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authorFred Quintana <fredq@google.com>2009-08-11 20:49:35 -0700
committerFred Quintana <fredq@google.com>2009-08-11 20:49:35 -0700
commit64e89a8aff9a45a491f1d7064a655b9021fe644a (patch)
tree5cad5d20370d2d77335324e55551ce2a2fe8b903 /opengl/libagl
parent50cb54ff5cdb233d01e1dd94b355cbfe0a371520 (diff)
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Revert "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything."
This reverts commit 8b76a0ac6fbf07254629ed1ea86af014d5abe050.
Diffstat (limited to 'opengl/libagl')
-rw-r--r--opengl/libagl/egl.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/opengl/libagl/egl.cpp b/opengl/libagl/egl.cpp
index 0762ebf..cf66be3 100644
--- a/opengl/libagl/egl.cpp
+++ b/opengl/libagl/egl.cpp
@@ -384,10 +384,6 @@ egl_window_surface_v2_t::~egl_window_surface_v2_t() {
EGLBoolean egl_window_surface_v2_t::connect()
{
- // we're intending to do software rendering
- native_window_set_usage(nativeWindow,
- GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN);
-
// dequeue a buffer
if (nativeWindow->dequeueBuffer(nativeWindow, &buffer) != NO_ERROR) {
return setError(EGL_BAD_ALLOC, EGL_FALSE);