diff options
author | Jack Palevich <jackpal@google.com> | 2010-10-26 15:21:24 -0700 |
---|---|---|
committer | Jack Palevich <jackpal@google.com> | 2010-10-26 15:21:24 -0700 |
commit | d4d0fb966060f7eaeb7b93e113482724c51c15e6 (patch) | |
tree | c0a9c5f199fe441609d2c3a800e6551bc559d732 /opengl/libs/enums.in | |
parent | f0a896b353e01c7093ba2ee0539f1a7cabef6ec6 (diff) | |
download | frameworks_base-d4d0fb966060f7eaeb7b93e113482724c51c15e6.zip frameworks_base-d4d0fb966060f7eaeb7b93e113482724c51c15e6.tar.gz frameworks_base-d4d0fb966060f7eaeb7b93e113482724c51c15e6.tar.bz2 |
OpenGL tracing.
Enable with:
adb shell setprop debug.egl.trace 1
Change-Id: Icfbc795f5260141510975228e72234e9aab56a85
Diffstat (limited to 'opengl/libs/enums.in')
-rw-r--r-- | opengl/libs/enums.in | 594 |
1 files changed, 594 insertions, 0 deletions
diff --git a/opengl/libs/enums.in b/opengl/libs/enums.in new file mode 100644 index 0000000..f9752c2 --- /dev/null +++ b/opengl/libs/enums.in @@ -0,0 +1,594 @@ +GL_ENUM(0x0000,GL_POINTS) +GL_ENUM(0x0001,GL_LINES) +GL_ENUM(0x0002,GL_LINE_LOOP) +GL_ENUM(0x0003,GL_LINE_STRIP) +GL_ENUM(0x0004,GL_TRIANGLES) +GL_ENUM(0x0005,GL_TRIANGLE_STRIP) +GL_ENUM(0x0006,GL_TRIANGLE_FAN) +GL_ENUM(0x0104,GL_ADD) +GL_ENUM(0x0200,GL_NEVER) +GL_ENUM(0x0201,GL_LESS) +GL_ENUM(0x0202,GL_EQUAL) +GL_ENUM(0x0203,GL_LEQUAL) +GL_ENUM(0x0204,GL_GREATER) +GL_ENUM(0x0205,GL_NOTEQUAL) +GL_ENUM(0x0206,GL_GEQUAL) +GL_ENUM(0x0207,GL_ALWAYS) +GL_ENUM(0x0300,GL_SRC_COLOR) +GL_ENUM(0x0301,GL_ONE_MINUS_SRC_COLOR) +GL_ENUM(0x0302,GL_SRC_ALPHA) +GL_ENUM(0x0303,GL_ONE_MINUS_SRC_ALPHA) +GL_ENUM(0x0304,GL_DST_ALPHA) +GL_ENUM(0x0305,GL_ONE_MINUS_DST_ALPHA) +GL_ENUM(0x0306,GL_DST_COLOR) +GL_ENUM(0x0307,GL_ONE_MINUS_DST_COLOR) +GL_ENUM(0x0308,GL_SRC_ALPHA_SATURATE) +GL_ENUM(0x0404,GL_FRONT) +GL_ENUM(0x0405,GL_BACK) +GL_ENUM(0x0408,GL_FRONT_AND_BACK) +GL_ENUM(0x0500,GL_INVALID_ENUM) +GL_ENUM(0x0501,GL_INVALID_VALUE) +GL_ENUM(0x0502,GL_INVALID_OPERATION) +GL_ENUM(0x0503,GL_STACK_OVERFLOW) +GL_ENUM(0x0504,GL_STACK_UNDERFLOW) +GL_ENUM(0x0505,GL_OUT_OF_MEMORY) +GL_ENUM(0x0506,GL_INVALID_FRAMEBUFFER_OPERATION_OES) +GL_ENUM(0x0800,GL_EXP) +GL_ENUM(0x0801,GL_EXP2) +GL_ENUM(0x0900,GL_CW) +GL_ENUM(0x0901,GL_CCW) +GL_ENUM(0x0B00,GL_CURRENT_COLOR) +GL_ENUM(0x0B02,GL_CURRENT_NORMAL) +GL_ENUM(0x0B03,GL_CURRENT_TEXTURE_COORDS) +GL_ENUM(0x0B10,GL_POINT_SMOOTH) +GL_ENUM(0x0B11,GL_POINT_SIZE) +GL_ENUM(0x0B12,GL_SMOOTH_POINT_SIZE_RANGE) +GL_ENUM(0x0B20,GL_LINE_SMOOTH) +GL_ENUM(0x0B21,GL_LINE_WIDTH) +GL_ENUM(0x0B22,GL_SMOOTH_LINE_WIDTH_RANGE) +GL_ENUM(0x0B44,GL_CULL_FACE) +GL_ENUM(0x0B45,GL_CULL_FACE_MODE) +GL_ENUM(0x0B46,GL_FRONT_FACE) +GL_ENUM(0x0B50,GL_LIGHTING) +GL_ENUM(0x0B52,GL_LIGHT_MODEL_TWO_SIDE) +GL_ENUM(0x0B53,GL_LIGHT_MODEL_AMBIENT) +GL_ENUM(0x0B54,GL_SHADE_MODEL) +GL_ENUM(0x0B57,GL_COLOR_MATERIAL) +GL_ENUM(0x0B60,GL_FOG) +GL_ENUM(0x0B62,GL_FOG_DENSITY) +GL_ENUM(0x0B63,GL_FOG_START) +GL_ENUM(0x0B64,GL_FOG_END) +GL_ENUM(0x0B65,GL_FOG_MODE) +GL_ENUM(0x0B66,GL_FOG_COLOR) +GL_ENUM(0x0B70,GL_DEPTH_RANGE) +GL_ENUM(0x0B71,GL_DEPTH_TEST) +GL_ENUM(0x0B72,GL_DEPTH_WRITEMASK) +GL_ENUM(0x0B73,GL_DEPTH_CLEAR_VALUE) +GL_ENUM(0x0B74,GL_DEPTH_FUNC) +GL_ENUM(0x0B90,GL_STENCIL_TEST) +GL_ENUM(0x0B91,GL_STENCIL_CLEAR_VALUE) +GL_ENUM(0x0B92,GL_STENCIL_FUNC) +GL_ENUM(0x0B93,GL_STENCIL_VALUE_MASK) +GL_ENUM(0x0B94,GL_STENCIL_FAIL) +GL_ENUM(0x0B95,GL_STENCIL_PASS_DEPTH_FAIL) +GL_ENUM(0x0B96,GL_STENCIL_PASS_DEPTH_PASS) +GL_ENUM(0x0B97,GL_STENCIL_REF) +GL_ENUM(0x0B98,GL_STENCIL_WRITEMASK) +GL_ENUM(0x0BA0,GL_MATRIX_MODE) +GL_ENUM(0x0BA1,GL_NORMALIZE) +GL_ENUM(0x0BA2,GL_VIEWPORT) +GL_ENUM(0x0BA3,GL_MODELVIEW_STACK_DEPTH) +GL_ENUM(0x0BA4,GL_PROJECTION_STACK_DEPTH) +GL_ENUM(0x0BA5,GL_TEXTURE_STACK_DEPTH) +GL_ENUM(0x0BA6,GL_MODELVIEW_MATRIX) +GL_ENUM(0x0BA7,GL_PROJECTION_MATRIX) +GL_ENUM(0x0BA8,GL_TEXTURE_MATRIX) +GL_ENUM(0x0BC0,GL_ALPHA_TEST) +GL_ENUM(0x0BC1,GL_ALPHA_TEST_FUNC) +GL_ENUM(0x0BC2,GL_ALPHA_TEST_REF) +GL_ENUM(0x0BD0,GL_DITHER) +GL_ENUM(0x0BE0,GL_BLEND_DST) +GL_ENUM(0x0BE1,GL_BLEND_SRC) +GL_ENUM(0x0BE2,GL_BLEND) +GL_ENUM(0x0BF0,GL_LOGIC_OP_MODE) +GL_ENUM(0x0BF2,GL_COLOR_LOGIC_OP) +GL_ENUM(0x0C10,GL_SCISSOR_BOX) +GL_ENUM(0x0C11,GL_SCISSOR_TEST) +GL_ENUM(0x0C22,GL_COLOR_CLEAR_VALUE) +GL_ENUM(0x0C23,GL_COLOR_WRITEMASK) +GL_ENUM(0x0C50,GL_PERSPECTIVE_CORRECTION_HINT) +GL_ENUM(0x0C51,GL_POINT_SMOOTH_HINT) +GL_ENUM(0x0C52,GL_LINE_SMOOTH_HINT) +GL_ENUM(0x0C54,GL_FOG_HINT) +GL_ENUM(0x0CF5,GL_UNPACK_ALIGNMENT) +GL_ENUM(0x0D05,GL_PACK_ALIGNMENT) +GL_ENUM(0x0D1C,GL_ALPHA_SCALE) +GL_ENUM(0x0D31,GL_MAX_LIGHTS) +GL_ENUM(0x0D32,GL_MAX_CLIP_PLANES) +GL_ENUM(0x0D33,GL_MAX_TEXTURE_SIZE) +GL_ENUM(0x0D36,GL_MAX_MODELVIEW_STACK_DEPTH) +GL_ENUM(0x0D38,GL_MAX_PROJECTION_STACK_DEPTH) +GL_ENUM(0x0D39,GL_MAX_TEXTURE_STACK_DEPTH) +GL_ENUM(0x0D3A,GL_MAX_VIEWPORT_DIMS) +GL_ENUM(0x0D50,GL_SUBPIXEL_BITS) +GL_ENUM(0x0D52,GL_RED_BITS) +GL_ENUM(0x0D53,GL_GREEN_BITS) +GL_ENUM(0x0D54,GL_BLUE_BITS) +GL_ENUM(0x0D55,GL_ALPHA_BITS) +GL_ENUM(0x0D56,GL_DEPTH_BITS) +GL_ENUM(0x0D57,GL_STENCIL_BITS) +GL_ENUM(0x0DE1,GL_TEXTURE_2D) +GL_ENUM(0x1100,GL_DONT_CARE) +GL_ENUM(0x1101,GL_FASTEST) +GL_ENUM(0x1102,GL_NICEST) +GL_ENUM(0x1200,GL_AMBIENT) +GL_ENUM(0x1201,GL_DIFFUSE) +GL_ENUM(0x1202,GL_SPECULAR) +GL_ENUM(0x1203,GL_POSITION) +GL_ENUM(0x1204,GL_SPOT_DIRECTION) +GL_ENUM(0x1205,GL_SPOT_EXPONENT) +GL_ENUM(0x1206,GL_SPOT_CUTOFF) +GL_ENUM(0x1207,GL_CONSTANT_ATTENUATION) +GL_ENUM(0x1208,GL_LINEAR_ATTENUATION) +GL_ENUM(0x1209,GL_QUADRATIC_ATTENUATION) +GL_ENUM(0x1400,GL_BYTE) +GL_ENUM(0x1401,GL_UNSIGNED_BYTE) +GL_ENUM(0x1402,GL_SHORT) +GL_ENUM(0x1403,GL_UNSIGNED_SHORT) +GL_ENUM(0x1404,GL_INT) +GL_ENUM(0x1405,GL_UNSIGNED_INT) +GL_ENUM(0x1406,GL_FLOAT) +GL_ENUM(0x140C,GL_FIXED) +GL_ENUM(0x1500,GL_CLEAR) +GL_ENUM(0x1501,GL_AND) +GL_ENUM(0x1502,GL_AND_REVERSE) +GL_ENUM(0x1503,GL_COPY) +GL_ENUM(0x1504,GL_AND_INVERTED) +GL_ENUM(0x1505,GL_NOOP) +GL_ENUM(0x1506,GL_XOR) +GL_ENUM(0x1507,GL_OR) +GL_ENUM(0x1508,GL_NOR) +GL_ENUM(0x1509,GL_EQUIV) +GL_ENUM(0x150A,GL_INVERT) +GL_ENUM(0x150B,GL_OR_REVERSE) +GL_ENUM(0x150C,GL_COPY_INVERTED) +GL_ENUM(0x150D,GL_OR_INVERTED) +GL_ENUM(0x150E,GL_NAND) +GL_ENUM(0x150F,GL_SET) +GL_ENUM(0x1600,GL_EMISSION) +GL_ENUM(0x1601,GL_SHININESS) +GL_ENUM(0x1602,GL_AMBIENT_AND_DIFFUSE) +GL_ENUM(0x1700,GL_MODELVIEW) +GL_ENUM(0x1701,GL_PROJECTION) +GL_ENUM(0x1702,GL_TEXTURE) +GL_ENUM(0x1800,GL_COLOR_EXT) +GL_ENUM(0x1801,GL_DEPTH_EXT) +GL_ENUM(0x1802,GL_STENCIL_EXT) +GL_ENUM(0x1901,GL_STENCIL_INDEX) +GL_ENUM(0x1902,GL_DEPTH_COMPONENT) +GL_ENUM(0x1906,GL_ALPHA) +GL_ENUM(0x1907,GL_RGB) +GL_ENUM(0x1908,GL_RGBA) +GL_ENUM(0x1909,GL_LUMINANCE) +GL_ENUM(0x190A,GL_LUMINANCE_ALPHA) +GL_ENUM(0x1D00,GL_FLAT) +GL_ENUM(0x1D01,GL_SMOOTH) +GL_ENUM(0x1E00,GL_KEEP) +GL_ENUM(0x1E01,GL_REPLACE) +GL_ENUM(0x1E02,GL_INCR) +GL_ENUM(0x1E03,GL_DECR) +GL_ENUM(0x1F00,GL_VENDOR) +GL_ENUM(0x1F01,GL_RENDERER) +GL_ENUM(0x1F02,GL_VERSION) +GL_ENUM(0x1F03,GL_EXTENSIONS) +GL_ENUM(0x2100,GL_MODULATE) +GL_ENUM(0x2101,GL_DECAL) +GL_ENUM(0x2200,GL_TEXTURE_ENV_MODE) +GL_ENUM(0x2201,GL_TEXTURE_ENV_COLOR) +GL_ENUM(0x2300,GL_TEXTURE_ENV) +GL_ENUM(0x2500,GL_TEXTURE_GEN_MODE_OES) +GL_ENUM(0x2600,GL_NEAREST) +GL_ENUM(0x2601,GL_LINEAR) +GL_ENUM(0x2700,GL_NEAREST_MIPMAP_NEAREST) +GL_ENUM(0x2701,GL_LINEAR_MIPMAP_NEAREST) +GL_ENUM(0x2702,GL_NEAREST_MIPMAP_LINEAR) +GL_ENUM(0x2703,GL_LINEAR_MIPMAP_LINEAR) +GL_ENUM(0x2800,GL_TEXTURE_MAG_FILTER) +GL_ENUM(0x2801,GL_TEXTURE_MIN_FILTER) +GL_ENUM(0x2802,GL_TEXTURE_WRAP_S) +GL_ENUM(0x2803,GL_TEXTURE_WRAP_T) +GL_ENUM(0x2901,GL_REPEAT) +GL_ENUM(0x2A00,GL_POLYGON_OFFSET_UNITS) +GL_ENUM(0x3000,GL_CLIP_PLANE0) +GL_ENUM(0x3001,GL_CLIP_PLANE1) +GL_ENUM(0x3002,GL_CLIP_PLANE2) +GL_ENUM(0x3003,GL_CLIP_PLANE3) +GL_ENUM(0x3004,GL_CLIP_PLANE4) +GL_ENUM(0x3005,GL_CLIP_PLANE5) +GL_ENUM(0x4000,GL_LIGHT0) +GL_ENUM(0x4001,GL_LIGHT1) +GL_ENUM(0x4002,GL_LIGHT2) +GL_ENUM(0x4003,GL_LIGHT3) +GL_ENUM(0x4004,GL_LIGHT4) +GL_ENUM(0x4005,GL_LIGHT5) +GL_ENUM(0x4006,GL_LIGHT6) +GL_ENUM(0x4007,GL_LIGHT7) +GL_ENUM(0x8000,GL_COVERAGE_BUFFER_BIT_NV) +GL_ENUM(0x8001,GL_CONSTANT_COLOR) +GL_ENUM(0x8002,GL_ONE_MINUS_CONSTANT_COLOR) +GL_ENUM(0x8003,GL_CONSTANT_ALPHA) +GL_ENUM(0x8004,GL_ONE_MINUS_CONSTANT_ALPHA) +GL_ENUM(0x8005,GL_BLEND_COLOR) +GL_ENUM(0x8006,GL_FUNC_ADD_OES) +GL_ENUM(0x8007,GL_MIN_EXT) +GL_ENUM(0x8008,GL_MAX_EXT) +GL_ENUM(0x8009,GL_BLEND_EQUATION_RGB_OES) +GL_ENUM(0x800A,GL_FUNC_SUBTRACT_OES) +GL_ENUM(0x800B,GL_FUNC_REVERSE_SUBTRACT_OES) +GL_ENUM(0x8033,GL_UNSIGNED_SHORT_4_4_4_4) +GL_ENUM(0x8034,GL_UNSIGNED_SHORT_5_5_5_1) +GL_ENUM(0x8037,GL_POLYGON_OFFSET_FILL) +GL_ENUM(0x8038,GL_POLYGON_OFFSET_FACTOR) +GL_ENUM(0x803A,GL_RESCALE_NORMAL) +GL_ENUM(0x8051,GL_RGB8_OES) +GL_ENUM(0x8056,GL_RGBA4_OES) +GL_ENUM(0x8057,GL_RGB5_A1_OES) +GL_ENUM(0x8058,GL_RGBA8_OES) +GL_ENUM(0x8069,GL_TEXTURE_BINDING_2D) +GL_ENUM(0x806A,GL_TEXTURE_BINDING_3D_OES) +GL_ENUM(0x806F,GL_TEXTURE_3D_OES) +GL_ENUM(0x8072,GL_TEXTURE_WRAP_R_OES) +GL_ENUM(0x8073,GL_MAX_3D_TEXTURE_SIZE_OES) +GL_ENUM(0x8074,GL_VERTEX_ARRAY) +GL_ENUM(0x8075,GL_NORMAL_ARRAY) +GL_ENUM(0x8076,GL_COLOR_ARRAY) +GL_ENUM(0x8078,GL_TEXTURE_COORD_ARRAY) +GL_ENUM(0x807A,GL_VERTEX_ARRAY_SIZE) +GL_ENUM(0x807B,GL_VERTEX_ARRAY_TYPE) +GL_ENUM(0x807C,GL_VERTEX_ARRAY_STRIDE) +GL_ENUM(0x807E,GL_NORMAL_ARRAY_TYPE) +GL_ENUM(0x807F,GL_NORMAL_ARRAY_STRIDE) +GL_ENUM(0x8081,GL_COLOR_ARRAY_SIZE) +GL_ENUM(0x8082,GL_COLOR_ARRAY_TYPE) +GL_ENUM(0x8083,GL_COLOR_ARRAY_STRIDE) +GL_ENUM(0x8088,GL_TEXTURE_COORD_ARRAY_SIZE) +GL_ENUM(0x8089,GL_TEXTURE_COORD_ARRAY_TYPE) +GL_ENUM(0x808A,GL_TEXTURE_COORD_ARRAY_STRIDE) +GL_ENUM(0x808E,GL_VERTEX_ARRAY_POINTER) +GL_ENUM(0x808F,GL_NORMAL_ARRAY_POINTER) +GL_ENUM(0x8090,GL_COLOR_ARRAY_POINTER) +GL_ENUM(0x8092,GL_TEXTURE_COORD_ARRAY_POINTER) +GL_ENUM(0x809D,GL_MULTISAMPLE) +GL_ENUM(0x809E,GL_SAMPLE_ALPHA_TO_COVERAGE) +GL_ENUM(0x809F,GL_SAMPLE_ALPHA_TO_ONE) +GL_ENUM(0x80A0,GL_SAMPLE_COVERAGE) +GL_ENUM(0x80A8,GL_SAMPLE_BUFFERS) +GL_ENUM(0x80A9,GL_SAMPLES) +GL_ENUM(0x80AA,GL_SAMPLE_COVERAGE_VALUE) +GL_ENUM(0x80AB,GL_SAMPLE_COVERAGE_INVERT) +GL_ENUM(0x80C8,GL_BLEND_DST_RGB_OES) +GL_ENUM(0x80C9,GL_BLEND_SRC_RGB_OES) +GL_ENUM(0x80CA,GL_BLEND_DST_ALPHA_OES) +GL_ENUM(0x80CB,GL_BLEND_SRC_ALPHA_OES) +GL_ENUM(0x80E1,GL_BGRA_EXT) +GL_ENUM(0x8126,GL_POINT_SIZE_MIN) +GL_ENUM(0x8127,GL_POINT_SIZE_MAX) +GL_ENUM(0x8128,GL_POINT_FADE_THRESHOLD_SIZE) +GL_ENUM(0x8129,GL_POINT_DISTANCE_ATTENUATION) +GL_ENUM(0x812F,GL_CLAMP_TO_EDGE) +GL_ENUM(0x8191,GL_GENERATE_MIPMAP) +GL_ENUM(0x8192,GL_GENERATE_MIPMAP_HINT) +GL_ENUM(0x81A5,GL_DEPTH_COMPONENT16_OES) +GL_ENUM(0x81A6,GL_DEPTH_COMPONENT24_OES) +GL_ENUM(0x81A7,GL_DEPTH_COMPONENT32_OES) +GL_ENUM(0x8363,GL_UNSIGNED_SHORT_5_6_5) +GL_ENUM(0x8365,GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT) +GL_ENUM(0x8366,GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT) +GL_ENUM(0x8368,GL_UNSIGNED_INT_2_10_10_10_REV_EXT) +GL_ENUM(0x8370,GL_MIRRORED_REPEAT_OES) +GL_ENUM(0x83F0,GL_COMPRESSED_RGB_S3TC_DXT1_EXT) +GL_ENUM(0x83F1,GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) +GL_ENUM(0x846D,GL_ALIASED_POINT_SIZE_RANGE) +GL_ENUM(0x846E,GL_ALIASED_LINE_WIDTH_RANGE) +GL_ENUM(0x84C0,GL_TEXTURE0) +GL_ENUM(0x84C1,GL_TEXTURE1) +GL_ENUM(0x84C2,GL_TEXTURE2) +GL_ENUM(0x84C3,GL_TEXTURE3) +GL_ENUM(0x84C4,GL_TEXTURE4) +GL_ENUM(0x84C5,GL_TEXTURE5) +GL_ENUM(0x84C6,GL_TEXTURE6) +GL_ENUM(0x84C7,GL_TEXTURE7) +GL_ENUM(0x84C8,GL_TEXTURE8) +GL_ENUM(0x84C9,GL_TEXTURE9) +GL_ENUM(0x84CA,GL_TEXTURE10) +GL_ENUM(0x84CB,GL_TEXTURE11) +GL_ENUM(0x84CC,GL_TEXTURE12) +GL_ENUM(0x84CD,GL_TEXTURE13) +GL_ENUM(0x84CE,GL_TEXTURE14) +GL_ENUM(0x84CF,GL_TEXTURE15) +GL_ENUM(0x84D0,GL_TEXTURE16) +GL_ENUM(0x84D1,GL_TEXTURE17) +GL_ENUM(0x84D2,GL_TEXTURE18) +GL_ENUM(0x84D3,GL_TEXTURE19) +GL_ENUM(0x84D4,GL_TEXTURE20) +GL_ENUM(0x84D5,GL_TEXTURE21) +GL_ENUM(0x84D6,GL_TEXTURE22) +GL_ENUM(0x84D7,GL_TEXTURE23) +GL_ENUM(0x84D8,GL_TEXTURE24) +GL_ENUM(0x84D9,GL_TEXTURE25) +GL_ENUM(0x84DA,GL_TEXTURE26) +GL_ENUM(0x84DB,GL_TEXTURE27) +GL_ENUM(0x84DC,GL_TEXTURE28) +GL_ENUM(0x84DD,GL_TEXTURE29) +GL_ENUM(0x84DE,GL_TEXTURE30) +GL_ENUM(0x84DF,GL_TEXTURE31) +GL_ENUM(0x84E0,GL_ACTIVE_TEXTURE) +GL_ENUM(0x84E1,GL_CLIENT_ACTIVE_TEXTURE) +GL_ENUM(0x84E2,GL_MAX_TEXTURE_UNITS) +GL_ENUM(0x84E7,GL_SUBTRACT) +GL_ENUM(0x84E8,GL_MAX_RENDERBUFFER_SIZE_OES) +GL_ENUM(0x84F2,GL_ALL_COMPLETED_NV) +GL_ENUM(0x84F3,GL_FENCE_STATUS_NV) +GL_ENUM(0x84F4,GL_FENCE_CONDITION_NV) +GL_ENUM(0x84F9,GL_DEPTH_STENCIL_OES) +GL_ENUM(0x84FA,GL_UNSIGNED_INT_24_8_OES) +GL_ENUM(0x84FD,GL_MAX_TEXTURE_LOD_BIAS_EXT) +GL_ENUM(0x84FE,GL_TEXTURE_MAX_ANISOTROPY_EXT) +GL_ENUM(0x84FF,GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT) +GL_ENUM(0x8500,GL_TEXTURE_FILTER_CONTROL_EXT) +GL_ENUM(0x8501,GL_TEXTURE_LOD_BIAS_EXT) +GL_ENUM(0x8507,GL_INCR_WRAP_OES) +GL_ENUM(0x8508,GL_DECR_WRAP_OES) +GL_ENUM(0x8511,GL_NORMAL_MAP_OES) +GL_ENUM(0x8512,GL_REFLECTION_MAP_OES) +GL_ENUM(0x8513,GL_TEXTURE_CUBE_MAP_OES) +GL_ENUM(0x8514,GL_TEXTURE_BINDING_CUBE_MAP_OES) +GL_ENUM(0x8515,GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES) +GL_ENUM(0x8516,GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES) +GL_ENUM(0x8517,GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES) +GL_ENUM(0x8518,GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES) +GL_ENUM(0x8519,GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES) +GL_ENUM(0x851A,GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES) +GL_ENUM(0x851C,GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES) +GL_ENUM(0x8570,GL_COMBINE) +GL_ENUM(0x8571,GL_COMBINE_RGB) +GL_ENUM(0x8572,GL_COMBINE_ALPHA) +GL_ENUM(0x8573,GL_RGB_SCALE) +GL_ENUM(0x8574,GL_ADD_SIGNED) +GL_ENUM(0x8575,GL_INTERPOLATE) +GL_ENUM(0x8576,GL_CONSTANT) +GL_ENUM(0x8577,GL_PRIMARY_COLOR) +GL_ENUM(0x8578,GL_PREVIOUS) +GL_ENUM(0x8580,GL_SRC0_RGB) +GL_ENUM(0x8581,GL_SRC1_RGB) +GL_ENUM(0x8582,GL_SRC2_RGB) +GL_ENUM(0x8588,GL_SRC0_ALPHA) +GL_ENUM(0x8589,GL_SRC1_ALPHA) +GL_ENUM(0x858A,GL_SRC2_ALPHA) +GL_ENUM(0x8590,GL_OPERAND0_RGB) +GL_ENUM(0x8591,GL_OPERAND1_RGB) +GL_ENUM(0x8592,GL_OPERAND2_RGB) +GL_ENUM(0x8598,GL_OPERAND0_ALPHA) +GL_ENUM(0x8599,GL_OPERAND1_ALPHA) +GL_ENUM(0x859A,GL_OPERAND2_ALPHA) +GL_ENUM(0x85B5,GL_VERTEX_ARRAY_BINDING_OES) +GL_ENUM(0x8622,GL_VERTEX_ATTRIB_ARRAY_ENABLED) +GL_ENUM(0x8623,GL_VERTEX_ATTRIB_ARRAY_SIZE) +GL_ENUM(0x8624,GL_VERTEX_ATTRIB_ARRAY_STRIDE) +GL_ENUM(0x8625,GL_VERTEX_ATTRIB_ARRAY_TYPE) +GL_ENUM(0x8626,GL_CURRENT_VERTEX_ATTRIB) +GL_ENUM(0x8645,GL_VERTEX_ATTRIB_ARRAY_POINTER) +GL_ENUM(0x86A2,GL_NUM_COMPRESSED_TEXTURE_FORMATS) +GL_ENUM(0x86A3,GL_COMPRESSED_TEXTURE_FORMATS) +GL_ENUM(0x86A4,GL_MAX_VERTEX_UNITS_OES) +GL_ENUM(0x86A9,GL_WEIGHT_ARRAY_TYPE_OES) +GL_ENUM(0x86AA,GL_WEIGHT_ARRAY_STRIDE_OES) +GL_ENUM(0x86AB,GL_WEIGHT_ARRAY_SIZE_OES) +GL_ENUM(0x86AC,GL_WEIGHT_ARRAY_POINTER_OES) +GL_ENUM(0x86AD,GL_WEIGHT_ARRAY_OES) +GL_ENUM(0x86AE,GL_DOT3_RGB) +GL_ENUM(0x86AF,GL_DOT3_RGBA) +GL_ENUM(0x8740,GL_Z400_BINARY_AMD) +GL_ENUM(0x8741,GL_PROGRAM_BINARY_LENGTH_OES) +GL_ENUM(0x8764,GL_BUFFER_SIZE) +GL_ENUM(0x8765,GL_BUFFER_USAGE) +GL_ENUM(0x87EE,GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD) +GL_ENUM(0x87F9,GL_3DC_X_AMD) +GL_ENUM(0x87FA,GL_3DC_XY_AMD) +GL_ENUM(0x87FE,GL_NUM_PROGRAM_BINARY_FORMATS_OES) +GL_ENUM(0x87FF,GL_PROGRAM_BINARY_FORMATS_OES) +GL_ENUM(0x8800,GL_STENCIL_BACK_FUNC) +GL_ENUM(0x8801,GL_STENCIL_BACK_FAIL) +GL_ENUM(0x8802,GL_STENCIL_BACK_PASS_DEPTH_FAIL) +GL_ENUM(0x8803,GL_STENCIL_BACK_PASS_DEPTH_PASS) +GL_ENUM(0x8823,GL_WRITEONLY_RENDERING_QCOM) +GL_ENUM(0x883D,GL_BLEND_EQUATION_ALPHA_OES) +GL_ENUM(0x8840,GL_MATRIX_PALETTE_OES) +GL_ENUM(0x8842,GL_MAX_PALETTE_MATRICES_OES) +GL_ENUM(0x8843,GL_CURRENT_PALETTE_MATRIX_OES) +GL_ENUM(0x8844,GL_MATRIX_INDEX_ARRAY_OES) +GL_ENUM(0x8846,GL_MATRIX_INDEX_ARRAY_SIZE_OES) +GL_ENUM(0x8847,GL_MATRIX_INDEX_ARRAY_TYPE_OES) +GL_ENUM(0x8848,GL_MATRIX_INDEX_ARRAY_STRIDE_OES) +GL_ENUM(0x8849,GL_MATRIX_INDEX_ARRAY_POINTER_OES) +GL_ENUM(0x8861,GL_POINT_SPRITE_OES) +GL_ENUM(0x8862,GL_COORD_REPLACE_OES) +GL_ENUM(0x8869,GL_MAX_VERTEX_ATTRIBS) +GL_ENUM(0x886A,GL_VERTEX_ATTRIB_ARRAY_NORMALIZED) +GL_ENUM(0x8872,GL_MAX_TEXTURE_IMAGE_UNITS) +GL_ENUM(0x8892,GL_ARRAY_BUFFER) +GL_ENUM(0x8893,GL_ELEMENT_ARRAY_BUFFER) +GL_ENUM(0x8894,GL_ARRAY_BUFFER_BINDING) +GL_ENUM(0x8895,GL_ELEMENT_ARRAY_BUFFER_BINDING) +GL_ENUM(0x8896,GL_VERTEX_ARRAY_BUFFER_BINDING) +GL_ENUM(0x8897,GL_NORMAL_ARRAY_BUFFER_BINDING) +GL_ENUM(0x8898,GL_COLOR_ARRAY_BUFFER_BINDING) +GL_ENUM(0x889A,GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING) +GL_ENUM(0x889E,GL_WEIGHT_ARRAY_BUFFER_BINDING_OES) +GL_ENUM(0x889F,GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) +GL_ENUM(0x88B9,GL_WRITE_ONLY_OES) +GL_ENUM(0x88BB,GL_BUFFER_ACCESS_OES) +GL_ENUM(0x88BC,GL_BUFFER_MAPPED_OES) +GL_ENUM(0x88BD,GL_BUFFER_MAP_POINTER_OES) +GL_ENUM(0x88E0,GL_STREAM_DRAW) +GL_ENUM(0x88E4,GL_STATIC_DRAW) +GL_ENUM(0x88E8,GL_DYNAMIC_DRAW) +GL_ENUM(0x88F0,GL_DEPTH24_STENCIL8_OES) +GL_ENUM(0x898A,GL_POINT_SIZE_ARRAY_TYPE_OES) +GL_ENUM(0x898B,GL_POINT_SIZE_ARRAY_STRIDE_OES) +GL_ENUM(0x898C,GL_POINT_SIZE_ARRAY_POINTER_OES) +GL_ENUM(0x898D,GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES) +GL_ENUM(0x898E,GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES) +GL_ENUM(0x898F,GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES) +GL_ENUM(0x8B30,GL_FRAGMENT_SHADER) +GL_ENUM(0x8B31,GL_VERTEX_SHADER) +GL_ENUM(0x8B4C,GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS) +GL_ENUM(0x8B4D,GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS) +GL_ENUM(0x8B4F,GL_SHADER_TYPE) +GL_ENUM(0x8B50,GL_FLOAT_VEC2) +GL_ENUM(0x8B51,GL_FLOAT_VEC3) +GL_ENUM(0x8B52,GL_FLOAT_VEC4) +GL_ENUM(0x8B53,GL_INT_VEC2) +GL_ENUM(0x8B54,GL_INT_VEC3) +GL_ENUM(0x8B55,GL_INT_VEC4) +GL_ENUM(0x8B56,GL_BOOL) +GL_ENUM(0x8B57,GL_BOOL_VEC2) +GL_ENUM(0x8B58,GL_BOOL_VEC3) +GL_ENUM(0x8B59,GL_BOOL_VEC4) +GL_ENUM(0x8B5A,GL_FLOAT_MAT2) +GL_ENUM(0x8B5B,GL_FLOAT_MAT3) +GL_ENUM(0x8B5C,GL_FLOAT_MAT4) +GL_ENUM(0x8B5E,GL_SAMPLER_2D) +GL_ENUM(0x8B5F,GL_SAMPLER_3D_OES) +GL_ENUM(0x8B60,GL_SAMPLER_CUBE) +GL_ENUM(0x8B80,GL_DELETE_STATUS) +GL_ENUM(0x8B81,GL_COMPILE_STATUS) +GL_ENUM(0x8B82,GL_LINK_STATUS) +GL_ENUM(0x8B83,GL_VALIDATE_STATUS) +GL_ENUM(0x8B84,GL_INFO_LOG_LENGTH) +GL_ENUM(0x8B85,GL_ATTACHED_SHADERS) +GL_ENUM(0x8B86,GL_ACTIVE_UNIFORMS) +GL_ENUM(0x8B87,GL_ACTIVE_UNIFORM_MAX_LENGTH) +GL_ENUM(0x8B88,GL_SHADER_SOURCE_LENGTH) +GL_ENUM(0x8B89,GL_ACTIVE_ATTRIBUTES) +GL_ENUM(0x8B8A,GL_ACTIVE_ATTRIBUTE_MAX_LENGTH) +GL_ENUM(0x8B8B,GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES) +GL_ENUM(0x8B8C,GL_SHADING_LANGUAGE_VERSION) +GL_ENUM(0x8B8D,GL_CURRENT_PROGRAM) +GL_ENUM(0x8B90,GL_PALETTE4_RGB8_OES) +GL_ENUM(0x8B91,GL_PALETTE4_RGBA8_OES) +GL_ENUM(0x8B92,GL_PALETTE4_R5_G6_B5_OES) +GL_ENUM(0x8B93,GL_PALETTE4_RGBA4_OES) +GL_ENUM(0x8B94,GL_PALETTE4_RGB5_A1_OES) +GL_ENUM(0x8B95,GL_PALETTE8_RGB8_OES) +GL_ENUM(0x8B96,GL_PALETTE8_RGBA8_OES) +GL_ENUM(0x8B97,GL_PALETTE8_R5_G6_B5_OES) +GL_ENUM(0x8B98,GL_PALETTE8_RGBA4_OES) +GL_ENUM(0x8B99,GL_PALETTE8_RGB5_A1_OES) +GL_ENUM(0x8B9A,GL_IMPLEMENTATION_COLOR_READ_TYPE_OES) +GL_ENUM(0x8B9B,GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES) +GL_ENUM(0x8B9C,GL_POINT_SIZE_ARRAY_OES) +GL_ENUM(0x8B9D,GL_TEXTURE_CROP_RECT_OES) +GL_ENUM(0x8B9E,GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES) +GL_ENUM(0x8B9F,GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES) +GL_ENUM(0x8BC0,GL_COUNTER_TYPE_AMD) +GL_ENUM(0x8BC1,GL_COUNTER_RANGE_AMD) +GL_ENUM(0x8BC2,GL_UNSIGNED_INT64_AMD) +GL_ENUM(0x8BC3,GL_PERCENTAGE_AMD) +GL_ENUM(0x8BC4,GL_PERFMON_RESULT_AVAILABLE_AMD) +GL_ENUM(0x8BC5,GL_PERFMON_RESULT_SIZE_AMD) +GL_ENUM(0x8BC6,GL_PERFMON_RESULT_AMD) +GL_ENUM(0x8BD2,GL_TEXTURE_WIDTH_QCOM) +GL_ENUM(0x8BD3,GL_TEXTURE_HEIGHT_QCOM) +GL_ENUM(0x8BD4,GL_TEXTURE_DEPTH_QCOM) +GL_ENUM(0x8BD5,GL_TEXTURE_INTERNAL_FORMAT_QCOM) +GL_ENUM(0x8BD6,GL_TEXTURE_FORMAT_QCOM) +GL_ENUM(0x8BD7,GL_TEXTURE_TYPE_QCOM) +GL_ENUM(0x8BD8,GL_TEXTURE_IMAGE_VALID_QCOM) +GL_ENUM(0x8BD9,GL_TEXTURE_NUM_LEVELS_QCOM) +GL_ENUM(0x8BDA,GL_TEXTURE_TARGET_QCOM) +GL_ENUM(0x8BDB,GL_TEXTURE_OBJECT_VALID_QCOM) +GL_ENUM(0x8BDC,GL_STATE_RESTORE) +GL_ENUM(0x8C00,GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG) +GL_ENUM(0x8C01,GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG) +GL_ENUM(0x8C02,GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG) +GL_ENUM(0x8C03,GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG) +GL_ENUM(0x8C04,GL_MODULATE_COLOR_IMG) +GL_ENUM(0x8C05,GL_RECIP_ADD_SIGNED_ALPHA_IMG) +GL_ENUM(0x8C06,GL_TEXTURE_ALPHA_MODULATE_IMG) +GL_ENUM(0x8C07,GL_FACTOR_ALPHA_MODULATE_IMG) +GL_ENUM(0x8C08,GL_FRAGMENT_ALPHA_MODULATE_IMG) +GL_ENUM(0x8C09,GL_ADD_BLEND_IMG) +GL_ENUM(0x8C0A,GL_SGX_BINARY_IMG) +GL_ENUM(0x8C92,GL_ATC_RGB_AMD) +GL_ENUM(0x8C93,GL_ATC_RGBA_EXPLICIT_ALPHA_AMD) +GL_ENUM(0x8CA3,GL_STENCIL_BACK_REF) +GL_ENUM(0x8CA4,GL_STENCIL_BACK_VALUE_MASK) +GL_ENUM(0x8CA5,GL_STENCIL_BACK_WRITEMASK) +GL_ENUM(0x8CA6,GL_FRAMEBUFFER_BINDING_OES) +GL_ENUM(0x8CA7,GL_RENDERBUFFER_BINDING_OES) +GL_ENUM(0x8CD0,GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES) +GL_ENUM(0x8CD1,GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES) +GL_ENUM(0x8CD2,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES) +GL_ENUM(0x8CD3,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES) +GL_ENUM(0x8CD4,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES) +GL_ENUM(0x8CD5,GL_FRAMEBUFFER_COMPLETE_OES) +GL_ENUM(0x8CD6,GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES) +GL_ENUM(0x8CD7,GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES) +GL_ENUM(0x8CD9,GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES) +GL_ENUM(0x8CDA,GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES) +GL_ENUM(0x8CDD,GL_FRAMEBUFFER_UNSUPPORTED_OES) +GL_ENUM(0x8CE0,GL_COLOR_ATTACHMENT0_OES) +GL_ENUM(0x8D00,GL_DEPTH_ATTACHMENT_OES) +GL_ENUM(0x8D20,GL_STENCIL_ATTACHMENT_OES) +GL_ENUM(0x8D40,GL_FRAMEBUFFER_OES) +GL_ENUM(0x8D41,GL_RENDERBUFFER_OES) +GL_ENUM(0x8D42,GL_RENDERBUFFER_WIDTH_OES) +GL_ENUM(0x8D43,GL_RENDERBUFFER_HEIGHT_OES) +GL_ENUM(0x8D44,GL_RENDERBUFFER_INTERNAL_FORMAT_OES) +GL_ENUM(0x8D46,GL_STENCIL_INDEX1_OES) +GL_ENUM(0x8D47,GL_STENCIL_INDEX4_OES) +GL_ENUM(0x8D48,GL_STENCIL_INDEX8_OES) +GL_ENUM(0x8D50,GL_RENDERBUFFER_RED_SIZE_OES) +GL_ENUM(0x8D51,GL_RENDERBUFFER_GREEN_SIZE_OES) +GL_ENUM(0x8D52,GL_RENDERBUFFER_BLUE_SIZE_OES) +GL_ENUM(0x8D53,GL_RENDERBUFFER_ALPHA_SIZE_OES) +GL_ENUM(0x8D54,GL_RENDERBUFFER_DEPTH_SIZE_OES) +GL_ENUM(0x8D55,GL_RENDERBUFFER_STENCIL_SIZE_OES) +GL_ENUM(0x8D60,GL_TEXTURE_GEN_STR_OES) +GL_ENUM(0x8D61,GL_HALF_FLOAT_OES) +GL_ENUM(0x8D62,GL_RGB565_OES) +GL_ENUM(0x8D64,GL_ETC1_RGB8_OES) +GL_ENUM(0x8D65,GL_TEXTURE_EXTERNAL_OES) +GL_ENUM(0x8D66,GL_SAMPLER_EXTERNAL_OES) +GL_ENUM(0x8D67,GL_TEXTURE_BINDING_EXTERNAL_OES) +GL_ENUM(0x8D68,GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES) +GL_ENUM(0x8DF0,GL_LOW_FLOAT) +GL_ENUM(0x8DF1,GL_MEDIUM_FLOAT) +GL_ENUM(0x8DF2,GL_HIGH_FLOAT) +GL_ENUM(0x8DF3,GL_LOW_INT) +GL_ENUM(0x8DF4,GL_MEDIUM_INT) +GL_ENUM(0x8DF5,GL_HIGH_INT) +GL_ENUM(0x8DF6,GL_UNSIGNED_INT_10_10_10_2_OES) +GL_ENUM(0x8DF7,GL_INT_10_10_10_2_OES) +GL_ENUM(0x8DF8,GL_SHADER_BINARY_FORMATS) +GL_ENUM(0x8DF9,GL_NUM_SHADER_BINARY_FORMATS) +GL_ENUM(0x8DFA,GL_SHADER_COMPILER) +GL_ENUM(0x8DFB,GL_MAX_VERTEX_UNIFORM_VECTORS) +GL_ENUM(0x8DFC,GL_MAX_VARYING_VECTORS) +GL_ENUM(0x8DFD,GL_MAX_FRAGMENT_UNIFORM_VECTORS) +GL_ENUM(0x8E2C,GL_DEPTH_COMPONENT16_NONLINEAR_NV) +GL_ENUM(0x8ED0,GL_COVERAGE_COMPONENT_NV) +GL_ENUM(0x8ED1,GL_COVERAGE_COMPONENT4_NV) +GL_ENUM(0x8ED2,GL_COVERAGE_ATTACHMENT_NV) +GL_ENUM(0x8ED3,GL_COVERAGE_BUFFERS_NV) +GL_ENUM(0x8ED4,GL_COVERAGE_SAMPLES_NV) +GL_ENUM(0x8ED5,GL_COVERAGE_ALL_FRAGMENTS_NV) +GL_ENUM(0x8ED6,GL_COVERAGE_EDGE_FRAGMENTS_NV) +GL_ENUM(0x8ED7,GL_COVERAGE_AUTOMATIC_NV) +GL_ENUM(0x8FA0,GL_PERFMON_GLOBAL_MODE_QCOM) +GL_ENUM(0x9130,GL_SGX_PROGRAM_BINARY_IMG) +GL_ENUM(0x9133,GL_RENDERBUFFER_SAMPLES_IMG) +GL_ENUM(0x9134,GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG) +GL_ENUM(0x9135,GL_MAX_SAMPLES_IMG) +GL_ENUM(0x9136,GL_TEXTURE_SAMPLES_IMG) |