+ // Lock the buffer
+ nativeWindow->lockBuffer(nativeWindow, buffer);
+ // pin the buffer down
+ if (lock(buffer, GRALLOC_USAGE_SW_READ_OFTEN |
+ GRALLOC_USAGE_SW_WRITE_OFTEN, &bits) != NO_ERROR) {
+ LOGE("connect() failed to lock buffer %p (%ux%u)",
+ buffer, buffer->width, buffer->height);
+ return setError(EGL_BAD_ACCESS, EGL_FALSE);
+ // FIXME: we should make sure we're not accessing the buffer anymore
+ }
+ return EGL_TRUE;
+}
+
+void egl_window_surface_v2_t::disconnect()
+{
+ if (buffer && bits) {
+ bits = NULL;
+ unlock(buffer);
+ }
+ // enqueue the last frame
+ if (buffer)
+ nativeWindow->queueBuffer(nativeWindow, buffer);
+ if (buffer) {
+ buffer->common.decRef(&buffer->common);
+ buffer = 0;
+ }
+ if (previousBuffer) {
+ previousBuffer->common.decRef(&previousBuffer->common);
+ previousBuffer = 0;
+ }
+}
+
+status_t egl_window_surface_v2_t::lock(
+ android_native_buffer_t* buf, int usage, void** vaddr)
+{
+ int err;
+
+ err = module->lock(module, buf->handle,
+ usage, 0, 0, buf->width, buf->height, vaddr);
+
+ return err;
+}
+
+status_t egl_window_surface_v2_t::unlock(android_native_buffer_t* buf)
+{
+ if (!buf) return BAD_VALUE;
+ int err = NO_ERROR;
+
+ err = module->unlock(module, buf->handle);
+
+ return err;
+}
+
+void egl_window_surface_v2_t::copyBlt(
+ android_native_buffer_t* dst, void* dst_vaddr,
+ android_native_buffer_t* src, void const* src_vaddr,
+ const Region& clip)
+{
+ // FIXME: use copybit if possible
+ // NOTE: dst and src must be the same format
+
+ status_t err = NO_ERROR;
+ copybit_device_t* const copybit = blitengine;
+ if (copybit) {
+ copybit_image_t simg;
+ simg.w = src->stride;
+ simg.h = src->height;
+ simg.format = src->format;
+ simg.handle = const_cast<native_handle_t*>(src->handle);
+
+ copybit_image_t dimg;
+ dimg.w = dst->stride;
+ dimg.h = dst->height;
+ dimg.format = dst->format;
+ dimg.handle = const_cast<native_handle_t*>(dst->handle);
+
+ copybit->set_parameter(copybit, COPYBIT_TRANSFORM, 0);
+ copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, 255);
+ copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_DISABLE);
+ region_iterator it(clip);
+ err = copybit->blit(copybit, &dimg, &simg, &it);
+ if (err != NO_ERROR) {
+ LOGE("copybit failed (%s)", strerror(err));
+ }
+ }
+
+ if (!copybit || err) {
+ Region::const_iterator cur = clip.begin();
+ Region::const_iterator end = clip.end();
+
+ const size_t bpp = pixelFormatTable[src->format].size;
+ const size_t dbpr = dst->stride * bpp;
+ const size_t sbpr = src->stride * bpp;
+
+ uint8_t const * const src_bits = (uint8_t const *)src_vaddr;
+ uint8_t * const dst_bits = (uint8_t *)dst_vaddr;
+
+ while (cur != end) {
+ const Rect& r(*cur++);
+ ssize_t w = r.right - r.left;
+ ssize_t h = r.bottom - r.top;
+ if (w <= 0 || h<=0) continue;
+ size_t size = w * bpp;
+ uint8_t const * s = src_bits + (r.left + src->stride * r.top) * bpp;
+ uint8_t * d = dst_bits + (r.left + dst->stride * r.top) * bpp;
+ if (dbpr==sbpr && size==sbpr) {
+ size *= h;
+ h = 1;
+ }
+ do {
+ memcpy(d, s, size);
+ d += dbpr;
+ s += sbpr;
+ } while (--h > 0);
+ }
+ }
+}
+
+EGLBoolean egl_window_surface_v2_t::swapBuffers()
+{
+ if (!buffer) {
+ return setError(EGL_BAD_ACCESS, EGL_FALSE);
+ }
+
+ /*
+ * Handle eglSetSwapRectangleANDROID()
+ * We copyback from the front buffer
+ */
+ if (!dirtyRegion.isEmpty()) {
+ dirtyRegion.andSelf(Rect(buffer->width, buffer->height));
+ if (previousBuffer) {
+ // This was const Region copyBack, but that causes an
+ // internal compile error on simulator builds
+ /*const*/
+ Region copyBack(Region::subtract(oldDirtyRegion, dirtyRegion));
+ if (!copyBack.isEmpty()) {
+ void* prevBits;
+ if (lock(previousBuffer,
+ GRALLOC_USAGE_SW_READ_OFTEN, &prevBits) == NO_ERROR) {
+ // copy from previousBuffer to buffer
+ copyBlt(buffer, bits, previousBuffer, prevBits, copyBack);
+ unlock(previousBuffer);
+ }
+ }
+ }
+ oldDirtyRegion = dirtyRegion;
+ }
+
+ if (previousBuffer) {
+ previousBuffer->common.decRef(&previousBuffer->common);
+ previousBuffer = 0;
+ }
+
+ unlock(buffer);
+ previousBuffer = buffer;
+ nativeWindow->queueBuffer(nativeWindow, buffer);
+ buffer = 0;
+
+ // dequeue a new buffer
+ if (nativeWindow->dequeueBuffer(nativeWindow, &buffer) == NO_ERROR) {
+
+ // TODO: lockBuffer should rather be executed when the very first
+ // direct rendering occurs.
+ nativeWindow->lockBuffer(nativeWindow, buffer);
+
+ // reallocate the depth-buffer if needed
+ if ((width != buffer->width) || (height != buffer->height)) {
+ // TODO: we probably should reset the swap rect here
+ // if the window size has changed
+ width = buffer->width;
+ height = buffer->height;
+ if (depth.data) {
+ free(depth.data);
+ depth.width = width;
+ depth.height = height;
+ depth.stride = buffer->stride;
+ depth.data = (GGLubyte*)malloc(depth.stride*depth.height*2);
+ if (depth.data == 0) {
+ setError(EGL_BAD_ALLOC, EGL_FALSE);
+ return EGL_FALSE;
+ }
+ }
+ }
+
+ // keep a reference on the buffer
+ buffer->common.incRef(&buffer->common);
+
+ // finally pin the buffer down
+ if (lock(buffer, GRALLOC_USAGE_SW_READ_OFTEN |
+ GRALLOC_USAGE_SW_WRITE_OFTEN, &bits) != NO_ERROR) {
+ LOGE("eglSwapBuffers() failed to lock buffer %p (%ux%u)",
+ buffer, buffer->width, buffer->height);
+ return setError(EGL_BAD_ACCESS, EGL_FALSE);
+ // FIXME: we should make sure we're not accessing the buffer anymore
+ }
+ } else {
+ return setError(EGL_BAD_CURRENT_SURFACE, EGL_FALSE);
+ }
+
+ return EGL_TRUE;
+}
+
+EGLBoolean egl_window_surface_v2_t::setSwapRectangle(
+ EGLint l, EGLint t, EGLint w, EGLint h)
+{
+ dirtyRegion = Rect(l, t, l+w, t+h);
+ return EGL_TRUE;
+}
+
+EGLBoolean egl_window_surface_v2_t::bindDrawSurface(GLES2Context* gl)
+{
+ GGLSurface buffer;
+ buffer.version = sizeof(GGLSurface);
+ buffer.width = this->buffer->width;
+ buffer.height = this->buffer->height;
+ buffer.stride = this->buffer->stride;
+ buffer.data = (GGLubyte*)bits;
+ buffer.format = (GGLPixelFormat)this->buffer->format;
+ gl->rasterizer.interface.SetBuffer(&gl->rasterizer.interface, GL_COLOR_BUFFER_BIT, &buffer);
+ if (depth.data != gl->rasterizer.depthSurface.data)
+ gl->rasterizer.interface.SetBuffer(&gl->rasterizer.interface, GL_DEPTH_BUFFER_BIT, &depth);
+
+ return EGL_TRUE;
+}
+EGLBoolean egl_window_surface_v2_t::bindReadSurface(GLES2Context* gl)
+{
+ GGLSurface buffer;
+ buffer.version = sizeof(GGLSurface);
+ buffer.width = this->buffer->width;
+ buffer.height = this->buffer->height;
+ buffer.stride = this->buffer->stride;
+ buffer.data = (GGLubyte*)bits; // FIXME: hopefully is is LOCKED!!!
+ buffer.format = (GGLPixelFormat)this->buffer->format;
+ puts("agl2: readBuffer not implemented");
+ //gl->rasterizer.interface.readBuffer(gl, &buffer);
+ return EGL_TRUE;
+}
+EGLint egl_window_surface_v2_t::getHorizontalResolution() const
+{
+ return (nativeWindow->xdpi * EGL_DISPLAY_SCALING) * (1.0f / 25.4f);
+}
+EGLint egl_window_surface_v2_t::getVerticalResolution() const
+{
+ return (nativeWindow->ydpi * EGL_DISPLAY_SCALING) * (1.0f / 25.4f);
+}
+EGLint egl_window_surface_v2_t::getRefreshRate() const
+{
+ return (60 * EGL_DISPLAY_SCALING); // FIXME
+}
+EGLint egl_window_surface_v2_t::getSwapBehavior() const
+{
+ /*
+ * EGL_BUFFER_PRESERVED means that eglSwapBuffers() completely preserves
+ * the content of the swapped buffer.
+ *
+ * EGL_BUFFER_DESTROYED means that the content of the buffer is lost.
+ *
+ * However when ANDROID_swap_retcangle is supported, EGL_BUFFER_DESTROYED
+ * only applies to the area specified by eglSetSwapRectangleANDROID(), that
+ * is, everything outside of this area is preserved.
+ *
+ * This implementation of EGL assumes the later case.
+ *
+ */
+
+ return EGL_BUFFER_DESTROYED;
+}
+
+// ----------------------------------------------------------------------------
+
+struct egl_pixmap_surface_t : public egl_surface_t {
+ egl_pixmap_surface_t(
+ EGLDisplay dpy, EGLConfig config,
+ int32_t depthFormat,
+ egl_native_pixmap_t const * pixmap);
+
+ virtual ~egl_pixmap_surface_t() { }
+
+ virtual bool initCheck() const {
+ return !depth.format || depth.data!=0;
+ }
+ virtual EGLBoolean bindDrawSurface(GLES2Context* gl);
+ virtual EGLBoolean bindReadSurface(GLES2Context* gl);
+ virtual EGLint getWidth() const {
+ return nativePixmap.width;
+ }
+ virtual EGLint getHeight() const {
+ return nativePixmap.height;
+ }
+private:
+ egl_native_pixmap_t nativePixmap;
+};
+
+egl_pixmap_surface_t::egl_pixmap_surface_t(EGLDisplay dpy,
+ EGLConfig config,
+ int32_t depthFormat,
+ egl_native_pixmap_t const * pixmap)
+ : egl_surface_t(dpy, config, depthFormat), nativePixmap(*pixmap)
+{
+ if (depthFormat) {
+ depth.width = pixmap->width;
+ depth.height = pixmap->height;
+ depth.stride = depth.width; // use the width here
+ depth.data = (GGLubyte*)malloc(depth.stride*depth.height*2);
+ if (depth.data == 0) {
+ setError(EGL_BAD_ALLOC, EGL_NO_SURFACE);
+ }
+ }
+}
+EGLBoolean egl_pixmap_surface_t::bindDrawSurface(GLES2Context* gl)
+{
+ GGLSurface buffer;
+ buffer.version = sizeof(GGLSurface);
+ buffer.width = nativePixmap.width;
+ buffer.height = nativePixmap.height;
+ buffer.stride = nativePixmap.stride;
+ buffer.data = nativePixmap.data;
+ buffer.format = (GGLPixelFormat)nativePixmap.format;
+
+ gl->rasterizer.interface.SetBuffer(&gl->rasterizer.interface, GL_COLOR_BUFFER_BIT, &buffer);
+ if (depth.data != gl->rasterizer.depthSurface.data)
+ gl->rasterizer.interface.SetBuffer(&gl->rasterizer.interface, GL_DEPTH_BUFFER_BIT, &depth);
+ return EGL_TRUE;
+}
+EGLBoolean egl_pixmap_surface_t::bindReadSurface(GLES2Context* gl)
+{
+ GGLSurface buffer;
+ buffer.version = sizeof(GGLSurface);
+ buffer.width = nativePixmap.width;
+ buffer.height = nativePixmap.height;
+ buffer.stride = nativePixmap.stride;
+ buffer.data = nativePixmap.data;
+ buffer.format = (GGLPixelFormat)nativePixmap.format;
+ puts("agl2: readBuffer not implemented");
+ //gl->rasterizer.interface.readBuffer(gl, &buffer);
+ return EGL_TRUE;
+}
+
+// ----------------------------------------------------------------------------
+
+struct egl_pbuffer_surface_t : public egl_surface_t {
+ egl_pbuffer_surface_t(
+ EGLDisplay dpy, EGLConfig config, int32_t depthFormat,
+ int32_t w, int32_t h, int32_t f);
+
+ virtual ~egl_pbuffer_surface_t();
+
+ virtual bool initCheck() const {
+ return pbuffer.data != 0;
+ }
+ virtual EGLBoolean bindDrawSurface(GLES2Context* gl);
+ virtual EGLBoolean bindReadSurface(GLES2Context* gl);
+ virtual EGLint getWidth() const {
+ return pbuffer.width;
+ }
+ virtual EGLint getHeight() const {
+ return pbuffer.height;
+ }
+private:
+ GGLSurface pbuffer;
+};
+
+egl_pbuffer_surface_t::egl_pbuffer_surface_t(EGLDisplay dpy,
+ EGLConfig config, int32_t depthFormat,
+ int32_t w, int32_t h, int32_t f)
+ : egl_surface_t(dpy, config, depthFormat)
+{
+ size_t size = w*h;
+ switch (f) {
+ case GGL_PIXEL_FORMAT_A_8:
+ size *= 1;
+ break;
+ case GGL_PIXEL_FORMAT_RGB_565:
+ size *= 2;
+ break;
+ case GGL_PIXEL_FORMAT_RGBA_8888:
+ size *= 4;
+ break;
+ case GGL_PIXEL_FORMAT_RGBX_8888:
+ size *= 4;
+ break;
+ default:
+ LOGE("incompatible pixel format for pbuffer (format=%d)", f);
+ pbuffer.data = 0;
+ break;
+ }
+ pbuffer.version = sizeof(GGLSurface);
+ pbuffer.width = w;
+ pbuffer.height = h;
+ pbuffer.stride = w;
+ pbuffer.data = (GGLubyte*)malloc(size);
+ pbuffer.format = (GGLPixelFormat)f;
+
+ if (depthFormat) {
+ depth.width = pbuffer.width;
+ depth.height = pbuffer.height;
+ depth.stride = depth.width; // use the width here
+ depth.data = (GGLubyte*)malloc(depth.stride*depth.height*2);
+ if (depth.data == 0) {
+ setError(EGL_BAD_ALLOC, EGL_NO_SURFACE);
+ return;
+ }
+ }
+}
+egl_pbuffer_surface_t::~egl_pbuffer_surface_t()
+{
+ free(pbuffer.data);
+}
+EGLBoolean egl_pbuffer_surface_t::bindDrawSurface(GLES2Context* gl)
+{
+ gl->rasterizer.interface.SetBuffer(&gl->rasterizer.interface, GL_COLOR_BUFFER_BIT, &pbuffer);
+ if (depth.data != gl->rasterizer.depthSurface.data)
+ gl->rasterizer.interface.SetBuffer(&gl->rasterizer.interface, GL_DEPTH_BUFFER_BIT, &depth);
+ return EGL_TRUE;
+}
+EGLBoolean egl_pbuffer_surface_t::bindReadSurface(GLES2Context* gl)
+{
+ puts("agl2: readBuffer not implemented");
+ //gl->rasterizer.interface.readBuffer(gl, &pbuffer);
+ return EGL_TRUE;
+}
+
+// ----------------------------------------------------------------------------
+
+struct config_pair_t {
+ GLint key;
+ GLint value;
+};
+
+struct configs_t {
+ const config_pair_t* array;
+ int size;
+};
+
+struct config_management_t {
+ GLint key;
+ bool (*match)(GLint reqValue, GLint confValue);
+ static bool atLeast(GLint reqValue, GLint confValue) {
+ return (reqValue == EGL_DONT_CARE) || (confValue >= reqValue);
+ }
+ static bool exact(GLint reqValue, GLint confValue) {
+ return (reqValue == EGL_DONT_CARE) || (confValue == reqValue);
+ }
+ static bool mask(GLint reqValue, GLint confValue) {
+ return (confValue & reqValue) == reqValue;
+ }
+ static bool ignore(GLint reqValue, GLint confValue) {
+ return true;
+ }
+};
+
+// ----------------------------------------------------------------------------
+
+#define VERSION_MAJOR 1
+#define VERSION_MINOR 2
+static char const * const gVendorString = "Google Inc.";
+static char const * const gVersionString = "0.0 Android Driver 0.0.0";
+static char const * const gClientApiString = "OpenGL ES2";
+static char const * const gExtensionsString =
+ //"EGL_KHR_image_base "
+ // "KHR_image_pixmap "
+ //"EGL_ANDROID_image_native_buffer "
+ //"EGL_ANDROID_swap_rectangle "
+ "";
+
+// ----------------------------------------------------------------------------
+
+struct extention_map_t {
+ const char * const name;
+ __eglMustCastToProperFunctionPointerType address;
+};
+
+static const extention_map_t gExtentionMap[] = {
+// { "glDrawTexsOES",
+// (__eglMustCastToProperFunctionPointerType)&glDrawTexsOES },
+// { "glDrawTexiOES",
+// (__eglMustCastToProperFunctionPointerType)&glDrawTexiOES },
+// { "glDrawTexfOES",
+// (__eglMustCastToProperFunctionPointerType)&glDrawTexfOES },
+// { "glDrawTexxOES",
+// (__eglMustCastToProperFunctionPointerType)&glDrawTexxOES },
+// { "glDrawTexsvOES",
+// (__eglMustCastToProperFunctionPointerType)&glDrawTexsvOES },
+// { "glDrawTexivOES",
+// (__eglMustCastToProperFunctionPointerType)&glDrawTexivOES },
+// { "glDrawTexfvOES",
+// (__eglMustCastToProperFunctionPointerType)&glDrawTexfvOES },
+// { "glDrawTexxvOES",
+// (__eglMustCastToProperFunctionPointerType)&glDrawTexxvOES },
+// { "glQueryMatrixxOES",
+// (__eglMustCastToProperFunctionPointerType)&glQueryMatrixxOES },
+// { "glEGLImageTargetTexture2DOES",
+// (__eglMustCastToProperFunctionPointerType)&glEGLImageTargetTexture2DOES },
+// { "glEGLImageTargetRenderbufferStorageOES",
+// (__eglMustCastToProperFunctionPointerType)&glEGLImageTargetRenderbufferStorageOES },
+// { "glClipPlanef",
+// (__eglMustCastToProperFunctionPointerType)&glClipPlanef },
+// { "glClipPlanex",
+// (__eglMustCastToProperFunctionPointerType)&glClipPlanex },
+// { "glBindBuffer",
+// (__eglMustCastToProperFunctionPointerType)&glBindBuffer },
+// { "glBufferData",
+// (__eglMustCastToProperFunctionPointerType)&glBufferData },
+// { "glBufferSubData",
+// (__eglMustCastToProperFunctionPointerType)&glBufferSubData },
+// { "glDeleteBuffers",
+// (__eglMustCastToProperFunctionPointerType)&glDeleteBuffers },
+// { "glGenBuffers",
+// (__eglMustCastToProperFunctionPointerType)&glGenBuffers },
+// { "eglCreateImageKHR",
+// (__eglMustCastToProperFunctionPointerType)&eglCreateImageKHR },
+// { "eglDestroyImageKHR",
+// (__eglMustCastToProperFunctionPointerType)&eglDestroyImageKHR },
+// { "eglSetSwapRectangleANDROID",
+// (__eglMustCastToProperFunctionPointerType)&eglSetSwapRectangleANDROID },
+};
+
+/*
+ * In the lists below, attributes names MUST be sorted.
+ * Additionally, all configs must be sorted according to
+ * the EGL specification.
+ */
+
+static config_pair_t const config_base_attribute_list[] = {
+ { EGL_STENCIL_SIZE, 0 },
+ { EGL_CONFIG_CAVEAT, EGL_SLOW_CONFIG },
+ { EGL_LEVEL, 0 },
+ { EGL_MAX_PBUFFER_HEIGHT, GGL_MAX_VIEWPORT_DIMS },
+ { EGL_MAX_PBUFFER_PIXELS,
+ GGL_MAX_VIEWPORT_DIMS*GGL_MAX_VIEWPORT_DIMS },
+ { EGL_MAX_PBUFFER_WIDTH, GGL_MAX_VIEWPORT_DIMS },
+ { EGL_NATIVE_RENDERABLE, EGL_TRUE },
+ { EGL_NATIVE_VISUAL_ID, 0 },
+ { EGL_NATIVE_VISUAL_TYPE, GGL_PIXEL_FORMAT_RGBA_8888 },
+ { EGL_SAMPLES, 0 },
+ { EGL_SAMPLE_BUFFERS, 0 },
+ { EGL_TRANSPARENT_TYPE, EGL_NONE },
+ { EGL_TRANSPARENT_BLUE_VALUE, 0 },
+ { EGL_TRANSPARENT_GREEN_VALUE, 0 },
+ { EGL_TRANSPARENT_RED_VALUE, 0 },
+ { EGL_BIND_TO_TEXTURE_RGBA, EGL_FALSE },
+ { EGL_BIND_TO_TEXTURE_RGB, EGL_FALSE },
+ { EGL_MIN_SWAP_INTERVAL, 1 },
+ { EGL_MAX_SWAP_INTERVAL, 1 },
+ { EGL_LUMINANCE_SIZE, 0 },
+ { EGL_ALPHA_MASK_SIZE, 0 },
+ { EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER },
+ { EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT },
+ { EGL_CONFORMANT, 0 }
+};
+
+// These configs can override the base attribute list
+// NOTE: when adding a config here, don't forget to update eglCreate*Surface()
+
+// 565 configs
+static config_pair_t const config_0_attribute_list[] = {
+ { EGL_BUFFER_SIZE, 16 },
+ { EGL_ALPHA_SIZE, 0 },
+ { EGL_BLUE_SIZE, 5 },
+ { EGL_GREEN_SIZE, 6 },
+ { EGL_RED_SIZE, 5 },
+ { EGL_DEPTH_SIZE, 0 },
+ { EGL_CONFIG_ID, 0 },
+ { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGB_565 },
+ { EGL_SURFACE_TYPE, EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
+};
+
+static config_pair_t const config_1_attribute_list[] = {
+ { EGL_BUFFER_SIZE, 16 },
+ { EGL_ALPHA_SIZE, 0 },
+ { EGL_BLUE_SIZE, 5 },
+ { EGL_GREEN_SIZE, 6 },
+ { EGL_RED_SIZE, 5 },
+ { EGL_DEPTH_SIZE, 16 },
+ { EGL_CONFIG_ID, 1 },
+ { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGB_565 },
+ { EGL_SURFACE_TYPE, EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
+};
+
+// RGB 888 configs
+static config_pair_t const config_2_attribute_list[] = {
+ { EGL_BUFFER_SIZE, 32 },
+ { EGL_ALPHA_SIZE, 0 },
+ { EGL_BLUE_SIZE, 8 },
+ { EGL_GREEN_SIZE, 8 },
+ { EGL_RED_SIZE, 8 },
+ { EGL_DEPTH_SIZE, 0 },
+ { EGL_CONFIG_ID, 6 },
+ { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGBX_8888 },
+ { EGL_SURFACE_TYPE, EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
+};
+
+static config_pair_t const config_3_attribute_list[] = {
+ { EGL_BUFFER_SIZE, 32 },
+ { EGL_ALPHA_SIZE, 0 },
+ { EGL_BLUE_SIZE, 8 },
+ { EGL_GREEN_SIZE, 8 },
+ { EGL_RED_SIZE, 8 },
+ { EGL_DEPTH_SIZE, 16 },
+ { EGL_CONFIG_ID, 7 },
+ { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGBX_8888 },
+ { EGL_SURFACE_TYPE, EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
+};
+
+// 8888 configs
+static config_pair_t const config_4_attribute_list[] = {
+ { EGL_BUFFER_SIZE, 32 },
+ { EGL_ALPHA_SIZE, 8 },
+ { EGL_BLUE_SIZE, 8 },
+ { EGL_GREEN_SIZE, 8 },
+ { EGL_RED_SIZE, 8 },
+ { EGL_DEPTH_SIZE, 0 },
+ { EGL_CONFIG_ID, 2 },
+ { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGBA_8888 },
+ { EGL_SURFACE_TYPE, EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
+};
+
+static config_pair_t const config_5_attribute_list[] = {
+ { EGL_BUFFER_SIZE, 32 },
+ { EGL_ALPHA_SIZE, 8 },
+ { EGL_BLUE_SIZE, 8 },
+ { EGL_GREEN_SIZE, 8 },
+ { EGL_RED_SIZE, 8 },
+ { EGL_DEPTH_SIZE, 16 },
+ { EGL_CONFIG_ID, 3 },
+ { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGBA_8888 },
+ { EGL_SURFACE_TYPE, EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
+};
+
+// A8 configs
+static config_pair_t const config_6_attribute_list[] = {
+ { EGL_BUFFER_SIZE, 8 },
+ { EGL_ALPHA_SIZE, 8 },
+ { EGL_BLUE_SIZE, 0 },
+ { EGL_GREEN_SIZE, 0 },
+ { EGL_RED_SIZE, 0 },
+ { EGL_DEPTH_SIZE, 0 },
+ { EGL_CONFIG_ID, 4 },
+ { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_A_8 },
+ { EGL_SURFACE_TYPE, EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
+};
+
+static config_pair_t const config_7_attribute_list[] = {
+ { EGL_BUFFER_SIZE, 8 },
+ { EGL_ALPHA_SIZE, 8 },
+ { EGL_BLUE_SIZE, 0 },
+ { EGL_GREEN_SIZE, 0 },
+ { EGL_RED_SIZE, 0 },
+ { EGL_DEPTH_SIZE, 16 },
+ { EGL_CONFIG_ID, 5 },
+ { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_A_8 },
+ { EGL_SURFACE_TYPE, EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
+};
+
+static configs_t const gConfigs[] = {
+ { config_0_attribute_list, NELEM(config_0_attribute_list) },
+ { config_1_attribute_list, NELEM(config_1_attribute_list) },
+ { config_2_attribute_list, NELEM(config_2_attribute_list) },
+ { config_3_attribute_list, NELEM(config_3_attribute_list) },
+ { config_4_attribute_list, NELEM(config_4_attribute_list) },
+ { config_5_attribute_list, NELEM(config_5_attribute_list) },
+// { config_6_attribute_list, NELEM(config_6_attribute_list) },
+// { config_7_attribute_list, NELEM(config_7_attribute_list) },
+};
+
+static config_management_t const gConfigManagement[] = {
+ { EGL_BUFFER_SIZE, config_management_t::atLeast },
+ { EGL_ALPHA_SIZE, config_management_t::atLeast },
+ { EGL_BLUE_SIZE, config_management_t::atLeast },
+ { EGL_GREEN_SIZE, config_management_t::atLeast },
+ { EGL_RED_SIZE, config_management_t::atLeast },
+ { EGL_DEPTH_SIZE, config_management_t::atLeast },
+ { EGL_STENCIL_SIZE, config_management_t::atLeast },
+ { EGL_CONFIG_CAVEAT, config_management_t::exact },
+ { EGL_CONFIG_ID, config_management_t::exact },
+ { EGL_LEVEL, config_management_t::exact },
+ { EGL_MAX_PBUFFER_HEIGHT, config_management_t::ignore },
+ { EGL_MAX_PBUFFER_PIXELS, config_management_t::ignore },
+ { EGL_MAX_PBUFFER_WIDTH, config_management_t::ignore },
+ { EGL_NATIVE_RENDERABLE, config_management_t::exact },
+ { EGL_NATIVE_VISUAL_ID, config_management_t::ignore },
+ { EGL_NATIVE_VISUAL_TYPE, config_management_t::exact },
+ { EGL_SAMPLES, config_management_t::exact },
+ { EGL_SAMPLE_BUFFERS, config_management_t::exact },
+ { EGL_SURFACE_TYPE, config_management_t::mask },
+ { EGL_TRANSPARENT_TYPE, config_management_t::exact },
+ { EGL_TRANSPARENT_BLUE_VALUE, config_management_t::exact },
+ { EGL_TRANSPARENT_GREEN_VALUE, config_management_t::exact },
+ { EGL_TRANSPARENT_RED_VALUE, config_management_t::exact },
+ { EGL_BIND_TO_TEXTURE_RGBA, config_management_t::exact },
+ { EGL_BIND_TO_TEXTURE_RGB, config_management_t::exact },
+ { EGL_MIN_SWAP_INTERVAL, config_management_t::exact },
+ { EGL_MAX_SWAP_INTERVAL, config_management_t::exact },
+ { EGL_LUMINANCE_SIZE, config_management_t::atLeast },
+ { EGL_ALPHA_MASK_SIZE, config_management_t::atLeast },
+ { EGL_COLOR_BUFFER_TYPE, config_management_t::exact },
+ { EGL_RENDERABLE_TYPE, config_management_t::mask },
+ { EGL_CONFORMANT, config_management_t::mask }
+};
+
+
+static config_pair_t const config_defaults[] = {
+ // attributes that are not specified are simply ignored, if a particular
+ // one needs not be ignored, it must be specified here, eg:
+ // { EGL_SURFACE_TYPE, EGL_WINDOW_BIT },
+};
+
+// ----------------------------------------------------------------------------
+
+static status_t getConfigFormatInfo(EGLint configID,
+ int32_t& pixelFormat, int32_t& depthFormat)
+{
+ switch (configID) {
+ case 0:
+ pixelFormat = GGL_PIXEL_FORMAT_RGB_565;
+ depthFormat = 0;
+ break;
+ case 1:
+ pixelFormat = GGL_PIXEL_FORMAT_RGB_565;
+ depthFormat = GGL_PIXEL_FORMAT_Z_32;
+ break;
+ case 2:
+ pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888;
+ depthFormat = 0;
+ break;
+ case 3:
+ pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888;
+ depthFormat = GGL_PIXEL_FORMAT_Z_32;
+ break;
+ case 4:
+ pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888;
+ depthFormat = 0;
+ break;
+ case 5:
+ pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888;
+ depthFormat = GGL_PIXEL_FORMAT_Z_32;
+ break;
+ case 6:
+ pixelFormat = GGL_PIXEL_FORMAT_A_8;
+ depthFormat = 0;
+ break;
+ case 7:
+ pixelFormat = GGL_PIXEL_FORMAT_A_8;
+ depthFormat = GGL_PIXEL_FORMAT_Z_32;
+ break;
+ default:
+ return NAME_NOT_FOUND;
+ }
+ return NO_ERROR;
+}
+
+// ----------------------------------------------------------------------------
+
+template<typename T>
+static int binarySearch(T const sortedArray[], int first, int last, EGLint key)
+{
+ while (first <= last) {
+ int mid = (first + last) / 2;
+ if (key > sortedArray[mid].key) {
+ first = mid + 1;
+ } else if (key < sortedArray[mid].key) {
+ last = mid - 1;
+ } else {
+ return mid;
+ }
+ }
+ return -1;
+}
+
+static int isAttributeMatching(int i, EGLint attr, EGLint val)
+{
+ // look for the attribute in all of our configs
+ config_pair_t const* configFound = gConfigs[i].array;
+ int index = binarySearch<config_pair_t>(
+ gConfigs[i].array,
+ 0, gConfigs[i].size-1,
+ attr);
+ if (index < 0) {
+ configFound = config_base_attribute_list;
+ index = binarySearch<config_pair_t>(
+ config_base_attribute_list,
+ 0, NELEM(config_base_attribute_list)-1,
+ attr);
+ }
+ if (index >= 0) {
+ // attribute found, check if this config could match
+ int cfgMgtIndex = binarySearch<config_management_t>(
+ gConfigManagement,
+ 0, NELEM(gConfigManagement)-1,
+ attr);
+ if (cfgMgtIndex >= 0) {
+ bool match = gConfigManagement[cfgMgtIndex].match(
+ val, configFound[index].value);
+ if (match) {
+ // this config matches
+ return 1;
+ }
+ } else {
+ // attribute not found. this should NEVER happen.
+ }
+ } else {
+ // error, this attribute doesn't exist
+ }
+ return 0;
+}
+
+static int makeCurrent(GLES2Context* gl)
+{
+ GLES2Context* current = (GLES2Context*)getGlThreadSpecific();
+ if (gl) {
+ egl_context_t* c = egl_context_t::context(gl);
+ if (c->flags & egl_context_t::IS_CURRENT) {
+ if (current != gl) {
+ // it is an error to set a context current, if it's already
+ // current to another thread
+ return -1;
+ }
+ } else {
+ if (current) {
+ // mark the current context as not current, and flush
+ glFlush();
+ egl_context_t::context(current)->flags &= ~egl_context_t::IS_CURRENT;
+ }
+ }
+ if (!(c->flags & egl_context_t::IS_CURRENT)) {
+ // The context is not current, make it current!
+ setGlThreadSpecific(gl);
+ c->flags |= egl_context_t::IS_CURRENT;
+ }
+ } else {
+ if (current) {
+ // mark the current context as not current, and flush
+ glFlush();
+ egl_context_t::context(current)->flags &= ~egl_context_t::IS_CURRENT;
+ }
+ // this thread has no context attached to it
+ setGlThreadSpecific(0);
+ }
+ return 0;
+}
+
+static EGLBoolean getConfigAttrib(EGLDisplay dpy, EGLConfig config,
+ EGLint attribute, EGLint *value)
+{
+ size_t numConfigs = NELEM(gConfigs);
+ int index = (int)config;
+ if (uint32_t(index) >= numConfigs)
+ return setError(EGL_BAD_CONFIG, EGL_FALSE);
+
+ int attrIndex;
+ attrIndex = binarySearch<config_pair_t>(
+ gConfigs[index].array,
+ 0, gConfigs[index].size-1,
+ attribute);
+ if (attrIndex>=0) {
+ *value = gConfigs[index].array[attrIndex].value;
+ return EGL_TRUE;
+ }
+
+ attrIndex = binarySearch<config_pair_t>(
+ config_base_attribute_list,
+ 0, NELEM(config_base_attribute_list)-1,
+ attribute);
+ if (attrIndex>=0) {
+ *value = config_base_attribute_list[attrIndex].value;
+ return EGL_TRUE;
+ }
+ return setError(EGL_BAD_ATTRIBUTE, EGL_FALSE);
+}
+
+static EGLSurface createWindowSurface(EGLDisplay dpy, EGLConfig config,
+ NativeWindowType window, const EGLint *attrib_list)
+{
+ if (egl_display_t::is_valid(dpy) == EGL_FALSE)
+ return setError(EGL_BAD_DISPLAY, EGL_NO_SURFACE);
+ if (window == 0)
+ return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
+
+ EGLint surfaceType;
+ if (getConfigAttrib(dpy, config, EGL_SURFACE_TYPE, &surfaceType) == EGL_FALSE)
+ return EGL_FALSE;
+
+ if (!(surfaceType & EGL_WINDOW_BIT))
+ return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
+
+ if (reinterpret_cast<ANativeWindow*>(window)->common.magic !=
+ ANDROID_NATIVE_WINDOW_MAGIC) {
+ return setError(EGL_BAD_NATIVE_WINDOW, EGL_NO_SURFACE);
+ }
+
+ EGLint configID;
+ if (getConfigAttrib(dpy, config, EGL_CONFIG_ID, &configID) == EGL_FALSE)
+ return EGL_FALSE;
+
+ int32_t depthFormat;
+ int32_t pixelFormat;
+ if (getConfigFormatInfo(configID, pixelFormat, depthFormat) != NO_ERROR) {
+ return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
+ }
+
+ // FIXME: we don't have access to the pixelFormat here just yet.
+ // (it's possible that the surface is not fully initialized)
+ // maybe this should be done after the page-flip
+ //if (EGLint(info.format) != pixelFormat)
+ // return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
+
+ egl_surface_t* surface;
+ surface = new egl_window_surface_v2_t(dpy, config, depthFormat,
+ reinterpret_cast<ANativeWindow*>(window));
+
+ if (!surface->initCheck()) {
+ // there was a problem in the ctor, the error
+ // flag has been set.
+ delete surface;
+ surface = 0;
+ }
+ return surface;
+}
+
+static EGLSurface createPixmapSurface(EGLDisplay dpy, EGLConfig config,
+ NativePixmapType pixmap, const EGLint *attrib_list)
+{
+ if (egl_display_t::is_valid(dpy) == EGL_FALSE)
+ return setError(EGL_BAD_DISPLAY, EGL_NO_SURFACE);
+ if (pixmap == 0)
+ return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
+
+ EGLint surfaceType;
+ if (getConfigAttrib(dpy, config, EGL_SURFACE_TYPE, &surfaceType) == EGL_FALSE)
+ return EGL_FALSE;
+
+ if (!(surfaceType & EGL_PIXMAP_BIT))
+ return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
+
+ if (reinterpret_cast<egl_native_pixmap_t*>(pixmap)->version !=
+ sizeof(egl_native_pixmap_t)) {
+ return setError(EGL_BAD_NATIVE_PIXMAP, EGL_NO_SURFACE);
+ }
+
+ EGLint configID;
+ if (getConfigAttrib(dpy, config, EGL_CONFIG_ID, &configID) == EGL_FALSE)
+ return EGL_FALSE;
+
+ int32_t depthFormat;
+ int32_t pixelFormat;
+ if (getConfigFormatInfo(configID, pixelFormat, depthFormat) != NO_ERROR) {
+ return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
+ }
+
+ if (reinterpret_cast<egl_native_pixmap_t *>(pixmap)->format != pixelFormat)
+ return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
+
+ egl_surface_t* surface =
+ new egl_pixmap_surface_t(dpy, config, depthFormat,
+ reinterpret_cast<egl_native_pixmap_t*>(pixmap));
+
+ if (!surface->initCheck()) {
+ // there was a problem in the ctor, the error
+ // flag has been set.
+ delete surface;
+ surface = 0;
+ }
+ return surface;
+}
+
+static EGLSurface createPbufferSurface(EGLDisplay dpy, EGLConfig config,
+ const EGLint *attrib_list)
+{
+ if (egl_display_t::is_valid(dpy) == EGL_FALSE)
+ return setError(EGL_BAD_DISPLAY, EGL_NO_SURFACE);
+
+ EGLint surfaceType;
+ if (getConfigAttrib(dpy, config, EGL_SURFACE_TYPE, &surfaceType) == EGL_FALSE)
+ return EGL_FALSE;
+
+ if (!(surfaceType & EGL_PBUFFER_BIT))
+ return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
+
+ EGLint configID;
+ if (getConfigAttrib(dpy, config, EGL_CONFIG_ID, &configID) == EGL_FALSE)
+ return EGL_FALSE;
+
+ int32_t depthFormat;
+ int32_t pixelFormat;
+ if (getConfigFormatInfo(configID, pixelFormat, depthFormat) != NO_ERROR) {
+ return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
+ }
+
+ int32_t w = 0;
+ int32_t h = 0;
+ while (attrib_list[0]) {
+ if (attrib_list[0] == EGL_WIDTH) w = attrib_list[1];
+ if (attrib_list[0] == EGL_HEIGHT) h = attrib_list[1];
+ attrib_list+=2;
+ }
+
+ egl_surface_t* surface =
+ new egl_pbuffer_surface_t(dpy, config, depthFormat, w, h, pixelFormat);
+
+ if (!surface->initCheck()) {
+ // there was a problem in the ctor, the error
+ // flag has been set.
+ delete surface;
+ surface = 0;
+ }
+ return surface;
+}
+
+// ----------------------------------------------------------------------------
+}; // namespace android
+// ----------------------------------------------------------------------------
+
+using namespace android;
+
+// ----------------------------------------------------------------------------
+// Initialization
+// ----------------------------------------------------------------------------
+
+EGLDisplay eglGetDisplay(NativeDisplayType display)
+{
+ puts("agl2:eglGetDisplay");
+#ifndef HAVE_ANDROID_OS
+ // this just needs to be done once
+ if (gGLKey == -1) {
+ pthread_mutex_lock(&gInitMutex);
+ if (gGLKey == -1)
+ pthread_key_create(&gGLKey, NULL);
+ pthread_mutex_unlock(&gInitMutex);
+ }
+#endif
+ if (display == EGL_DEFAULT_DISPLAY) {
+ EGLDisplay dpy = (EGLDisplay)1;
+ egl_display_t& d = egl_display_t::get_display(dpy);
+ d.type = display;
+ return dpy;
+ }
+ return EGL_NO_DISPLAY;
+}
+
+EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
+{
+ puts("agl2:eglInitialize");
+ if (egl_display_t::is_valid(dpy) == EGL_FALSE)
+ return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+
+ EGLBoolean res = EGL_TRUE;
+ egl_display_t& d = egl_display_t::get_display(dpy);
+
+ if (android_atomic_inc(&d.initialized) == 0) {
+ // initialize stuff here if needed
+ //pthread_mutex_lock(&gInitMutex);
+ //pthread_mutex_unlock(&gInitMutex);
+ }
+
+ if (res == EGL_TRUE) {
+ if (major != NULL) *major = VERSION_MAJOR;
+ if (minor != NULL) *minor = VERSION_MINOR;
+ }
+ return res;
+}
+
+EGLBoolean eglTerminate(EGLDisplay dpy)
+{
+ puts("agl2:eglTerminate");
+ if (egl_display_t::is_valid(dpy) == EGL_FALSE)
+ return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+
+ EGLBoolean res = EGL_TRUE;
+ egl_display_t& d = egl_display_t::get_display(dpy);
+ if (android_atomic_dec(&d.initialized) == 1) {
+ // TODO: destroy all resources (surfaces, contexts, etc...)
+ //pthread_mutex_lock(&gInitMutex);
+ //pthread_mutex_unlock(&gInitMutex);
+ }
+ return res;
+}
+
+// ----------------------------------------------------------------------------
+// configuration
+// ----------------------------------------------------------------------------
+
+EGLBoolean eglGetConfigs( EGLDisplay dpy,
+ EGLConfig *configs,
+ EGLint config_size, EGLint *num_config)
+{
+ puts("agl2:eglGetConfigs");
+ if (egl_display_t::is_valid(dpy) == EGL_FALSE)
+ return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+
+ GLint numConfigs = NELEM(gConfigs);
+ if (!configs) {
+ *num_config = numConfigs;
+ return EGL_TRUE;
+ }
+ GLint i;
+ for (i=0 ; i<numConfigs && i<config_size ; i++) {
+ *configs++ = (EGLConfig)i;
+ }
+ *num_config = i;
+ return EGL_TRUE;
+}
+
+static const char * ATTRIBUTE_NAMES [] = {
+ "EGL_BUFFER_SIZE",
+ "EGL_ALPHA_SIZE",
+ "EGL_BLUE_SIZE",
+ "EGL_GREEN_SIZE",
+ "EGL_RED_SIZE",
+ "EGL_DEPTH_SIZE",
+ "EGL_STENCIL_SIZE",
+ "EGL_CONFIG_CAVEAT",
+ "EGL_CONFIG_ID",
+ "EGL_LEVEL",
+ "EGL_MAX_PBUFFER_HEIGHT",
+ "EGL_MAX_PBUFFER_PIXELS",
+ "EGL_MAX_PBUFFER_WIDTH",
+ "EGL_NATIVE_RENDERABLE",
+ "EGL_NATIVE_VISUAL_ID",
+ "EGL_NATIVE_VISUAL_TYPE",
+ "EGL_PRESERVED_RESOURCES",
+ "EGL_SAMPLES",
+ "EGL_SAMPLE_BUFFERS",
+ "EGL_SURFACE_TYPE",
+ "EGL_TRANSPARENT_TYPE",
+ "EGL_TRANSPARENT_BLUE_VALUE",
+ "EGL_TRANSPARENT_GREEN_VALUE",
+ "EGL_TRANSPARENT_RED_VALUE",
+ "EGL_NONE", /* Attrib list terminator */
+ "EGL_BIND_TO_TEXTURE_RGB",
+ "EGL_BIND_TO_TEXTURE_RGBA",
+ "EGL_MIN_SWAP_INTERVAL",
+ "EGL_MAX_SWAP_INTERVAL",
+ "EGL_LUMINANCE_SIZE",
+ "EGL_ALPHA_MASK_SIZE",
+ "EGL_COLOR_BUFFER_TYPE",
+ "EGL_RENDERABLE_TYPE",
+ "EGL_MATCH_NATIVE_PIXMAP", /* Pseudo-attribute (not queryable) */
+ "EGL_CONFORMANT",
+};
+
+EGLBoolean eglChooseConfig( EGLDisplay dpy, const EGLint *attrib_list,
+ EGLConfig *configs, EGLint config_size,
+ EGLint *num_config)
+{
+ puts("agl2:eglChooseConfig");
+ LOGD("\n***\n***\n agl2:LOGD eglChooseConfig \n***\n***\n");
+ if (egl_display_t::is_valid(dpy) == EGL_FALSE)
+ return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+
+ if (ggl_unlikely(num_config==0)) {
+ LOGD("\n***\n***\n num_config==0 \n***\n***\n");
+ return setError(EGL_BAD_PARAMETER, EGL_FALSE);
+ }
+
+ if (ggl_unlikely(attrib_list==0)) {
+ /*
+ * A NULL attrib_list should be treated as though it was an empty
+ * one (terminated with EGL_NONE) as defined in
+ * section 3.4.1 "Querying Configurations" in the EGL specification.
+ */
+ LOGD("\n***\n***\n attrib_list==0 \n***\n***\n");
+ static const EGLint dummy = EGL_NONE;
+ attrib_list = &dummy;
+ }
+
+ for (const EGLint * attrib = attrib_list; *attrib != EGL_NONE; attrib += 2) {
+ LOGD("eglChooseConfig %s(%.4X): %d \n", ATTRIBUTE_NAMES[attrib[0] - EGL_BUFFER_SIZE], attrib[0], attrib[1]);
+ if (EGL_BUFFER_SIZE > attrib[0] || EGL_CONFORMANT < attrib[0])
+ LOGD("eglChooseConfig invalid config attrib: 0x%.4X=%d \n", attrib[0], attrib[1]);
+ }
+
+ int numAttributes = 0;
+ int numConfigs = NELEM(gConfigs);
+ uint32_t possibleMatch = (1<<numConfigs)-1;
+ while (possibleMatch && *attrib_list != EGL_NONE) {
+ numAttributes++;
+ EGLint attr = *attrib_list++;
+ EGLint val = *attrib_list++;
+ for (int i=0 ; possibleMatch && i<numConfigs ; i++) {
+ if (!(possibleMatch & (1<<i)))
+ continue;
+ if (isAttributeMatching(i, attr, val) == 0) {
+ LOGD("!isAttributeMatching config(%d) %s=%d \n", i, ATTRIBUTE_NAMES[attr - EGL_BUFFER_SIZE], val);
+ possibleMatch &= ~(1<<i);
+ }
+ }
+ }
+
+ LOGD("eglChooseConfig possibleMatch=%.4X \n", possibleMatch);
+
+ // now, handle the attributes which have a useful default value
+ for (size_t j=0 ; possibleMatch && j<NELEM(config_defaults) ; j++) {
+ // see if this attribute was specified, if not, apply its
+ // default value
+ if (binarySearch<config_pair_t>(
+ (config_pair_t const*)attrib_list,
+ 0, numAttributes-1,
+ config_defaults[j].key) < 0) {
+ for (int i=0 ; possibleMatch && i<numConfigs ; i++) {
+ if (!(possibleMatch & (1<<i)))
+ continue;
+ if (isAttributeMatching(i,
+ config_defaults[j].key,
+ config_defaults[j].value) == 0) {
+ possibleMatch &= ~(1<<i);
+ }
+ }
+ }
+ }
+
+ // return the configurations found
+ int n=0;
+ if (possibleMatch) {
+ if (configs) {
+ for (int i=0 ; config_size && i<numConfigs ; i++) {
+ if (possibleMatch & (1<<i)) {
+ *configs++ = (EGLConfig)i;
+ config_size--;
+ n++;
+ }
+ }
+ } else {
+ for (int i=0 ; i<numConfigs ; i++) {
+ if (possibleMatch & (1<<i)) {
+ n++;
+ }
+ }
+ }
+ }
+ *num_config = n;
+ LOGD("\n***\n***\n num_config==%d \n***\n***\n", *num_config);
+ return EGL_TRUE;
+}
+
+EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config,
+ EGLint attribute, EGLint *value)
+{
+ puts("agl2:eglGetConfigAttrib");
+ if (egl_display_t::is_valid(dpy) == EGL_FALSE)
+ return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+
+ return getConfigAttrib(dpy, config, attribute, value);
+}
+
+// ----------------------------------------------------------------------------
+// surfaces
+// ----------------------------------------------------------------------------
+
+EGLSurface eglCreateWindowSurface( EGLDisplay dpy, EGLConfig config,
+ NativeWindowType window,
+ const EGLint *attrib_list)
+{
+ puts("agl2:eglCreateWindowSurface");
+ return createWindowSurface(dpy, config, window, attrib_list);
+}
+
+EGLSurface eglCreatePixmapSurface( EGLDisplay dpy, EGLConfig config,
+ NativePixmapType pixmap,
+ const EGLint *attrib_list)
+{
+ puts("agl2:eglCreatePixmapSurface");
+ return createPixmapSurface(dpy, config, pixmap, attrib_list);
+}
+
+EGLSurface eglCreatePbufferSurface( EGLDisplay dpy, EGLConfig config,
+ const EGLint *attrib_list)
+{
+ puts("agl2:eglCreatePbufferSurface");
+ return createPbufferSurface(dpy, config, attrib_list);
+}
+
+EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface eglSurface)
+{
+ puts("agl2:eglDestroySurface");
+ if (egl_display_t::is_valid(dpy) == EGL_FALSE)
+ return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+ if (eglSurface != EGL_NO_SURFACE) {
+ egl_surface_t* surface( static_cast<egl_surface_t*>(eglSurface) );
+ if (!surface->isValid())
+ return setError(EGL_BAD_SURFACE, EGL_FALSE);
+ if (surface->dpy != dpy)
+ return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+ if (surface->ctx) {
+ // FIXME: this surface is current check what the spec says
+ surface->disconnect();
+ surface->ctx = 0;
+ }
+ delete surface;
+ }
+ return EGL_TRUE;
+}
+
+EGLBoolean eglQuerySurface( EGLDisplay dpy, EGLSurface eglSurface,
+ EGLint attribute, EGLint *value)
+{
+ puts("agl2:eglQuerySurface");
+ if (egl_display_t::is_valid(dpy) == EGL_FALSE)
+ return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+ egl_surface_t* surface = static_cast<egl_surface_t*>(eglSurface);
+ if (!surface->isValid())
+ return setError(EGL_BAD_SURFACE, EGL_FALSE);
+ if (surface->dpy != dpy)
+ return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+
+ EGLBoolean ret = EGL_TRUE;
+ switch (attribute) {
+ case EGL_CONFIG_ID:
+ ret = getConfigAttrib(dpy, surface->config, EGL_CONFIG_ID, value);
+ break;
+ case EGL_WIDTH:
+ *value = surface->getWidth();
+ break;
+ case EGL_HEIGHT:
+ *value = surface->getHeight();
+ break;
+ case EGL_LARGEST_PBUFFER:
+ // not modified for a window or pixmap surface
+ break;
+ case EGL_TEXTURE_FORMAT:
+ *value = EGL_NO_TEXTURE;
+ break;
+ case EGL_TEXTURE_TARGET:
+ *value = EGL_NO_TEXTURE;
+ break;
+ case EGL_MIPMAP_TEXTURE:
+ *value = EGL_FALSE;
+ break;
+ case EGL_MIPMAP_LEVEL:
+ *value = 0;
+ break;
+ case EGL_RENDER_BUFFER:
+ // TODO: return the real RENDER_BUFFER here
+ *value = EGL_BACK_BUFFER;
+ break;
+ case EGL_HORIZONTAL_RESOLUTION:
+ // pixel/mm * EGL_DISPLAY_SCALING
+ *value = surface->getHorizontalResolution();
+ break;
+ case EGL_VERTICAL_RESOLUTION:
+ // pixel/mm * EGL_DISPLAY_SCALING
+ *value = surface->getVerticalResolution();
+ break;
+ case EGL_PIXEL_ASPECT_RATIO: {
+ // w/h * EGL_DISPLAY_SCALING
+ int wr = surface->getHorizontalResolution();
+ int hr = surface->getVerticalResolution();
+ *value = (wr * EGL_DISPLAY_SCALING) / hr;
+ }
+ break;
+ case EGL_SWAP_BEHAVIOR:
+ *value = surface->getSwapBehavior();
+ break;
+ default:
+ ret = setError(EGL_BAD_ATTRIBUTE, EGL_FALSE);
+ }
+ return ret;
+}
+
+EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config,
+ EGLContext share_list, const EGLint *attrib_list)
+{
+ puts("agl2:eglCreateContext");
+ if (egl_display_t::is_valid(dpy) == EGL_FALSE)
+ return setError(EGL_BAD_DISPLAY, EGL_NO_SURFACE);
+
+ GLES2Context* gl = new GLES2Context();//ogles_init(sizeof(egl_context_t));
+ if (!gl) return setError(EGL_BAD_ALLOC, EGL_NO_CONTEXT);
+
+ //egl_context_t* c = static_cast<egl_context_t*>(gl->rasterizer.base);
+ egl_context_t * c = &gl->egl;
+ c->flags = egl_context_t::NEVER_CURRENT;
+ c->dpy = dpy;
+ c->config = config;
+ c->read = 0;
+ c->draw = 0;
+
+ c->frame = 0;
+ c->lastSwapTime = clock();
+ c->accumulateSeconds = 0;
+ return (EGLContext)gl;
+}
+
+EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
+{
+ puts("agl2:eglDestroyContext");
+ if (egl_display_t::is_valid(dpy) == EGL_FALSE)
+ return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+ egl_context_t* c = egl_context_t::context(ctx);
+ if (c->flags & egl_context_t::IS_CURRENT)
+ setGlThreadSpecific(0);
+ //ogles_uninit((GLES2Context*)ctx);
+ delete (GLES2Context*)ctx;
+ return EGL_TRUE;
+}
+
+EGLBoolean eglMakeCurrent( EGLDisplay dpy, EGLSurface draw,
+ EGLSurface read, EGLContext ctx)
+{
+ puts("agl2:eglMakeCurrent");
+ if (egl_display_t::is_valid(dpy) == EGL_FALSE)
+ return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+ if (draw) {
+ egl_surface_t* s = (egl_surface_t*)draw;
+ if (!s->isValid())
+ return setError(EGL_BAD_SURFACE, EGL_FALSE);
+ if (s->dpy != dpy)
+ return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+ // TODO: check that draw is compatible with the context
+ }
+ if (read && read!=draw) {
+ egl_surface_t* s = (egl_surface_t*)read;
+ if (!s->isValid())
+ return setError(EGL_BAD_SURFACE, EGL_FALSE);
+ if (s->dpy != dpy)
+ return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+ // TODO: check that read is compatible with the context
+ }
+
+ EGLContext current_ctx = EGL_NO_CONTEXT;
+
+ if ((read == EGL_NO_SURFACE && draw == EGL_NO_SURFACE) && (ctx != EGL_NO_CONTEXT))
+ return setError(EGL_BAD_MATCH, EGL_FALSE);
+
+ if ((read != EGL_NO_SURFACE || draw != EGL_NO_SURFACE) && (ctx == EGL_NO_CONTEXT))
+ return setError(EGL_BAD_MATCH, EGL_FALSE);
+
+ if (ctx == EGL_NO_CONTEXT) {
+ // if we're detaching, we need the current context
+ current_ctx = (EGLContext)getGlThreadSpecific();
+ } else {
+ egl_context_t* c = egl_context_t::context(ctx);
+ egl_surface_t* d = (egl_surface_t*)draw;
+ egl_surface_t* r = (egl_surface_t*)read;
+ if ((d && d->ctx && d->ctx != ctx) ||
+ (r && r->ctx && r->ctx != ctx)) {
+ // one of the surface is bound to a context in another thread
+ return setError(EGL_BAD_ACCESS, EGL_FALSE);
+ }
+ }
+
+ GLES2Context* gl = (GLES2Context*)ctx;
+ if (makeCurrent(gl) == 0) {
+ if (ctx) {
+ egl_context_t* c = egl_context_t::context(ctx);
+ egl_surface_t* d = (egl_surface_t*)draw;
+ egl_surface_t* r = (egl_surface_t*)read;
+
+ if (c->draw) {
+ egl_surface_t* s = reinterpret_cast<egl_surface_t*>(c->draw);
+ s->disconnect();
+ }
+ if (c->read) {
+ // FIXME: unlock/disconnect the read surface too
+ }
+
+ c->draw = draw;
+ c->read = read;
+
+ if (c->flags & egl_context_t::NEVER_CURRENT) {
+ c->flags &= ~egl_context_t::NEVER_CURRENT;
+ GLint w = 0;
+ GLint h = 0;
+ if (draw) {
+ w = d->getWidth();
+ h = d->getHeight();
+ }
+ gl->rasterizer.interface.Viewport(&gl->rasterizer.interface, 0, 0, w, h);
+ //ogles_surfaceport(gl, 0, 0);
+ //ogles_viewport(gl, 0, 0, w, h);
+ //ogles_scissor(gl, 0, 0, w, h);
+ }
+ if (d) {
+ if (d->connect() == EGL_FALSE) {
+ return EGL_FALSE;
+ }
+ d->ctx = ctx;
+ d->bindDrawSurface(gl);
+ }
+ if (r) {
+ // FIXME: lock/connect the read surface too
+ r->ctx = ctx;
+ r->bindReadSurface(gl);
+ }
+ } else {
+ // if surfaces were bound to the context bound to this thread
+ // mark then as unbound.
+ if (current_ctx) {
+ egl_context_t* c = egl_context_t::context(current_ctx);
+ egl_surface_t* d = (egl_surface_t*)c->draw;
+ egl_surface_t* r = (egl_surface_t*)c->read;
+ if (d) {
+ c->draw = 0;
+ d->ctx = EGL_NO_CONTEXT;
+ d->disconnect();
+ }
+ if (r) {
+ c->read = 0;
+ r->ctx = EGL_NO_CONTEXT;
+ // FIXME: unlock/disconnect the read surface too
+ }
+ }
+ }
+ return EGL_TRUE;
+ }
+ return setError(EGL_BAD_ACCESS, EGL_FALSE);
+}
+
+EGLContext eglGetCurrentContext(void)
+{
+ // eglGetCurrentContext returns the current EGL rendering context,
+ // as specified by eglMakeCurrent. If no context is current,
+ // EGL_NO_CONTEXT is returned.
+ return (EGLContext)getGlThreadSpecific();
+}
+
+EGLSurface eglGetCurrentSurface(EGLint readdraw)
+{
+ // eglGetCurrentSurface returns the read or draw surface attached
+ // to the current EGL rendering context, as specified by eglMakeCurrent.
+ // If no context is current, EGL_NO_SURFACE is returned.
+ EGLContext ctx = (EGLContext)getGlThreadSpecific();
+ if (ctx == EGL_NO_CONTEXT) return EGL_NO_SURFACE;
+ egl_context_t* c = egl_context_t::context(ctx);
+ if (readdraw == EGL_READ) {
+ return c->read;
+ } else if (readdraw == EGL_DRAW) {
+ return c->draw;
+ }
+ return setError(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
+}
+
+EGLDisplay eglGetCurrentDisplay(void)
+{
+ // eglGetCurrentDisplay returns the current EGL display connection
+ // for the current EGL rendering context, as specified by eglMakeCurrent.
+ // If no context is current, EGL_NO_DISPLAY is returned.
+ EGLContext ctx = (EGLContext)getGlThreadSpecific();
+ if (ctx == EGL_NO_CONTEXT) return EGL_NO_DISPLAY;
+ egl_context_t* c = egl_context_t::context(ctx);
+ return c->dpy;
+}
+
+EGLBoolean eglQueryContext( EGLDisplay dpy, EGLContext ctx,
+ EGLint attribute, EGLint *value)
+{
+ if (egl_display_t::is_valid(dpy) == EGL_FALSE)
+ return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+ egl_context_t* c = egl_context_t::context(ctx);
+ switch (attribute) {
+ case EGL_CONFIG_ID:
+ // Returns the ID of the EGL frame buffer configuration with
+ // respect to which the context was created
+ return getConfigAttrib(dpy, c->config, EGL_CONFIG_ID, value);
+ }
+ return setError(EGL_BAD_ATTRIBUTE, EGL_FALSE);
+}
+
+EGLBoolean eglWaitGL(void)
+{
+ return EGL_TRUE;
+}
+
+EGLBoolean eglWaitNative(EGLint engine)
+{
+ return EGL_TRUE;
+}
+
+EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface draw)
+{
+ if (egl_display_t::is_valid(dpy) == EGL_FALSE)
+ return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+
+ egl_surface_t* d = static_cast<egl_surface_t*>(draw);
+ if (!d->isValid())
+ return setError(EGL_BAD_SURFACE, EGL_FALSE);
+ if (d->dpy != dpy)
+ return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+
+ // post the surface
+ d->swapBuffers();
+
+ // if it's bound to a context, update the buffer
+ if (d->ctx != EGL_NO_CONTEXT) {
+ d->bindDrawSurface((GLES2Context*)d->ctx);
+ // if this surface is also the read surface of the context
+ // it is bound to, make sure to update the read buffer as well.
+ // The EGL spec is a little unclear about this.
+ egl_context_t* c = egl_context_t::context(d->ctx);
+ if (c->read == draw) {
+ d->bindReadSurface((GLES2Context*)d->ctx);
+ }
+ clock_t time = clock();
+ float elapsed = (float)(time - c->lastSwapTime) / CLOCKS_PER_SEC;
+ c->accumulateSeconds += elapsed;
+ c->frame++;
+// LOGD("agl2: eglSwapBuffers elapsed=%.2fms \n*", elapsed * 1000);
+ if (20 == c->frame) {
+ float avg = c->accumulateSeconds / c->frame;
+ LOGD("\n*\n* agl2: eglSwapBuffers %u frame avg fps=%.1f elapsed=%.2fms \n*",
+ c->frame, 1 / avg, avg * 1000);
+ c->frame = 0;
+ c->accumulateSeconds = 0;
+ }
+ c->lastSwapTime = time;
+ }
+
+ return EGL_TRUE;
+}
+
+EGLBoolean eglCopyBuffers( EGLDisplay dpy, EGLSurface surface,
+ NativePixmapType target)
+{
+ if (egl_display_t::is_valid(dpy) == EGL_FALSE)
+ return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+ // TODO: eglCopyBuffers()
+ return EGL_FALSE;
+}
+
+EGLint eglGetError(void)
+{
+ return getError();
+}
+
+const char* eglQueryString(EGLDisplay dpy, EGLint name)
+{
+ if (egl_display_t::is_valid(dpy) == EGL_FALSE)
+ return setError(EGL_BAD_DISPLAY, (const char*)0);
+
+ switch (name) {
+ case EGL_VENDOR:
+ return gVendorString;
+ case EGL_VERSION:
+ return gVersionString;
+ case EGL_EXTENSIONS:
+ return gExtensionsString;
+ case EGL_CLIENT_APIS:
+ return gClientApiString;
+ }
+ return setError(EGL_BAD_PARAMETER, (const char *)0);
+}
+
+// ----------------------------------------------------------------------------
+// EGL 1.1
+// ----------------------------------------------------------------------------
+
+EGLBoolean eglSurfaceAttrib(
+ EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value)
+{
+ if (egl_display_t::is_valid(dpy) == EGL_FALSE)
+ return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+ // TODO: eglSurfaceAttrib()
+ return setError(EGL_BAD_PARAMETER, EGL_FALSE);
+}
+
+EGLBoolean eglBindTexImage(
+ EGLDisplay dpy, EGLSurface surface, EGLint buffer)
+{
+ if (egl_display_t::is_valid(dpy) == EGL_FALSE)
+ return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+ // TODO: eglBindTexImage()
+ return setError(EGL_BAD_PARAMETER, EGL_FALSE);
+}
+
+EGLBoolean eglReleaseTexImage(
+ EGLDisplay dpy, EGLSurface surface, EGLint buffer)
+{
+ if (egl_display_t::is_valid(dpy) == EGL_FALSE)
+ return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+ // TODO: eglReleaseTexImage()
+ return setError(EGL_BAD_PARAMETER, EGL_FALSE);
+}
+
+EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval)
+{
+ if (egl_display_t::is_valid(dpy) == EGL_FALSE)
+ return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+ // TODO: eglSwapInterval()
+ return EGL_TRUE;
+}
+
+// ----------------------------------------------------------------------------
+// EGL 1.2
+// ----------------------------------------------------------------------------
+
+EGLBoolean eglBindAPI(EGLenum api)
+{
+ if (api != EGL_OPENGL_ES_API)
+ return setError(EGL_BAD_PARAMETER, EGL_FALSE);
+ return EGL_TRUE;
+}
+
+EGLenum eglQueryAPI(void)
+{
+ return EGL_OPENGL_ES_API;
+}
+
+EGLBoolean eglWaitClient(void)
+{
+ glFinish();
+ return EGL_TRUE;
+}
+
+EGLBoolean eglReleaseThread(void)
+{
+ // TODO: eglReleaseThread()
+ return EGL_TRUE;
+}
+
+EGLSurface eglCreatePbufferFromClientBuffer(
+ EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer,
+ EGLConfig config, const EGLint *attrib_list)
+{
+ if (egl_display_t::is_valid(dpy) == EGL_FALSE)
+ return setError(EGL_BAD_DISPLAY, EGL_NO_SURFACE);
+ // TODO: eglCreatePbufferFromClientBuffer()
+ return setError(EGL_BAD_PARAMETER, EGL_NO_SURFACE);
+}
+
+// ----------------------------------------------------------------------------
+// EGL_EGLEXT_VERSION 3
+// ----------------------------------------------------------------------------
+
+void (*eglGetProcAddress (const char *procname))()
+{
+ extention_map_t const * const map = gExtentionMap;
+ for (uint32_t i=0 ; i<NELEM(gExtentionMap) ; i++) {
+ if (!strcmp(procname, map[i].name)) {
+ return map[i].address;
+ }
+ }
+ return NULL;
+}
+
+EGLBoolean eglLockSurfaceKHR(EGLDisplay dpy, EGLSurface surface,
+ const EGLint *attrib_list)
+{
+ EGLBoolean result = EGL_FALSE;
+ return result;
+}
+
+EGLBoolean eglUnlockSurfaceKHR(EGLDisplay dpy, EGLSurface surface)
+{
+ EGLBoolean result = EGL_FALSE;
+ return result;
+}
+
+EGLImageKHR eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target,
+ EGLClientBuffer buffer, const EGLint *attrib_list)
+{
+ if (egl_display_t::is_valid(dpy) == EGL_FALSE) {
+ return setError(EGL_BAD_DISPLAY, EGL_NO_IMAGE_KHR);
+ }
+ if (ctx != EGL_NO_CONTEXT) {
+ return setError(EGL_BAD_CONTEXT, EGL_NO_IMAGE_KHR);
+ }
+ if (target != EGL_NATIVE_BUFFER_ANDROID) {
+ return setError(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR);
+ }
+
+ android_native_buffer_t* native_buffer = (android_native_buffer_t*)buffer;
+
+ if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC)
+ return setError(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR);
+
+ if (native_buffer->common.version != sizeof(android_native_buffer_t))
+ return setError(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR);
+
+ switch (native_buffer->format) {
+ case HAL_PIXEL_FORMAT_RGBA_8888:
+ case HAL_PIXEL_FORMAT_RGBX_8888:
+ case HAL_PIXEL_FORMAT_RGB_888:
+ case HAL_PIXEL_FORMAT_RGB_565:
+ case HAL_PIXEL_FORMAT_BGRA_8888:
+ case HAL_PIXEL_FORMAT_RGBA_5551:
+ case HAL_PIXEL_FORMAT_RGBA_4444:
+ break;
+ default:
+ return setError(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR);
+ }
+
+ native_buffer->common.incRef(&native_buffer->common);
+ return (EGLImageKHR)native_buffer;
+}
+
+EGLBoolean eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR img)
+{
+ if (egl_display_t::is_valid(dpy) == EGL_FALSE) {
+ return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+ }
+
+ android_native_buffer_t* native_buffer = (android_native_buffer_t*)img;
+
+ if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC)
+ return setError(EGL_BAD_PARAMETER, EGL_FALSE);
+
+ if (native_buffer->common.version != sizeof(android_native_buffer_t))
+ return setError(EGL_BAD_PARAMETER, EGL_FALSE);
+
+ native_buffer->common.decRef(&native_buffer->common);
+
+ return EGL_TRUE;
+}
+
+// ----------------------------------------------------------------------------
+// ANDROID extensions
+// ----------------------------------------------------------------------------
+
+EGLBoolean eglSetSwapRectangleANDROID(EGLDisplay dpy, EGLSurface draw,
+ EGLint left, EGLint top, EGLint width, EGLint height)
+{
+ if (egl_display_t::is_valid(dpy) == EGL_FALSE)
+ return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+
+ egl_surface_t* d = static_cast<egl_surface_t*>(draw);
+ if (!d->isValid())
+ return setError(EGL_BAD_SURFACE, EGL_FALSE);
+ if (d->dpy != dpy)
+ return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+
+ // post the surface
+ d->setSwapRectangle(left, top, width, height);
+
+ return EGL_TRUE;
+}
diff --git a/opengl/libagl2/src/get.cpp b/opengl/libagl2/src/get.cpp
new file mode 100644
index 0000000..13c28ce
--- /dev/null
+++ b/opengl/libagl2/src/get.cpp
@@ -0,0 +1,79 @@
+#include "gles2context.h"
+
+static char const * const gVendorString = "Android";
+static char const * const gRendererString = "Android PixelFlinger2 0.0";
+static char const * const gVersionString = "OpenGL ES 2.0";
+static char const * const gExtensionsString =
+// "GL_OES_byte_coordinates " // OK
+// "GL_OES_fixed_point " // OK
+// "GL_OES_single_precision " // OK
+// "GL_OES_read_format " // OK
+// "GL_OES_compressed_paletted_texture " // OK
+// "GL_OES_draw_texture " // OK
+// "GL_OES_matrix_get " // OK
+// "GL_OES_query_matrix " // OK
+// // "GL_OES_point_size_array " // TODO
+// // "GL_OES_point_sprite " // TODO
+// "GL_OES_EGL_image " // OK
+//#ifdef GL_OES_compressed_ETC1_RGB8_texture
+// "GL_OES_compressed_ETC1_RGB8_texture " // OK
+//#endif
+// "GL_ARB_texture_compression " // OK
+// "GL_ARB_texture_non_power_of_two " // OK
+// "GL_ANDROID_user_clip_plane " // OK
+// "GL_ANDROID_vertex_buffer_object " // OK
+// "GL_ANDROID_generate_mipmap " // OK
+ ""
+ ;
+
+void glGetIntegerv(GLenum pname, GLint* params)
+{
+ switch (pname) {
+ case GL_MAX_TEXTURE_SIZE :
+ *params = 4096; // limit is in precision of texcoord calculation, which uses 16.16
+ break;
+ case GL_MAX_VERTEX_ATTRIBS:
+ *params = GGL_MAXVERTEXATTRIBS;
+ break;
+ case GL_MAX_VERTEX_UNIFORM_VECTORS:
+ *params = GGL_MAXVERTEXUNIFORMVECTORS;
+ break;
+ case GL_MAX_VARYING_VECTORS:
+ *params = GGL_MAXVARYINGVECTORS;
+ break;
+ case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
+ *params = GGL_MAXCOMBINEDTEXTUREIMAGEUNITS;
+ break;
+ case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
+ *params = GGL_MAXVERTEXTEXTUREIMAGEUNITS;
+ break;
+ case GL_MAX_TEXTURE_IMAGE_UNITS:
+ *params = GGL_MAXTEXTUREIMAGEUNITS;
+ break;
+ case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
+ *params = GGL_MAXFRAGMENTUNIFORMVECTORS;
+ break;
+ case GL_ALIASED_LINE_WIDTH_RANGE:
+ *params = 1; // TODO: not implemented
+ break;
+ default:
+ LOGD("agl2: glGetIntegerv 0x%.4X", pname);
+ assert(0);
+ }
+}
+
+const GLubyte* glGetString(GLenum name)
+{
+ switch (name) {
+ case GL_VENDOR:
+ return (const GLubyte*)gVendorString;
+ case GL_RENDERER:
+ return (const GLubyte*)gRendererString;
+ case GL_VERSION:
+ return (const GLubyte*)gVersionString;
+ case GL_EXTENSIONS:
+ return (const GLubyte*)gExtensionsString;
+ }
+ assert(0); //(c, GL_INVALID_ENUM);
+ return 0;
+}
diff --git a/opengl/libagl2/src/gles2context.h b/opengl/libagl2/src/gles2context.h
new file mode 100644
index 0000000..cec0340
--- /dev/null
+++ b/opengl/libagl2/src/gles2context.h
@@ -0,0 +1,166 @@
+#define _SIZE_T_DEFINED_
+typedef unsigned int size_t;
+
+#include <stdio.h>
+#include <stdlib.h>
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+
+#include <utils/threads.h>
+#include <pthread.h>
+
+#include <cutils/log.h>
+
+#include <assert.h>
+
+#ifdef __arm__
+#ifndef __location__
+#define __HIERALLOC_STRING_0__(s) #s
+#define __HIERALLOC_STRING_1__(s) __HIERALLOC_STRING_0__(s)
+#define __HIERALLOC_STRING_2__ __HIERALLOC_STRING_1__(__LINE__)
+#define __location__ __FILE__ ":" __HIERALLOC_STRING_2__
+#endif
+#undef assert
+#define assert(EXPR) { do { if (!(EXPR)) {LOGD("\n*\n*\n*\n* assert fail: '"#EXPR"' at "__location__"\n*\n*\n*\n*"); exit(EXIT_FAILURE); } } while (false); }
+//#define printf LOGD
+#else // #ifdef __arm__
+//#define LOGD printf
+#endif // #ifdef __arm__
+
+
+#include <pixelflinger2/pixelflinger2_format.h>
+#include <pixelflinger2/pixelflinger2.h>
+
+#include <map>
+
+typedef uint8_t GGLubyte; // ub
+
+#define ggl_likely(x) __builtin_expect(!!(x), 1)
+#define ggl_unlikely(x) __builtin_expect(!!(x), 0)
+
+#undef NELEM
+#define NELEM(x) (sizeof(x)/sizeof(*(x)))
+
+template<typename T>
+inline T max(T a, T b)
+{
+ return a<b ? b : a;
+}
+
+template<typename T>
+inline T min(T a, T b)
+{
+ return a<b ? a : b;
+}
+
+struct egl_context_t {
+ enum {
+ IS_CURRENT = 0x00010000,
+ NEVER_CURRENT = 0x00020000
+ };
+ uint32_t flags;
+ EGLDisplay dpy;
+ EGLConfig config;
+ EGLSurface read;
+ EGLSurface draw;
+
+ unsigned frame;
+ clock_t lastSwapTime;
+ float accumulateSeconds;
+
+ static inline egl_context_t* context(EGLContext ctx);
+};
+
+struct GLES2Context;
+
+#ifdef HAVE_ANDROID_OS
+#include <bionic_tls.h>
+// We have a dedicated TLS slot in bionic
+inline void setGlThreadSpecific(GLES2Context *value)
+{
+ ((uint32_t *)__get_tls())[TLS_SLOT_OPENGL] = (uint32_t)value;
+}
+inline GLES2Context* getGlThreadSpecific()
+{
+ return (GLES2Context *)(((unsigned *)__get_tls())[TLS_SLOT_OPENGL]);
+}
+#else
+extern pthread_key_t gGLKey;
+inline void setGlThreadSpecific(GLES2Context *value)
+{
+ pthread_setspecific(gGLKey, value);
+}
+inline GLES2Context* getGlThreadSpecific()
+{
+ return static_cast<GLES2Context*>(pthread_getspecific(gGLKey));
+}
+#endif
+
+struct VBO {
+ unsigned size;
+ GLenum usage;
+ void * data;
+};
+
+struct GLES2Context {
+ GGLContext rasterizer;
+ egl_context_t egl;
+ GGLInterface * iface; // shortcut to &rasterizer.interface
+
+ struct VertexState {
+ struct VertAttribPointer {
+ unsigned size; // number of values per vertex
+ GLenum type; // data type
+ unsigned stride; // bytes
+ const void * ptr;
+bool normalized :
+ 1;
+bool enabled :
+ 1;
+ } attribs [GGL_MAXVERTEXATTRIBS];
+
+ VBO * vbo, * indices;
+ std::map<GLuint, VBO *> vbos;
+ GLuint free;
+
+ Vector4 defaultAttribs [GGL_MAXVERTEXATTRIBS];
+ } vert;
+
+ struct TextureState {
+ GGLTexture * tmus[GGL_MAXCOMBINEDTEXTUREIMAGEUNITS];
+ int sampler2tmu[GGL_MAXCOMBINEDTEXTUREIMAGEUNITS]; // sampler2tmu[sampler] is index of tmu, -1 means not used
+ unsigned active;
+ std::map<GLuint, GGLTexture *> textures;
+ GLuint free; // first possible free name
+ GGLTexture * tex2D, * texCube; // default textures
+ unsigned unpack;
+
+ void UpdateSampler(GGLInterface * iface, unsigned tmu);
+ } tex;
+
+ GLES2Context();
+ void InitializeTextures();
+ void InitializeVertices();
+
+ ~GLES2Context();
+ void UninitializeTextures();
+ void UninitializeVertices();
+
+ static inline GLES2Context* get() {
+ return getGlThreadSpecific();
+ }
+};
+
+inline egl_context_t* egl_context_t::context(EGLContext ctx)
+{
+ GLES2Context* const gl = static_cast<GLES2Context*>(ctx);
+ return static_cast<egl_context_t*>(&gl->egl);
+}
+
+#define GLES2_GET_CONTEXT(ctx) GLES2Context * ctx = GLES2Context::get(); \
+ /*puts(__FUNCTION__);*/
+#define GLES2_GET_CONST_CONTEXT(ctx) GLES2Context * ctx = GLES2Context::get(); \
+ /*puts(__FUNCTION__);*/
diff --git a/opengl/libagl2/src/shader.cpp b/opengl/libagl2/src/shader.cpp
new file mode 100644
index 0000000..076e388
--- /dev/null
+++ b/opengl/libagl2/src/shader.cpp
@@ -0,0 +1,191 @@
+#include "gles2context.h"
+
+//#undef LOGD
+//#define LOGD(...)
+
+static inline GLuint s2n(gl_shader * s)
+{
+ return (GLuint)s ^ 0xaf3c532d;
+}
+
+static inline gl_shader * n2s(GLuint n)
+{
+ return (gl_shader *)(n ^ 0xaf3c532d);
+}
+
+static inline GLuint p2n(gl_shader_program * p)
+{
+ return (GLuint)p ^ 0x04dc18f9;
+}
+
+static inline gl_shader_program * n2p(GLuint n)
+{
+ return (gl_shader_program *)(n ^ 0x04dc18f9);
+}
+
+void glAttachShader(GLuint program, GLuint shader)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+ ctx->iface->ShaderAttach(ctx->iface, n2p(program), n2s(shader));
+}
+
+void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+ ctx->iface->ShaderAttributeBind(n2p(program), index, name);
+// assert(0);
+}
+
+GLuint glCreateShader(GLenum type)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+ return s2n(ctx->iface->ShaderCreate(ctx->iface, type));
+}
+
+GLuint glCreateProgram(void)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+ return p2n(ctx->iface->ShaderProgramCreate(ctx->iface));
+}
+
+void glCompileShader(GLuint shader)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+ ctx->iface->ShaderCompile(ctx->iface, n2s(shader), NULL, NULL);
+}
+
+void glDeleteProgram(GLuint program)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+ ctx->iface->ShaderProgramDelete(ctx->iface, n2p(program));
+}
+
+void glDeleteShader(GLuint shader)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+ ctx->iface->ShaderDelete(ctx->iface, n2s(shader));
+}
+
+void glDetachShader(GLuint program, GLuint shader)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+ ctx->iface->ShaderDetach(ctx->iface, n2p(program), n2s(shader));
+}
+
+GLint glGetAttribLocation(GLuint program, const GLchar* name)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+ GLint location = ctx->iface->ShaderAttributeLocation(n2p(program), name);
+// LOGD("\n*\n*\n* agl2: glGetAttribLocation program=%u name=%s location=%d \n*\n*",
+// program, name, location);
+ return location;
+}
+
+void glGetProgramiv(GLuint program, GLenum pname, GLint* params)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+ ctx->iface->ShaderProgramGetiv(n2p(program), pname, params);
+ LOGD("agl2: glGetProgramiv 0x%.4X=%d \n", pname, *params);
+}
+
+void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+ ctx->iface->ShaderProgramGetInfoLog(n2p(program), bufsize, length, infolog);
+}
+
+void glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+ ctx->iface->ShaderGetiv(n2s(shader), pname, params);
+ LOGD("agl2: glGetShaderiv 0x%.4X=%d \n", pname, *params);
+}
+
+void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+ ctx->iface->ShaderGetInfoLog(n2s(shader), bufsize, length, infolog);
+}
+
+int glGetUniformLocation(GLuint program, const GLchar* name)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+ return ctx->iface->ShaderUniformLocation(n2p(program), name);
+}
+
+void glLinkProgram(GLuint program)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+ GLboolean linked = ctx->iface->ShaderProgramLink(n2p(program), NULL);
+ assert(linked);
+}
+
+void glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+ ctx->iface->ShaderSource(n2s(shader), count, string, length);
+}
+
+void glUniform1f(GLint location, GLfloat x)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+ int sampler = ctx->iface->ShaderUniform(ctx->rasterizer.CurrentProgram, location, 1, &x, GL_FLOAT);
+ assert(0 > sampler); // should be assigning to sampler
+}
+
+void glUniform1i(GLint location, GLint x)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+ const float params[1] = {x};
+ int sampler = ctx->iface->ShaderUniform(ctx->rasterizer.CurrentProgram, location, 1, params, GL_INT);
+ if (0 <= sampler) {
+// LOGD("\n*\n* agl2: glUniform1i updated sampler=%d tmu=%d location=%d\n*", sampler, x, location);
+ assert(0 <= x && GGL_MAXCOMBINEDTEXTUREIMAGEUNITS > x);
+// LOGD("tmu%u: format=0x%.2X w=%u h=%u levels=%p", x, ctx->tex.tmus[x]->format,
+// ctx->tex.tmus[x]->width, ctx->tex.tmus[x]->height, ctx->tex.tmus[x]->format);
+ ctx->tex.sampler2tmu[sampler] = x;
+ ctx->tex.UpdateSampler(ctx->iface, x);
+ }
+}
+
+void glUniform2f(GLint location, GLfloat x, GLfloat y)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+ const float params[4] = {x, y};
+ ctx->iface->ShaderUniform(ctx->rasterizer.CurrentProgram, location, 1, params, GL_FLOAT_VEC2);
+}
+
+void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+ const float params[4] = {x, y, z, w};
+// LOGD("agl2: glUniform4f location=%d %f,%f,%f,%f", location, x, y, z, w);
+ ctx->iface->ShaderUniform(ctx->rasterizer.CurrentProgram, location, 1, params, GL_FLOAT_VEC4);
+}
+
+void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+// const gl_shader_program * program = ctx->rasterizer.CurrentProgram;
+// if (strstr(program->Shaders[MESA_SHADER_FRAGMENT]->Source, ").a;")) {
+// LOGD("agl2: glUniformMatrix4fv location=%d count=%d transpose=%d", location, count, transpose);
+// for (unsigned i = 0; i < 4; i++)
+// LOGD("agl2: glUniformMatrix4fv %.2f \t %.2f \t %.2f \t %.2f", value[i * 4 + 0],
+// value[i * 4 + 1], value[i * 4 + 2], value[i * 4 + 3]);
+// }
+ ctx->iface->ShaderUniformMatrix(ctx->rasterizer.CurrentProgram, 4, 4, location, count, transpose, value);
+// while (true)
+// ;
+// assert(0);
+}
+
+void glUseProgram(GLuint program)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+// LOGD("\n*\n*\n* agl2: glUseProgram %d \n*\n*\n*", program);
+ ctx->iface->ShaderUse(ctx->iface, n2p(program));
+ ctx->iface->ShaderUniformGetSamplers(n2p(program), ctx->tex.sampler2tmu);
+ for (unsigned i = 0; i < GGL_MAXCOMBINEDTEXTUREIMAGEUNITS; i++)
+ if (0 <= ctx->tex.sampler2tmu[i])
+ ctx->iface->SetSampler(ctx->iface, i, ctx->tex.tmus[ctx->tex.sampler2tmu[i]]);
+}
diff --git a/opengl/libagl2/src/state.cpp b/opengl/libagl2/src/state.cpp
new file mode 100644
index 0000000..22e73fa
--- /dev/null
+++ b/opengl/libagl2/src/state.cpp
@@ -0,0 +1,129 @@
+#include "gles2context.h"
+
+GLES2Context::GLES2Context()
+{
+ memset(this, 0, sizeof *this);
+
+ assert((void *)&rasterizer == &rasterizer.interface);
+ InitializeGGLState(&rasterizer.interface);
+ iface = &rasterizer.interface;
+ printf("gl->rasterizer.PickScanLine(%p) = %p \n", &rasterizer.PickScanLine, rasterizer.PickScanLine);
+ assert(rasterizer.PickRaster);
+ assert(rasterizer.PickScanLine);
+
+ InitializeTextures();
+ InitializeVertices();
+}
+
+GLES2Context::~GLES2Context()
+{
+ UninitializeTextures();
+ UninitializeVertices();
+ UninitializeGGLState(&rasterizer.interface);
+}
+
+void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+ ctx->iface->BlendColor(ctx->iface, red, green, blue, alpha);
+}
+
+void glBlendEquation( GLenum mode )
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+ ctx->iface->BlendEquationSeparate(ctx->iface, mode, mode);
+}
+
+void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+ ctx->iface->BlendEquationSeparate(ctx->iface, modeRGB, modeAlpha);
+}
+
+void glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+ ctx->iface->BlendFuncSeparate(ctx->iface, sfactor, dfactor, sfactor, dfactor);
+}
+
+void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+ ctx->iface->BlendFuncSeparate(ctx->iface, srcRGB, dstRGB, srcAlpha, dstAlpha);
+}
+
+void glClear(GLbitfield mask)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+ ctx->iface->Clear(ctx->iface, mask);
+}
+
+void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+ ctx->iface->ClearColor(ctx->iface, red, green, blue, alpha);
+}
+
+void glClearDepthf(GLclampf depth)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+ ctx->iface->ClearDepthf(ctx->iface, depth);
+}
+
+void glClearStencil(GLint s)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+ ctx->iface->ClearStencil(ctx->iface, s);
+}
+
+void glCullFace(GLenum mode)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+ ctx->iface->CullFace(ctx->iface, mode);
+}
+
+void glDisable(GLenum cap)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+ ctx->iface->EnableDisable(ctx->iface, cap, false);
+}
+
+void glEnable(GLenum cap)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+ ctx->iface->EnableDisable(ctx->iface, cap, true);
+}
+
+void glFinish(void)
+{
+ // do nothing
+}
+
+void glFrontFace(GLenum mode)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+ ctx->iface->FrontFace(ctx->iface, mode);
+}
+
+void glFlush(void)
+{
+ // do nothing
+}
+
+void glHint(GLenum target, GLenum mode)
+{
+ // do nothing
+}
+
+void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+// LOGD("agl2: glScissor not implemented x=%d y=%d width=%d height=%d", x, y, width, height);
+ //CALL_GL_API(glScissor, x, y, width, height);
+}
+
+void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+// LOGD("agl2: glViewport x=%d y=%d width=%d height=%d", x, y, width, height);
+ ctx->iface->Viewport(ctx->iface, x, y, width, height);
+}
diff --git a/opengl/libagl2/src/texture.cpp b/opengl/libagl2/src/texture.cpp
new file mode 100644
index 0000000..4de1f16
--- /dev/null
+++ b/opengl/libagl2/src/texture.cpp
@@ -0,0 +1,534 @@
+#include "gles2context.h"
+
+//#undef LOGD
+//#define LOGD(...)
+
+#define API_ENTRY
+#define CALL_GL_API(NAME,...) LOGD("?"#NAME); assert(0);
+#define CALL_GL_API_RETURN(NAME,...) LOGD("?"#NAME); assert(0); return 0;
+
+static inline GGLTexture * AllocTexture()
+{
+ GGLTexture * tex = (GGLTexture *)calloc(1, sizeof(GGLTexture));
+ tex->minFilter = GGLTexture::GGL_LINEAR; // should be NEAREST_ MIPMAP_LINEAR
+ tex->magFilter = GGLTexture::GGL_LINEAR;
+ return tex;
+}
+
+void GLES2Context::InitializeTextures()
+{
+ tex.textures = std::map<GLuint, GGLTexture *>(); // the entire struct has been zeroed in constructor
+ tex.tex2D = AllocTexture();
+ tex.textures[GL_TEXTURE_2D] = tex.tex2D;
+ tex.texCube = AllocTexture();
+ tex.textures[GL_TEXTURE_CUBE_MAP] = tex.texCube;
+ for (unsigned i = 0; i < GGL_MAXCOMBINEDTEXTUREIMAGEUNITS; i++) {
+ tex.tmus[i] = NULL;
+ tex.sampler2tmu[i] = NULL;
+ }
+
+ tex.active = 0;
+
+ tex.free = max(GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP) + 1;
+
+ tex.tex2D->format = GGL_PIXEL_FORMAT_RGBA_8888;
+ tex.tex2D->type = GL_TEXTURE_2D;
+ tex.tex2D->levelCount = 1;
+ tex.tex2D->wrapS = tex.tex2D->wrapT = GGLTexture::GGL_REPEAT;
+ tex.tex2D->minFilter = tex.tex2D->magFilter = GGLTexture::GGL_NEAREST;
+ tex.tex2D->width = tex.tex2D->height = 1;
+ tex.tex2D->levels = malloc(4);
+ *(unsigned *)tex.tex2D->levels = 0xff000000;
+
+
+ tex.texCube->format = GGL_PIXEL_FORMAT_RGBA_8888;
+ tex.texCube->type = GL_TEXTURE_CUBE_MAP;
+ tex.texCube->levelCount = 1;
+ tex.texCube->wrapS = tex.texCube->wrapT = GGLTexture::GGL_REPEAT;
+ tex.texCube->minFilter = tex.texCube->magFilter = GGLTexture::GGL_NEAREST;
+ tex.texCube->width = tex.texCube->height = 1;
+ tex.texCube->levels = malloc(4 * 6);
+ static unsigned texels [6] = {0xff0000ff, 0xff00ff00, 0xffff0000,
+ 0xff00ffff, 0xffffff00, 0xffff00ff
+ };
+ memcpy(tex.texCube->levels, texels, sizeof texels);
+
+ //texture.levelCount = GenerateMipmaps(texture.levels, texture.width, texture.height);
+
+ // static unsigned texels [6] = {0xff0000ff, 0xff00ff00, 0xffff0000,
+ // 0xff00ffff, 0xffffff00, 0xffff00ff};
+ // memcpy(texture.levels[0], texels, sizeof texels);
+ // texture.format = GGL_PIXEL_FORMAT_RGBA_8888;
+ // texture.width = texture.height = 1;
+ //texture.height /= 6;
+ //texture.type = GL_TEXTURE_CUBE_MAP;
+
+ tex.unpack = 4;
+}
+
+void GLES2Context::TextureState::UpdateSampler(GGLInterface * iface, unsigned tmu)
+{
+ for (unsigned i = 0; i < GGL_MAXCOMBINEDTEXTUREIMAGEUNITS; i++)
+ if (tmu == sampler2tmu[i])
+ iface->SetSampler(iface, i, tmus[tmu]);
+}
+
+void GLES2Context::UninitializeTextures()
+{
+ for (std::map<GLuint, GGLTexture *>::iterator it = tex.textures.begin(); it != tex.textures.end(); it++) {
+ if (!it->second)
+ continue;
+ free(it->second->levels);
+ free(it->second);
+ }
+}
+
+static inline void GetFormatAndBytesPerPixel(const GLenum format, unsigned * bytesPerPixel,
+ GGLPixelFormat * texFormat)
+{
+ switch (format) {
+ case GL_ALPHA:
+ *texFormat = GGL_PIXEL_FORMAT_A_8;
+ *bytesPerPixel = 1;
+ break;
+ case GL_LUMINANCE:
+ *texFormat = GGL_PIXEL_FORMAT_L_8;
+ *bytesPerPixel = 1;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ *texFormat = GGL_PIXEL_FORMAT_LA_88;
+ *bytesPerPixel = 2;
+ break;
+ case GL_RGB:
+ *texFormat = GGL_PIXEL_FORMAT_RGB_888;
+ *bytesPerPixel = 3;
+ break;
+ case GL_RGBA:
+ *texFormat = GGL_PIXEL_FORMAT_RGBA_8888;
+ *bytesPerPixel = 4;
+ break;
+
+ // internal formats to avoid conversion
+ case GL_UNSIGNED_SHORT_5_6_5:
+ *texFormat = GGL_PIXEL_FORMAT_RGB_565;
+ *bytesPerPixel = 2;
+ break;
+
+ default:
+ assert(0);
+ return;
+ }
+}
+
+static inline void CopyTexture(char * dst, const char * src, const unsigned bytesPerPixel,
+ const unsigned sx, const unsigned sy, const unsigned sw,
+ const unsigned dx, const unsigned dy, const unsigned dw,
+ const unsigned w, const unsigned h)
+{
+ const unsigned bpp = bytesPerPixel;
+ if (dw == sw && dw == w && sx == 0 && dx == 0)
+ memcpy(dst + dy * dw * bpp, src + sy * sw * bpp, w * h * bpp);
+ else
+ for (unsigned y = 0; y < h; y++)
+ memcpy(dst + ((dy + y) * dw + dx) * bpp, src + ((sy + y) * sw + sx) * bpp, w * bpp);
+}
+
+void glActiveTexture(GLenum texture)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+ unsigned index = texture - GL_TEXTURE0;
+ assert(NELEM(ctx->tex.tmus) > index);
+// LOGD("agl2: glActiveTexture %u", index);
+ ctx->tex.active = index;
+}
+
+void glBindTexture(GLenum target, GLuint texture)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+// LOGD("agl2: glBindTexture target=0x%.4X texture=%u active=%u", target, texture, ctx->tex.active);
+ std::map<GLuint, GGLTexture *>::iterator it = ctx->tex.textures.find(texture);
+ GGLTexture * tex = NULL;
+ if (it != ctx->tex.textures.end()) {
+ tex = it->second;
+ if (!tex) {
+ tex = AllocTexture();
+ tex->type = target;
+ it->second = tex;
+// LOGD("agl2: glBindTexture allocTexture");
+ }
+// else
+// LOGD("agl2: glBindTexture bind existing texture");
+ assert(target == tex->type);
+ } else if (0 == texture) {
+ if (GL_TEXTURE_2D == target)
+ {
+ tex = ctx->tex.tex2D;
+// LOGD("agl2: glBindTexture bind default tex2D");
+ }
+ else if (GL_TEXTURE_CUBE_MAP == target)
+ {
+ tex = ctx->tex.texCube;
+// LOGD("agl2: glBindTexture bind default texCube");
+ }
+ else
+ assert(0);
+ } else {
+ if (texture <= ctx->tex.free)
+ ctx->tex.free = texture + 1;
+ tex = AllocTexture();
+ tex->type = target;
+ ctx->tex.textures[texture] = tex;
+// LOGD("agl2: glBindTexture new texture=%u", texture);
+ }
+ ctx->tex.tmus[ctx->tex.active] = tex;
+// LOGD("agl2: glBindTexture format=0x%.2X w=%u h=%u levels=%p", tex->format,
+// tex->width, tex->height, tex->levels);
+ ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active);
+}
+
+void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ CALL_GL_API(glCompressedTexImage2D, target, level, internalformat, width, height, border, imageSize, data);
+}
+
+void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat,
+ GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+// LOGD("agl2: glCopyTexImage2D target=0x%.4X internalformat=0x%.4X", target, internalformat);
+// LOGD("x=%d y=%d width=%d height=%d border=%d level=%d ", x, y, width, height, border, level);
+ assert(0 == border);
+ assert(0 == level);
+ unsigned bytesPerPixel = 0;
+ GGLPixelFormat texFormat = GGL_PIXEL_FORMAT_UNKNOWN;
+ GetFormatAndBytesPerPixel(internalformat, &bytesPerPixel, &texFormat);
+
+ assert(texFormat == ctx->rasterizer.frameSurface.format);
+// LOGD("texFormat=0x%.2X bytesPerPixel=%d \n", texFormat, bytesPerPixel);
+ unsigned offset = 0, size = width * height * bytesPerPixel, totalSize = size;
+
+ assert(ctx->tex.tmus[ctx->tex.active]);
+ assert(y + height <= ctx->rasterizer.frameSurface.height);
+ assert(x + width <= ctx->rasterizer.frameSurface.width);
+ GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active];
+ tex.width = width;
+ tex.height = height;
+ tex.levelCount = 1;
+ tex.format = texFormat;
+ switch (target) {
+ case GL_TEXTURE_2D:
+ tex.levels = realloc(tex.levels, totalSize);
+ CopyTexture((char *)tex.levels, (const char *)ctx->rasterizer.frameSurface.data, bytesPerPixel,
+ x, y, ctx->rasterizer.frameSurface.width, 0, 0, width, width, height);
+ break;
+ default:
+ assert(0);
+ return;
+ }
+ ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active);
+}
+
+void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ // x, y are src offset
+ // xoffset and yoffset are dst offset
+ GLES2_GET_CONST_CONTEXT(ctx);
+// LOGD("agl2: glCopyTexSubImage2D target=0x%.4X level=%d", target, level);
+// LOGD("xoffset=%d yoffset=%d x=%d y=%d width=%d height=%d", xoffset, yoffset, x, y, width, height);
+ assert(0 == level);
+
+ unsigned bytesPerPixel = 4;
+ unsigned offset = 0, size = width * height * bytesPerPixel, totalSize = size;
+
+ assert(ctx->tex.tmus[ctx->tex.active]);
+ GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active];
+
+ assert(tex.format == ctx->rasterizer.frameSurface.format);
+ assert(GGL_PIXEL_FORMAT_RGBA_8888 == tex.format);
+
+ const unsigned srcWidth = ctx->rasterizer.frameSurface.width;
+ const unsigned srcHeight = ctx->rasterizer.frameSurface.height;
+
+ assert(x >= 0 && y >= 0);
+ assert(xoffset >= 0 && yoffset >= 0);
+ assert(x + width <= srcWidth);
+ assert(y + height <= srcHeight);
+ assert(xoffset + width <= tex.width);
+ assert(yoffset + height <= tex.height);
+
+ switch (target) {
+ case GL_TEXTURE_2D:
+ CopyTexture((char *)tex.levels, (const char *)ctx->rasterizer.frameSurface.data, bytesPerPixel,
+ x, y, srcWidth, xoffset, yoffset, tex.width, width, height);
+ break;
+ default:
+ assert(0);
+ return;
+ }
+ ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active);
+}
+
+void glDeleteTextures(GLsizei n, const GLuint* textures)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+ for (unsigned i = 0; i < n; i++) {
+ std::map<GLuint, GGLTexture *>::iterator it = ctx->tex.textures.find(textures[i]);
+ if (it == ctx->tex.textures.end())
+ continue;
+ ctx->tex.free = min(ctx->tex.free, textures[i]);
+ for (unsigned i = 0; i < GGL_MAXCOMBINEDTEXTUREIMAGEUNITS; i++)
+ if (ctx->tex.tmus[i] == it->second) {
+ if (GL_TEXTURE_2D == it->second->type)
+ ctx->tex.tmus[i] = ctx->tex.tex2D;
+ else if (GL_TEXTURE_CUBE_MAP == it->second->type)
+ ctx->tex.tmus[i] = ctx->tex.texCube;
+ else
+ assert(0);
+ ctx->tex.UpdateSampler(ctx->iface, i);
+ }
+ if (it->second) {
+ free(it->second->levels);
+ free(it->second);
+ }
+ ctx->tex.textures.erase(it);
+ }
+}
+
+void glGenTextures(GLsizei n, GLuint* textures)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+ for (unsigned i = 0; i < n; i++) {
+ textures[i] = 0;
+ for (ctx->tex.free; ctx->tex.free < 0xffffffffu; ctx->tex.free++)
+ if (ctx->tex.textures.find(ctx->tex.free) == ctx->tex.textures.end()) {
+ ctx->tex.textures[ctx->tex.free] = NULL;
+ textures[i] = ctx->tex.free;
+ ctx->tex.free++;
+ break;
+ }
+ assert(textures[i]);
+ }
+}
+
+void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat* params)
+{
+ CALL_GL_API(glGetTexParameterfv, target, pname, params);
+}
+void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint* params)
+{
+ CALL_GL_API(glGetTexParameteriv, target, pname, params);
+}
+
+GLboolean glIsTexture(GLuint texture)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+ if (ctx->tex.textures.find(texture) == ctx->tex.textures.end())
+ return GL_FALSE;
+ else
+ return GL_TRUE;
+}
+
+void glPixelStorei(GLenum pname, GLint param)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+ assert(GL_UNPACK_ALIGNMENT == pname);
+ assert(1 == param || 2 == param || 4 == param || 8 == param);
+// LOGD("\n*\n* agl2: glPixelStorei not implemented pname=0x%.4X param=%d \n*", pname, param);
+ ctx->tex.unpack = param;
+// CALL_GL_API(glPixelStorei, pname, param);
+}
+void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width,
+ GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+// LOGD("agl2: glTexImage2D internalformat=0x%.4X format=0x%.4X type=0x%.4X \n", internalformat, format, type);
+// LOGD("width=%d height=%d border=%d level=%d pixels=%p \n", width, height, border, level, pixels);
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ break;
+ case GL_UNSIGNED_SHORT_5_6_5:
+ internalformat = format = GL_UNSIGNED_SHORT_5_6_5;
+ assert(4 == ctx->tex.unpack);
+ break;
+ default:
+ assert(0);
+ }
+ assert(internalformat == format);
+ assert(0 == border);
+ if (0 != level) {
+ LOGD("agl2: glTexImage2D level=%d", level);
+ return;
+ }
+ unsigned bytesPerPixel = 0;
+ GGLPixelFormat texFormat = GGL_PIXEL_FORMAT_UNKNOWN;
+ GetFormatAndBytesPerPixel(format, &bytesPerPixel, &texFormat);
+
+ assert(texFormat && bytesPerPixel);
+// LOGD("texFormat=0x%.2X bytesPerPixel=%d active=%u", texFormat, bytesPerPixel, ctx->tex.active);
+ unsigned offset = 0, size = width * height * bytesPerPixel, totalSize = size;
+
+ assert(ctx->tex.tmus[ctx->tex.active]);
+
+ GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active];
+ tex.width = width;
+ tex.height = height;
+ tex.levelCount = 1;
+ tex.format = texFormat;
+
+ switch (target) {
+ case GL_TEXTURE_2D:
+ assert(GL_TEXTURE_2D == ctx->tex.tmus[ctx->tex.active]->type);
+ offset = 0;
+ break;
+ break;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ assert(GL_TEXTURE_CUBE_MAP == ctx->tex.tmus[ctx->tex.active]->type);
+ assert(width == height);
+ offset = (target - GL_TEXTURE_CUBE_MAP_POSITIVE_X) * size;
+ totalSize = 6 * size;
+ break;
+ default:
+ assert(0);
+ return;
+ }
+
+ tex.levels = realloc(tex.levels, totalSize);
+ if (pixels)
+ CopyTexture((char *)tex.levels, (const char *)pixels, bytesPerPixel, 0, 0, width, 0, 0, width, width, height);
+ ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active);
+}
+
+void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+// LOGD("agl2: glTexParameterf target=0x%.4X pname=0x%.4X param=%f", target, pname, param);
+ glTexParameteri(target, pname, param);
+}
+void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat* params)
+{
+ CALL_GL_API(glTexParameterfv, target, pname, params);
+}
+void glTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+// LOGD("alg2: glTexParameteri target=0x%.0X pname=0x%.4X param=0x%.4X",
+// target, pname, param);
+ assert(ctx->tex.tmus[ctx->tex.active]);
+ assert(target == ctx->tex.tmus[ctx->tex.active]->type);
+ GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active];
+ switch (pname) {
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ GGLTexture::GGLTextureWrap wrap;
+ switch (param) {
+ case GL_REPEAT:
+ wrap = GGLTexture::GGL_REPEAT;
+ break;
+ case GL_CLAMP_TO_EDGE:
+ wrap = GGLTexture::GGL_CLAMP_TO_EDGE;
+ break;
+ case GL_MIRRORED_REPEAT:
+ wrap = GGLTexture::GGL_MIRRORED_REPEAT;
+ break;
+ default:
+ assert(0);
+ return;
+ }
+ if (GL_TEXTURE_WRAP_S == pname)
+ tex.wrapS = wrap;
+ else
+ tex.wrapT = wrap;
+ break;
+ case GL_TEXTURE_MIN_FILTER:
+ switch (param) {
+ case GL_NEAREST:
+ tex.minFilter = GGLTexture::GGL_NEAREST;
+ break;
+ case GL_LINEAR:
+ tex.minFilter = GGLTexture::GGL_LINEAR;
+ break;
+ case GL_NEAREST_MIPMAP_NEAREST:
+// tex.minFilter = GGLTexture::GGL_NEAREST_MIPMAP_NEAREST;
+ break;
+ case GL_NEAREST_MIPMAP_LINEAR:
+// tex.minFilter = GGLTexture::GGL_NEAREST_MIPMAP_LINEAR;
+ break;
+ case GL_LINEAR_MIPMAP_NEAREST:
+// tex.minFilter = GGLTexture::GGL_LINEAR_MIPMAP_NEAREST;
+ break;
+ case GL_LINEAR_MIPMAP_LINEAR:
+// tex.minFilter = GGLTexture::GGL_LINEAR_MIPMAP_LINEAR;
+ break;
+ default:
+ assert(0);
+ return;
+ }
+ break;
+ case GL_TEXTURE_MAG_FILTER:
+ switch (param) {
+ case GL_NEAREST:
+ tex.minFilter = GGLTexture::GGL_NEAREST;
+ break;
+ case GL_LINEAR:
+ tex.minFilter = GGLTexture::GGL_LINEAR;
+ break;
+ default:
+ assert(0);
+ return;
+ }
+ break;
+ default:
+ assert(0);
+ return;
+ }
+ // implementation restriction
+ if (tex.magFilter != tex.minFilter)
+ tex.magFilter = tex.minFilter = GGLTexture::GGL_LINEAR;
+ ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active);
+}
+void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint* params)
+{
+ CALL_GL_API(glTexParameteriv, target, pname, params);
+}
+void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+// LOGD("agl2: glTexSubImage2D target=0x%.4X level=%d xoffset=%d yoffset=%d width=%d height=%d format=0x%.4X type=0x%.4X pixels=%p",
+// target, level, xoffset, yoffset, width, height, format, type, pixels);
+ assert(0 == level);
+ assert(target == ctx->tex.tmus[ctx->tex.active]->type);
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ break;
+ case GL_UNSIGNED_SHORT_5_6_5:
+ format = GL_UNSIGNED_SHORT_5_6_5;
+ assert(4 == ctx->tex.unpack);
+ break;
+ default:
+ assert(0);
+ }
+ GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active];
+ GGLPixelFormat texFormat = GGL_PIXEL_FORMAT_UNKNOWN;
+ unsigned bytesPerPixel = 0;
+ GetFormatAndBytesPerPixel(format, &bytesPerPixel, &texFormat);
+ assert(texFormat == tex.format);
+ assert(GL_UNSIGNED_BYTE == type);
+ switch (target) {
+ case GL_TEXTURE_2D:
+ CopyTexture((char *)tex.levels, (const char *)pixels, bytesPerPixel, 0, 0, width, xoffset,
+ yoffset, tex.width, width, height);
+ break;
+ default:
+ assert(0);
+ }
+ ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active);
+}
diff --git a/opengl/libagl2/src/vertex.cpp b/opengl/libagl2/src/vertex.cpp
new file mode 100644
index 0000000..021b82b
--- /dev/null
+++ b/opengl/libagl2/src/vertex.cpp
@@ -0,0 +1,373 @@
+#include "gles2context.h"
+
+//#undef LOGD
+//#define LOGD(...)
+
+void GLES2Context::InitializeVertices()
+{
+ vert.vbos = std::map<GLuint, VBO *>(); // the entire struct has been zeroed in constructor
+ vert.free = 1;
+ vert.vbo = NULL;
+ vert.indices = NULL;
+ for (unsigned i = 0; i < GGL_MAXVERTEXATTRIBS; i++)
+ vert.defaultAttribs[i] = Vector4(0,0,0,1);
+}
+
+void GLES2Context::UninitializeVertices()
+{
+ for (std::map<GLuint, VBO *>::iterator it = vert.vbos.begin(); it != vert.vbos.end(); it++) {
+ if (!it->second)
+ continue;
+ free(it->second->data);
+ free(it->second);
+ }
+}
+
+static inline void FetchElement(const GLES2Context * ctx, const unsigned index,
+ const unsigned maxAttrib, VertexInput * elem)
+{
+ for (unsigned i = 0; i < maxAttrib; i++) {
+ {
+ unsigned size = 0;
+ if (ctx->vert.attribs[i].enabled) {
+ const char * ptr = (const char *)ctx->vert.attribs[i].ptr;
+ ptr += ctx->vert.attribs[i].stride * index;
+ memcpy(elem->attributes + i, ptr, ctx->vert.attribs[i].size * sizeof(float));
+ size = ctx->vert.attribs[i].size;
+// LOGD("agl2: FetchElement %d attribs size=%d %.2f,%.2f,%.2f,%.2f", i, size, elem->attributes[i].x,
+// elem->attributes[i].y, elem->attributes[i].z, elem->attributes[i].w);
+ } else {
+// LOGD("agl2: FetchElement %d default %.2f,%.2f,%.2f,%.2f", i, ctx->vert.defaultAttribs[i].x,
+// ctx->vert.defaultAttribs[i].y, ctx->vert.defaultAttribs[i].z, ctx->vert.defaultAttribs[i].w);
+ }
+
+ switch (size) {
+ case 0: // fall through
+ elem->attributes[i].x = ctx->vert.defaultAttribs[i].x;
+ case 1: // fall through
+ elem->attributes[i].y = ctx->vert.defaultAttribs[i].y;
+ case 2: // fall through
+ elem->attributes[i].z = ctx->vert.defaultAttribs[i].z;
+ case 3: // fall through
+ elem->attributes[i].w = ctx->vert.defaultAttribs[i].w;
+ case 4:
+ break;
+ default:
+ assert(0);
+ break;
+ }
+// LOGD("agl2: FetchElement %d size=%d %.2f,%.2f,%.2f,%.2f", i, size, elem->attributes[i].x,
+// elem->attributes[i].y, elem->attributes[i].z, elem->attributes[i].w);
+ }
+ }
+}
+
+template<typename IndexT> static void DrawElementsTriangles(const GLES2Context * ctx,
+ const unsigned count, const IndexT * indices, const unsigned maxAttrib)
+{
+ VertexInput v[3];
+ if (ctx->vert.indices)
+ indices = (IndexT *)((char *)ctx->vert.indices->data + (long)indices);
+ for (unsigned i = 0; i < count; i += 3) {
+ for (unsigned j = 0; j < 3; j++)
+ FetchElement(ctx, indices[i + j], maxAttrib, v + j);
+ ctx->iface->DrawTriangle(ctx->iface, v, v + 1, v + 2);
+ }
+}
+
+static void DrawArraysTriangles(const GLES2Context * ctx, const unsigned first,
+ const unsigned count, const unsigned maxAttrib)
+{
+// LOGD("agl: DrawArraysTriangles=%p", DrawArraysTriangles);
+ VertexInput v[3];
+ for (unsigned i = 2; i < count; i+=3) {
+ // TODO: fix order
+ FetchElement(ctx, first + i - 2, maxAttrib, v + 0);
+ FetchElement(ctx, first + i - 1, maxAttrib, v + 1);
+ FetchElement(ctx, first + i - 0, maxAttrib, v + 2);
+ ctx->iface->DrawTriangle(ctx->iface, v + 0, v + 1, v + 2);
+ }
+// LOGD("agl: DrawArraysTriangles end");
+}
+
+template<typename IndexT> static void DrawElementsTriangleStrip(const GLES2Context * ctx,
+ const unsigned count, const IndexT * indices, const unsigned maxAttrib)
+{
+ VertexInput v[3];
+ if (ctx->vert.indices)
+ indices = (IndexT *)((char *)ctx->vert.indices->data + (long)indices);
+
+// LOGD("agl2: DrawElementsTriangleStrip");
+// for (unsigned i = 0; i < count; i++)
+// LOGD("indices[%d] = %d", i, indices[i]);
+
+ FetchElement(ctx, indices[0], maxAttrib, v + 0);
+ FetchElement(ctx, indices[1], maxAttrib, v + 1);
+ for (unsigned i = 2; i < count; i ++) {
+ FetchElement(ctx, indices[i], maxAttrib, v + i % 3);
+ ctx->iface->DrawTriangle(ctx->iface, v + (i - 2) % 3, v + (i - 1) % 3 , v + (i + 0) % 3);
+ }
+
+// for (unsigned i = 2; i < count; i++) {
+// FetchElement(ctx, indices[i - 2], maxAttrib, v + 0);
+// FetchElement(ctx, indices[i - 1], maxAttrib, v + 1);
+// FetchElement(ctx, indices[i - 0], maxAttrib, v + 2);
+// ctx->iface->DrawTriangle(ctx->iface, v + 0, v + 1, v + 2);
+// }
+}
+
+static void DrawArraysTriangleStrip(const GLES2Context * ctx, const unsigned first,
+ const unsigned count, const unsigned maxAttrib)
+{
+ VertexInput v[3];
+ FetchElement(ctx, first, maxAttrib, v + 0);
+ FetchElement(ctx, first + 1, maxAttrib, v + 1);
+ for (unsigned i = 2; i < count; i++) {
+ // TODO: fix order
+ FetchElement(ctx, first + i, maxAttrib, v + i % 3);
+ ctx->iface->DrawTriangle(ctx->iface, v + (i - 2) % 3, v + (i - 1) % 3 , v + (i + 0) % 3);
+ }
+}
+
+void glBindBuffer(GLenum target, GLuint buffer)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+ VBO * vbo = NULL;
+ if (0 != buffer) {
+ std::map<GLuint, VBO *>::iterator it = ctx->vert.vbos.find(buffer);
+ if (it != ctx->vert.vbos.end()) {
+ vbo = it->second;
+ if (!vbo)
+ vbo = (VBO *)calloc(1, sizeof(VBO));
+ it->second = vbo;
+ } else
+ assert(0);
+ }
+ if (GL_ARRAY_BUFFER == target)
+ ctx->vert.vbo = vbo;
+ else if (GL_ELEMENT_ARRAY_BUFFER == target)
+ ctx->vert.indices = vbo;
+ else
+ assert(0);
+ assert(vbo || buffer == 0);
+// LOGD("\n*\n glBindBuffer 0x%.4X=%d ", target, buffer);
+}
+
+void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+ if (GL_ARRAY_BUFFER == target) {
+ assert(ctx->vert.vbo);
+ ctx->vert.vbo->data = realloc(ctx->vert.vbo->data, size);
+ ctx->vert.vbo->size = size;
+ ctx->vert.vbo->usage = usage;
+ if (data)
+ memcpy(ctx->vert.vbo->data, data, size);
+ } else if (GL_ELEMENT_ARRAY_BUFFER == target) {
+ assert(ctx->vert.indices);
+ ctx->vert.indices->data = realloc(ctx->vert.indices->data, size);
+ ctx->vert.indices->size = size;
+ ctx->vert.indices->usage = usage;
+ if (data)
+ memcpy(ctx->vert.indices->data, data, size);
+ } else
+ assert(0);
+// LOGD("\n*\n glBufferData target=0x%.4X size=%u data=%p usage=0x%.4X \n",
+// target, size, data, usage);
+}
+
+void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+ if (GL_ARRAY_BUFFER == target)
+ {
+ assert(ctx->vert.vbo);
+ assert(0 <= offset);
+ assert(0 <= size);
+ assert(offset + size <= ctx->vert.vbo->size);
+ memcpy((char *)ctx->vert.vbo->data + offset, data, size);
+ }
+ else
+ assert(0);
+}
+
+void glDeleteBuffers(GLsizei n, const GLuint* buffers)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+ for (unsigned i = 0; i < n; i++) {
+ std::map<GLuint, VBO*>::iterator it = ctx->vert.vbos.find(buffers[i]);
+ if (it == ctx->vert.vbos.end())
+ continue;
+ ctx->vert.free = min(ctx->vert.free, buffers[i]);
+ if (it->second == ctx->vert.vbo)
+ ctx->vert.vbo = NULL;
+ else if (it->second == ctx->vert.indices)
+ ctx->vert.indices = NULL;
+ if (it->second) {
+ free(it->second->data);
+ free(it->second);
+ }
+ }
+}
+
+void glDisableVertexAttribArray(GLuint index)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+ assert(GGL_MAXVERTEXATTRIBS > index);
+ ctx->vert.attribs[index].enabled = false;
+}
+
+void glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+// LOGD("agl2: glDrawArrays=%p", glDrawArrays);
+ assert(ctx->rasterizer.CurrentProgram);
+ assert(0 <= first);
+ int maxAttrib = -1;
+ ctx->iface->ShaderProgramGetiv(ctx->rasterizer.CurrentProgram, GL_ACTIVE_ATTRIBUTES, &maxAttrib);
+ assert(0 <= maxAttrib && GGL_MAXVERTEXATTRIBS >= maxAttrib);
+ switch (mode) {
+ case GL_TRIANGLE_STRIP:
+ DrawArraysTriangleStrip(ctx, first, count, maxAttrib);
+ break;
+ case GL_TRIANGLES:
+ DrawArraysTriangles(ctx, first, count, maxAttrib);
+ break;
+ default:
+ LOGE("agl2: glDrawArrays unsupported mode: 0x%.4X \n", mode);
+ assert(0);
+ break;
+ }
+// LOGD("agl2: glDrawArrays end");
+}
+
+void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+// LOGD("agl2: glDrawElements=%p mode=0x%.4X count=%d type=0x%.4X indices=%p",
+// glDrawElements, mode, count, type, indices);
+ if (!ctx->rasterizer.CurrentProgram)
+ return;
+
+ int maxAttrib = -1;
+ ctx->iface->ShaderProgramGetiv(ctx->rasterizer.CurrentProgram, GL_ACTIVE_ATTRIBUTES, &maxAttrib);
+ assert(0 <= maxAttrib && GGL_MAXVERTEXATTRIBS >= maxAttrib);
+// LOGD("agl2: glDrawElements mode=0x%.4X type=0x%.4X count=%d program=%p indices=%p \n",
+// mode, type, count, ctx->rasterizer.CurrentProgram, indices);
+ switch (mode) {
+ case GL_TRIANGLES:
+ if (GL_UNSIGNED_SHORT == type)
+ DrawElementsTriangles<unsigned short>(ctx, count, (unsigned short *)indices, maxAttrib);
+ else
+ assert(0);
+ break;
+ case GL_TRIANGLE_STRIP:
+ if (GL_UNSIGNED_SHORT == type)
+ DrawElementsTriangleStrip<unsigned short>(ctx, count, (unsigned short *)indices, maxAttrib);
+ else
+ assert(0);
+ break;
+ default:
+ assert(0);
+ }
+// LOGD("agl2: glDrawElements end");
+}
+
+void glEnableVertexAttribArray(GLuint index)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+ ctx->vert.attribs[index].enabled = true;
+// LOGD("agl2: glEnableVertexAttribArray %d \n", index);
+}
+
+void glGenBuffers(GLsizei n, GLuint* buffers)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+ for (unsigned i = 0; i < n; i++) {
+ buffers[i] = 0;
+ for (ctx->vert.free; ctx->vert.free < 0xffffffffu; ctx->vert.free++) {
+ if (ctx->vert.vbos.find(ctx->vert.free) == ctx->vert.vbos.end()) {
+ ctx->vert.vbos[ctx->vert.free] = NULL;
+ buffers[i] = ctx->vert.free;
+// LOGD("glGenBuffers %d \n", buffers[i]);
+ ctx->vert.free++;
+ break;
+ }
+ }
+ assert(buffers[i]);
+ }
+}
+
+void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized,
+ GLsizei stride, const GLvoid* ptr)
+{
+ GLES2_GET_CONST_CONTEXT(ctx);
+ assert(GL_FLOAT == type);
+ assert(0 < size && 4 >= size);
+ ctx->vert.attribs[index].size = size;
+ ctx->vert.attribs[index].type = type;
+ ctx->vert.attribs[index].normalized = normalized;
+ if (0 == stride)
+ ctx->vert.attribs[index].stride = size * sizeof(float);
+ else if (stride > 0)
+ ctx->vert.attribs[index].stride = stride;
+ else
+ assert(0);
+// LOGD("\n*\n*\n* agl2: glVertexAttribPointer program=%u index=%d size=%d stride=%d ptr=%p \n*\n*",
+// unsigned(ctx->rasterizer.CurrentProgram) ^ 0x04dc18f9, index, size, stride, ptr);
+ if (ctx->vert.vbo)
+ ctx->vert.attribs[index].ptr = (char *)ctx->vert.vbo->data + (long)ptr;
+ else
+ ctx->vert.attribs[index].ptr = ptr;
+// const float * attrib = (const float *)ctx->vert.attribs[index].ptr;
+// for (unsigned i = 0; i < 3; i++)
+// if (3 == size)
+// LOGD("%.2f %.2f %.2f", attrib[i * 3 + 0], attrib[i * 3 + 1], attrib[i * 3 + 2]);
+// else if (2 == size)
+// LOGD("%.2f %.2f", attrib[i * 3 + 0], attrib[i * 3 + 1]);
+
+}
+
+void glVertexAttrib1f(GLuint indx, GLfloat x)
+{
+ glVertexAttrib4f(indx, x,0,0,1);
+}
+
+void glVertexAttrib1fv(GLuint indx, const GLfloat* values)
+{
+ glVertexAttrib4f(indx, values[0],0,0,1);
+}
+
+void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
+{
+ glVertexAttrib4f(indx, x,y,0,1);
+}
+
+void glVertexAttrib2fv(GLuint indx, const GLfloat* values)
+{
+ glVertexAttrib4f(indx, values[0],values[1],0,1);
+}
+
+void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
+{
+ glVertexAttrib4f(indx, x,y,z,1);
+}
+
+void glVertexAttrib3fv(GLuint indx, const GLfloat* values)
+{
+ glVertexAttrib4f(indx, values[0],values[1],values[2],1);
+}
+
+void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ assert(GGL_MAXVERTEXATTRIBS > indx);
+ GLES2_GET_CONST_CONTEXT(ctx);
+// LOGD("\n*\n*\n agl2: glVertexAttrib4f %d %.2f,%.2f,%.2f,%.2f \n*\n*", indx, x, y, z, w);
+ ctx->vert.defaultAttribs[indx] = Vector4(x,y,z,w);
+ assert(0);
+}
+
+void glVertexAttrib4fv(GLuint indx, const GLfloat* values)
+{
+ glVertexAttrib4f(indx, values[0], values[1], values[2], values[3]);
+}