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author | Mathias Agopian <mathias@google.com> | 2009-08-11 22:34:02 -0700 |
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committer | Mathias Agopian <mathias@google.com> | 2009-08-11 23:32:29 -0700 |
commit | 5cec4742b3a1d7448bd32ae57cb4cf70b484c64c (patch) | |
tree | 9a3d6adb933fd0947ffc643e3d11f432a4baec4b /opengl/libagl | |
parent | 064dbd076d431a7508b864aa0993cd59ef743e4e (diff) | |
download | frameworks_base-5cec4742b3a1d7448bd32ae57cb4cf70b484c64c.zip frameworks_base-5cec4742b3a1d7448bd32ae57cb4cf70b484c64c.tar.gz frameworks_base-5cec4742b3a1d7448bd32ae57cb4cf70b484c64c.tar.bz2 |
second take, hopefully this time it doesn't break one of the builds: "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything."
Diffstat (limited to 'opengl/libagl')
-rw-r--r-- | opengl/libagl/egl.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/opengl/libagl/egl.cpp b/opengl/libagl/egl.cpp index cf66be3..0762ebf 100644 --- a/opengl/libagl/egl.cpp +++ b/opengl/libagl/egl.cpp @@ -384,6 +384,10 @@ egl_window_surface_v2_t::~egl_window_surface_v2_t() { EGLBoolean egl_window_surface_v2_t::connect() { + // we're intending to do software rendering + native_window_set_usage(nativeWindow, + GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN); + // dequeue a buffer if (nativeWindow->dequeueBuffer(nativeWindow, &buffer) != NO_ERROR) { return setError(EGL_BAD_ALLOC, EGL_FALSE); |