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authorMathias Agopian <mathias@google.com>2010-08-18 16:07:34 -0700
committerMathias Agopian <mathias@google.com>2010-08-18 16:07:34 -0700
commit100f42a4bfb19710f070f51f8e2b617991b638db (patch)
tree12895e8d7b0e24e084fec055783f4d0e8e1ae5fe /opengl/libagl
parent11709ab07ca2eb97dfa3fc7bb3e0996e65908ade (diff)
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fix [2931161] crash in labyritnth when completing a level
Change-Id: I821d67effaf73d7008b2828d06f5489d1f976a1e
Diffstat (limited to 'opengl/libagl')
-rw-r--r--opengl/libagl/egl.cpp67
1 files changed, 35 insertions, 32 deletions
diff --git a/opengl/libagl/egl.cpp b/opengl/libagl/egl.cpp
index 5bbe441..9e25681 100644
--- a/opengl/libagl/egl.cpp
+++ b/opengl/libagl/egl.cpp
@@ -576,41 +576,44 @@ EGLBoolean egl_window_surface_v2_t::swapBuffers()
buffer = 0;
// dequeue a new buffer
- nativeWindow->dequeueBuffer(nativeWindow, &buffer);
-
- // TODO: lockBuffer should rather be executed when the very first
- // direct rendering occurs.
- nativeWindow->lockBuffer(nativeWindow, buffer);
-
- // reallocate the depth-buffer if needed
- if ((width != buffer->width) || (height != buffer->height)) {
- // TODO: we probably should reset the swap rect here
- // if the window size has changed
- width = buffer->width;
- height = buffer->height;
- if (depth.data) {
- free(depth.data);
- depth.width = width;
- depth.height = height;
- depth.stride = buffer->stride;
- depth.data = (GGLubyte*)malloc(depth.stride*depth.height*2);
- if (depth.data == 0) {
- setError(EGL_BAD_ALLOC, EGL_FALSE);
- return EGL_FALSE;
+ if (nativeWindow->dequeueBuffer(nativeWindow, &buffer) == NO_ERROR) {
+
+ // TODO: lockBuffer should rather be executed when the very first
+ // direct rendering occurs.
+ nativeWindow->lockBuffer(nativeWindow, buffer);
+
+ // reallocate the depth-buffer if needed
+ if ((width != buffer->width) || (height != buffer->height)) {
+ // TODO: we probably should reset the swap rect here
+ // if the window size has changed
+ width = buffer->width;
+ height = buffer->height;
+ if (depth.data) {
+ free(depth.data);
+ depth.width = width;
+ depth.height = height;
+ depth.stride = buffer->stride;
+ depth.data = (GGLubyte*)malloc(depth.stride*depth.height*2);
+ if (depth.data == 0) {
+ setError(EGL_BAD_ALLOC, EGL_FALSE);
+ return EGL_FALSE;
+ }
}
}
- }
-
- // keep a reference on the buffer
- buffer->common.incRef(&buffer->common);
- // finally pin the buffer down
- if (lock(buffer, GRALLOC_USAGE_SW_READ_OFTEN |
- GRALLOC_USAGE_SW_WRITE_OFTEN, &bits) != NO_ERROR) {
- LOGE("eglSwapBuffers() failed to lock buffer %p (%ux%u)",
- buffer, buffer->width, buffer->height);
- return setError(EGL_BAD_ACCESS, EGL_FALSE);
- // FIXME: we should make sure we're not accessing the buffer anymore
+ // keep a reference on the buffer
+ buffer->common.incRef(&buffer->common);
+
+ // finally pin the buffer down
+ if (lock(buffer, GRALLOC_USAGE_SW_READ_OFTEN |
+ GRALLOC_USAGE_SW_WRITE_OFTEN, &bits) != NO_ERROR) {
+ LOGE("eglSwapBuffers() failed to lock buffer %p (%ux%u)",
+ buffer, buffer->width, buffer->height);
+ return setError(EGL_BAD_ACCESS, EGL_FALSE);
+ // FIXME: we should make sure we're not accessing the buffer anymore
+ }
+ } else {
+ return setError(EGL_BAD_CURRENT_SURFACE, EGL_FALSE);
}
return EGL_TRUE;