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authorMathias Agopian <mathias@google.com>2011-05-16 18:58:55 -0700
committerMathias Agopian <mathias@google.com>2011-05-16 19:03:33 -0700
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eglTerminate() now actually frees up all active egl objects
as specified by the EGL specification, terminated objects's handles become invalid, the objects themselves are destroyed when they're not current to some thread. Change-Id: Id3a4a5736a5bbc3926a9ae8385d43772edb88eeb
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