diff options
author | The Android Open Source Project <initial-contribution@android.com> | 2009-03-03 19:31:44 -0800 |
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committer | The Android Open Source Project <initial-contribution@android.com> | 2009-03-03 19:31:44 -0800 |
commit | 9066cfe9886ac131c34d59ed0e2d287b0e3c0087 (patch) | |
tree | d88beb88001f2482911e3d28e43833b50e4b4e97 /opengl/libs/EGL | |
parent | d83a98f4ce9cfa908f5c54bbd70f03eec07e7553 (diff) | |
download | frameworks_base-9066cfe9886ac131c34d59ed0e2d287b0e3c0087.zip frameworks_base-9066cfe9886ac131c34d59ed0e2d287b0e3c0087.tar.gz frameworks_base-9066cfe9886ac131c34d59ed0e2d287b0e3c0087.tar.bz2 |
auto import from //depot/cupcake/@135843
Diffstat (limited to 'opengl/libs/EGL')
-rw-r--r-- | opengl/libs/EGL/egl.cpp | 1363 | ||||
-rw-r--r-- | opengl/libs/EGL/gpu.cpp | 212 |
2 files changed, 1575 insertions, 0 deletions
diff --git a/opengl/libs/EGL/egl.cpp b/opengl/libs/EGL/egl.cpp new file mode 100644 index 0000000..687c8bc --- /dev/null +++ b/opengl/libs/EGL/egl.cpp @@ -0,0 +1,1363 @@ +/* + ** Copyright 2007, The Android Open Source Project + ** + ** Licensed under the Apache License, Version 2.0 (the "License"); + ** you may not use this file except in compliance with the License. + ** You may obtain a copy of the License at + ** + ** http://www.apache.org/licenses/LICENSE-2.0 + ** + ** Unless required by applicable law or agreed to in writing, software + ** distributed under the License is distributed on an "AS IS" BASIS, + ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + ** See the License for the specific language governing permissions and + ** limitations under the License. + */ + +#define LOG_TAG "GLLogger" + +#include <ctype.h> +#include <string.h> +#include <errno.h> +#include <dlfcn.h> + +#include <sys/ioctl.h> + +#if HAVE_ANDROID_OS +#include <linux/android_pmem.h> +#endif + +#include <EGL/egl.h> +#include <EGL/eglext.h> +#include <GLES/gl.h> +#include <GLES/glext.h> + +#include <cutils/log.h> +#include <cutils/atomic.h> +#include <cutils/properties.h> +#include <cutils/memory.h> + +#include <utils/RefBase.h> + +#include "hooks.h" +#include "egl_impl.h" + + +#define MAKE_CONFIG(_impl, _index) ((EGLConfig)(((_impl)<<24) | (_index))) +#define setError(_e, _r) setErrorEtc(__FUNCTION__, __LINE__, _e, _r) + +// ---------------------------------------------------------------------------- +namespace android { +// ---------------------------------------------------------------------------- + +#define VERSION_MAJOR 1 +#define VERSION_MINOR 4 +static char const * const gVendorString = "Android"; +static char const * const gVersionString = "1.31 Android META-EGL"; +static char const * const gClientApiString = "OpenGL ES"; +static char const * const gExtensionString = ""; + +template <int MAGIC> +struct egl_object_t +{ + egl_object_t() : magic(MAGIC) { } + ~egl_object_t() { magic = 0; } + bool isValid() const { return magic == MAGIC; } +private: + uint32_t magic; +}; + +struct egl_display_t : public egl_object_t<'_dpy'> +{ + EGLDisplay dpys[2]; + EGLConfig* configs[2]; + EGLint numConfigs[2]; + EGLint numTotalConfigs; + char const* extensionsString; + volatile int32_t refs; + struct strings_t { + char const * vendor; + char const * version; + char const * clientApi; + char const * extensions; + }; + strings_t queryString[2]; +}; + +struct egl_surface_t : public egl_object_t<'_srf'> +{ + egl_surface_t(EGLDisplay dpy, EGLSurface surface, + NativeWindowType window, int impl, egl_connection_t const* cnx) + : dpy(dpy), surface(surface), window(window), impl(impl), cnx(cnx) + { + // NOTE: window must be incRef'ed and connected already + } + ~egl_surface_t() { + if (window) { + if (window->disconnect) + window->disconnect(window); + window->decRef(window); + } + } + EGLDisplay dpy; + EGLSurface surface; + NativeWindowType window; + int impl; + egl_connection_t const* cnx; +}; + +struct egl_context_t : public egl_object_t<'_ctx'> +{ + egl_context_t(EGLDisplay dpy, EGLContext context, + int impl, egl_connection_t const* cnx) + : dpy(dpy), context(context), read(0), draw(0), impl(impl), cnx(cnx) + { + } + EGLDisplay dpy; + EGLContext context; + EGLSurface read; + EGLSurface draw; + int impl; + egl_connection_t const* cnx; +}; + +struct tls_t +{ + tls_t() : error(EGL_SUCCESS), ctx(0) { } + EGLint error; + EGLContext ctx; +}; + +static void gl_unimplemented() { + LOGE("called unimplemented OpenGL ES API"); +} + +// ---------------------------------------------------------------------------- +// GL / EGL hooks +// ---------------------------------------------------------------------------- + +#undef GL_ENTRY +#undef EGL_ENTRY +#define GL_ENTRY(_r, _api, ...) #_api, +#define EGL_ENTRY(_r, _api, ...) #_api, + +static char const * const gl_names[] = { + #include "gl_entries.in" + NULL +}; + +static char const * const egl_names[] = { + #include "egl_entries.in" + NULL +}; + +#undef GL_ENTRY +#undef EGL_ENTRY + +// ---------------------------------------------------------------------------- + +egl_connection_t gEGLImpl[2]; +static egl_display_t gDisplay[NUM_DISPLAYS]; +static pthread_mutex_t gThreadLocalStorageKeyMutex = PTHREAD_MUTEX_INITIALIZER; +static pthread_key_t gEGLThreadLocalStorageKey = -1; + +// ---------------------------------------------------------------------------- + +gl_hooks_t gHooks[IMPL_NUM_IMPLEMENTATIONS]; +pthread_key_t gGLWrapperKey = -1; + +// ---------------------------------------------------------------------------- + +static __attribute__((noinline)) +const char *egl_strerror(EGLint err) +{ + switch (err){ + case EGL_SUCCESS: return "EGL_SUCCESS"; + case EGL_NOT_INITIALIZED: return "EGL_NOT_INITIALIZED"; + case EGL_BAD_ACCESS: return "EGL_BAD_ACCESS"; + case EGL_BAD_ALLOC: return "EGL_BAD_ALLOC"; + case EGL_BAD_ATTRIBUTE: return "EGL_BAD_ATTRIBUTE"; + case EGL_BAD_CONFIG: return "EGL_BAD_CONFIG"; + case EGL_BAD_CONTEXT: return "EGL_BAD_CONTEXT"; + case EGL_BAD_CURRENT_SURFACE: return "EGL_BAD_CURRENT_SURFACE"; + case EGL_BAD_DISPLAY: return "EGL_BAD_DISPLAY"; + case EGL_BAD_MATCH: return "EGL_BAD_MATCH"; + case EGL_BAD_NATIVE_PIXMAP: return "EGL_BAD_NATIVE_PIXMAP"; + case EGL_BAD_NATIVE_WINDOW: return "EGL_BAD_NATIVE_WINDOW"; + case EGL_BAD_PARAMETER: return "EGL_BAD_PARAMETER"; + case EGL_BAD_SURFACE: return "EGL_BAD_SURFACE"; + case EGL_CONTEXT_LOST: return "EGL_CONTEXT_LOST"; + default: return "UNKNOWN"; + } +} + +static __attribute__((noinline)) +void clearTLS() { + if (gEGLThreadLocalStorageKey != -1) { + tls_t* tls = (tls_t*)pthread_getspecific(gEGLThreadLocalStorageKey); + if (tls) { + delete tls; + pthread_setspecific(gEGLThreadLocalStorageKey, 0); + } + } +} + +static tls_t* getTLS() +{ + tls_t* tls = (tls_t*)pthread_getspecific(gEGLThreadLocalStorageKey); + if (tls == 0) { + tls = new tls_t; + pthread_setspecific(gEGLThreadLocalStorageKey, tls); + } + return tls; +} + +template<typename T> +static __attribute__((noinline)) +T setErrorEtc(const char* caller, int line, EGLint error, T returnValue) { + if (gEGLThreadLocalStorageKey == -1) { + pthread_mutex_lock(&gThreadLocalStorageKeyMutex); + if (gEGLThreadLocalStorageKey == -1) + pthread_key_create(&gEGLThreadLocalStorageKey, NULL); + pthread_mutex_unlock(&gThreadLocalStorageKeyMutex); + } + tls_t* tls = getTLS(); + if (tls->error != error) { + LOGE("%s:%d error %x (%s)", caller, line, error, egl_strerror(error)); + tls->error = error; + } + return returnValue; +} + +static __attribute__((noinline)) +GLint getError() { + if (gEGLThreadLocalStorageKey == -1) + return EGL_SUCCESS; + tls_t* tls = (tls_t*)pthread_getspecific(gEGLThreadLocalStorageKey); + if (!tls) return EGL_SUCCESS; + GLint error = tls->error; + tls->error = EGL_SUCCESS; + return error; +} + +static __attribute__((noinline)) +void setContext(EGLContext ctx) { + if (gEGLThreadLocalStorageKey == -1) { + pthread_mutex_lock(&gThreadLocalStorageKeyMutex); + if (gEGLThreadLocalStorageKey == -1) + pthread_key_create(&gEGLThreadLocalStorageKey, NULL); + pthread_mutex_unlock(&gThreadLocalStorageKeyMutex); + } + tls_t* tls = getTLS(); + tls->ctx = ctx; +} + +static __attribute__((noinline)) +EGLContext getContext() { + if (gEGLThreadLocalStorageKey == -1) + return EGL_NO_CONTEXT; + tls_t* tls = (tls_t*)pthread_getspecific(gEGLThreadLocalStorageKey); + if (!tls) return EGL_NO_CONTEXT; + return tls->ctx; +} + + +/*****************************************************************************/ + +class ISurfaceComposer; +const sp<ISurfaceComposer>& getSurfaceFlinger(); +request_gpu_t* gpu_acquire(void* user); +int gpu_release(void*, request_gpu_t* gpu); + +static __attribute__((noinline)) +void *load_driver(const char* driver, gl_hooks_t* hooks) +{ + void* dso = dlopen(driver, RTLD_NOW | RTLD_LOCAL); + LOGE_IF(!dso, + "couldn't load <%s> library (%s)", + driver, dlerror()); + + if (dso) { + void** curr; + char const * const * api; + gl_hooks_t::gl_t* gl = &hooks->gl; + curr = (void**)gl; + api = gl_names; + while (*api) { + void* f = dlsym(dso, *api); + //LOGD("<%s> @ 0x%p", *api, f); + if (f == NULL) { + //LOGW("<%s> not found in %s", *api, driver); + f = (void*)gl_unimplemented; + } + *curr++ = f; + api++; + } + gl_hooks_t::egl_t* egl = &hooks->egl; + curr = (void**)egl; + api = egl_names; + while (*api) { + void* f = dlsym(dso, *api); + if (f == NULL) { + //LOGW("<%s> not found in %s", *api, driver); + f = (void*)0; + } + *curr++ = f; + api++; + } + + // hook this driver up with surfaceflinger if needed + register_gpu_t register_gpu = + (register_gpu_t)dlsym(dso, "oem_register_gpu"); + + if (register_gpu != NULL) { + if (getSurfaceFlinger() != 0) { + register_gpu(dso, gpu_acquire, gpu_release); + } + } + } + return dso; +} + +template<typename T> +static __attribute__((noinline)) +int binarySearch( + T const sortedArray[], int first, int last, T key) +{ + while (first <= last) { + int mid = (first + last) / 2; + if (key > sortedArray[mid]) { + first = mid + 1; + } else if (key < sortedArray[mid]) { + last = mid - 1; + } else { + return mid; + } + } + return -1; +} + +static EGLint configToUniqueId(egl_display_t const* dp, int i, int index) +{ + // NOTE: this mapping works only if we have no more than two EGLimpl + return (i>0 ? dp->numConfigs[0] : 0) + index; +} + +static void uniqueIdToConfig(egl_display_t const* dp, EGLint configId, + int& i, int& index) +{ + // NOTE: this mapping works only if we have no more than two EGLimpl + size_t numConfigs = dp->numConfigs[0]; + i = configId / numConfigs; + index = configId % numConfigs; +} + +static int cmp_configs(const void* a, const void *b) +{ + EGLConfig c0 = *(EGLConfig const *)a; + EGLConfig c1 = *(EGLConfig const *)b; + return c0<c1 ? -1 : (c0>c1 ? 1 : 0); +} + +struct extention_map_t { + const char* name; + __eglMustCastToProperFunctionPointerType address; +}; + +static const extention_map_t gExtentionMap[] = { +}; + +static extention_map_t gGLExtentionMap[MAX_NUMBER_OF_GL_EXTENSIONS]; + +static void(*findProcAddress(const char* name, + const extention_map_t* map, size_t n))() +{ + for (uint32_t i=0 ; i<n ; i++) { + if (!strcmp(name, map[i].name)) { + return map[i].address; + } + } + return NULL; +} + +// ---------------------------------------------------------------------------- + +static int gl_context_lost() { + setGlThreadSpecific(&gHooks[IMPL_CONTEXT_LOST]); + return 0; +} +static int egl_context_lost() { + setGlThreadSpecific(&gHooks[IMPL_CONTEXT_LOST]); + return EGL_FALSE; +} +static EGLBoolean egl_context_lost_swap_buffers(void*, void*) { + usleep(100000); // don't use all the CPU + setGlThreadSpecific(&gHooks[IMPL_CONTEXT_LOST]); + return EGL_FALSE; +} +static GLint egl_context_lost_get_error() { + return EGL_CONTEXT_LOST; +} +static int ext_context_lost() { + return 0; +} + +static void gl_no_context() { + LOGE("call to OpenGL ES API with no current context"); +} +static void early_egl_init(void) +{ +#if !USE_FAST_TLS_KEY + pthread_key_create(&gGLWrapperKey, NULL); +#endif + uint32_t addr = (uint32_t)((void*)gl_no_context); + android_memset32( + (uint32_t*)(void*)&gHooks[IMPL_NO_CONTEXT], + addr, + sizeof(gHooks[IMPL_NO_CONTEXT])); + setGlThreadSpecific(&gHooks[IMPL_NO_CONTEXT]); +} + +static pthread_once_t once_control = PTHREAD_ONCE_INIT; +static int sEarlyInitState = pthread_once(&once_control, &early_egl_init); + + +static inline +egl_display_t* get_display(EGLDisplay dpy) +{ + uintptr_t index = uintptr_t(dpy)-1U; + return (index >= NUM_DISPLAYS) ? NULL : &gDisplay[index]; +} + +static inline +egl_surface_t* get_surface(EGLSurface surface) +{ + egl_surface_t* s = (egl_surface_t *)surface; + return s; +} + +static inline +egl_context_t* get_context(EGLContext context) +{ + egl_context_t* c = (egl_context_t *)context; + return c; +} + +static egl_connection_t* validate_display_config( + EGLDisplay dpy, EGLConfig config, + egl_display_t const*& dp, int& impl, int& index) +{ + dp = get_display(dpy); + if (!dp) return setError(EGL_BAD_DISPLAY, (egl_connection_t*)NULL); + + impl = uintptr_t(config)>>24; + if (uint32_t(impl) >= 2) { + return setError(EGL_BAD_CONFIG, (egl_connection_t*)NULL); + } + index = uintptr_t(config) & 0xFFFFFF; + if (index >= dp->numConfigs[impl]) { + return setError(EGL_BAD_CONFIG, (egl_connection_t*)NULL); + } + egl_connection_t* const cnx = &gEGLImpl[impl]; + if (cnx->dso == 0) { + return setError(EGL_BAD_CONFIG, (egl_connection_t*)NULL); + } + return cnx; +} + +static EGLBoolean validate_display_context(EGLDisplay dpy, EGLContext ctx) +{ + if ((uintptr_t(dpy)-1U) >= NUM_DISPLAYS) + return setError(EGL_BAD_DISPLAY, EGL_FALSE); + if (!get_display(dpy)->isValid()) + return setError(EGL_BAD_DISPLAY, EGL_FALSE); + if (!ctx) // TODO: make sure context is a valid object + return setError(EGL_BAD_CONTEXT, EGL_FALSE); + if (!get_context(ctx)->isValid()) + return setError(EGL_BAD_CONTEXT, EGL_FALSE); + return EGL_TRUE; +} + +static EGLBoolean validate_display_surface(EGLDisplay dpy, EGLSurface surface) +{ + if ((uintptr_t(dpy)-1U) >= NUM_DISPLAYS) + return setError(EGL_BAD_DISPLAY, EGL_FALSE); + if (!get_display(dpy)->isValid()) + return setError(EGL_BAD_DISPLAY, EGL_FALSE); + if (!surface) // TODO: make sure surface is a valid object + return setError(EGL_BAD_SURFACE, EGL_FALSE); + if (!get_surface(surface)->isValid()) + return setError(EGL_BAD_SURFACE, EGL_FALSE); + return EGL_TRUE; +} + +// ---------------------------------------------------------------------------- +}; // namespace android +// ---------------------------------------------------------------------------- + +using namespace android; + +EGLDisplay eglGetDisplay(NativeDisplayType display) +{ + if (sEarlyInitState) { + return EGL_NO_DISPLAY; + } + + uint32_t index = uint32_t(display); + if (index >= NUM_DISPLAYS) { + return EGL_NO_DISPLAY; + } + + EGLDisplay dpy = EGLDisplay(uintptr_t(display) + 1LU); + egl_display_t* d = &gDisplay[index]; + + // dynamically load all our EGL implementations for that display + // and call into the real eglGetGisplay() + egl_connection_t* cnx = &gEGLImpl[IMPL_SOFTWARE]; + if (cnx->dso == 0) { + cnx->hooks = &gHooks[IMPL_SOFTWARE]; + cnx->dso = load_driver("libagl.so", cnx->hooks); + } + if (cnx->dso && d->dpys[IMPL_SOFTWARE]==EGL_NO_DISPLAY) { + d->dpys[IMPL_SOFTWARE] = cnx->hooks->egl.eglGetDisplay(display); + LOGE_IF(d->dpys[IMPL_SOFTWARE]==EGL_NO_DISPLAY, + "No EGLDisplay for software EGL!"); + } + + cnx = &gEGLImpl[IMPL_HARDWARE]; + if (cnx->dso == 0 && cnx->unavailable == 0) { + char value[PROPERTY_VALUE_MAX]; + property_get("debug.egl.hw", value, "1"); + if (atoi(value) != 0) { + cnx->hooks = &gHooks[IMPL_HARDWARE]; + cnx->dso = load_driver("libhgl.so", cnx->hooks); + } else { + LOGD("3D hardware acceleration is disabled"); + } + } + if (cnx->dso && d->dpys[IMPL_HARDWARE]==EGL_NO_DISPLAY) { + android_memset32( + (uint32_t*)(void*)&gHooks[IMPL_CONTEXT_LOST].gl, + (uint32_t)((void*)gl_context_lost), + sizeof(gHooks[IMPL_CONTEXT_LOST].gl)); + android_memset32( + (uint32_t*)(void*)&gHooks[IMPL_CONTEXT_LOST].egl, + (uint32_t)((void*)egl_context_lost), + sizeof(gHooks[IMPL_CONTEXT_LOST].egl)); + android_memset32( + (uint32_t*)(void*)&gHooks[IMPL_CONTEXT_LOST].ext, + (uint32_t)((void*)ext_context_lost), + sizeof(gHooks[IMPL_CONTEXT_LOST].ext)); + + gHooks[IMPL_CONTEXT_LOST].egl.eglSwapBuffers = + egl_context_lost_swap_buffers; + + gHooks[IMPL_CONTEXT_LOST].egl.eglGetError = + egl_context_lost_get_error; + + gHooks[IMPL_CONTEXT_LOST].egl.eglTerminate = + gHooks[IMPL_HARDWARE].egl.eglTerminate; + + d->dpys[IMPL_HARDWARE] = cnx->hooks->egl.eglGetDisplay(display); + if (d->dpys[IMPL_HARDWARE] == EGL_NO_DISPLAY) { + LOGE("h/w accelerated eglGetDisplay() failed (%s)", + egl_strerror(cnx->hooks->egl.eglGetError())); + dlclose((void*)cnx->dso); + cnx->dso = 0; + // in case of failure, we want to make sure we don't try again + // as it's expensive. + cnx->unavailable = 1; + } + } + + return dpy; +} + +// ---------------------------------------------------------------------------- +// Initialization +// ---------------------------------------------------------------------------- + +EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor) +{ + egl_display_t * const dp = get_display(dpy); + if (!dp) return setError(EGL_BAD_DISPLAY, EGL_FALSE); + + if (android_atomic_inc(&dp->refs) > 0) { + if (major != NULL) *major = VERSION_MAJOR; + if (minor != NULL) *minor = VERSION_MINOR; + return EGL_TRUE; + } + + setGlThreadSpecific(&gHooks[IMPL_NO_CONTEXT]); + + // initialize each EGL and + // build our own extension string first, based on the extension we know + // and the extension supported by our client implementation + dp->extensionsString = strdup(gExtensionString); + for (int i=0 ; i<2 ; i++) { + egl_connection_t* const cnx = &gEGLImpl[i]; + cnx->major = -1; + cnx->minor = -1; + if (!cnx->dso) + continue; + + if (cnx->hooks->egl.eglInitialize( + dp->dpys[i], &cnx->major, &cnx->minor)) { + + //LOGD("initialized %d dpy=%p, ver=%d.%d, cnx=%p", + // i, dp->dpys[i], cnx->major, cnx->minor, cnx); + + // get the query-strings for this display for each implementation + dp->queryString[i].vendor = + cnx->hooks->egl.eglQueryString(dp->dpys[i], EGL_VENDOR); + dp->queryString[i].version = + cnx->hooks->egl.eglQueryString(dp->dpys[i], EGL_VERSION); + dp->queryString[i].extensions = strdup( + cnx->hooks->egl.eglQueryString(dp->dpys[i], EGL_EXTENSIONS)); + dp->queryString[i].clientApi = + cnx->hooks->egl.eglQueryString(dp->dpys[i], EGL_CLIENT_APIS); + + } else { + LOGD("%d: eglInitialize() failed (%s)", + i, egl_strerror(cnx->hooks->egl.eglGetError())); + } + } + + EGLBoolean res = EGL_FALSE; + for (int i=0 ; i<2 ; i++) { + egl_connection_t* const cnx = &gEGLImpl[i]; + if (cnx->dso && cnx->major>=0 && cnx->minor>=0) { + EGLint n; + if (cnx->hooks->egl.eglGetConfigs(dp->dpys[i], 0, 0, &n)) { + dp->configs[i] = (EGLConfig*)malloc(sizeof(EGLConfig)*n); + if (dp->configs[i]) { + if (cnx->hooks->egl.eglGetConfigs( + dp->dpys[i], dp->configs[i], n, &dp->numConfigs[i])) + { + // sort the configurations so we can do binary searches + qsort( dp->configs[i], + dp->numConfigs[i], + sizeof(EGLConfig), cmp_configs); + + dp->numTotalConfigs += n; + res = EGL_TRUE; + } + } + } + } + } + + if (res == EGL_TRUE) { + if (major != NULL) *major = VERSION_MAJOR; + if (minor != NULL) *minor = VERSION_MINOR; + return EGL_TRUE; + } + return setError(EGL_NOT_INITIALIZED, EGL_FALSE); +} + +EGLBoolean eglTerminate(EGLDisplay dpy) +{ + egl_display_t* const dp = get_display(dpy); + if (!dp) return setError(EGL_BAD_DISPLAY, EGL_FALSE); + if (android_atomic_dec(&dp->refs) != 1) + return EGL_TRUE; + + EGLBoolean res = EGL_FALSE; + for (int i=0 ; i<2 ; i++) { + egl_connection_t* const cnx = &gEGLImpl[i]; + if (cnx->dso) { + cnx->hooks->egl.eglTerminate(dp->dpys[i]); + + /* REVISIT: it's unclear what to do if eglTerminate() fails, + * on one end we shouldn't care, on the other end if it fails + * it might not be safe to call dlclose() (there could be some + * threads around). */ + + free(dp->configs[i]); + free((void*)dp->queryString[i].extensions); + dp->numConfigs[i] = 0; + dp->dpys[i] = EGL_NO_DISPLAY; + dlclose((void*)cnx->dso); + cnx->dso = 0; + res = EGL_TRUE; + } + } + free((void*)dp->extensionsString); + dp->extensionsString = 0; + dp->numTotalConfigs = 0; + clearTLS(); + return res; +} + +// ---------------------------------------------------------------------------- +// configuration +// ---------------------------------------------------------------------------- + +EGLBoolean eglGetConfigs( EGLDisplay dpy, + EGLConfig *configs, + EGLint config_size, EGLint *num_config) +{ + egl_display_t const * const dp = get_display(dpy); + if (!dp) return setError(EGL_BAD_DISPLAY, EGL_FALSE); + + GLint numConfigs = dp->numTotalConfigs; + if (!configs) { + *num_config = numConfigs; + return EGL_TRUE; + } + GLint n = 0; + for (int j=0 ; j<2 ; j++) { + for (int i=0 ; i<dp->numConfigs[j] && config_size ; i++) { + *configs++ = MAKE_CONFIG(j, i); + config_size--; + n++; + } + } + + *num_config = n; + return EGL_TRUE; +} + +EGLBoolean eglChooseConfig( EGLDisplay dpy, const EGLint *attrib_list, + EGLConfig *configs, EGLint config_size, + EGLint *num_config) +{ + egl_display_t const * const dp = get_display(dpy); + if (!dp) return setError(EGL_BAD_DISPLAY, EGL_FALSE); + + if (configs == 0) { + *num_config = 0; + return EGL_TRUE; + } + + EGLint n; + EGLBoolean res = EGL_FALSE; + *num_config = 0; + + + // It is unfortunate, but we need to remap the EGL_CONFIG_IDs, + // to do this, we have to go through the attrib_list array once + // to figure out both its size and if it contains an EGL_CONFIG_ID + // key. If so, the full array is copied and patched. + // NOTE: we assume that there can be only one occurrence + // of EGL_CONFIG_ID. + + EGLint patch_index = -1; + GLint attr; + size_t size = 0; + while ((attr=attrib_list[size])) { + if (attr == EGL_CONFIG_ID) + patch_index = size; + size += 2; + } + if (patch_index >= 0) { + size += 2; // we need copy the sentinel as well + EGLint* new_list = (EGLint*)malloc(size*sizeof(EGLint)); + if (new_list == 0) + return setError(EGL_BAD_ALLOC, EGL_FALSE); + memcpy(new_list, attrib_list, size*sizeof(EGLint)); + + // patch the requested EGL_CONFIG_ID + int i, index; + EGLint& configId(new_list[patch_index+1]); + uniqueIdToConfig(dp, configId, i, index); + + egl_connection_t* const cnx = &gEGLImpl[i]; + if (cnx->dso) { + cnx->hooks->egl.eglGetConfigAttrib( + dp->dpys[i], dp->configs[i][index], + EGL_CONFIG_ID, &configId); + + // and switch to the new list + attrib_list = const_cast<const EGLint *>(new_list); + + // At this point, the only configuration that can match is + // dp->configs[i][index], however, we don't know if it would be + // rejected because of the other attributes, so we do have to call + // cnx->hooks->egl.eglChooseConfig() -- but we don't have to loop + // through all the EGLimpl[]. + // We also know we can only get a single config back, and we know + // which one. + + res = cnx->hooks->egl.eglChooseConfig( + dp->dpys[i], attrib_list, configs, config_size, &n); + if (res && n>0) { + // n has to be 0 or 1, by construction, and we already know + // which config it will return (since there can be only one). + configs[0] = MAKE_CONFIG(i, index); + *num_config = 1; + } + } + + free(const_cast<EGLint *>(attrib_list)); + return res; + } + + for (int i=0 ; i<2 ; i++) { + egl_connection_t* const cnx = &gEGLImpl[i]; + if (cnx->dso) { + if (cnx->hooks->egl.eglChooseConfig( + dp->dpys[i], attrib_list, configs, config_size, &n)) { + // now we need to convert these client EGLConfig to our + // internal EGLConfig format. This is done in O(n log n). + for (int j=0 ; j<n ; j++) { + int index = binarySearch<EGLConfig>( + dp->configs[i], 0, dp->numConfigs[i]-1, configs[j]); + if (index >= 0) { + configs[j] = MAKE_CONFIG(i, index); + } else { + return setError(EGL_BAD_CONFIG, EGL_FALSE); + } + } + configs += n; + config_size -= n; + *num_config += n; + res = EGL_TRUE; + } + } + } + return res; +} + +EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, + EGLint attribute, EGLint *value) +{ + egl_display_t const* dp = 0; + int i=0, index=0; + egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index); + if (!cnx) return EGL_FALSE; + + if (attribute == EGL_CONFIG_ID) { + // EGL_CONFIG_IDs must be unique, just use the order of the selected + // EGLConfig. + *value = configToUniqueId(dp, i, index); + return EGL_TRUE; + } + return cnx->hooks->egl.eglGetConfigAttrib( + dp->dpys[i], dp->configs[i][index], attribute, value); +} + +// ---------------------------------------------------------------------------- +// surfaces +// ---------------------------------------------------------------------------- + +EGLSurface eglCreateWindowSurface( EGLDisplay dpy, EGLConfig config, + NativeWindowType window, + const EGLint *attrib_list) +{ + egl_display_t const* dp = 0; + int i=0, index=0; + egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index); + if (cnx) { + // window must be connected upon calling underlying + // eglCreateWindowSurface + if (window) { + window->incRef(window); + if (window->connect) + window->connect(window); + } + + EGLSurface surface = cnx->hooks->egl.eglCreateWindowSurface( + dp->dpys[i], dp->configs[i][index], window, attrib_list); + if (surface != EGL_NO_SURFACE) { + egl_surface_t* s = new egl_surface_t(dpy, surface, window, i, cnx); + return s; + } + + // something went wrong, disconnect and free window + // (will disconnect() automatically) + if (window) { + window->decRef(window); + } + } + return EGL_NO_SURFACE; +} + +EGLSurface eglCreatePixmapSurface( EGLDisplay dpy, EGLConfig config, + NativePixmapType pixmap, + const EGLint *attrib_list) +{ + egl_display_t const* dp = 0; + int i=0, index=0; + egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index); + if (cnx) { + EGLSurface surface = cnx->hooks->egl.eglCreatePixmapSurface( + dp->dpys[i], dp->configs[i][index], pixmap, attrib_list); + if (surface != EGL_NO_SURFACE) { + egl_surface_t* s = new egl_surface_t(dpy, surface, NULL, i, cnx); + return s; + } + } + return EGL_NO_SURFACE; +} + +EGLSurface eglCreatePbufferSurface( EGLDisplay dpy, EGLConfig config, + const EGLint *attrib_list) +{ + egl_display_t const* dp = 0; + int i=0, index=0; + egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index); + if (cnx) { + EGLSurface surface = cnx->hooks->egl.eglCreatePbufferSurface( + dp->dpys[i], dp->configs[i][index], attrib_list); + if (surface != EGL_NO_SURFACE) { + egl_surface_t* s = new egl_surface_t(dpy, surface, NULL, i, cnx); + return s; + } + } + return EGL_NO_SURFACE; +} + +EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface surface) +{ + if (!validate_display_surface(dpy, surface)) + return EGL_FALSE; + egl_display_t const * const dp = get_display(dpy); + egl_surface_t const * const s = get_surface(surface); + + EGLBoolean result = s->cnx->hooks->egl.eglDestroySurface( + dp->dpys[s->impl], s->surface); + + delete s; + return result; +} + +EGLBoolean eglQuerySurface( EGLDisplay dpy, EGLSurface surface, + EGLint attribute, EGLint *value) +{ + if (!validate_display_surface(dpy, surface)) + return EGL_FALSE; + egl_display_t const * const dp = get_display(dpy); + egl_surface_t const * const s = get_surface(surface); + + return s->cnx->hooks->egl.eglQuerySurface( + dp->dpys[s->impl], s->surface, attribute, value); +} + +// ---------------------------------------------------------------------------- +// contextes +// ---------------------------------------------------------------------------- + +EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config, + EGLContext share_list, const EGLint *attrib_list) +{ + egl_display_t const* dp = 0; + int i=0, index=0; + egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index); + if (cnx) { + EGLContext context = cnx->hooks->egl.eglCreateContext( + dp->dpys[i], dp->configs[i][index], share_list, attrib_list); + if (context != EGL_NO_CONTEXT) { + egl_context_t* c = new egl_context_t(dpy, context, i, cnx); + return c; + } + } + return EGL_NO_CONTEXT; +} + +EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx) +{ + if (!validate_display_context(dpy, ctx)) + return EGL_FALSE; + egl_display_t const * const dp = get_display(dpy); + egl_context_t * const c = get_context(ctx); + EGLBoolean result = c->cnx->hooks->egl.eglDestroyContext( + dp->dpys[c->impl], c->context); + delete c; + return result; +} + +EGLBoolean eglMakeCurrent( EGLDisplay dpy, EGLSurface draw, + EGLSurface read, EGLContext ctx) +{ + egl_display_t const * const dp = get_display(dpy); + if (!dp) return setError(EGL_BAD_DISPLAY, EGL_FALSE); + + if (read == EGL_NO_SURFACE && draw == EGL_NO_SURFACE && + ctx == EGL_NO_CONTEXT) + { + EGLBoolean result = EGL_TRUE; + ctx = getContext(); + if (ctx) { + egl_context_t * const c = get_context(ctx); + result = c->cnx->hooks->egl.eglMakeCurrent(dp->dpys[c->impl], 0, 0, 0); + if (result == EGL_TRUE) { + setGlThreadSpecific(&gHooks[IMPL_NO_CONTEXT]); + setContext(EGL_NO_CONTEXT); + } + } + return result; + } + + if (!validate_display_context(dpy, ctx)) + return EGL_FALSE; + + egl_context_t * const c = get_context(ctx); + if (draw != EGL_NO_SURFACE) { + egl_surface_t const * d = get_surface(draw); + if (!d) return setError(EGL_BAD_SURFACE, EGL_FALSE); + if (d->impl != c->impl) + return setError(EGL_BAD_MATCH, EGL_FALSE); + draw = d->surface; + } + if (read != EGL_NO_SURFACE) { + egl_surface_t const * r = get_surface(read); + if (!r) return setError(EGL_BAD_SURFACE, EGL_FALSE); + if (r->impl != c->impl) + return setError(EGL_BAD_MATCH, EGL_FALSE); + read = r->surface; + } + EGLBoolean result = c->cnx->hooks->egl.eglMakeCurrent( + dp->dpys[c->impl], draw, read, c->context); + + if (result == EGL_TRUE) { + setGlThreadSpecific(c->cnx->hooks); + setContext(ctx); + c->read = read; + c->draw = draw; + } + return result; +} + + +EGLBoolean eglQueryContext( EGLDisplay dpy, EGLContext ctx, + EGLint attribute, EGLint *value) +{ + if (!validate_display_context(dpy, ctx)) + return EGL_FALSE; + + egl_display_t const * const dp = get_display(dpy); + egl_context_t * const c = get_context(ctx); + + return c->cnx->hooks->egl.eglQueryContext( + dp->dpys[c->impl], c->context, attribute, value); +} + +EGLContext eglGetCurrentContext(void) +{ + EGLContext ctx = getContext(); + return ctx; +} + +EGLSurface eglGetCurrentSurface(EGLint readdraw) +{ + EGLContext ctx = getContext(); + if (ctx) { + egl_context_t const * const c = get_context(ctx); + if (!c) return setError(EGL_BAD_CONTEXT, EGL_NO_SURFACE); + switch (readdraw) { + case EGL_READ: return c->read; + case EGL_DRAW: return c->draw; + default: return setError(EGL_BAD_PARAMETER, EGL_NO_SURFACE); + } + } + return EGL_NO_SURFACE; +} + +EGLDisplay eglGetCurrentDisplay(void) +{ + EGLContext ctx = getContext(); + if (ctx) { + egl_context_t const * const c = get_context(ctx); + if (!c) return setError(EGL_BAD_CONTEXT, EGL_NO_SURFACE); + return c->dpy; + } + return EGL_NO_DISPLAY; +} + +EGLBoolean eglWaitGL(void) +{ + EGLBoolean res = EGL_TRUE; + EGLContext ctx = getContext(); + if (ctx) { + egl_context_t const * const c = get_context(ctx); + if (!c) return setError(EGL_BAD_CONTEXT, EGL_FALSE); + if (uint32_t(c->impl)>=2) + return setError(EGL_BAD_CONTEXT, EGL_FALSE); + egl_connection_t* const cnx = &gEGLImpl[c->impl]; + if (!cnx->dso) + return setError(EGL_BAD_CONTEXT, EGL_FALSE); + res = cnx->hooks->egl.eglWaitGL(); + } + return res; +} + +EGLBoolean eglWaitNative(EGLint engine) +{ + EGLBoolean res = EGL_TRUE; + EGLContext ctx = getContext(); + if (ctx) { + egl_context_t const * const c = get_context(ctx); + if (!c) return setError(EGL_BAD_CONTEXT, EGL_FALSE); + if (uint32_t(c->impl)>=2) + return setError(EGL_BAD_CONTEXT, EGL_FALSE); + egl_connection_t* const cnx = &gEGLImpl[c->impl]; + if (!cnx->dso) + return setError(EGL_BAD_CONTEXT, EGL_FALSE); + res = cnx->hooks->egl.eglWaitNative(engine); + } + return res; +} + +EGLint eglGetError(void) +{ + EGLint result = EGL_SUCCESS; + for (int i=0 ; i<2 ; i++) { + EGLint err = EGL_SUCCESS; + egl_connection_t* const cnx = &gEGLImpl[i]; + if (cnx->dso) + err = cnx->hooks->egl.eglGetError(); + if (err!=EGL_SUCCESS && result==EGL_SUCCESS) + result = err; + } + if (result == EGL_SUCCESS) + result = getError(); + return result; +} + +void (*eglGetProcAddress(const char *procname))() +{ + __eglMustCastToProperFunctionPointerType addr; + addr = findProcAddress(procname, gExtentionMap, NELEM(gExtentionMap)); + if (addr) return addr; + + return NULL; // TODO: finish implementation below + + addr = findProcAddress(procname, gGLExtentionMap, NELEM(gGLExtentionMap)); + if (addr) return addr; + + addr = 0; + int slot = -1; + for (int i=0 ; i<2 ; i++) { + egl_connection_t* const cnx = &gEGLImpl[i]; + if (cnx->dso) { + if (cnx->hooks->egl.eglGetProcAddress) { + addr = cnx->hooks->egl.eglGetProcAddress(procname); + if (addr) { + if (slot == -1) { + slot = 0; // XXX: find free slot + if (slot == -1) { + addr = 0; + break; + } + } + cnx->hooks->ext.extensions[slot] = addr; + } + } + } + } + + if (slot >= 0) { + addr = 0; // XXX: address of stub 'slot' + gGLExtentionMap[slot].name = strdup(procname); + gGLExtentionMap[slot].address = addr; + } + + return addr; + + + /* + * TODO: For OpenGL ES extensions, we must generate a stub + * that looks like + * mov r12, #0xFFFF0FFF + * ldr r12, [r12, #-15] + * ldr r12, [r12, #TLS_SLOT_OPENGL_API*4] + * mov r12, [r12, #api_offset] + * ldrne pc, r12 + * mov pc, #unsupported_extension + * + * and write the address of the extension in *all* + * gl_hooks_t::gl_ext_t at offset "api_offset" from gl_hooks_t + * + */ +} + +EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface draw) +{ + if (!validate_display_surface(dpy, draw)) + return EGL_FALSE; + egl_display_t const * const dp = get_display(dpy); + egl_surface_t const * const s = get_surface(draw); + return s->cnx->hooks->egl.eglSwapBuffers(dp->dpys[s->impl], s->surface); +} + +EGLBoolean eglCopyBuffers( EGLDisplay dpy, EGLSurface surface, + NativePixmapType target) +{ + if (!validate_display_surface(dpy, surface)) + return EGL_FALSE; + egl_display_t const * const dp = get_display(dpy); + egl_surface_t const * const s = get_surface(surface); + return s->cnx->hooks->egl.eglCopyBuffers( + dp->dpys[s->impl], s->surface, target); +} + +const char* eglQueryString(EGLDisplay dpy, EGLint name) +{ + egl_display_t const * const dp = get_display(dpy); + switch (name) { + case EGL_VENDOR: + return gVendorString; + case EGL_VERSION: + return gVersionString; + case EGL_EXTENSIONS: + return gExtensionString; + case EGL_CLIENT_APIS: + return gClientApiString; + } + return setError(EGL_BAD_PARAMETER, (const char *)0); +} + + +// ---------------------------------------------------------------------------- +// EGL 1.1 +// ---------------------------------------------------------------------------- + +EGLBoolean eglSurfaceAttrib( + EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value) +{ + if (!validate_display_surface(dpy, surface)) + return EGL_FALSE; + egl_display_t const * const dp = get_display(dpy); + egl_surface_t const * const s = get_surface(surface); + if (s->cnx->hooks->egl.eglSurfaceAttrib) { + return s->cnx->hooks->egl.eglSurfaceAttrib( + dp->dpys[s->impl], s->surface, attribute, value); + } + return setError(EGL_BAD_SURFACE, EGL_FALSE); +} + +EGLBoolean eglBindTexImage( + EGLDisplay dpy, EGLSurface surface, EGLint buffer) +{ + if (!validate_display_surface(dpy, surface)) + return EGL_FALSE; + egl_display_t const * const dp = get_display(dpy); + egl_surface_t const * const s = get_surface(surface); + if (s->cnx->hooks->egl.eglBindTexImage) { + return s->cnx->hooks->egl.eglBindTexImage( + dp->dpys[s->impl], s->surface, buffer); + } + return setError(EGL_BAD_SURFACE, EGL_FALSE); +} + +EGLBoolean eglReleaseTexImage( + EGLDisplay dpy, EGLSurface surface, EGLint buffer) +{ + if (!validate_display_surface(dpy, surface)) + return EGL_FALSE; + egl_display_t const * const dp = get_display(dpy); + egl_surface_t const * const s = get_surface(surface); + if (s->cnx->hooks->egl.eglReleaseTexImage) { + return s->cnx->hooks->egl.eglReleaseTexImage( + dp->dpys[s->impl], s->surface, buffer); + } + return setError(EGL_BAD_SURFACE, EGL_FALSE); +} + +EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval) +{ + egl_display_t * const dp = get_display(dpy); + if (!dp) return setError(EGL_BAD_DISPLAY, EGL_FALSE); + + EGLBoolean res = EGL_TRUE; + for (int i=0 ; i<2 ; i++) { + egl_connection_t* const cnx = &gEGLImpl[i]; + if (cnx->dso) { + if (cnx->hooks->egl.eglSwapInterval) { + if (cnx->hooks->egl.eglSwapInterval(dp->dpys[i], interval) == EGL_FALSE) { + res = EGL_FALSE; + } + } + } + } + return res; +} + + +// ---------------------------------------------------------------------------- +// EGL 1.2 +// ---------------------------------------------------------------------------- + +EGLBoolean eglWaitClient(void) +{ + EGLBoolean res = EGL_TRUE; + EGLContext ctx = getContext(); + if (ctx) { + egl_context_t const * const c = get_context(ctx); + if (!c) return setError(EGL_BAD_CONTEXT, EGL_FALSE); + if (uint32_t(c->impl)>=2) + return setError(EGL_BAD_CONTEXT, EGL_FALSE); + egl_connection_t* const cnx = &gEGLImpl[c->impl]; + if (!cnx->dso) + return setError(EGL_BAD_CONTEXT, EGL_FALSE); + if (cnx->hooks->egl.eglWaitClient) { + res = cnx->hooks->egl.eglWaitClient(); + } else { + res = cnx->hooks->egl.eglWaitGL(); + } + } + return res; +} + +EGLBoolean eglBindAPI(EGLenum api) +{ + // bind this API on all EGLs + EGLBoolean res = EGL_TRUE; + for (int i=0 ; i<2 ; i++) { + egl_connection_t* const cnx = &gEGLImpl[i]; + if (cnx->dso) { + if (cnx->hooks->egl.eglBindAPI) { + if (cnx->hooks->egl.eglBindAPI(api) == EGL_FALSE) { + res = EGL_FALSE; + } + } + } + } + return res; +} + +EGLenum eglQueryAPI(void) +{ + for (int i=0 ; i<2 ; i++) { + egl_connection_t* const cnx = &gEGLImpl[i]; + if (cnx->dso) { + if (cnx->hooks->egl.eglQueryAPI) { + // the first one we find is okay, because they all + // should be the same + return cnx->hooks->egl.eglQueryAPI(); + } + } + } + // or, it can only be OpenGL ES + return EGL_OPENGL_ES_API; +} + +EGLBoolean eglReleaseThread(void) +{ + for (int i=0 ; i<2 ; i++) { + egl_connection_t* const cnx = &gEGLImpl[i]; + if (cnx->dso) { + if (cnx->hooks->egl.eglReleaseThread) { + cnx->hooks->egl.eglReleaseThread(); + } + } + } + clearTLS(); + return EGL_TRUE; +} + +EGLSurface eglCreatePbufferFromClientBuffer( + EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, + EGLConfig config, const EGLint *attrib_list) +{ + egl_display_t const* dp = 0; + int i=0, index=0; + egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index); + if (!cnx) return EGL_FALSE; + if (cnx->hooks->egl.eglCreatePbufferFromClientBuffer) { + return cnx->hooks->egl.eglCreatePbufferFromClientBuffer( + dp->dpys[i], buftype, buffer, dp->configs[i][index], attrib_list); + } + return setError(EGL_BAD_CONFIG, EGL_NO_SURFACE); +} diff --git a/opengl/libs/EGL/gpu.cpp b/opengl/libs/EGL/gpu.cpp new file mode 100644 index 0000000..3f9fd63 --- /dev/null +++ b/opengl/libs/EGL/gpu.cpp @@ -0,0 +1,212 @@ +/* + ** Copyright 2007, The Android Open Source Project + ** + ** Licensed under the Apache License, Version 2.0 (the "License"); + ** you may not use this file except in compliance with the License. + ** You may obtain a copy of the License at + ** + ** http://www.apache.org/licenses/LICENSE-2.0 + ** + ** Unless required by applicable law or agreed to in writing, software + ** distributed under the License is distributed on an "AS IS" BASIS, + ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + ** See the License for the specific language governing permissions and + ** limitations under the License. + */ + +#define LOG_TAG "EGL" + +#include <ctype.h> +#include <string.h> +#include <errno.h> + +#include <sys/ioctl.h> + +#if HAVE_ANDROID_OS +#include <linux/android_pmem.h> +#endif + +#include <cutils/log.h> +#include <cutils/properties.h> + +#include <utils/IMemory.h> +#include <utils/threads.h> +#include <utils/IServiceManager.h> +#include <utils/IPCThreadState.h> +#include <utils/Parcel.h> + +#include <ui/EGLDisplaySurface.h> +#include <ui/ISurfaceComposer.h> + +#include "hooks.h" +#include "egl_impl.h" + +// ---------------------------------------------------------------------------- +namespace android { +// ---------------------------------------------------------------------------- + +/* + * we provide our own allocators for the GPU regions, these + * allocators go through surfaceflinger + */ + +static Mutex gRegionsLock; +static request_gpu_t gRegions; +static sp<ISurfaceComposer> gSurfaceManager; +ISurfaceComposer* GLES_localSurfaceManager = 0; + +extern egl_connection_t gEGLImpl[2]; + +const sp<ISurfaceComposer>& getSurfaceFlinger() +{ + Mutex::Autolock _l(gRegionsLock); + + /* + * There is a little bit of voodoo magic here. We want to access + * surfaceflinger for allocating GPU regions, however, when we are + * running as part of surfaceflinger, we want to bypass the + * service manager because surfaceflinger might not be registered yet. + * SurfaceFlinger will populate "GLES_localSurfaceManager" with its + * own address, so we can just use that. + */ + if (gSurfaceManager == 0) { + if (GLES_localSurfaceManager) { + // we're running in SurfaceFlinger's context + gSurfaceManager = GLES_localSurfaceManager; + } else { + // we're a remote process or not part of surfaceflinger, + // go through the service manager + sp<IServiceManager> sm = defaultServiceManager(); + if (sm != NULL) { + sp<IBinder> binder = sm->getService(String16("SurfaceFlinger")); + gSurfaceManager = interface_cast<ISurfaceComposer>(binder); + } + } + } + return gSurfaceManager; +} + +class GPURevokeRequester : public BnGPUCallback +{ +public: + virtual void gpuLost() { + LOGD("CONTEXT_LOST: Releasing GPU upon request from SurfaceFlinger."); + gEGLImpl[IMPL_HARDWARE].hooks = &gHooks[IMPL_CONTEXT_LOST]; + } +}; + +static sp<GPURevokeRequester> gRevokerCallback; + + +request_gpu_t* gpu_acquire(void* user) +{ + sp<ISurfaceComposer> server( getSurfaceFlinger() ); + + Mutex::Autolock _l(gRegionsLock); + if (server == NULL) { + return 0; + } + + ISurfaceComposer::gpu_info_t info; + + if (gRevokerCallback == 0) + gRevokerCallback = new GPURevokeRequester(); + + status_t err = server->requestGPU(gRevokerCallback, &info); + if (err != NO_ERROR) { + LOGD("requestGPU returned %d", err); + return 0; + } + + bool failed = false; + request_gpu_t* gpu = &gRegions; + memset(gpu, 0, sizeof(*gpu)); + + if (info.regs != 0) { + sp<IMemoryHeap> heap(info.regs->getMemory()); + if (heap != 0) { + int fd = heap->heapID(); + gpu->regs.fd = fd; + gpu->regs.base = info.regs->pointer(); + gpu->regs.size = info.regs->size(); + gpu->regs.user = info.regs.get(); +#if HAVE_ANDROID_OS + struct pmem_region region; + if (ioctl(fd, PMEM_GET_PHYS, ®ion) >= 0) + gpu->regs.phys = (void*)region.offset; +#endif + info.regs->incStrong(gpu); + } else { + LOGE("GPU register handle %p is invalid!", info.regs.get()); + failed = true; + } + } + + for (size_t i=0 ; i<info.count && !failed ; i++) { + sp<IMemory>& region(info.regions[i].region); + if (region != 0) { + sp<IMemoryHeap> heap(region->getMemory()); + if (heap != 0) { + const int fd = heap->heapID(); + gpu->gpu[i].fd = fd; + gpu->gpu[i].base = region->pointer(); + gpu->gpu[i].size = region->size(); + gpu->gpu[i].user = region.get(); + gpu->gpu[i].offset = info.regions[i].reserved; +#if HAVE_ANDROID_OS + struct pmem_region reg; + if (ioctl(fd, PMEM_GET_PHYS, ®) >= 0) + gpu->gpu[i].phys = (void*)reg.offset; +#endif + region->incStrong(gpu); + } else { + LOGE("GPU region handle [%d, %p] is invalid!", i, region.get()); + failed = true; + } + } + } + + if (failed) { + // something went wrong, clean up everything! + if (gpu->regs.user) { + static_cast<IMemory*>(gpu->regs.user)->decStrong(gpu); + for (size_t i=0 ; i<info.count ; i++) { + if (gpu->gpu[i].user) { + static_cast<IMemory*>(gpu->gpu[i].user)->decStrong(gpu); + } + } + } + } + + gpu->count = info.count; + return gpu; +} + +int gpu_release(void*, request_gpu_t* gpu) +{ + sp<IMemory> regs; + + { // scope for lock + Mutex::Autolock _l(gRegionsLock); + regs = static_cast<IMemory*>(gpu->regs.user); + gpu->regs.user = 0; + if (regs != 0) regs->decStrong(gpu); + + for (int i=0 ; i<gpu->count ; i++) { + sp<IMemory> r(static_cast<IMemory*>(gpu->gpu[i].user)); + gpu->gpu[i].user = 0; + if (r != 0) r->decStrong(gpu); + } + } + + // there is a special transaction to relinquish the GPU + // (it will happen automatically anyway if we don't do this) + Parcel data, reply; + // NOTE: this transaction does not require an interface token + regs->asBinder()->transact(1000, data, &reply); + return 1; +} + +// ---------------------------------------------------------------------------- +}; // namespace android +// ---------------------------------------------------------------------------- |