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author | The Android Open Source Project <initial-contribution@android.com> | 2009-03-03 19:31:44 -0800 |
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committer | The Android Open Source Project <initial-contribution@android.com> | 2009-03-03 19:31:44 -0800 |
commit | 9066cfe9886ac131c34d59ed0e2d287b0e3c0087 (patch) | |
tree | d88beb88001f2482911e3d28e43833b50e4b4e97 /opengl/libs/gl_enums.in | |
parent | d83a98f4ce9cfa908f5c54bbd70f03eec07e7553 (diff) | |
download | frameworks_base-9066cfe9886ac131c34d59ed0e2d287b0e3c0087.zip frameworks_base-9066cfe9886ac131c34d59ed0e2d287b0e3c0087.tar.gz frameworks_base-9066cfe9886ac131c34d59ed0e2d287b0e3c0087.tar.bz2 |
auto import from //depot/cupcake/@135843
Diffstat (limited to 'opengl/libs/gl_enums.in')
-rw-r--r-- | opengl/libs/gl_enums.in | 261 |
1 files changed, 261 insertions, 0 deletions
diff --git a/opengl/libs/gl_enums.in b/opengl/libs/gl_enums.in new file mode 100644 index 0000000..ffc2fad --- /dev/null +++ b/opengl/libs/gl_enums.in @@ -0,0 +1,261 @@ +GLENUM(GL_POINTS, 0x0000) +GLENUM(GL_LINES, 0x0001) +GLENUM(GL_LINE_LOOP, 0x0002) +GLENUM(GL_LINE_STRIP, 0x0003) +GLENUM(GL_TRIANGLES, 0x0004) +GLENUM(GL_TRIANGLE_STRIP, 0x0005) +GLENUM(GL_TRIANGLE_FAN, 0x0006) +GLENUM(GL_ADD, 0x0104) +GLENUM(GL_NEVER, 0x0200) +GLENUM(GL_LESS, 0x0201) +GLENUM(GL_EQUAL, 0x0202) +GLENUM(GL_LEQUAL, 0x0203) +GLENUM(GL_GREATER, 0x0204) +GLENUM(GL_NOTEQUAL, 0x0205) +GLENUM(GL_GEQUAL, 0x0206) +GLENUM(GL_ALWAYS, 0x0207) +GLENUM(GL_SRC_COLOR, 0x0300) +GLENUM(GL_ONE_MINUS_SRC_COLOR, 0x0301) +GLENUM(GL_SRC_ALPHA, 0x0302) +GLENUM(GL_ONE_MINUS_SRC_ALPHA, 0x0303) +GLENUM(GL_DST_ALPHA, 0x0304) +GLENUM(GL_ONE_MINUS_DST_ALPHA, 0x0305) +GLENUM(GL_DST_COLOR, 0x0306) +GLENUM(GL_ONE_MINUS_DST_COLOR, 0x0307) +GLENUM(GL_SRC_ALPHA_SATURATE, 0x0308) +GLENUM(GL_FRONT, 0x0404) +GLENUM(GL_BACK, 0x0405) +GLENUM(GL_FRONT_AND_BACK, 0x0408) +GLENUM(GL_INVALID_ENUM, 0x0500) +GLENUM(GL_INVALID_VALUE, 0x0501) +GLENUM(GL_INVALID_OPERATION, 0x0502) +GLENUM(GL_STACK_OVERFLOW, 0x0503) +GLENUM(GL_STACK_UNDERFLOW, 0x0504) +GLENUM(GL_OUT_OF_MEMORY, 0x0505) +GLENUM(GL_EXP, 0x0800) +GLENUM(GL_EXP2, 0x0801) +GLENUM(GL_CW, 0x0900) +GLENUM(GL_CCW, 0x0901) +GLENUM(GL_POINT_SMOOTH, 0x0B10) +GLENUM(GL_SMOOTH_POINT_SIZE_RANGE, 0x0B12) +GLENUM(GL_LINE_SMOOTH, 0x0B20) +GLENUM(GL_SMOOTH_LINE_WIDTH_RANGE, 0x0B22) +GLENUM(GL_CULL_FACE, 0x0B44) +GLENUM(GL_LIGHTING, 0x0B50) +GLENUM(GL_LIGHT_MODEL_TWO_SIDE, 0x0B52) +GLENUM(GL_LIGHT_MODEL_AMBIENT, 0x0B53) +GLENUM(GL_COLOR_MATERIAL, 0x0B57) +GLENUM(GL_FOG, 0x0B60) +GLENUM(GL_FOG_DENSITY, 0x0B62) +GLENUM(GL_FOG_START, 0x0B63) +GLENUM(GL_FOG_END, 0x0B64) +GLENUM(GL_FOG_MODE, 0x0B65) +GLENUM(GL_FOG_COLOR, 0x0B66) +GLENUM(GL_DEPTH_TEST, 0x0B71) +GLENUM(GL_STENCIL_TEST, 0x0B90) +GLENUM(GL_NORMALIZE, 0x0BA1) +GLENUM(GL_ALPHA_TEST, 0x0BC0) +GLENUM(GL_DITHER, 0x0BD0) +GLENUM(GL_BLEND, 0x0BE2) +GLENUM(GL_COLOR_LOGIC_OP, 0x0BF2) +GLENUM(GL_SCISSOR_TEST, 0x0C11) +GLENUM(GL_PERSPECTIVE_CORRECTION_HINT, 0x0C50) +GLENUM(GL_POINT_SMOOTH_HINT, 0x0C51) +GLENUM(GL_LINE_SMOOTH_HINT, 0x0C52) +GLENUM(GL_POLYGON_SMOOTH_HINT, 0x0C53) +GLENUM(GL_FOG_HINT, 0x0C54) +GLENUM(GL_UNPACK_ALIGNMENT, 0x0CF5) +GLENUM(GL_PACK_ALIGNMENT, 0x0D05) +GLENUM(GL_MAX_LIGHTS, 0x0D31) +GLENUM(GL_MAX_CLIP_PLANES, 0x0D32) +GLENUM(GL_MAX_TEXTURE_SIZE, 0x0D33) +GLENUM(GL_MAX_MODELVIEW_STACK_DEPTH, 0x0D36) +GLENUM(GL_MAX_PROJECTION_STACK_DEPTH, 0x0D38) +GLENUM(GL_MAX_TEXTURE_STACK_DEPTH, 0x0D39) +GLENUM(GL_MAX_VIEWPORT_DIMS, 0x0D3A) +GLENUM(GL_RED_BITS, 0x0D52) +GLENUM(GL_GREEN_BITS, 0x0D53) +GLENUM(GL_BLUE_BITS, 0x0D54) +GLENUM(GL_ALPHA_BITS, 0x0D55) +GLENUM(GL_DEPTH_BITS, 0x0D56) +GLENUM(GL_STENCIL_BITS, 0x0D57) +GLENUM(GL_TEXTURE_2D, 0x0DE1) +GLENUM(GL_DONT_CARE, 0x1100) +GLENUM(GL_FASTEST, 0x1101) +GLENUM(GL_NICEST, 0x1102) +GLENUM(GL_AMBIENT, 0x1200) +GLENUM(GL_DIFFUSE, 0x1201) +GLENUM(GL_SPECULAR, 0x1202) +GLENUM(GL_POSITION, 0x1203) +GLENUM(GL_SPOT_DIRECTION, 0x1204) +GLENUM(GL_SPOT_EXPONENT, 0x1205) +GLENUM(GL_SPOT_CUTOFF, 0x1206) +GLENUM(GL_CONSTANT_ATTENUATION, 0x1207) +GLENUM(GL_LINEAR_ATTENUATION, 0x1208) +GLENUM(GL_QUADRATIC_ATTENUATION, 0x1209) +GLENUM(GL_BYTE, 0x1400) +GLENUM(GL_UNSIGNED_BYTE, 0x1401) +GLENUM(GL_SHORT, 0x1402) +GLENUM(GL_UNSIGNED_SHORT, 0x1403) +GLENUM(GL_FLOAT, 0x1406) +GLENUM(GL_FIXED, 0x140C) +GLENUM(GL_CLEAR, 0x1500) +GLENUM(GL_AND, 0x1501) +GLENUM(GL_AND_REVERSE, 0x1502) +GLENUM(GL_COPY, 0x1503) +GLENUM(GL_AND_INVERTED, 0x1504) +GLENUM(GL_NOOP, 0x1505) +GLENUM(GL_XOR, 0x1506) +GLENUM(GL_OR, 0x1507) +GLENUM(GL_NOR, 0x1508) +GLENUM(GL_EQUIV, 0x1509) +GLENUM(GL_INVERT, 0x150A) +GLENUM(GL_OR_REVERSE, 0x150B) +GLENUM(GL_COPY_INVERTED, 0x150C) +GLENUM(GL_OR_INVERTED, 0x150D) +GLENUM(GL_NAND, 0x150E) +GLENUM(GL_SET, 0x150F) +GLENUM(GL_EMISSION, 0x1600) +GLENUM(GL_SHININESS, 0x1601) +GLENUM(GL_AMBIENT_AND_DIFFUSE, 0x1602) +GLENUM(GL_MODELVIEW, 0x1700) +GLENUM(GL_PROJECTION, 0x1701) +GLENUM(GL_TEXTURE, 0x1702) +GLENUM(GL_ALPHA, 0x1906) +GLENUM(GL_RGB, 0x1907) +GLENUM(GL_RGBA, 0x1908) +GLENUM(GL_LUMINANCE, 0x1909) +GLENUM(GL_LUMINANCE_ALPHA, 0x190A) +GLENUM(GL_FLAT, 0x1D00) +GLENUM(GL_SMOOTH, 0x1D01) +GLENUM(GL_KEEP, 0x1E00) +GLENUM(GL_REPLACE, 0x1E01) +GLENUM(GL_REPLACE, 0x1E01) +GLENUM(GL_INCR, 0x1E02) +GLENUM(GL_DECR, 0x1E03) +GLENUM(GL_VENDOR, 0x1F00) +GLENUM(GL_RENDERER, 0x1F01) +GLENUM(GL_VERSION, 0x1F02) +GLENUM(GL_EXTENSIONS, 0x1F03) +GLENUM(GL_MODULATE, 0x2100) +GLENUM(GL_DECAL, 0x2101) +GLENUM(GL_TEXTURE_ENV_MODE, 0x2200) +GLENUM(GL_TEXTURE_ENV_COLOR, 0x2201) +GLENUM(GL_TEXTURE_ENV, 0x2300) +GLENUM(GL_NEAREST, 0x2600) +GLENUM(GL_LINEAR, 0x2601) +GLENUM(GL_NEAREST_MIPMAP_NEAREST, 0x2700) +GLENUM(GL_LINEAR_MIPMAP_NEAREST, 0x2701) +GLENUM(GL_NEAREST_MIPMAP_LINEAR, 0x2702) +GLENUM(GL_LINEAR_MIPMAP_LINEAR, 0x2703) +GLENUM(GL_TEXTURE_MAG_FILTER, 0x2800) +GLENUM(GL_TEXTURE_MIN_FILTER, 0x2801) +GLENUM(GL_TEXTURE_WRAP_S, 0x2802) +GLENUM(GL_TEXTURE_WRAP_T, 0x2803) +GLENUM(GL_CLAMP, 0x2900) +GLENUM(GL_REPEAT, 0x2901) +GLENUM(GL_CLIP_PLANE0, 0x3000) +GLENUM(GL_CLIP_PLANE1, 0x3001) +GLENUM(GL_CLIP_PLANE2, 0x3002) +GLENUM(GL_CLIP_PLANE3, 0x3003) +GLENUM(GL_CLIP_PLANE4, 0x3004) +GLENUM(GL_CLIP_PLANE5, 0x3005) +GLENUM(GL_LIGHT0, 0x4000) +GLENUM(GL_LIGHT1, 0x4001) +GLENUM(GL_LIGHT2, 0x4002) +GLENUM(GL_LIGHT3, 0x4003) +GLENUM(GL_LIGHT4, 0x4004) +GLENUM(GL_LIGHT5, 0x4005) +GLENUM(GL_LIGHT6, 0x4006) +GLENUM(GL_LIGHT7, 0x4007) +GLENUM(GL_DIRECT_TEXTURE_2D_QUALCOMM, 0x7E80) +GLENUM(GL_UNSIGNED_SHORT_4_4_4_4, 0x8033) +GLENUM(GL_UNSIGNED_SHORT_5_5_5_1, 0x8034) +GLENUM(GL_POLYGON_OFFSET_FILL, 0x8037) +GLENUM(GL_RESCALE_NORMAL, 0x803A) +GLENUM(GL_VERTEX_ARRAY, 0x8074) +GLENUM(GL_NORMAL_ARRAY, 0x8075) +GLENUM(GL_COLOR_ARRAY, 0x8076) +GLENUM(GL_TEXTURE_COORD_ARRAY, 0x8078) +GLENUM(GL_MULTISAMPLE, 0x809D) +GLENUM(GL_SAMPLE_ALPHA_TO_COVERAGE, 0x809E) +GLENUM(GL_SAMPLE_ALPHA_TO_ONE, 0x809F) +GLENUM(GL_SAMPLE_COVERAGE, 0x80A0) +GLENUM(GL_MAX_ELEMENTS_VERTICES, 0x80E8) +GLENUM(GL_MAX_ELEMENTS_INDICES, 0x80E9) +GLENUM(GL_CLAMP_TO_EDGE, 0x812F) +GLENUM(GL_GENERATE_MIPMAP, 0x8191) +GLENUM(GL_GENERATE_MIPMAP_HINT, 0x8192) +GLENUM(GL_UNSIGNED_SHORT_5_6_5, 0x8363) +GLENUM(GL_ALIASED_POINT_SIZE_RANGE, 0x846D) +GLENUM(GL_ALIASED_LINE_WIDTH_RANGE, 0x846E) +GLENUM(GL_TEXTURE0, 0x84C0) +GLENUM(GL_TEXTURE1, 0x84C1) +GLENUM(GL_TEXTURE2, 0x84C2) +GLENUM(GL_TEXTURE3, 0x84C3) +GLENUM(GL_TEXTURE4, 0x84C4) +GLENUM(GL_TEXTURE5, 0x84C5) +GLENUM(GL_TEXTURE6, 0x84C6) +GLENUM(GL_TEXTURE7, 0x84C7) +GLENUM(GL_TEXTURE8, 0x84C8) +GLENUM(GL_TEXTURE9, 0x84C9) +GLENUM(GL_TEXTURE10, 0x84CA) +GLENUM(GL_TEXTURE11, 0x84CB) +GLENUM(GL_TEXTURE12, 0x84CC) +GLENUM(GL_TEXTURE13, 0x84CD) +GLENUM(GL_TEXTURE14, 0x84CE) +GLENUM(GL_TEXTURE15, 0x84CF) +GLENUM(GL_TEXTURE16, 0x84D0) +GLENUM(GL_TEXTURE17, 0x84D1) +GLENUM(GL_TEXTURE18, 0x84D2) +GLENUM(GL_TEXTURE19, 0x84D3) +GLENUM(GL_TEXTURE20, 0x84D4) +GLENUM(GL_TEXTURE21, 0x84D5) +GLENUM(GL_TEXTURE22, 0x84D6) +GLENUM(GL_TEXTURE23, 0x84D7) +GLENUM(GL_TEXTURE24, 0x84D8) +GLENUM(GL_TEXTURE25, 0x84D9) +GLENUM(GL_TEXTURE26, 0x84DA) +GLENUM(GL_TEXTURE27, 0x84DB) +GLENUM(GL_TEXTURE28, 0x84DC) +GLENUM(GL_TEXTURE29, 0x84DD) +GLENUM(GL_TEXTURE30, 0x84DE) +GLENUM(GL_TEXTURE31, 0x84DF) +GLENUM(GL_MAX_TEXTURE_UNITS, 0x84E2) +GLENUM(GL_NUM_COMPRESSED_TEXTURE_FORMATS, 0x86A2) +GLENUM(GL_COMPRESSED_TEXTURE_FORMATS, 0x86A3) +GLENUM(GL_BUFFER_SIZE, 0x8764) +GLENUM(GL_BUFFER_USAGE, 0x8765) +GLENUM(GL_POINT_SPRITE_OES, 0x8861) +GLENUM(GL_COORD_REPLACE_OES, 0x8862) +GLENUM(GL_ARRAY_BUFFER, 0x8892) +GLENUM(GL_ELEMENT_ARRAY_BUFFER, 0x8893) +GLENUM(GL_ARRAY_BUFFER_BINDING, 0x8894) +GLENUM(GL_ELEMENT_ARRAY_BUFFER_BINDING, 0x8895) +GLENUM(GL_VERTEX_ARRAY_BUFFER_BINDING, 0x8896) +GLENUM(GL_NORMAL_ARRAY_BUFFER_BINDING, 0x8897) +GLENUM(GL_COLOR_ARRAY_BUFFER_BINDING, 0x8898) +GLENUM(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING, 0x889A) +GLENUM(GL_STATIC_DRAW, 0x88E4) +GLENUM(GL_DYNAMIC_DRAW, 0x88E8) +GLENUM(GL_POINT_SIZE_ARRAY_TYPE_OES, 0x898A) +GLENUM(GL_POINT_SIZE_ARRAY_STRIDE_OES, 0x898B) +GLENUM(GL_POINT_SIZE_ARRAY_POINTER_OES, 0x898C) +GLENUM(GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES, 0x898D) +GLENUM(GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES, 0x898E) +GLENUM(GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES, 0x898F) +GLENUM(GL_PALETTE4_RGB8_OES, 0x8B90) +GLENUM(GL_PALETTE4_RGBA8_OES, 0x8B91) +GLENUM(GL_PALETTE4_R5_G6_B5_OES, 0x8B92) +GLENUM(GL_PALETTE4_RGBA4_OES, 0x8B93) +GLENUM(GL_PALETTE4_RGB5_A1_OES, 0x8B94) +GLENUM(GL_PALETTE8_RGB8_OES, 0x8B95) +GLENUM(GL_PALETTE8_RGBA8_OES, 0x8B96) +GLENUM(GL_PALETTE8_R5_G6_B5_OES, 0x8B97) +GLENUM(GL_PALETTE8_RGBA4_OES, 0x8B98) +GLENUM(GL_PALETTE8_RGB5_A1_OES, 0x8B99) +GLENUM(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, 0x8B9A) +GLENUM(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, 0x8B9B) +GLENUM(GL_POINT_SIZE_ARRAY_OES, 0x8B9C) +GLENUM(GL_TEXTURE_CROP_RECT_OES, 0x8B9D) +GLENUM(GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, 0x8B9F) 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