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authorMathias Agopian <mathias@google.com>2009-11-19 19:07:17 -0800
committerAndroid Git Automerger <android-git-automerger@android.com>2009-11-19 19:07:17 -0800
commit58c590ba6833d3b05935ee8b4cca35e25e320d50 (patch)
tree65135da4084f14e4f44e5a1dee2e1c76baffba70 /opengl/libagl
parent166569f62aba3b426f45b9f1736928f87f8bac4e (diff)
parent13feccf592d6870b41b3b8a0a31d2abefad0d7ae (diff)
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am 13feccf5: Merge change I39f0003e into eclair
Merge commit '13feccf592d6870b41b3b8a0a31d2abefad0d7ae' into eclair-plus-aosp * commit '13feccf592d6870b41b3b8a0a31d2abefad0d7ae': fix [2235414] libagl glDeleteBuffers() crashes
Diffstat (limited to 'opengl/libagl')
-rw-r--r--opengl/libagl/array.cpp36
1 files changed, 24 insertions, 12 deletions
diff --git a/opengl/libagl/array.cpp b/opengl/libagl/array.cpp
index 4878722..71825c5 100644
--- a/opengl/libagl/array.cpp
+++ b/opengl/libagl/array.cpp
@@ -1548,24 +1548,36 @@ void glDeleteBuffers(GLsizei n, const GLuint* buffers)
GLuint name = buffers[i];
if (name) {
// unbind bound deleted buffers...
- if (c->arrays.element_array_buffer->name == name) {
- c->arrays.element_array_buffer = 0;
+ if (c->arrays.element_array_buffer) {
+ if (c->arrays.element_array_buffer->name == name) {
+ c->arrays.element_array_buffer = 0;
+ }
}
- if (c->arrays.array_buffer->name == name) {
- c->arrays.array_buffer = 0;
+ if (c->arrays.array_buffer) {
+ if (c->arrays.array_buffer->name == name) {
+ c->arrays.array_buffer = 0;
+ }
}
- if (c->arrays.vertex.bo->name == name) {
- c->arrays.vertex.bo = 0;
+ if (c->arrays.vertex.bo) {
+ if (c->arrays.vertex.bo->name == name) {
+ c->arrays.vertex.bo = 0;
+ }
}
- if (c->arrays.normal.bo->name == name) {
- c->arrays.normal.bo = 0;
+ if (c->arrays.normal.bo) {
+ if (c->arrays.normal.bo->name == name) {
+ c->arrays.normal.bo = 0;
+ }
}
- if (c->arrays.color.bo->name == name) {
- c->arrays.color.bo = 0;
+ if (c->arrays.color.bo) {
+ if (c->arrays.color.bo->name == name) {
+ c->arrays.color.bo = 0;
+ }
}
for (int t=0 ; t<GGL_TEXTURE_UNIT_COUNT ; t++) {
- if (c->arrays.texture[t].bo->name == name) {
- c->arrays.texture[t].bo = 0;
+ if (c->arrays.texture[t].bo) {
+ if (c->arrays.texture[t].bo->name == name) {
+ c->arrays.texture[t].bo = 0;
+ }
}
}
}