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authorMathias Agopian <mathias@google.com>2009-08-11 22:34:02 -0700
committerMathias Agopian <mathias@google.com>2009-08-11 23:32:29 -0700
commit5cec4742b3a1d7448bd32ae57cb4cf70b484c64c (patch)
tree9a3d6adb933fd0947ffc643e3d11f432a4baec4b /opengl/libagl
parent064dbd076d431a7508b864aa0993cd59ef743e4e (diff)
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second take, hopefully this time it doesn't break one of the builds: "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything."
Diffstat (limited to 'opengl/libagl')
-rw-r--r--opengl/libagl/egl.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/opengl/libagl/egl.cpp b/opengl/libagl/egl.cpp
index cf66be3..0762ebf 100644
--- a/opengl/libagl/egl.cpp
+++ b/opengl/libagl/egl.cpp
@@ -384,6 +384,10 @@ egl_window_surface_v2_t::~egl_window_surface_v2_t() {
EGLBoolean egl_window_surface_v2_t::connect()
{
+ // we're intending to do software rendering
+ native_window_set_usage(nativeWindow,
+ GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN);
+
// dequeue a buffer
if (nativeWindow->dequeueBuffer(nativeWindow, &buffer) != NO_ERROR) {
return setError(EGL_BAD_ALLOC, EGL_FALSE);