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authorDavid Li <davidxli@google.com>2011-03-01 16:08:10 -0800
committerDavid Li <davidxli@google.com>2011-03-03 18:28:43 -0800
commit28ca2abb1ab92b2cc3a5c9119ec2f697ec3401b2 (patch)
treef6bcb82ff2a68a5bd30218326def0f95fb6734f2 /opengl/libs/GLES2_dbg/src/server.cpp
parente5f823ccf1cce4cab5699f1a07c1ee2290a69169 (diff)
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Initial commit of GLESv2 debugger server
Use debug.egl.debug_proc property to match process cmdline. Binds to TCP:5039 and waits for client connection. Sends function call parameters, textures and shaders using Protobuf. Java Eclipse client plug-in is next. Change-Id: I183b755263663f87e86dde1ad12f527d0445fd57 Signed-off-by: David Li <davidxli@google.com>
Diffstat (limited to 'opengl/libs/GLES2_dbg/src/server.cpp')
-rw-r--r--opengl/libs/GLES2_dbg/src/server.cpp158
1 files changed, 158 insertions, 0 deletions
diff --git a/opengl/libs/GLES2_dbg/src/server.cpp b/opengl/libs/GLES2_dbg/src/server.cpp
new file mode 100644
index 0000000..33f78e4
--- /dev/null
+++ b/opengl/libs/GLES2_dbg/src/server.cpp
@@ -0,0 +1,158 @@
+/*
+ ** Copyright 2011, The Android Open Source Project
+ **
+ ** Licensed under the Apache License, Version 2.0 (the "License");
+ ** you may not use this file except in compliance with the License.
+ ** You may obtain a copy of the License at
+ **
+ ** http://www.apache.org/licenses/LICENSE-2.0
+ **
+ ** Unless required by applicable law or agreed to in writing, software
+ ** distributed under the License is distributed on an "AS IS" BASIS,
+ ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ ** See the License for the specific language governing permissions and
+ ** limitations under the License.
+ */
+
+#include <fcntl.h>
+#include <netinet/in.h>
+#include <arpa/inet.h>
+#include <pthread.h>
+
+#include "header.h"
+
+namespace android
+{
+
+char sockBuff [BUFFSIZE];
+
+int serverSock = -1, clientSock = -1;
+
+void StopDebugServer();
+
+static void Die(const char * msg)
+{
+ LOGD("\n*\n*\n* GLESv2_dbg: Die: %s \n*\n*", msg);
+ StopDebugServer();
+ exit(1);
+}
+
+void StartDebugServer()
+{
+ LOGD("GLESv2_dbg: StartDebugServer");
+ if (serverSock >= 0)
+ return;
+
+ LOGD("GLESv2_dbg: StartDebugServer create socket");
+ struct sockaddr_in server = {}, client = {};
+
+ /* Create the TCP socket */
+ if ((serverSock = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP)) < 0) {
+ Die("Failed to create socket");
+ }
+ /* Construct the server sockaddr_in structure */
+ server.sin_family = AF_INET; /* Internet/IP */
+ server.sin_addr.s_addr = htonl(INADDR_ANY); /* Incoming addr */
+ server.sin_port = htons(5039); /* server port */
+
+ /* Bind the server socket */
+ socklen_t sizeofSockaddr_in = sizeof(sockaddr_in);
+ if (bind(serverSock, (struct sockaddr *) &server,
+ sizeof(server)) < 0) {
+ Die("Failed to bind the server socket");
+ }
+ /* Listen on the server socket */
+ if (listen(serverSock, 1) < 0) {
+ Die("Failed to listen on server socket");
+ }
+
+ LOGD("server started on %d \n", server.sin_port);
+
+
+ /* Wait for client connection */
+ if ((clientSock =
+ accept(serverSock, (struct sockaddr *) &client,
+ &sizeofSockaddr_in)) < 0) {
+ Die("Failed to accept client connection");
+ }
+
+ LOGD("Client connected: %s\n", inet_ntoa(client.sin_addr));
+// fcntl(clientSock, F_SETFL, O_NONBLOCK);
+
+ GLESv2Debugger::Message msg, cmd;
+ msg.set_context_id(0);
+ msg.set_function(GLESv2Debugger::Message_Function_ACK);
+ msg.set_has_next_message(false);
+ msg.set_expect_response(true);
+ Send(msg, cmd);
+}
+
+void StopDebugServer()
+{
+ LOGD("GLESv2_dbg: StopDebugServer");
+ if (clientSock > 0) {
+ close(clientSock);
+ clientSock = -1;
+ }
+ if (serverSock > 0) {
+ close(serverSock);
+ serverSock = -1;
+ }
+
+}
+
+void Send(const GLESv2Debugger::Message & msg, GLESv2Debugger::Message & cmd)
+{
+ static pthread_mutex_t mutex = PTHREAD_MUTEX_INITIALIZER;
+ pthread_mutex_lock(&mutex); // TODO: this is just temporary
+
+ static std::string str;
+ const_cast<GLESv2Debugger::Message &>(msg).set_context_id(pthread_self());
+ msg.SerializeToString(&str);
+ unsigned len = str.length();
+ len = htonl(len);
+ int sent = -1;
+ sent = send(clientSock, (const char *)&len, sizeof(len), 0);
+ if (sent != sizeof(len)) {
+ LOGD("actual sent=%d expected=%d clientSock=%d", sent, sizeof(len), clientSock);
+ Die("Failed to send message length");
+ }
+ sent = send(clientSock, str.c_str(), str.length(), 0);
+ if (sent != str.length()) {
+ LOGD("actual sent=%d expected=%d clientSock=%d", sent, str.length(), clientSock);
+ Die("Failed to send message");
+ }
+
+ if (!msg.expect_response()) {
+ pthread_mutex_unlock(&mutex);
+ return;
+ }
+
+ int received = recv(clientSock, sockBuff, 4, MSG_WAITALL);
+ if (received < 0)
+ Die("Failed to receive response");
+ else if (4 != received) {
+ LOGD("received %dB: %.8X", received, *(unsigned *)sockBuff);
+ Die("Received length mismatch, expected 4");
+ }
+ len = ntohl(*(unsigned *)sockBuff);
+ static void * buffer = NULL;
+ static unsigned bufferSize = 0;
+ if (bufferSize < len) {
+ buffer = realloc(buffer, len);
+ ASSERT(buffer);
+ bufferSize = len;
+ }
+ received = recv(clientSock, buffer, len, MSG_WAITALL);
+ if (received < 0)
+ Die("Failed to receive response");
+ else if (len != received)
+ Die("Received length mismatch");
+ cmd.Clear();
+ cmd.ParseFromArray(buffer, len);
+
+ //LOGD("Message sent tid=%lu len=%d", pthread_self(), str.length());
+ pthread_mutex_unlock(&mutex);
+}
+
+}; // namespace android {