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authorThe Android Open Source Project <initial-contribution@android.com>2009-03-03 19:31:44 -0800
committerThe Android Open Source Project <initial-contribution@android.com>2009-03-03 19:31:44 -0800
commit9066cfe9886ac131c34d59ed0e2d287b0e3c0087 (patch)
treed88beb88001f2482911e3d28e43833b50e4b4e97 /opengl/libs/GLES_CM
parentd83a98f4ce9cfa908f5c54bbd70f03eec07e7553 (diff)
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auto import from //depot/cupcake/@135843
Diffstat (limited to 'opengl/libs/GLES_CM')
-rw-r--r--opengl/libs/GLES_CM/gl.cpp116
-rw-r--r--opengl/libs/GLES_CM/gl_api.in606
-rw-r--r--opengl/libs/GLES_CM/gl_logger.cpp1060
3 files changed, 1782 insertions, 0 deletions
diff --git a/opengl/libs/GLES_CM/gl.cpp b/opengl/libs/GLES_CM/gl.cpp
new file mode 100644
index 0000000..865cf44
--- /dev/null
+++ b/opengl/libs/GLES_CM/gl.cpp
@@ -0,0 +1,116 @@
+/*
+ ** Copyright 2007, The Android Open Source Project
+ **
+ ** Licensed under the Apache License, Version 2.0 (the "License");
+ ** you may not use this file except in compliance with the License.
+ ** You may obtain a copy of the License at
+ **
+ ** http://www.apache.org/licenses/LICENSE-2.0
+ **
+ ** Unless required by applicable law or agreed to in writing, software
+ ** distributed under the License is distributed on an "AS IS" BASIS,
+ ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ ** See the License for the specific language governing permissions and
+ ** limitations under the License.
+ */
+
+#define LOG_TAG "GLES_CM"
+
+#include <ctype.h>
+#include <string.h>
+#include <errno.h>
+
+#include <sys/ioctl.h>
+
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+
+#include <cutils/log.h>
+#include <cutils/properties.h>
+
+#include "hooks.h"
+
+using namespace android;
+
+// ----------------------------------------------------------------------------
+// extensions for the framework
+// ----------------------------------------------------------------------------
+
+void glColorPointerBounds(GLint size, GLenum type, GLsizei stride,
+ const GLvoid *ptr, GLsizei count) {
+ glColorPointer(size, type, stride, ptr);
+}
+void glNormalPointerBounds(GLenum type, GLsizei stride,
+ const GLvoid *pointer, GLsizei count) {
+ glNormalPointer(type, stride, pointer);
+}
+void glTexCoordPointerBounds(GLint size, GLenum type,
+ GLsizei stride, const GLvoid *pointer, GLsizei count) {
+ glTexCoordPointer(size, type, stride, pointer);
+}
+void glVertexPointerBounds(GLint size, GLenum type,
+ GLsizei stride, const GLvoid *pointer, GLsizei count) {
+ glVertexPointer(size, type, stride, pointer);
+}
+
+// ----------------------------------------------------------------------------
+// Actual GL entry-points
+// ----------------------------------------------------------------------------
+
+#if GL_LOGGER
+# include "gl_logger.h"
+# define GL_LOGGER_IMPL(_x) _x
+#else
+# define GL_LOGGER_IMPL(_x)
+#endif
+
+#undef API_ENTRY
+#undef CALL_GL_API
+#undef CALL_GL_API_RETURN
+
+#if USE_FAST_TLS_KEY
+
+ #define API_ENTRY(_api) __attribute__((naked)) _api
+
+ #define CALL_GL_API(_api, ...) \
+ asm volatile( \
+ "mov r12, #0xFFFF0FFF \n" \
+ "ldr r12, [r12, #-15] \n" \
+ "ldr r12, [r12, %[tls]] \n" \
+ "cmp r12, #0 \n" \
+ "ldrne pc, [r12, %[api]] \n" \
+ "bx lr \n" \
+ : \
+ : [tls] "J"(TLS_SLOT_OPENGL_API*4), \
+ [api] "J"(__builtin_offsetof(gl_hooks_t, gl._api)) \
+ : \
+ );
+
+ #define CALL_GL_API_RETURN(_api, ...) \
+ CALL_GL_API(_api, __VA_ARGS__) \
+ return 0; // placate gcc's warnings. never reached.
+
+#else
+
+ #define API_ENTRY(_api) _api
+
+ #define CALL_GL_API(_api, ...) \
+ gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \
+ GL_LOGGER_IMPL( log_##_api(__VA_ARGS__); ) \
+ _c->_api(__VA_ARGS__)
+
+ #define CALL_GL_API_RETURN(_api, ...) \
+ gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \
+ GL_LOGGER_IMPL( log_##_api(__VA_ARGS__); ) \
+ return _c->_api(__VA_ARGS__)
+
+#endif
+
+extern "C" {
+#include "gl_api.in"
+}
+
+#undef API_ENTRY
+#undef CALL_GL_API
+#undef CALL_GL_API_RETURN
+
diff --git a/opengl/libs/GLES_CM/gl_api.in b/opengl/libs/GLES_CM/gl_api.in
new file mode 100644
index 0000000..9234ef2
--- /dev/null
+++ b/opengl/libs/GLES_CM/gl_api.in
@@ -0,0 +1,606 @@
+void API_ENTRY(glActiveTexture)(GLenum texture) {
+ CALL_GL_API(glActiveTexture, texture);
+}
+
+void API_ENTRY(glAlphaFunc)(GLenum func, GLclampf ref) {
+ CALL_GL_API(glAlphaFunc, func, ref);
+}
+
+void API_ENTRY(glAlphaFuncx)(GLenum func, GLclampx ref) {
+ CALL_GL_API(glAlphaFuncx, func, ref);
+}
+
+void API_ENTRY(glBindTexture)(GLenum target, GLuint texture) {
+ CALL_GL_API(glBindTexture, target, texture);
+}
+
+void API_ENTRY(glBlendFunc)(GLenum sfactor, GLenum dfactor) {
+ CALL_GL_API(glBlendFunc, sfactor, dfactor);
+}
+
+void API_ENTRY(glClear)(GLbitfield mask) {
+ CALL_GL_API(glClear, mask);
+}
+
+void API_ENTRY(glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
+ CALL_GL_API(glClearColor, red, green, blue, alpha);
+}
+
+void API_ENTRY(glClearColorx)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) {
+ CALL_GL_API(glClearColorx, red, green, blue, alpha);
+}
+
+void API_ENTRY(glClearDepthf)(GLclampf depth) {
+ CALL_GL_API(glClearDepthf, depth);
+}
+
+void API_ENTRY(glClearDepthx)(GLclampx depth) {
+ CALL_GL_API(glClearDepthx, depth);
+}
+
+void API_ENTRY(glClearStencil)(GLint s) {
+ CALL_GL_API(glClearStencil, s);
+}
+
+void API_ENTRY(glClientActiveTexture)(GLenum texture) {
+ CALL_GL_API(glClientActiveTexture, texture);
+}
+
+void API_ENTRY(glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
+ CALL_GL_API(glColor4f, red, green, blue, alpha);
+}
+
+void API_ENTRY(glColor4x)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
+ CALL_GL_API(glColor4x, red, green, blue, alpha);
+}
+
+void API_ENTRY(glColorMask)(GLboolean r, GLboolean g, GLboolean b, GLboolean a) {
+ CALL_GL_API(glColorMask, r, g, b, a);
+}
+
+void API_ENTRY(glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+ CALL_GL_API(glColorPointer, size, type, stride, ptr);
+}
+
+void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat,
+ GLsizei width, GLsizei height, GLint border,
+ GLsizei imageSize, const GLvoid *data) {
+ CALL_GL_API(glCompressedTexImage2D, target, level, internalformat,
+ width, height, border, imageSize, data);
+}
+
+void API_ENTRY(glCompressedTexSubImage2D)( GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLsizei width, GLsizei height,
+ GLenum format, GLsizei imageSize,
+ const GLvoid *data) {
+ CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset,
+ width, height, format, imageSize, data);
+}
+
+void API_ENTRY(glCopyTexImage2D)( GLenum target, GLint level, GLenum internalformat,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLint border) {
+ CALL_GL_API(glCopyTexImage2D, target, level, internalformat, x, y,
+ width, height, border);
+}
+
+void API_ENTRY(glCopyTexSubImage2D)( GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLint x, GLint y, GLsizei width,
+ GLsizei height) {
+ CALL_GL_API(glCopyTexSubImage2D, target, level, xoffset, yoffset, x, y,
+ width, height);
+}
+
+void API_ENTRY(glCullFace)(GLenum mode) {
+ CALL_GL_API(glCullFace, mode);
+}
+
+void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint *textures) {
+ CALL_GL_API(glDeleteTextures, n, textures);
+}
+
+void API_ENTRY(glDepthFunc)(GLenum func) {
+ CALL_GL_API(glDepthFunc, func);
+}
+
+void API_ENTRY(glDepthMask)(GLboolean flag) {
+ CALL_GL_API(glDepthMask, flag);
+}
+
+void API_ENTRY(glDepthRangef)(GLclampf zNear, GLclampf zFar) {
+ CALL_GL_API(glDepthRangef, zNear, zFar);
+}
+
+void API_ENTRY(glDepthRangex)(GLclampx zNear, GLclampx zFar) {
+ CALL_GL_API(glDepthRangex, zNear, zFar);
+}
+
+void API_ENTRY(glDisable)(GLenum cap) {
+ CALL_GL_API(glDisable, cap);
+}
+
+void API_ENTRY(glDisableClientState)(GLenum array) {
+ CALL_GL_API(glDisableClientState, array);
+}
+
+void API_ENTRY(glDrawArrays)(GLenum mode, GLint first, GLsizei count) {
+ CALL_GL_API(glDrawArrays, mode, first, count);
+}
+
+void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count,
+ GLenum type, const GLvoid *indices) {
+ CALL_GL_API(glDrawElements, mode, count, type, indices);
+}
+
+void API_ENTRY(glEnable)(GLenum cap) {
+ CALL_GL_API(glEnable, cap);
+}
+
+void API_ENTRY(glEnableClientState)(GLenum array) {
+ CALL_GL_API(glEnableClientState, array);
+}
+
+void API_ENTRY(glFinish)(void) {
+ CALL_GL_API(glFinish);
+}
+
+void API_ENTRY(glFlush)(void) {
+ CALL_GL_API(glFlush);
+}
+
+void API_ENTRY(glFogf)(GLenum pname, GLfloat param) {
+ CALL_GL_API(glFogf, pname, param);
+}
+
+void API_ENTRY(glFogfv)(GLenum pname, const GLfloat *params) {
+ CALL_GL_API(glFogfv, pname, params);
+}
+
+void API_ENTRY(glFogx)(GLenum pname, GLfixed param) {
+ CALL_GL_API(glFogx, pname, param);
+}
+
+void API_ENTRY(glFogxv)(GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glFogxv, pname, params);
+}
+
+void API_ENTRY(glFrontFace)(GLenum mode) {
+ CALL_GL_API(glFrontFace, mode);
+}
+
+void API_ENTRY(glFrustumf)(GLfloat left, GLfloat right,
+ GLfloat bottom, GLfloat top,
+ GLfloat zNear, GLfloat zFar) {
+ CALL_GL_API(glFrustumf, left, right, bottom, top, zNear, zFar);
+}
+
+void API_ENTRY(glFrustumx)(GLfixed left, GLfixed right,
+ GLfixed bottom, GLfixed top,
+ GLfixed zNear, GLfixed zFar) {
+ CALL_GL_API(glFrustumx, left, right, bottom, top, zNear, zFar);
+}
+
+void API_ENTRY(glGenTextures)(GLsizei n, GLuint *textures) {
+ CALL_GL_API(glGenTextures, n, textures);
+}
+
+GLenum API_ENTRY(glGetError)(void) {
+ CALL_GL_API_RETURN(glGetError);
+}
+
+void API_ENTRY(glGetIntegerv)(GLenum pname, GLint *params) {
+ CALL_GL_API(glGetIntegerv, pname, params);
+}
+
+const GLubyte * API_ENTRY(glGetString)(GLenum name) {
+ CALL_GL_API_RETURN(glGetString, name);
+}
+
+void API_ENTRY(glHint)(GLenum target, GLenum mode) {
+ CALL_GL_API(glHint, target, mode);
+}
+
+void API_ENTRY(glLightModelf)(GLenum pname, GLfloat param) {
+ CALL_GL_API(glLightModelf, pname, param);
+}
+
+void API_ENTRY(glLightModelfv)(GLenum pname, const GLfloat *params) {
+ CALL_GL_API(glLightModelfv, pname, params);
+}
+
+void API_ENTRY(glLightModelx)(GLenum pname, GLfixed param) {
+ CALL_GL_API(glLightModelx, pname, param);
+}
+
+void API_ENTRY(glLightModelxv)(GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glLightModelxv, pname, params);
+}
+
+void API_ENTRY(glLightf)(GLenum light, GLenum pname, GLfloat param) {
+ CALL_GL_API(glLightf, light, pname, param);
+}
+
+void API_ENTRY(glLightfv)(GLenum light, GLenum pname, const GLfloat *params) {
+ CALL_GL_API(glLightfv, light, pname, params);
+}
+
+void API_ENTRY(glLightx)(GLenum light, GLenum pname, GLfixed param) {
+ CALL_GL_API(glLightx, light, pname, param);
+}
+
+void API_ENTRY(glLightxv)(GLenum light, GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glLightxv, light, pname, params);
+}
+
+void API_ENTRY(glLineWidth)(GLfloat width) {
+ CALL_GL_API(glLineWidth, width);
+}
+
+void API_ENTRY(glLineWidthx)(GLfixed width) {
+ CALL_GL_API(glLineWidthx, width);
+}
+
+void API_ENTRY(glLoadIdentity)(void) {
+ CALL_GL_API(glLoadIdentity);
+}
+
+void API_ENTRY(glLoadMatrixf)(const GLfloat *m) {
+ CALL_GL_API(glLoadMatrixf, m);
+}
+
+void API_ENTRY(glLoadMatrixx)(const GLfixed *m) {
+ CALL_GL_API(glLoadMatrixx, m);
+}
+
+void API_ENTRY(glLogicOp)(GLenum opcode) {
+ CALL_GL_API(glLogicOp, opcode);
+}
+
+void API_ENTRY(glMaterialf)(GLenum face, GLenum pname, GLfloat param) {
+ CALL_GL_API(glMaterialf, face, pname, param);
+}
+
+void API_ENTRY(glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params) {
+ CALL_GL_API(glMaterialfv, face, pname, params);
+}
+
+void API_ENTRY(glMaterialx)(GLenum face, GLenum pname, GLfixed param) {
+ CALL_GL_API(glMaterialx, face, pname, param);
+}
+
+void API_ENTRY(glMaterialxv)(GLenum face, GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glMaterialxv, face, pname, params);
+}
+
+void API_ENTRY(glMatrixMode)(GLenum mode) {
+ CALL_GL_API(glMatrixMode, mode);
+}
+
+void API_ENTRY(glMultMatrixf)(const GLfloat *m) {
+ CALL_GL_API(glMultMatrixf, m);
+}
+
+void API_ENTRY(glMultMatrixx)(const GLfixed *m) {
+ CALL_GL_API(glMultMatrixx, m);
+}
+
+void API_ENTRY(glMultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {
+ CALL_GL_API(glMultiTexCoord4f, target, s, t, r, q);
+}
+
+void API_ENTRY(glMultiTexCoord4x)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) {
+ CALL_GL_API(glMultiTexCoord4x, target, s, t, r, q);
+}
+
+void API_ENTRY(glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz) {
+ CALL_GL_API(glNormal3f, nx, ny, nz);
+}
+
+void API_ENTRY(glNormal3x)(GLfixed nx, GLfixed ny, GLfixed nz) {
+ CALL_GL_API(glNormal3x, nx, ny, nz);
+}
+
+void API_ENTRY(glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) {
+ CALL_GL_API(glNormalPointer, type, stride, pointer);
+}
+
+void API_ENTRY(glOrthof)( GLfloat left, GLfloat right,
+ GLfloat bottom, GLfloat top,
+ GLfloat zNear, GLfloat zFar) {
+ CALL_GL_API(glOrthof, left, right, bottom, top, zNear, zFar);
+}
+
+void API_ENTRY(glOrthox)( GLfixed left, GLfixed right,
+ GLfixed bottom, GLfixed top,
+ GLfixed zNear, GLfixed zFar) {
+ CALL_GL_API(glOrthox, left, right, bottom, top, zNear, zFar);
+}
+
+void API_ENTRY(glPixelStorei)(GLenum pname, GLint param) {
+ CALL_GL_API(glPixelStorei, pname, param);
+}
+
+void API_ENTRY(glPointSize)(GLfloat size) {
+ CALL_GL_API(glPointSize, size);
+}
+
+void API_ENTRY(glPointSizex)(GLfixed size) {
+ CALL_GL_API(glPointSizex, size);
+}
+
+void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units) {
+ CALL_GL_API(glPolygonOffset, factor, units);
+}
+
+void API_ENTRY(glPolygonOffsetx)(GLfixed factor, GLfixed units) {
+ CALL_GL_API(glPolygonOffsetx, factor, units);
+}
+
+void API_ENTRY(glPopMatrix)(void) {
+ CALL_GL_API(glPopMatrix);
+}
+
+void API_ENTRY(glPushMatrix)(void) {
+ CALL_GL_API(glPushMatrix);
+}
+
+void API_ENTRY(glReadPixels)( GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, GLvoid *pixels) {
+ CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels);
+}
+
+void API_ENTRY(glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {
+ CALL_GL_API(glRotatef, angle, x, y, z);
+}
+
+void API_ENTRY(glRotatex)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) {
+ CALL_GL_API(glRotatex, angle, x, y, z);
+}
+
+void API_ENTRY(glSampleCoverage)(GLclampf value, GLboolean invert) {
+ CALL_GL_API(glSampleCoverage, value, invert);
+}
+
+void API_ENTRY(glSampleCoveragex)(GLclampx value, GLboolean invert) {
+ CALL_GL_API(glSampleCoveragex, value, invert);
+}
+
+void API_ENTRY(glScalef)(GLfloat x, GLfloat y, GLfloat z) {
+ CALL_GL_API(glScalef, x, y, z);
+}
+
+void API_ENTRY(glScalex)(GLfixed x, GLfixed y, GLfixed z) {
+ CALL_GL_API(glScalex, x, y, z);
+}
+
+void API_ENTRY(glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) {
+ CALL_GL_API(glScissor, x, y, width, height);
+}
+
+void API_ENTRY(glShadeModel)(GLenum mode) {
+ CALL_GL_API(glShadeModel, mode);
+}
+
+void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) {
+ CALL_GL_API(glStencilFunc, func, ref, mask);
+}
+
+void API_ENTRY(glStencilMask)(GLuint mask) {
+ CALL_GL_API(glStencilMask, mask);
+}
+
+void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) {
+ CALL_GL_API(glStencilOp, fail, zfail, zpass);
+}
+
+void API_ENTRY(glTexCoordPointer)( GLint size, GLenum type,
+ GLsizei stride, const GLvoid *pointer) {
+ CALL_GL_API(glTexCoordPointer, size, type, stride, pointer);
+}
+
+void API_ENTRY(glTexEnvf)(GLenum target, GLenum pname, GLfloat param) {
+ CALL_GL_API(glTexEnvf, target, pname, param);
+}
+
+void API_ENTRY(glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params) {
+ CALL_GL_API(glTexEnvfv, target, pname, params);
+}
+
+void API_ENTRY(glTexEnvx)(GLenum target, GLenum pname, GLfixed param) {
+ CALL_GL_API(glTexEnvx, target, pname, param);
+}
+
+void API_ENTRY(glTexEnvxv)(GLenum target, GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glTexEnvxv, target, pname, params);
+}
+
+void API_ENTRY(glTexImage2D)( GLenum target, GLint level, GLint internalformat,
+ GLsizei width, GLsizei height, GLint border, GLenum format,
+ GLenum type, const GLvoid *pixels) {
+ CALL_GL_API(glTexImage2D, target, level, internalformat, width, height,
+ border, format, type, pixels);
+}
+
+void API_ENTRY(glTexParameterf)(GLenum target, GLenum pname, GLfloat param) {
+ CALL_GL_API(glTexParameterf, target, pname, param);
+}
+
+void API_ENTRY(glTexParameterx)(GLenum target, GLenum pname, GLfixed param) {
+ CALL_GL_API(glTexParameterx, target, pname, param);
+}
+
+void API_ENTRY(glTexSubImage2D)( GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid *pixels) {
+ CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset,
+ width, height, format, type, pixels);
+}
+
+void API_ENTRY(glTranslatef)(GLfloat x, GLfloat y, GLfloat z) {
+ CALL_GL_API(glTranslatef, x, y, z);
+}
+
+void API_ENTRY(glTranslatex)(GLfixed x, GLfixed y, GLfixed z) {
+ CALL_GL_API(glTranslatex, x, y, z);
+}
+
+void API_ENTRY(glVertexPointer)( GLint size, GLenum type,
+ GLsizei stride, const GLvoid *pointer) {
+ CALL_GL_API(glVertexPointer, size, type, stride, pointer);
+}
+
+void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) {
+ CALL_GL_API(glViewport, x, y, width, height);
+}
+
+// ES 1.1
+void API_ENTRY(glClipPlanef)(GLenum plane, const GLfloat *equation) {
+ CALL_GL_API(glClipPlanef, plane, equation);
+}
+void API_ENTRY(glClipPlanex)(GLenum plane, const GLfixed *equation) {
+ CALL_GL_API(glClipPlanex, plane, equation);
+}
+void API_ENTRY(glBindBuffer)(GLenum target, GLuint buffer) {
+ CALL_GL_API(glBindBuffer, target, buffer);
+}
+void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) {
+ CALL_GL_API(glBufferData, target, size, data, usage);
+}
+void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) {
+ CALL_GL_API(glBufferSubData, target, offset, size, data);
+}
+void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint* buffers) {
+ CALL_GL_API(glDeleteBuffers, n, buffers);
+}
+void API_ENTRY(glGenBuffers)(GLsizei n, GLuint* buffers) {
+ CALL_GL_API(glGenBuffers, n, buffers);
+}
+void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean *params) {
+ CALL_GL_API(glGetBooleanv, pname, params);
+}
+void API_ENTRY(glGetFixedv)(GLenum pname, GLfixed *params) {
+ CALL_GL_API(glGetFixedv, pname, params);
+}
+void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat *params) {
+ CALL_GL_API(glGetFloatv, pname, params);
+}
+void API_ENTRY(glGetPointerv)(GLenum pname, void **params) {
+ CALL_GL_API(glGetPointerv, pname, params);
+}
+void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint *params) {
+ CALL_GL_API(glGetBufferParameteriv, target, pname, params);
+}
+void API_ENTRY(glGetClipPlanef)(GLenum pname, GLfloat eqn[4]) {
+ CALL_GL_API(glGetClipPlanef, pname, eqn);
+}
+void API_ENTRY(glGetClipPlanex)(GLenum pname, GLfixed eqn[4]) {
+ CALL_GL_API(glGetClipPlanex, pname, eqn);
+}
+void API_ENTRY(glGetLightxv)(GLenum light, GLenum pname, GLfixed *params) {
+ CALL_GL_API(glGetLightxv, light, pname, params);
+}
+void API_ENTRY(glGetLightfv)(GLenum light, GLenum pname, GLfloat *params) {
+ CALL_GL_API(glGetLightfv, light, pname, params);
+}
+void API_ENTRY(glGetMaterialxv)(GLenum face, GLenum pname, GLfixed *params) {
+ CALL_GL_API(glGetMaterialxv, face, pname, params);
+}
+void API_ENTRY(glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params) {
+ CALL_GL_API(glGetMaterialfv, face, pname, params);
+}
+void API_ENTRY(glGetTexEnvfv)(GLenum env, GLenum pname, GLfloat *params) {
+ CALL_GL_API(glGetTexEnvfv, env, pname, params);
+}
+void API_ENTRY(glGetTexEnviv)(GLenum env, GLenum pname, GLint *params) {
+ CALL_GL_API(glGetTexEnviv, env, pname, params);
+}
+void API_ENTRY(glGetTexEnvxv)(GLenum env, GLenum pname, GLfixed *params) {
+ CALL_GL_API(glGetTexEnvxv, env, pname, params);
+}
+void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params) {
+ CALL_GL_API(glGetTexParameterfv, target, pname, params);
+}
+void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params) {
+ CALL_GL_API(glGetTexParameteriv, target, pname, params);
+}
+void API_ENTRY(glGetTexParameterxv)(GLenum target, GLenum pname, GLfixed *params) {
+ CALL_GL_API(glGetTexParameterxv, target, pname, params);
+}
+GLboolean API_ENTRY(glIsBuffer)(GLuint buffer) {
+ CALL_GL_API_RETURN(glIsBuffer, buffer);
+}
+GLboolean API_ENTRY(glIsEnabled)(GLenum cap) {
+ CALL_GL_API_RETURN(glIsEnabled, cap);
+}
+GLboolean API_ENTRY(glIsTexture)(GLuint texture) {
+ CALL_GL_API_RETURN(glIsTexture, texture);
+}
+void API_ENTRY(glPointParameterf)(GLenum pname, GLfloat param) {
+ CALL_GL_API(glPointParameterf, pname, param);
+}
+void API_ENTRY(glPointParameterfv)(GLenum pname, const GLfloat *params) {
+ CALL_GL_API(glPointParameterfv, pname, params);
+}
+void API_ENTRY(glPointParameterx)(GLenum pname, GLfixed param) {
+ CALL_GL_API(glPointParameterx, pname, param);
+}
+void API_ENTRY(glPointParameterxv)(GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glPointParameterxv, pname, params);
+}
+void API_ENTRY(glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {
+ CALL_GL_API(glColor4ub, red, green, blue, alpha);
+}
+void API_ENTRY(glTexEnvi)(GLenum target, GLenum pname, GLint param) {
+ CALL_GL_API(glTexEnvi, target, pname, param);
+}
+void API_ENTRY(glTexEnviv)(GLenum target, GLenum pname, const GLint *params) {
+ CALL_GL_API(glTexEnviv, target, pname, params);
+}
+
+void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params) {
+ CALL_GL_API(glTexParameterfv, target, pname, params);
+}
+
+void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint *params) {
+ CALL_GL_API(glTexParameteriv, target, pname, params);
+}
+
+void API_ENTRY(glTexParameteri)(GLenum target, GLenum pname, GLint param) {
+ CALL_GL_API(glTexParameteri, target, pname, param);
+}
+void API_ENTRY(glTexParameterxv)(GLenum target, GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glTexParameterxv, target, pname, params);
+}
+void API_ENTRY(glPointSizePointerOES)(GLenum type, GLsizei stride, const GLvoid *pointer) {
+ CALL_GL_API(glPointSizePointerOES, type, stride, pointer);
+}
+
+// Extensions
+void API_ENTRY(glDrawTexsOES)(GLshort x , GLshort y, GLshort z, GLshort w, GLshort h) {
+ CALL_GL_API(glDrawTexsOES, x, y, z, w, h);
+}
+void API_ENTRY(glDrawTexiOES)(GLint x, GLint y, GLint z, GLint w, GLint h) {
+ CALL_GL_API(glDrawTexiOES, x, y, z, w, h);
+}
+void API_ENTRY(glDrawTexfOES)(GLfloat x, GLfloat y, GLfloat z, GLfloat w, GLfloat h) {
+ CALL_GL_API(glDrawTexfOES, x, y, z, w, h);
+}
+void API_ENTRY(glDrawTexxOES)(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h) {
+ CALL_GL_API(glDrawTexxOES, x, y, z, w, h);
+}
+void API_ENTRY(glDrawTexsvOES)(const GLshort* coords) {
+ CALL_GL_API(glDrawTexsvOES, coords);
+}
+void API_ENTRY(glDrawTexivOES)(const GLint* coords) {
+ CALL_GL_API(glDrawTexivOES, coords);
+}
+void API_ENTRY(glDrawTexfvOES)(const GLfloat* coords) {
+ CALL_GL_API(glDrawTexfvOES, coords);
+}
+void API_ENTRY(glDrawTexxvOES)(const GLfixed* coords) {
+ CALL_GL_API(glDrawTexxvOES, coords);
+}
+GLbitfield API_ENTRY(glQueryMatrixxOES)(GLfixed* mantissa, GLint* exponent) {
+ CALL_GL_API_RETURN(glQueryMatrixxOES, mantissa, exponent);
+}
diff --git a/opengl/libs/GLES_CM/gl_logger.cpp b/opengl/libs/GLES_CM/gl_logger.cpp
new file mode 100644
index 0000000..27be5c9
--- /dev/null
+++ b/opengl/libs/GLES_CM/gl_logger.cpp
@@ -0,0 +1,1060 @@
+/*
+ ** Copyright 2007, The Android Open Source Project
+ **
+ ** Licensed under the Apache License, Version 2.0 (the "License");
+ ** you may not use this file except in compliance with the License.
+ ** You may obtain a copy of the License at
+ **
+ ** http://www.apache.org/licenses/LICENSE-2.0
+ **
+ ** Unless required by applicable law or agreed to in writing, software
+ ** distributed under the License is distributed on an "AS IS" BASIS,
+ ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ ** See the License for the specific language governing permissions and
+ ** limitations under the License.
+ */
+
+#define LOG_TAG "GLLogger"
+
+#include <ctype.h>
+#include <string.h>
+#include <errno.h>
+#include <dlfcn.h>
+
+#include <sys/ioctl.h>
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+
+#include <cutils/log.h>
+#include <cutils/atomic.h>
+#include <cutils/properties.h>
+
+#include <utils/String8.h>
+
+#include "gl_logger.h"
+
+#undef NELEM
+#define NELEM(x) (sizeof(x)/sizeof(*(x)))
+
+// ----------------------------------------------------------------------------
+namespace android {
+// ----------------------------------------------------------------------------
+
+template<typename T>
+static int binarySearch(T const sortedArray[], int first, int last, EGLint key)
+{
+ while (first <= last) {
+ int mid = (first + last) / 2;
+ if (key > sortedArray[mid].key) {
+ first = mid + 1;
+ } else if (key < sortedArray[mid].key) {
+ last = mid - 1;
+ } else {
+ return mid;
+ }
+ }
+ return -1;
+}
+
+struct pair_t {
+ const char* name;
+ int key;
+};
+
+static const pair_t gEnumMap[] = {
+ #define GLENUM(NAME, VALUE) { #NAME, VALUE },
+ #include "gl_enums.in"
+ #undef GLENUM
+};
+
+// ----------------------------------------------------------------------------
+
+template<typename TYPE>
+class GLLogValue {
+public:
+ GLLogValue(TYPE value) : mValue(value) { }
+ const TYPE& getValue() const { return mValue; }
+ String8 toString() const {
+ return convertToString(mValue);
+ }
+private:
+ const TYPE& mValue;
+ String8 convertToString(unsigned int v) const {
+ char buf[16];
+ snprintf(buf, 16, "%u", v);
+ return String8(buf);
+ }
+ String8 convertToString(unsigned long v) const {
+ char buf[16];
+ snprintf(buf, 16, "%lu", v);
+ return String8(buf);
+ }
+ String8 convertToString(int v) const {
+ char buf[16];
+ snprintf(buf, 16, "%d", v);
+ return String8(buf);
+ }
+ String8 convertToString(long v) const {
+ char buf[16];
+ snprintf(buf, 16, "%ld", v);
+ return String8(buf);
+ }
+ String8 convertToString(float v) const {
+ char buf[16];
+ snprintf(buf, 16, "%f", v);
+ return String8(buf);
+ }
+ String8 convertToString(void const* v) const {
+ char buf[16];
+ snprintf(buf, 16, "%p", v);
+ return String8(buf);
+ }
+};
+
+class GLLogEnum : public GLLogValue<GLenum> {
+public:
+ GLLogEnum(GLenum v) : GLLogValue<GLenum>(v) { }
+ String8 toString() const {
+ GLenum v = getValue();
+ int i = binarySearch<pair_t>(gEnumMap, 0, NELEM(gEnumMap)-1, v);
+ if (i >= 0) {
+ return String8(gEnumMap[i].name);
+ } else {
+ char buf[16];
+ snprintf(buf, 16, "0x%04x", v);
+ return String8(buf);
+ }
+ }
+};
+
+class GLLogClearBitfield : public GLLogValue<GLbitfield> {
+public:
+ GLLogClearBitfield(GLbitfield v) : GLLogValue<GLbitfield>(v) { }
+ String8 toString() const {
+ char buf[16];
+ snprintf(buf, 16, "0x%08x", getValue());
+ return String8(buf);
+ }
+};
+
+class GLLogBool : public GLLogValue<GLboolean> {
+public:
+ GLLogBool(GLboolean v) : GLLogValue<GLboolean>(v) { }
+ String8 toString() const {
+ GLboolean v = getValue();
+ if (v == GL_TRUE) return String8("GL_TRUE");
+ if (v == GL_FALSE) return String8("GL_FALSE");
+ return GLLogValue<GLboolean>::toString();
+ }
+};
+
+class GLLogFixed : public GLLogValue<GLfixed> {
+public:
+ GLLogFixed(GLfixed v) : GLLogValue<GLfixed>(v) { }
+ String8 toString() const {
+ char buf[16];
+ snprintf(buf, 16, "0x%08x", getValue());
+ return String8(buf);
+ }
+};
+
+
+template <typename TYPE>
+class GLLogBuffer : public GLLogValue<TYPE *> {
+public:
+ GLLogBuffer(TYPE* buffer, size_t count = -1)
+ : GLLogValue<TYPE*>(buffer)
+ { // output buffer
+ }
+ GLLogBuffer(TYPE const* buffer, size_t count = -1)
+ : GLLogValue<TYPE*>(const_cast<TYPE*>(buffer))
+ { // input buffer
+ }
+};
+
+class GLLog
+{
+public:
+ GLLog(const char* name) : mNumParams(0) {
+ mString.append(name);
+ mString.append("(");
+ }
+
+ ~GLLog() {
+ LOGD("%s);", mString.string());
+ }
+
+ GLLog& operator << (unsigned char v) {
+ return *this << GLLogValue<unsigned int>(v);
+ }
+ GLLog& operator << (short v) {
+ return *this << GLLogValue<unsigned int>(v);
+ }
+ GLLog& operator << (unsigned int v) {
+ return *this << GLLogValue<unsigned int>(v);
+ }
+ GLLog& operator << (int v) {
+ return *this << GLLogValue<int>(v);
+ }
+ GLLog& operator << (long v) {
+ return *this << GLLogValue<long>(v);
+ }
+ GLLog& operator << (unsigned long v) {
+ return *this << GLLogValue<unsigned long>(v);
+ }
+ GLLog& operator << (float v) {
+ return *this << GLLogValue<float>(v);
+ }
+ GLLog& operator << (const void* v) {
+ return *this << GLLogValue<const void* >(v);
+ }
+
+ template <typename TYPE>
+ GLLog& operator << (const TYPE& rhs) {
+ if (mNumParams > 0)
+ mString.append(", ");
+ mString.append(rhs.toString());
+ mNumParams++;
+ return *this;
+ }
+
+ const String8& string() const { return mString; }
+private:
+ GLLog(const GLLog&);
+
+ String8 mString;
+ int mNumParams;
+};
+
+#define API_ENTRY(api) log_##api
+#define CALL_GL_API(_x, ...)
+#define CALL_GL_API_RETURN(_x, ...) return(0);
+
+void API_ENTRY(glActiveTexture)(GLenum texture) {
+ CALL_GL_API(glActiveTexture, texture);
+ GLLog("glActiveTexture") << GLLogEnum(texture);
+}
+
+void API_ENTRY(glAlphaFunc)(GLenum func, GLclampf ref) {
+ CALL_GL_API(glAlphaFunc, func, ref);
+ GLLog("glAlphaFunc") << GLLogEnum(func) << ref;
+}
+
+void API_ENTRY(glAlphaFuncx)(GLenum func, GLclampx ref) {
+ CALL_GL_API(glAlphaFuncx, func, ref);
+ GLLog("glAlphaFuncx") << GLLogEnum(func) << GLLogFixed(ref);
+}
+
+void API_ENTRY(glBindTexture)(GLenum target, GLuint texture) {
+ CALL_GL_API(glBindTexture, target, texture);
+ GLLog("glBindTexture") << GLLogEnum(target) << texture;
+}
+
+void API_ENTRY(glBlendFunc)(GLenum sfactor, GLenum dfactor) {
+ CALL_GL_API(glBlendFunc, sfactor, dfactor);
+ GLLog("glBlendFunc") << GLLogEnum(sfactor) << GLLogEnum(dfactor);
+}
+
+void API_ENTRY(glClear)(GLbitfield mask) {
+ CALL_GL_API(glClear, mask);
+ GLLog("glClear") << GLLogClearBitfield(mask);
+}
+
+void API_ENTRY(glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
+ CALL_GL_API(glClearColor, red, green, blue, alpha);
+ GLLog("glClearColor") << red << green << blue << alpha;
+}
+
+void API_ENTRY(glClearColorx)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) {
+ CALL_GL_API(glClearColorx, red, green, blue, alpha);
+ GLLog("glClearColorx") << GLLogFixed(red) << GLLogFixed(green) << GLLogFixed(blue) << GLLogFixed(alpha);
+}
+
+void API_ENTRY(glClearDepthf)(GLclampf depth) {
+ CALL_GL_API(glClearDepthf, depth);
+ GLLog("glClearDepthf") << depth;
+}
+
+void API_ENTRY(glClearDepthx)(GLclampx depth) {
+ CALL_GL_API(glClearDepthx, depth);
+ GLLog("glClearDepthx") << GLLogFixed(depth);
+}
+
+void API_ENTRY(glClearStencil)(GLint s) {
+ CALL_GL_API(glClearStencil, s);
+ GLLog("glClearStencil") << s;
+}
+
+void API_ENTRY(glClientActiveTexture)(GLenum texture) {
+ CALL_GL_API(glClientActiveTexture, texture);
+ GLLog("glClientActiveTexture") << GLLogEnum(texture);
+}
+
+void API_ENTRY(glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
+ CALL_GL_API(glColor4f, red, green, blue, alpha);
+ GLLog("glColor4f") << red << green << blue << alpha;
+}
+
+void API_ENTRY(glColor4x)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
+ CALL_GL_API(glColor4x, red, green, blue, alpha);
+ GLLog("glColor4x") << GLLogFixed(red) << GLLogFixed(green) << GLLogFixed(blue) << GLLogFixed(alpha);
+}
+
+void API_ENTRY(glColorMask)(GLboolean r, GLboolean g, GLboolean b, GLboolean a) {
+ CALL_GL_API(glColorMask, r, g, b, a);
+ GLLog("glColorMask") << GLLogBool(r) << GLLogBool(g) << GLLogBool(b) << GLLogBool(a);
+}
+
+void API_ENTRY(glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+ CALL_GL_API(glColorPointer, size, type, stride, ptr);
+ GLLog("glColorPointer") << size << GLLogEnum(type) << stride << ptr;
+}
+
+void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat,
+ GLsizei width, GLsizei height, GLint border,
+ GLsizei imageSize, const GLvoid *data) {
+ CALL_GL_API(glCompressedTexImage2D, target, level, internalformat,
+ width, height, border, imageSize, data);
+ GLLog("glCompressedTexImage2D")
+ << GLLogEnum(target) << level << GLLogEnum(internalformat)
+ << width << height << border << imageSize << data;
+}
+
+void API_ENTRY(glCompressedTexSubImage2D)( GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLsizei width, GLsizei height,
+ GLenum format, GLsizei imageSize,
+ const GLvoid *data) {
+ CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset,
+ width, height, format, imageSize, data);
+ GLLog("glCompressedTexSubImage2D")
+ << GLLogEnum(target) << level << xoffset << yoffset
+ << width << height << GLLogEnum(format) << imageSize << data;
+}
+
+void API_ENTRY(glCopyTexImage2D)( GLenum target, GLint level, GLenum internalformat,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLint border) {
+ CALL_GL_API(glCopyTexImage2D, target, level, internalformat, x, y,
+ width, height, border);
+ GLLog("glCopyTexImage2D")
+ << GLLogEnum(target) << level << GLLogEnum(internalformat)
+ << x << y << width << height << border;
+}
+
+void API_ENTRY(glCopyTexSubImage2D)( GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLint x, GLint y, GLsizei width,
+ GLsizei height) {
+ CALL_GL_API(glCopyTexSubImage2D, target, level, xoffset, yoffset, x, y,
+ width, height);
+ GLLog("glCopyTexSubImage2D")
+ << GLLogEnum(target) << level << xoffset << yoffset
+ << x << y << width << height;
+}
+
+void API_ENTRY(glCullFace)(GLenum mode) {
+ CALL_GL_API(glCullFace, mode);
+ GLLog("glCullFace") << GLLogEnum(mode);
+}
+
+void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint *textures) {
+ CALL_GL_API(glDeleteTextures, n, textures);
+ GLLog("glDeleteTextures") << n << GLLogBuffer<GLuint>(textures, n);
+}
+
+void API_ENTRY(glDepthFunc)(GLenum func) {
+ CALL_GL_API(glDepthFunc, func);
+ GLLog("glDepthFunc") << GLLogEnum(func);
+}
+
+void API_ENTRY(glDepthMask)(GLboolean flag) {
+ CALL_GL_API(glDepthMask, flag);
+ GLLog("glDepthMask") << GLLogBool(flag);
+}
+
+void API_ENTRY(glDepthRangef)(GLclampf zNear, GLclampf zFar) {
+ CALL_GL_API(glDepthRangef, zNear, zFar);
+ GLLog("glDepthRangef") << zNear << zFar;
+}
+
+void API_ENTRY(glDepthRangex)(GLclampx zNear, GLclampx zFar) {
+ CALL_GL_API(glDepthRangex, zNear, zFar);
+ GLLog("glDepthRangex") << GLLogFixed(zNear) << GLLogFixed(zFar);
+}
+
+void API_ENTRY(glDisable)(GLenum cap) {
+ CALL_GL_API(glDisable, cap);
+ GLLog("glDisable") << GLLogEnum(cap);
+}
+
+void API_ENTRY(glDisableClientState)(GLenum array) {
+ CALL_GL_API(glDisableClientState, array);
+ GLLog("glDisableClientState") << GLLogEnum(array);
+}
+
+void API_ENTRY(glDrawArrays)(GLenum mode, GLint first, GLsizei count) {
+ CALL_GL_API(glDrawArrays, mode, first, count);
+ GLLog("glDrawArrays") << GLLogEnum(mode) << first << count;
+}
+
+void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count,
+ GLenum type, const GLvoid *indices) {
+ CALL_GL_API(glDrawElements, mode, count, type, indices);
+ GLLog log("glDrawElements");
+ log << GLLogEnum(mode) << count << GLLogEnum(type);
+ if (type == GL_UNSIGNED_BYTE) {
+ log << GLLogBuffer<GLubyte>(static_cast<const GLubyte*>(indices), count);
+ } else {
+ log << GLLogBuffer<GLushort>(static_cast<const GLushort*>(indices), count);
+ }
+ log;
+}
+
+void API_ENTRY(glEnable)(GLenum cap) {
+ CALL_GL_API(glEnable, cap);
+ GLLog("glEnable") << GLLogEnum(cap);
+}
+
+void API_ENTRY(glEnableClientState)(GLenum array) {
+ CALL_GL_API(glEnableClientState, array);
+ GLLog("glEnableClientState") << GLLogEnum(array);
+}
+
+void API_ENTRY(glFinish)(void) {
+ CALL_GL_API(glFinish);
+ GLLog("glFinish");
+}
+
+void API_ENTRY(glFlush)(void) {
+ CALL_GL_API(glFlush);
+ GLLog("glFlush");
+}
+
+void API_ENTRY(glFogf)(GLenum pname, GLfloat param) {
+ CALL_GL_API(glFogf, pname, param);
+ GLLog("glFogf") << GLLogEnum(pname) << param;
+}
+
+void API_ENTRY(glFogfv)(GLenum pname, const GLfloat *params) {
+ CALL_GL_API(glFogfv, pname, params);
+ // XXX: we need to compute the size of this buffer
+ GLLog("glFogfv") << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
+}
+
+void API_ENTRY(glFogx)(GLenum pname, GLfixed param) {
+ CALL_GL_API(glFogx, pname, param);
+ GLLog("glFogx") << GLLogEnum(pname) << GLLogFixed(param);
+}
+
+void API_ENTRY(glFogxv)(GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glFogxv, pname, params);
+ // XXX: we need to compute the size of this buffer
+ GLLog("glFogfx") << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
+}
+
+void API_ENTRY(glFrontFace)(GLenum mode) {
+ CALL_GL_API(glFrontFace, mode);
+ GLLog("glFrontFace") << GLLogEnum(mode);
+ }
+
+void API_ENTRY(glFrustumf)(GLfloat left, GLfloat right,
+ GLfloat bottom, GLfloat top,
+ GLfloat zNear, GLfloat zFar) {
+ CALL_GL_API(glFrustumf, left, right, bottom, top, zNear, zFar);
+ GLLog("glFrustumf") << left << right << bottom << top << zNear << zFar;
+}
+
+void API_ENTRY(glFrustumx)(GLfixed left, GLfixed right,
+ GLfixed bottom, GLfixed top,
+ GLfixed zNear, GLfixed zFar) {
+ CALL_GL_API(glFrustumx, left, right, bottom, top, zNear, zFar);
+ GLLog("glFrustumx")
+ << GLLogFixed(left) << GLLogFixed(right)
+ << GLLogFixed(bottom) << GLLogFixed(top)
+ << GLLogFixed(zNear) << GLLogFixed(zFar);
+}
+
+void API_ENTRY(glGenTextures)(GLsizei n, GLuint *textures) {
+ CALL_GL_API(glGenTextures, n, textures);
+ GLLog("glGenTextures") << n << GLLogBuffer<GLuint>(textures, n);
+}
+
+GLenum API_ENTRY(glGetError)(void) {
+ GLLog("glGetError");
+ CALL_GL_API_RETURN(glGetError);
+}
+
+void API_ENTRY(glGetIntegerv)(GLenum pname, GLint *params) {
+ CALL_GL_API(glGetIntegerv, pname, params);
+ // XXX: we need to compute the size of this buffer
+ GLLog("glGetIntegerv") << GLLogEnum(pname) << GLLogBuffer<GLint>(params);
+}
+
+const GLubyte * API_ENTRY(glGetString)(GLenum name) {
+ GLLog("glGetString") << GLLogEnum(name);
+ CALL_GL_API_RETURN(glGetString, name);
+}
+
+void API_ENTRY(glHint)(GLenum target, GLenum mode) {
+ CALL_GL_API(glHint, target, mode);
+ GLLog("GLenum") << GLLogEnum(target) << GLLogEnum(mode);
+}
+
+void API_ENTRY(glLightModelf)(GLenum pname, GLfloat param) {
+ CALL_GL_API(glLightModelf, pname, param);
+ GLLog("glLightModelf") << GLLogEnum(pname) << param;
+}
+
+void API_ENTRY(glLightModelfv)(GLenum pname, const GLfloat *params) {
+ CALL_GL_API(glLightModelfv, pname, params);
+ // XXX: we need to compute the size of this buffer
+ GLLog("glLightModelfv") << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
+}
+
+void API_ENTRY(glLightModelx)(GLenum pname, GLfixed param) {
+ CALL_GL_API(glLightModelx, pname, param);
+ GLLog("glLightModelx") << GLLogEnum(pname) << GLLogFixed(param);
+}
+
+void API_ENTRY(glLightModelxv)(GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glLightModelxv, pname, params);
+ // XXX: we need to compute the size of this buffer
+ GLLog("glLightModelxv") << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
+}
+
+void API_ENTRY(glLightf)(GLenum light, GLenum pname, GLfloat param) {
+ CALL_GL_API(glLightf, light, pname, param);
+ GLLog("glLightf") << GLLogEnum(light) << GLLogEnum(pname) << param;
+}
+
+void API_ENTRY(glLightfv)(GLenum light, GLenum pname, const GLfloat *params) {
+ CALL_GL_API(glLightfv, light, pname, params);
+ // XXX: we need to compute the size of this buffer
+ GLLog("glLightfv") << GLLogEnum(light) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
+}
+
+void API_ENTRY(glLightx)(GLenum light, GLenum pname, GLfixed param) {
+ CALL_GL_API(glLightx, light, pname, param);
+ GLLog("glLightx") << GLLogEnum(light) << GLLogEnum(pname) << GLLogFixed(param);
+}
+
+void API_ENTRY(glLightxv)(GLenum light, GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glLightxv, light, pname, params);
+ // XXX: we need to compute the size of this buffer
+ GLLog("glLightxv") << GLLogEnum(light) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
+}
+
+void API_ENTRY(glLineWidth)(GLfloat width) {
+ CALL_GL_API(glLineWidth, width);
+ GLLog("glLineWidth") << width;
+}
+
+void API_ENTRY(glLineWidthx)(GLfixed width) {
+ CALL_GL_API(glLineWidthx, width);
+ GLLog("glLineWidth") << GLLogFixed(width);
+}
+
+void API_ENTRY(glLoadIdentity)(void) {
+ CALL_GL_API(glLoadIdentity);
+ GLLog("glLoadIdentity");
+}
+
+void API_ENTRY(glLoadMatrixf)(const GLfloat *m) {
+ CALL_GL_API(glLoadMatrixf, m);
+ GLLog("glLoadMatrixf") << GLLogBuffer<GLfloat>(m, 16);
+}
+
+void API_ENTRY(glLoadMatrixx)(const GLfixed *m) {
+ CALL_GL_API(glLoadMatrixx, m);
+ GLLog("glLoadMatrixx") << GLLogBuffer<GLfixed>(m, 16);
+}
+
+void API_ENTRY(glLogicOp)(GLenum opcode) {
+ CALL_GL_API(glLogicOp, opcode);
+ GLLog("glLogicOp") << GLLogEnum(opcode);
+}
+
+void API_ENTRY(glMaterialf)(GLenum face, GLenum pname, GLfloat param) {
+ CALL_GL_API(glMaterialf, face, pname, param);
+ GLLog("glMaterialf") << GLLogEnum(face) << GLLogEnum(pname) << param;
+}
+
+void API_ENTRY(glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params) {
+ CALL_GL_API(glMaterialfv, face, pname, params);
+ // XXX: we need to compute the size of this buffer
+ GLLog("glMaterialfv") << GLLogEnum(face) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
+}
+
+void API_ENTRY(glMaterialx)(GLenum face, GLenum pname, GLfixed param) {
+ CALL_GL_API(glMaterialx, face, pname, param);
+ GLLog("glMaterialx") << GLLogEnum(face) << GLLogEnum(pname) << GLLogFixed(param);
+}
+
+void API_ENTRY(glMaterialxv)(GLenum face, GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glMaterialxv, face, pname, params);
+ // XXX: we need to compute the size of this buffer
+ GLLog("glMaterialxv") << GLLogEnum(face) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
+}
+
+void API_ENTRY(glMatrixMode)(GLenum mode) {
+ CALL_GL_API(glMatrixMode, mode);
+ GLLog("glMatrixMode") << GLLogEnum(mode);
+}
+
+void API_ENTRY(glMultMatrixf)(const GLfloat *m) {
+ CALL_GL_API(glMultMatrixf, m);
+ GLLog("glMultMatrixf") << GLLogBuffer<GLfloat>(m, 16);
+}
+
+void API_ENTRY(glMultMatrixx)(const GLfixed *m) {
+ CALL_GL_API(glMultMatrixx, m);
+ GLLog("glMultMatrixx") << GLLogBuffer<GLfixed>(m, 16);
+}
+
+void API_ENTRY(glMultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {
+ CALL_GL_API(glMultiTexCoord4f, target, s, t, r, q);
+ GLLog("glMultiTexCoord4f") << GLLogEnum(target) << s << t << r << q;
+}
+
+void API_ENTRY(glMultiTexCoord4x)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) {
+ CALL_GL_API(glMultiTexCoord4x, target, s, t, r, q);
+ GLLog("glMultiTexCoord4x") << GLLogEnum(target)
+ << GLLogFixed(s) << GLLogFixed(t) << GLLogFixed(r) << GLLogFixed(q);
+}
+
+void API_ENTRY(glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz) {
+ CALL_GL_API(glNormal3f, nx, ny, nz);
+ GLLog("glNormal3f") << nx << ny << nz;
+}
+
+void API_ENTRY(glNormal3x)(GLfixed nx, GLfixed ny, GLfixed nz) {
+ CALL_GL_API(glNormal3x, nx, ny, nz);
+ GLLog("glNormal3x") << GLLogFixed(nx) << GLLogFixed(ny) << GLLogFixed(nz);
+}
+
+void API_ENTRY(glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) {
+ CALL_GL_API(glNormalPointer, type, stride, pointer);
+ GLLog("glNormalPointer") << GLLogEnum(type) << stride << pointer;
+}
+
+void API_ENTRY(glOrthof)( GLfloat left, GLfloat right,
+ GLfloat bottom, GLfloat top,
+ GLfloat zNear, GLfloat zFar) {
+ CALL_GL_API(glOrthof, left, right, bottom, top, zNear, zFar);
+ GLLog("glOrthof") << left << right << bottom << top << zNear << zFar;
+}
+
+void API_ENTRY(glOrthox)( GLfixed left, GLfixed right,
+ GLfixed bottom, GLfixed top,
+ GLfixed zNear, GLfixed zFar) {
+ CALL_GL_API(glOrthox, left, right, bottom, top, zNear, zFar);
+ GLLog("glOrthox") << GLLogFixed(left) << GLLogFixed(right)
+ << GLLogFixed(bottom) << GLLogFixed(top)
+ << GLLogFixed(zNear) << GLLogFixed(zFar);
+}
+
+void API_ENTRY(glPixelStorei)(GLenum pname, GLint param) {
+ CALL_GL_API(glPixelStorei, pname, param);
+ GLLog("glPixelStorei") << GLLogEnum(pname) << param;
+}
+
+void API_ENTRY(glPointSize)(GLfloat size) {
+ CALL_GL_API(glPointSize, size);
+ GLLog("glPointSize") << size;
+}
+
+void API_ENTRY(glPointSizex)(GLfixed size) {
+ CALL_GL_API(glPointSizex, size);
+ GLLog("glPointSizex") << GLLogFixed(size);
+}
+
+void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units) {
+ CALL_GL_API(glPolygonOffset, factor, units);
+ GLLog("glPolygonOffset") << factor << units;
+}
+
+void API_ENTRY(glPolygonOffsetx)(GLfixed factor, GLfixed units) {
+ CALL_GL_API(glPolygonOffsetx, factor, units);
+ GLLog("glPolygonOffsetx") << GLLogFixed(factor) << GLLogFixed(units);
+}
+
+void API_ENTRY(glPopMatrix)(void) {
+ CALL_GL_API(glPopMatrix);
+ GLLog("glPopMatrix");
+}
+
+void API_ENTRY(glPushMatrix)(void) {
+ CALL_GL_API(glPushMatrix);
+ GLLog("glPushMatrix");
+}
+
+void API_ENTRY(glReadPixels)( GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, GLvoid *pixels) {
+ CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels);
+ // XXX: we need to compute the size of this buffer
+ GLLog("glReadPixels") << x << y << width << height << GLLogEnum(format) << GLLogEnum(type)
+ << GLLogBuffer<unsigned char>(static_cast<unsigned char *>(pixels));
+}
+
+void API_ENTRY(glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {
+ CALL_GL_API(glRotatef, angle, x, y, z);
+ GLLog("glRotatef") << angle << x << y << z;
+}
+
+void API_ENTRY(glRotatex)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) {
+ CALL_GL_API(glRotatex, angle, x, y, z);
+ GLLog("glRotatex") << GLLogFixed(angle) << GLLogFixed(x) << GLLogFixed(y) << GLLogFixed(z);
+}
+
+void API_ENTRY(glSampleCoverage)(GLclampf value, GLboolean invert) {
+ CALL_GL_API(glSampleCoverage, value, invert);
+ GLLog("glSampleCoverage") << value << GLLogBool(invert);
+}
+
+void API_ENTRY(glSampleCoveragex)(GLclampx value, GLboolean invert) {
+ CALL_GL_API(glSampleCoveragex, value, invert);
+ GLLog("glSampleCoveragex") << GLLogFixed(value) << GLLogBool(invert);
+}
+
+void API_ENTRY(glScalef)(GLfloat x, GLfloat y, GLfloat z) {
+ CALL_GL_API(glScalef, x, y, z);
+ GLLog("glScalef") << x << y << z;
+}
+
+void API_ENTRY(glScalex)(GLfixed x, GLfixed y, GLfixed z) {
+ CALL_GL_API(glScalex, x, y, z);
+ GLLog("glScalex") << GLLogFixed(x) << GLLogFixed(y) << GLLogFixed(z);
+}
+
+void API_ENTRY(glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) {
+ CALL_GL_API(glScissor, x, y, width, height);
+ GLLog("glScissor") << x << y << width << height;
+}
+
+void API_ENTRY(glShadeModel)(GLenum mode) {
+ CALL_GL_API(glShadeModel, mode);
+ GLLog("glShadeModel") << GLLogEnum(mode);
+}
+
+void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) {
+ CALL_GL_API(glStencilFunc, func, ref, mask);
+ GLLog("glStencilFunc") << GLLogEnum(func) << ref << mask;
+}
+
+void API_ENTRY(glStencilMask)(GLuint mask) {
+ CALL_GL_API(glStencilMask, mask);
+ GLLog("glStencilMask") << mask;
+}
+
+void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) {
+ CALL_GL_API(glStencilOp, fail, zfail, zpass);
+ GLLog("glStencilOp") << GLLogEnum(fail) << GLLogEnum(zfail) << GLLogEnum(zpass);
+}
+
+void API_ENTRY(glTexCoordPointer)( GLint size, GLenum type,
+ GLsizei stride, const GLvoid *pointer) {
+ CALL_GL_API(glTexCoordPointer, size, type, stride, pointer);
+ GLLog("glTexCoordPointer") << size << GLLogEnum(type) << stride << pointer;
+}
+
+void API_ENTRY(glTexEnvf)(GLenum target, GLenum pname, GLfloat param) {
+ CALL_GL_API(glTexEnvf, target, pname, param);
+ GLLog("glTexEnvf") << GLLogEnum(target) << GLLogEnum(pname) << param;
+}
+
+void API_ENTRY(glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params) {
+ CALL_GL_API(glTexEnvfv, target, pname, params);
+ // XXX: we need to compute the size of this buffer
+ GLLog("glTexEnvx") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
+}
+
+void API_ENTRY(glTexEnvx)(GLenum target, GLenum pname, GLfixed param) {
+ CALL_GL_API(glTexEnvx, target, pname, param);
+ GLLog("glTexEnvx") << GLLogEnum(target) << GLLogEnum(pname) << GLLogFixed(param);
+}
+
+void API_ENTRY(glTexEnvxv)(GLenum target, GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glTexEnvxv, target, pname, params);
+ // XXX: we need to compute the size of this buffer
+ GLLog("glTexEnvxv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
+}
+
+void API_ENTRY(glTexImage2D)( GLenum target, GLint level, GLint internalformat,
+ GLsizei width, GLsizei height, GLint border, GLenum format,
+ GLenum type, const GLvoid *pixels) {
+ CALL_GL_API(glTexImage2D, target, level, internalformat, width, height,
+ border, format, type, pixels);
+ GLLog("glTexImage2D") << GLLogEnum(target) << level << GLLogEnum(internalformat)
+ << width << height << border << GLLogEnum(format) << GLLogEnum(type)
+ << GLLogBuffer<unsigned char>( static_cast<const unsigned char *>(pixels));
+}
+
+void API_ENTRY(glTexParameterf)(GLenum target, GLenum pname, GLfloat param) {
+ CALL_GL_API(glTexParameterf, target, pname, param);
+ GLLog("glTexParameterf") << GLLogEnum(target) << GLLogEnum(pname) << param;
+}
+
+void API_ENTRY(glTexParameterx)(GLenum target, GLenum pname, GLfixed param) {
+ CALL_GL_API(glTexParameterx, target, pname, param);
+ GLLog("glTexParameterx") << GLLogEnum(target) << GLLogEnum(pname) << GLLogFixed(param);
+}
+
+void API_ENTRY(glTexSubImage2D)( GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid *pixels) {
+ CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset,
+ width, height, format, type, pixels);
+ GLLog("glTexSubImage2D") << GLLogEnum(target) << level << xoffset << yoffset
+ << width << height << GLLogEnum(format) << GLLogEnum(type)
+ << GLLogBuffer<unsigned char>( static_cast<const unsigned char *>(pixels));
+}
+
+void API_ENTRY(glTranslatef)(GLfloat x, GLfloat y, GLfloat z) {
+ CALL_GL_API(glTranslatef, x, y, z);
+ GLLog("glTranslatef") << x << y << z;
+}
+
+void API_ENTRY(glTranslatex)(GLfixed x, GLfixed y, GLfixed z) {
+ CALL_GL_API(glTranslatex, x, y, z);
+ GLLog("glTranslatex") << GLLogFixed(x) << GLLogFixed(y) << GLLogFixed(z);
+}
+
+void API_ENTRY(glVertexPointer)( GLint size, GLenum type,
+ GLsizei stride, const GLvoid *pointer) {
+ CALL_GL_API(glVertexPointer, size, type, stride, pointer);
+ GLLog("glVertexPointer") << size << GLLogEnum(type) << stride << pointer;
+}
+
+void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) {
+ CALL_GL_API(glViewport, x, y, width, height);
+ GLLog("glViewport") << x << y << width << height;
+}
+
+// ES 1.1
+void API_ENTRY(glClipPlanef)(GLenum plane, const GLfloat *equation) {
+ CALL_GL_API(glClipPlanef, plane, equation);
+ GLLog("glClipPlanef") << GLLogEnum(plane) << GLLogBuffer<GLfloat>(equation, 4);
+}
+void API_ENTRY(glClipPlanex)(GLenum plane, const GLfixed *equation) {
+ CALL_GL_API(glClipPlanex, plane, equation);
+ GLLog("glClipPlanex") << GLLogEnum(plane) << GLLogBuffer<GLfixed>(equation, 4);
+}
+void API_ENTRY(glBindBuffer)(GLenum target, GLuint buffer) {
+ CALL_GL_API(glBindBuffer, target, buffer);
+ GLLog("glBindBuffer") << GLLogEnum(target) << buffer;
+}
+void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) {
+ CALL_GL_API(glBufferData, target, size, data, usage);
+ GLLog("glBufferData") << GLLogEnum(target) << size
+ << GLLogBuffer<unsigned char>(static_cast<const unsigned char*>(data), size);
+}
+void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) {
+ CALL_GL_API(glBufferSubData, target, offset, size, data);
+ GLLog("glBufferSubData") << GLLogEnum(target) << offset << size
+ << GLLogBuffer<unsigned char>(static_cast<const unsigned char*>(data), size);
+}
+void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint* buffers) {
+ CALL_GL_API(glDeleteBuffers, n, buffers);
+ GLLog("glDeleteBuffers") << n << GLLogBuffer<GLuint>(buffers, n);
+}
+void API_ENTRY(glGenBuffers)(GLsizei n, GLuint* buffers) {
+ CALL_GL_API(glGenBuffers, n, buffers);
+ GLLog("glGenBuffers") << n << GLLogBuffer<GLuint>(buffers, n);
+}
+void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean *params) {
+ CALL_GL_API(glGetBooleanv, pname, params);
+ // XXX: we need to compute the size of this buffer
+ GLLog("glGetBooleanv") << GLLogEnum(pname) << GLLogBuffer<GLboolean>(params);
+}
+void API_ENTRY(glGetFixedv)(GLenum pname, GLfixed *params) {
+ CALL_GL_API(glGetFixedv, pname, params);
+ // XXX: we need to compute the size of this buffer
+ GLLog("glGetFixedv") << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
+}
+void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat *params) {
+ CALL_GL_API(glGetFloatv, pname, params);
+ // XXX: we need to compute the size of this buffer
+ GLLog("glGetFloatv") << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
+}
+void API_ENTRY(glGetPointerv)(GLenum pname, void **params) {
+ CALL_GL_API(glGetPointerv, pname, params);
+ // XXX: we need to compute the size of this buffer
+ GLLog("glGetPointerv") << GLLogEnum(pname) << GLLogBuffer<void*>(params);
+}
+void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint *params) {
+ // XXX: we need to compute the size of this buffer
+ CALL_GL_API(glGetBufferParameteriv, target, pname, params);
+ GLLog("glGetBufferParameteriv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLint>(params);
+}
+void API_ENTRY(glGetClipPlanef)(GLenum pname, GLfloat eqn[4]) {
+ CALL_GL_API(glGetClipPlanef, pname, eqn);
+ GLLog("glGetClipPlanef") << GLLogEnum(pname) << GLLogBuffer<GLfloat>(eqn, 4);
+}
+void API_ENTRY(glGetClipPlanex)(GLenum pname, GLfixed eqn[4]) {
+ CALL_GL_API(glGetClipPlanex, pname, eqn);
+ GLLog("glGetClipPlanex") << GLLogEnum(pname) << GLLogBuffer<GLfixed>(eqn, 4);
+}
+void API_ENTRY(glGetLightxv)(GLenum light, GLenum pname, GLfixed *params) {
+ CALL_GL_API(glGetLightxv, light, pname, params);
+ // XXX: we need to compute the size of this buffer
+ GLLog("glGetLightxv") << GLLogEnum(light) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
+}
+void API_ENTRY(glGetLightfv)(GLenum light, GLenum pname, GLfloat *params) {
+ CALL_GL_API(glGetLightfv, light, pname, params);
+ // XXX: we need to compute the size of this buffer
+ GLLog("glGetLightfv") << GLLogEnum(light) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
+}
+void API_ENTRY(glGetMaterialxv)(GLenum face, GLenum pname, GLfixed *params) {
+ CALL_GL_API(glGetMaterialxv, face, pname, params);
+ // XXX: we need to compute the size of this buffer
+ GLLog("glGetMaterialxv") << GLLogEnum(face) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
+}
+void API_ENTRY(glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params) {
+ CALL_GL_API(glGetMaterialfv, face, pname, params);
+ // XXX: we need to compute the size of this buffer
+ GLLog("glGetMaterialfv") << GLLogEnum(face) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
+}
+void API_ENTRY(glGetTexEnvfv)(GLenum env, GLenum pname, GLfloat *params) {
+ CALL_GL_API(glGetTexEnvfv, env, pname, params);
+ // XXX: we need to compute the size of this buffer
+ GLLog("glGetTexEnvfv") << GLLogEnum(env) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
+}
+void API_ENTRY(glGetTexEnviv)(GLenum env, GLenum pname, GLint *params) {
+ CALL_GL_API(glGetTexEnviv, env, pname, params);
+ // XXX: we need to compute the size of this buffer
+ GLLog("glGetTexEnviv") << GLLogEnum(env) << GLLogEnum(pname) << GLLogBuffer<GLint>(params);
+}
+void API_ENTRY(glGetTexEnvxv)(GLenum env, GLenum pname, GLfixed *params) {
+ CALL_GL_API(glGetTexEnvxv, env, pname, params);
+ // XXX: we need to compute the size of this buffer
+ GLLog("glGetTexEnvxv") << GLLogEnum(env) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
+}
+void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params) {
+ CALL_GL_API(glGetTexParameterfv, target, pname, params);
+ // XXX: we need to compute the size of this buffer
+ GLLog("glGetTexParameterfv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
+}
+void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params) {
+ CALL_GL_API(glGetTexParameteriv, target, pname, params);
+ // XXX: we need to compute the size of this buffer
+ GLLog("glGetTexParameteriv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLint>(params);
+}
+void API_ENTRY(glGetTexParameterxv)(GLenum target, GLenum pname, GLfixed *params) {
+ CALL_GL_API(glGetTexParameterxv, target, pname, params);
+ // XXX: we need to compute the size of this buffer
+ GLLog("glGetTexParameterxv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
+}
+GLboolean API_ENTRY(glIsBuffer)(GLuint buffer) {
+ GLLog("glIsBuffer") << buffer;
+ CALL_GL_API_RETURN(glIsBuffer, buffer);
+}
+GLboolean API_ENTRY(glIsEnabled)(GLenum cap) {
+ GLLog("glIsEnabled") << GLLogEnum(cap);
+ CALL_GL_API_RETURN(glIsEnabled, cap);
+}
+GLboolean API_ENTRY(glIsTexture)(GLuint texture) {
+ GLLog("glIsTexture") << texture;
+ CALL_GL_API_RETURN(glIsTexture, texture);
+}
+void API_ENTRY(glPointParameterf)(GLenum pname, GLfloat param) {
+ CALL_GL_API(glPointParameterf, pname, param);
+ GLLog("glPointParameterf") << GLLogEnum(pname) << param;
+}
+void API_ENTRY(glPointParameterfv)(GLenum pname, const GLfloat *params) {
+ CALL_GL_API(glPointParameterfv, pname, params);
+ // XXX: we need to compute the size of this buffer
+ GLLog("glPointParameterfv") << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
+}
+void API_ENTRY(glPointParameterx)(GLenum pname, GLfixed param) {
+ CALL_GL_API(glPointParameterx, pname, param);
+ GLLog("glPointParameterx") << GLLogEnum(pname) << GLLogFixed(param);
+}
+void API_ENTRY(glPointParameterxv)(GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glPointParameterxv, pname, params);
+ // XXX: we need to compute the size of this buffer
+ GLLog("glPointParameterxv") << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
+}
+void API_ENTRY(glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {
+ CALL_GL_API(glColor4ub, red, green, blue, alpha);
+ GLLog("glColor4ub") << red << green << blue << alpha;
+}
+void API_ENTRY(glTexEnvi)(GLenum target, GLenum pname, GLint param) {
+ CALL_GL_API(glTexEnvi, target, pname, param);
+ GLLog("glTexEnvi") << GLLogEnum(target) << GLLogEnum(pname) << param;
+}
+void API_ENTRY(glTexEnviv)(GLenum target, GLenum pname, const GLint *params) {
+ CALL_GL_API(glTexEnviv, target, pname, params);
+ // XXX: we need to compute the size of this buffer
+ GLLog("glTexEnviv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLint>(params);
+}
+
+void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params) {
+ CALL_GL_API(glTexParameterfv, target, pname, params);
+ // XXX: we need to compute the size of this buffer
+ GLLog("glTexParameterfv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
+}
+
+void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint *params) {
+ CALL_GL_API(glTexParameteriv, target, pname, params);
+ // XXX: we need to compute the size of this buffer
+ GLLog("glTexParameteriv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLint>(params);
+}
+
+void API_ENTRY(glTexParameteri)(GLenum target, GLenum pname, GLint param) {
+ CALL_GL_API(glTexParameteri, target, pname, param);
+ GLLog("glTexParameteri") << GLLogEnum(target) << GLLogEnum(pname) << param;
+}
+void API_ENTRY(glTexParameterxv)(GLenum target, GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glTexParameterxv, target, pname, params);
+ // XXX: we need to compute the size of this buffer
+ GLLog("glTexParameterxv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
+}
+void API_ENTRY(glPointSizePointerOES)(GLenum type, GLsizei stride, const GLvoid *pointer) {
+ CALL_GL_API(glPointSizePointerOES, type, stride, pointer);
+ GLLog("glPointSizePointerOES") << GLLogEnum(type) << stride << pointer;
+}
+
+// Extensions
+void API_ENTRY(glDrawTexsOES)(GLshort x , GLshort y, GLshort z, GLshort w, GLshort h) {
+ CALL_GL_API(glDrawTexsOES, x, y, z, w, h);
+ GLLog("glDrawTexsOES") << x << y << z << w << h;
+}
+void API_ENTRY(glDrawTexiOES)(GLint x, GLint y, GLint z, GLint w, GLint h) {
+ CALL_GL_API(glDrawTexiOES, x, y, z, w, h);
+ GLLog("glDrawTexiOES") << x << y << z << w << h;
+}
+void API_ENTRY(glDrawTexfOES)(GLfloat x, GLfloat y, GLfloat z, GLfloat w, GLfloat h) {
+ CALL_GL_API(glDrawTexfOES, x, y, z, w, h);
+ GLLog("glDrawTexfOES") << x << y << z << w << h;
+}
+void API_ENTRY(glDrawTexxOES)(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h) {
+ CALL_GL_API(glDrawTexxOES, x, y, z, w, h);
+ GLLog("glDrawTexfOES") << GLLogFixed(x) << GLLogFixed(y) << GLLogFixed(z) << GLLogFixed(w) << GLLogFixed(h);
+}
+void API_ENTRY(glDrawTexsvOES)(const GLshort* coords) {
+ CALL_GL_API(glDrawTexsvOES, coords);
+ GLLog("glDrawTexsvOES") << GLLogBuffer<GLshort>(coords, 5);
+}
+void API_ENTRY(glDrawTexivOES)(const GLint* coords) {
+ CALL_GL_API(glDrawTexivOES, coords);
+ GLLog("glDrawTexivOES") << GLLogBuffer<GLint>(coords, 5);
+}
+void API_ENTRY(glDrawTexfvOES)(const GLfloat* coords) {
+ CALL_GL_API(glDrawTexfvOES, coords);
+ GLLog("glDrawTexfvOES") << GLLogBuffer<GLfloat>(coords, 5);
+}
+void API_ENTRY(glDrawTexxvOES)(const GLfixed* coords) {
+ CALL_GL_API(glDrawTexxvOES, coords);
+ GLLog("glDrawTexxvOES") << GLLogBuffer<GLfixed>(coords, 5);
+}
+GLbitfield API_ENTRY(glQueryMatrixxOES)(GLfixed* mantissa, GLint* exponent) {
+ GLLog("glQueryMatrixxOES") << GLLogBuffer<GLfixed>(mantissa, 16) << GLLogBuffer<GLfixed>(exponent, 16);
+ CALL_GL_API_RETURN(glQueryMatrixxOES, mantissa, exponent);
+}
+
+// ----------------------------------------------------------------------------
+}; // namespace android
+// ----------------------------------------------------------------------------