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authorThe Android Open Source Project <initial-contribution@android.com>2009-03-03 19:31:44 -0800
committerThe Android Open Source Project <initial-contribution@android.com>2009-03-03 19:31:44 -0800
commit9066cfe9886ac131c34d59ed0e2d287b0e3c0087 (patch)
treed88beb88001f2482911e3d28e43833b50e4b4e97 /opengl/tests/angeles
parentd83a98f4ce9cfa908f5c54bbd70f03eec07e7553 (diff)
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auto import from //depot/cupcake/@135843
Diffstat (limited to 'opengl/tests/angeles')
-rw-r--r--opengl/tests/angeles/Android.mk17
-rw-r--r--opengl/tests/angeles/MODULE_LICENSE_BSD_OR_LGPL0
-rw-r--r--opengl/tests/angeles/README.txt77
-rw-r--r--opengl/tests/angeles/app-linux.c223
-rw-r--r--opengl/tests/angeles/app.h56
-rw-r--r--opengl/tests/angeles/cams.h65
-rw-r--r--opengl/tests/angeles/demo.c792
-rw-r--r--opengl/tests/angeles/gpustate.c39
-rw-r--r--opengl/tests/angeles/include/GLES/egl.h229
-rw-r--r--opengl/tests/angeles/include/GLES/egltypes.h20
-rw-r--r--opengl/tests/angeles/include/GLES/gl.h584
-rw-r--r--opengl/tests/angeles/license-BSD.txt34
-rw-r--r--opengl/tests/angeles/license-LGPL.txt504
-rw-r--r--opengl/tests/angeles/license.txt19
-rw-r--r--opengl/tests/angeles/shapes.h59
15 files changed, 2718 insertions, 0 deletions
diff --git a/opengl/tests/angeles/Android.mk b/opengl/tests/angeles/Android.mk
new file mode 100644
index 0000000..46958d3
--- /dev/null
+++ b/opengl/tests/angeles/Android.mk
@@ -0,0 +1,17 @@
+# Copyright 2006 The Android Open Source Project
+
+LOCAL_PATH:= $(call my-dir)
+include $(CLEAR_VARS)
+LOCAL_SRC_FILES:= app-linux.c demo.c.arm
+LOCAL_SHARED_LIBRARIES := libEGL libGLESv1_CM libui
+LOCAL_MODULE:= angeles
+LOCAL_MODULE_TAGS := tests
+include $(BUILD_EXECUTABLE)
+
+
+include $(CLEAR_VARS)
+LOCAL_SRC_FILES:= gpustate.c
+LOCAL_SHARED_LIBRARIES := libEGL libGLESv1_CM
+LOCAL_MODULE:= gpustate
+LOCAL_MODULE_TAGS := tests
+include $(BUILD_EXECUTABLE)
diff --git a/opengl/tests/angeles/MODULE_LICENSE_BSD_OR_LGPL b/opengl/tests/angeles/MODULE_LICENSE_BSD_OR_LGPL
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/opengl/tests/angeles/MODULE_LICENSE_BSD_OR_LGPL
diff --git a/opengl/tests/angeles/README.txt b/opengl/tests/angeles/README.txt
new file mode 100644
index 0000000..38b8a4a
--- /dev/null
+++ b/opengl/tests/angeles/README.txt
@@ -0,0 +1,77 @@
+------------------------------------------------------------------------
+San Angeles Observation OpenGL ES version example
+Copyright 2004-2005 Jetro Lauha
+Web: http://iki.fi/jetro/
+See file license.txt for licensing information.
+------------------------------------------------------------------------
+
+This is an OpenGL ES port of the small self-running demonstration
+called "San Angeles Observation", which was first presented in the
+Assembly'2004 event. It won the first place in the 4 KB intro
+competition category.
+
+The demonstration features a sightseeing of a futuristic city
+having many different kind of buildings and items. Everything is
+flat shaded with three different lights.
+
+The original version was made for desktop with OpenGL. It was
+naturally heavily size optimized in order to fit it in the size
+limit. For this OpenGL ES version example much of the code is
+cleaned up and the sound is removed. Also detail level is lowered,
+although it still contains over 60000 faces.
+
+The Win32 (2000/XP) binary package of original version is
+available from this address: http://jet.ro/files/angeles.zip
+
+First version of this OpenGL ES port was submitted to the Khronos
+OpenGL ES Coding Challenge held in 2004-2005.
+
+As a code example, this source shows the following:
+ * How to create a minimal and portable ad hoc framework
+ for small testing/demonstration programs. This framework
+ compiles for both desktop and PocketPC Win32 environment,
+ and a separate source is included for Linux with X11.
+ * How to dynamically find and use the OpenGL ES DLL or
+ shared object, so that the library is not needed at
+ the compile/link stage.
+ * How to use the basic features of OpenGL ES 1.0/1.1
+ Common Lite, such as vertex arrays, color arrays and
+ lighting.
+ * How to create a self contained small demonstration
+ application with objects generated using procedural
+ algorithms.
+
+As the original version was optimized for size instead of
+performance, that holds true for this OpenGL ES version as
+well. Thus the performance could be significantly increased,
+for example by changing the code to use glDrawElements
+instead of glDrawArrays. The code uses only OpenGL ES 1.0
+Common Lite -level function calls without any extensions.
+
+The reference OpenGL ES implementations used for this application:
+ * Hybrid's OpenGL ES API Implementation (Gerbera) version 2.0.4
+ Prebuilt Win32 PC executable: SanOGLES-Gerbera.exe
+ * PowerVR MBX SDK, OpenGL ES Windows PC Emulation version 1.04.14.0170
+ Prebuilt Win32 PC executable: SanOGLES-PVRSDK.exe
+
+Note that DISABLE_IMPORTGL preprocessor macro can be used
+to specify not to use dynamic runtime binding of the library.
+You also need to define preprocessor macro PVRSDK to compile
+the source with PowerVR OpenGL ES SDK.
+
+The demo application is briefly tested with a few other OpenGL ES
+implementations as well (e.g. Vincent, GLESonGL on Linux, Dell
+Axim X50v). Most of these other implementations rendered the demo
+erroneously in some aspect. This may indicate that the demo source
+could still have some work to do with compatibility and correct
+API usage, although the non-conforming implementations are most
+probably unfinished as well.
+
+Thanks and Acknowledgements:
+
+* Toni Lönnberg (!Cube) created the music for original version, which
+ is not featured in this OpenGL ES port.
+* Sara Kapli (st Rana) for additional camera work.
+* Paul Bourke for information about the supershapes.
+
+------------------------------------------------------------------------
diff --git a/opengl/tests/angeles/app-linux.c b/opengl/tests/angeles/app-linux.c
new file mode 100644
index 0000000..7d0d320
--- /dev/null
+++ b/opengl/tests/angeles/app-linux.c
@@ -0,0 +1,223 @@
+/* San Angeles Observation OpenGL ES version example
+ * Copyright 2004-2005 Jetro Lauha
+ * All rights reserved.
+ * Web: http://iki.fi/jetro/
+ *
+ * This source is free software; you can redistribute it and/or
+ * modify it under the terms of EITHER:
+ * (1) The GNU Lesser General Public License as published by the Free
+ * Software Foundation; either version 2.1 of the License, or (at
+ * your option) any later version. The text of the GNU Lesser
+ * General Public License is included with this source in the
+ * file LICENSE-LGPL.txt.
+ * (2) The BSD-style license that is included with this source in
+ * the file LICENSE-BSD.txt.
+ *
+ * This source is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
+ * LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
+ *
+ * $Id: app-linux.c,v 1.4 2005/02/08 18:42:48 tonic Exp $
+ * $Revision: 1.4 $
+ *
+ * Parts of this source file is based on test/example code from
+ * GLESonGL implementation by David Blythe. Here is copy of the
+ * license notice from that source:
+ *
+ * Copyright (C) 2003 David Blythe All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * DAVID BLYTHE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <sys/time.h>
+
+#include <EGL/egl.h>
+#include <GLES/gl.h>
+
+#include "app.h"
+
+
+int gAppAlive = 1;
+
+static const char sAppName[] =
+ "San Angeles Observation OpenGL ES version example (Linux)";
+
+static int sWindowWidth = WINDOW_DEFAULT_WIDTH;
+static int sWindowHeight = WINDOW_DEFAULT_HEIGHT;
+static EGLDisplay sEglDisplay = EGL_NO_DISPLAY;
+static EGLContext sEglContext = EGL_NO_CONTEXT;
+static EGLSurface sEglSurface = EGL_NO_SURFACE;
+
+const char *egl_strerror(unsigned err)
+{
+ switch(err){
+ case EGL_SUCCESS: return "SUCCESS";
+ case EGL_NOT_INITIALIZED: return "NOT INITIALIZED";
+ case EGL_BAD_ACCESS: return "BAD ACCESS";
+ case EGL_BAD_ALLOC: return "BAD ALLOC";
+ case EGL_BAD_ATTRIBUTE: return "BAD_ATTRIBUTE";
+ case EGL_BAD_CONFIG: return "BAD CONFIG";
+ case EGL_BAD_CONTEXT: return "BAD CONTEXT";
+ case EGL_BAD_CURRENT_SURFACE: return "BAD CURRENT SURFACE";
+ case EGL_BAD_DISPLAY: return "BAD DISPLAY";
+ case EGL_BAD_MATCH: return "BAD MATCH";
+ case EGL_BAD_NATIVE_PIXMAP: return "BAD NATIVE PIXMAP";
+ case EGL_BAD_NATIVE_WINDOW: return "BAD NATIVE WINDOW";
+ case EGL_BAD_PARAMETER: return "BAD PARAMETER";
+ case EGL_BAD_SURFACE: return "BAD_SURFACE";
+// case EGL_CONTEXT_LOST: return "CONTEXT LOST";
+ default: return "UNKNOWN";
+ }
+}
+
+void egl_error(const char *name)
+{
+ unsigned err = eglGetError();
+ if(err != EGL_SUCCESS) {
+ fprintf(stderr,"%s(): egl error 0x%x (%s)\n",
+ name, err, egl_strerror(err));
+ }
+}
+
+static void checkGLErrors()
+{
+ GLenum error = glGetError();
+ if (error != GL_NO_ERROR)
+ fprintf(stderr, "GL Error: 0x%04x\n", (int)error);
+}
+
+
+static void checkEGLErrors()
+{
+ EGLint error = eglGetError();
+ // GLESonGL seems to be returning 0 when there is no errors?
+ if (error && error != EGL_SUCCESS)
+ fprintf(stderr, "EGL Error: 0x%04x\n", (int)error);
+}
+
+static int initGraphics()
+{
+ EGLint s_configAttribs[] = {
+ EGL_RED_SIZE, 5,
+ EGL_GREEN_SIZE, 6,
+ EGL_BLUE_SIZE, 5,
+ #if 1
+ EGL_DEPTH_SIZE, 16,
+ EGL_STENCIL_SIZE, 0,
+ #else
+ EGL_ALPHA_SIZE, EGL_DONT_CARE,
+ EGL_DEPTH_SIZE, EGL_DONT_CARE,
+ EGL_STENCIL_SIZE, EGL_DONT_CARE,
+ EGL_SURFACE_TYPE, EGL_DONT_CARE,
+ #endif
+ EGL_NONE
+ };
+
+ EGLint numConfigs = -1;
+ EGLint majorVersion;
+ EGLint minorVersion;
+ EGLConfig config;
+ EGLContext context;
+ EGLSurface surface;
+
+ EGLDisplay dpy;
+
+ dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ egl_error("eglGetDisplay");
+ fprintf(stderr,"dpy = 0x%08x\n", (unsigned) dpy);
+
+ eglInitialize(dpy, &majorVersion, &minorVersion);
+ egl_error("eglInitialize");
+
+ eglGetConfigs(dpy, NULL, 0, &numConfigs);
+ egl_error("eglGetConfigs");
+ fprintf(stderr,"num configs %d\n", numConfigs);
+
+ eglChooseConfig(dpy, s_configAttribs, &config, 1, &numConfigs);
+ egl_error("eglChooseConfig");
+
+ surface = eglCreateWindowSurface(dpy, config,
+ android_createDisplaySurface(), NULL);
+ egl_error("eglMapWindowSurface");
+
+ fprintf(stderr,"surface = %p\n", surface);
+
+ context = eglCreateContext(dpy, config, NULL, NULL);
+ egl_error("eglCreateContext");
+ fprintf(stderr,"context = %p\n", context);
+
+ eglMakeCurrent(dpy, surface, surface, context);
+ egl_error("eglMakeCurrent");
+
+ eglQuerySurface(dpy, surface, EGL_WIDTH, &sWindowWidth);
+ eglQuerySurface(dpy, surface, EGL_HEIGHT, &sWindowHeight);
+
+ sEglDisplay = dpy;
+ sEglSurface = surface;
+ sEglContext = context;
+
+ return EGL_TRUE;
+}
+
+
+static void deinitGraphics()
+{
+ eglMakeCurrent(sEglDisplay, NULL, NULL, NULL);
+ eglDestroyContext(sEglDisplay, sEglContext);
+ eglDestroySurface(sEglDisplay, sEglSurface);
+ eglTerminate(sEglDisplay);
+}
+
+
+int main(int argc, char *argv[])
+{
+ // not referenced:
+ argc = argc;
+ argv = argv;
+
+ if (!initGraphics())
+ {
+ fprintf(stderr, "Graphics initialization failed.\n");
+ return EXIT_FAILURE;
+ }
+
+ appInit();
+
+ while (gAppAlive)
+ {
+ struct timeval timeNow;
+
+ if (gAppAlive)
+ {
+ gettimeofday(&timeNow, NULL);
+ appRender(timeNow.tv_sec * 1000 + timeNow.tv_usec / 1000,
+ sWindowWidth, sWindowHeight);
+ checkGLErrors();
+ eglSwapBuffers(sEglDisplay, sEglSurface);
+ checkEGLErrors();
+ }
+ }
+
+ appDeinit();
+ deinitGraphics();
+
+ return EXIT_SUCCESS;
+}
diff --git a/opengl/tests/angeles/app.h b/opengl/tests/angeles/app.h
new file mode 100644
index 0000000..70ebd35
--- /dev/null
+++ b/opengl/tests/angeles/app.h
@@ -0,0 +1,56 @@
+/* San Angeles Observation OpenGL ES version example
+ * Copyright 2004-2005 Jetro Lauha
+ * All rights reserved.
+ * Web: http://iki.fi/jetro/
+ *
+ * This source is free software; you can redistribute it and/or
+ * modify it under the terms of EITHER:
+ * (1) The GNU Lesser General Public License as published by the Free
+ * Software Foundation; either version 2.1 of the License, or (at
+ * your option) any later version. The text of the GNU Lesser
+ * General Public License is included with this source in the
+ * file LICENSE-LGPL.txt.
+ * (2) The BSD-style license that is included with this source in
+ * the file LICENSE-BSD.txt.
+ *
+ * This source is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
+ * LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
+ *
+ * $Id: app.h,v 1.14 2005/02/06 21:13:54 tonic Exp $
+ * $Revision: 1.14 $
+ */
+
+#ifndef APP_H_INCLUDED
+#define APP_H_INCLUDED
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+#define WINDOW_DEFAULT_WIDTH 640
+#define WINDOW_DEFAULT_HEIGHT 480
+
+#define WINDOW_BPP 16
+
+
+// The simple framework expects the application code to define these functions.
+extern void appInit();
+extern void appDeinit();
+extern void appRender(long tick, int width, int height);
+
+/* Value is non-zero when application is alive, and 0 when it is closing.
+ * Defined by the application framework.
+ */
+extern int gAppAlive;
+
+
+#ifdef __cplusplus
+}
+#endif
+
+
+#endif // !APP_H_INCLUDED
diff --git a/opengl/tests/angeles/cams.h b/opengl/tests/angeles/cams.h
new file mode 100644
index 0000000..2b1acb3
--- /dev/null
+++ b/opengl/tests/angeles/cams.h
@@ -0,0 +1,65 @@
+/* San Angeles Observation OpenGL ES version example
+ * Copyright 2004-2005 Jetro Lauha
+ * All rights reserved.
+ * Web: http://iki.fi/jetro/
+ *
+ * This source is free software; you can redistribute it and/or
+ * modify it under the terms of EITHER:
+ * (1) The GNU Lesser General Public License as published by the Free
+ * Software Foundation; either version 2.1 of the License, or (at
+ * your option) any later version. The text of the GNU Lesser
+ * General Public License is included with this source in the
+ * file LICENSE-LGPL.txt.
+ * (2) The BSD-style license that is included with this source in
+ * the file LICENSE-BSD.txt.
+ *
+ * This source is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
+ * LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
+ *
+ * $Id: cams.h,v 1.7 2005/01/31 22:15:15 tonic Exp $
+ * $Revision: 1.7 $
+ */
+
+#ifndef CAMS_H_INCLUDED
+#define CAMS_H_INCLUDED
+
+
+/* Length in milliseconds of one camera track base unit.
+ * The value originates from the music synchronization.
+ */
+#define CAMTRACK_LEN 5442
+
+
+// Camera track definition for one camera trucking shot.
+typedef struct
+{
+ /* Five parameters of src[5] and dest[5]:
+ * eyeX, eyeY, eyeZ, viewAngle, viewHeightOffs
+ */
+ short src[5], dest[5];
+ unsigned char dist; // if >0, cam rotates around eye xy on dist * 0.1
+ unsigned char len; // length multiplier
+} CAMTRACK;
+
+static CAMTRACK sCamTracks[] =
+{
+ { { 4500, 2700, 100, 70, -30 }, { 50, 50, -90, -100, 0 }, 20, 1 },
+ { { -1448, 4294, 25, 363, 0 }, { -136, 202, 125, -98, 100 }, 0, 1 },
+ { { 1437, 4930, 200, -275, -20 }, { 1684, 0, 0, 9, 0 }, 0, 1 },
+ { { 1800, 3609, 200, 0, 675 }, { 0, 0, 0, 300, 0 }, 0, 1 },
+ { { 923, 996, 50, 2336, -80 }, { 0, -20, -50, 0, 170 }, 0, 1 },
+ { { -1663, -43, 600, 2170, 0 }, { 20, 0, -600, 0, 100 }, 0, 1 },
+ { { 1049, -1420, 175, 2111, -17 }, { 0, 0, 0, -334, 0 }, 0, 2 },
+ { { 0, 0, 50, 300, 25 }, { 0, 0, 0, 300, 0 }, 70, 2 },
+ { { -473, -953, 3500, -353, -350 }, { 0, 0, -2800, 0, 0 }, 0, 2 },
+ { { 191, 1938, 35, 1139, -17 }, { 1205, -2909, 0, 0, 0 }, 0, 2 },
+ { { -1449, -2700, 150, 0, 0 }, { 0, 2000, 0, 0, 0 }, 0, 2 },
+ { { 5273, 4992, 650, 373, -50 }, { -4598, -3072, 0, 0, 0 }, 0, 2 },
+ { { 3223, -3282, 1075, -393, -25 }, { 1649, -1649, 0, 0, 0 }, 0, 2 }
+};
+#define CAMTRACK_COUNT (sizeof(camTracks) / sizeof(camTracks[0]))
+
+
+#endif // !CAMS_H_INCLUDED
diff --git a/opengl/tests/angeles/demo.c b/opengl/tests/angeles/demo.c
new file mode 100644
index 0000000..802f398
--- /dev/null
+++ b/opengl/tests/angeles/demo.c
@@ -0,0 +1,792 @@
+/* San Angeles Observation OpenGL ES version example
+ * Copyright 2004-2005 Jetro Lauha
+ * All rights reserved.
+ * Web: http://iki.fi/jetro/
+ *
+ * This source is free software; you can redistribute it and/or
+ * modify it under the terms of EITHER:
+ * (1) The GNU Lesser General Public License as published by the Free
+ * Software Foundation; either version 2.1 of the License, or (at
+ * your option) any later version. The text of the GNU Lesser
+ * General Public License is included with this source in the
+ * file LICENSE-LGPL.txt.
+ * (2) The BSD-style license that is included with this source in
+ * the file LICENSE-BSD.txt.
+ *
+ * This source is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
+ * LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
+ *
+ * $Id: demo.c,v 1.10 2005/02/08 20:54:39 tonic Exp $
+ * $Revision: 1.10 $
+ */
+
+#include <stdlib.h>
+#include <math.h>
+#include <float.h>
+#include <assert.h>
+
+#include <GLES/gl.h>
+
+#include "app.h"
+#include "shapes.h"
+#include "cams.h"
+
+
+// Total run length is 20 * camera track base unit length (see cams.h).
+#define RUN_LENGTH (20 * CAMTRACK_LEN)
+#undef PI
+#define PI 3.1415926535897932f
+#define RANDOM_UINT_MAX 65535
+
+
+static unsigned long sRandomSeed = 0;
+
+static void seedRandom(unsigned long seed)
+{
+ sRandomSeed = seed;
+}
+
+static unsigned long randomUInt()
+{
+ sRandomSeed = sRandomSeed * 0x343fd + 0x269ec3;
+ return sRandomSeed >> 16;
+}
+
+
+// Capped conversion from float to fixed.
+static long floatToFixed(float value)
+{
+ if (value < -32768) value = -32768;
+ if (value > 32767) value = 32767;
+ return (long)(value * 65536);
+}
+
+#define FIXED(value) floatToFixed(value)
+
+
+// Definition of one GL object in this demo.
+typedef struct {
+ /* Vertex array and color array are enabled for all objects, so their
+ * pointers must always be valid and non-NULL. Normal array is not
+ * used by the ground plane, so when its pointer is NULL then normal
+ * array usage is disabled.
+ *
+ * Vertex array is supposed to use GL_FIXED datatype and stride 0
+ * (i.e. tightly packed array). Color array is supposed to have 4
+ * components per color with GL_UNSIGNED_BYTE datatype and stride 0.
+ * Normal array is supposed to use GL_FIXED datatype and stride 0.
+ */
+ GLfixed *vertexArray;
+ GLubyte *colorArray;
+ GLfixed *normalArray;
+ GLint vertexComponents;
+ GLsizei count;
+} GLOBJECT;
+
+
+static long sStartTick = 0;
+static long sTick = 0;
+
+static int sCurrentCamTrack = 0;
+static long sCurrentCamTrackStartTick = 0;
+static long sNextCamTrackStartTick = 0x7fffffff;
+
+static GLOBJECT *sSuperShapeObjects[SUPERSHAPE_COUNT] = { NULL };
+static GLOBJECT *sGroundPlane = NULL;
+
+
+typedef struct {
+ float x, y, z;
+} VECTOR3;
+
+
+static void freeGLObject(GLOBJECT *object)
+{
+ if (object == NULL)
+ return;
+ free(object->normalArray);
+ free(object->colorArray);
+ free(object->vertexArray);
+ free(object);
+}
+
+
+static GLOBJECT * newGLObject(long vertices, int vertexComponents,
+ int useNormalArray)
+{
+ GLOBJECT *result;
+ result = (GLOBJECT *)malloc(sizeof(GLOBJECT));
+ if (result == NULL)
+ return NULL;
+ result->count = vertices;
+ result->vertexComponents = vertexComponents;
+ result->vertexArray = (GLfixed *)malloc(vertices * vertexComponents *
+ sizeof(GLfixed));
+ result->colorArray = (GLubyte *)malloc(vertices * 4 * sizeof(GLubyte));
+ if (useNormalArray)
+ {
+ result->normalArray = (GLfixed *)malloc(vertices * 3 *
+ sizeof(GLfixed));
+ }
+ else
+ result->normalArray = NULL;
+ if (result->vertexArray == NULL ||
+ result->colorArray == NULL ||
+ (useNormalArray && result->normalArray == NULL))
+ {
+ freeGLObject(result);
+ return NULL;
+ }
+ return result;
+}
+
+
+static void drawGLObject(GLOBJECT *object)
+{
+ assert(object != NULL);
+
+ glVertexPointer(object->vertexComponents, GL_FIXED,
+ 0, object->vertexArray);
+ glColorPointer(4, GL_UNSIGNED_BYTE, 0, object->colorArray);
+
+ // Already done in initialization:
+ //glEnableClientState(GL_VERTEX_ARRAY);
+ //glEnableClientState(GL_COLOR_ARRAY);
+
+ if (object->normalArray)
+ {
+ glNormalPointer(GL_FIXED, 0, object->normalArray);
+ glEnableClientState(GL_NORMAL_ARRAY);
+ }
+ else
+ glDisableClientState(GL_NORMAL_ARRAY);
+ glDrawArrays(GL_TRIANGLES, 0, object->count);
+}
+
+
+static void vector3Sub(VECTOR3 *dest, VECTOR3 *v1, VECTOR3 *v2)
+{
+ dest->x = v1->x - v2->x;
+ dest->y = v1->y - v2->y;
+ dest->z = v1->z - v2->z;
+}
+
+
+static void superShapeMap(VECTOR3 *point, float r1, float r2, float t, float p)
+{
+ // sphere-mapping of supershape parameters
+ point->x = (float)(cos(t) * cos(p) / r1 / r2);
+ point->y = (float)(sin(t) * cos(p) / r1 / r2);
+ point->z = (float)(sin(p) / r2);
+}
+
+
+static float ssFunc(const float t, const float *p)
+{
+ return (float)(pow(pow(fabs(cos(p[0] * t / 4)) / p[1], p[4]) +
+ pow(fabs(sin(p[0] * t / 4)) / p[2], p[5]), 1 / p[3]));
+}
+
+
+// Creates and returns a supershape object.
+// Based on Paul Bourke's POV-Ray implementation.
+// http://astronomy.swin.edu.au/~pbourke/povray/supershape/
+static GLOBJECT * createSuperShape(const float *params)
+{
+ const int resol1 = (int)params[SUPERSHAPE_PARAMS - 3];
+ const int resol2 = (int)params[SUPERSHAPE_PARAMS - 2];
+ // latitude 0 to pi/2 for no mirrored bottom
+ // (latitudeBegin==0 for -pi/2 to pi/2 originally)
+ const int latitudeBegin = resol2 / 4;
+ const int latitudeEnd = resol2 / 2; // non-inclusive
+ const int longitudeCount = resol1;
+ const int latitudeCount = latitudeEnd - latitudeBegin;
+ const long triangleCount = longitudeCount * latitudeCount * 2;
+ const long vertices = triangleCount * 3;
+ GLOBJECT *result;
+ float baseColor[3];
+ int a, longitude, latitude;
+ long currentVertex, currentQuad;
+
+ result = newGLObject(vertices, 3, 1);
+ if (result == NULL)
+ return NULL;
+
+ for (a = 0; a < 3; ++a)
+ baseColor[a] = ((randomUInt() % 155) + 100) / 255.f;
+
+ currentQuad = 0;
+ currentVertex = 0;
+
+ // longitude -pi to pi
+ for (longitude = 0; longitude < longitudeCount; ++longitude)
+ {
+
+ // latitude 0 to pi/2
+ for (latitude = latitudeBegin; latitude < latitudeEnd; ++latitude)
+ {
+ float t1 = -PI + longitude * 2 * PI / resol1;
+ float t2 = -PI + (longitude + 1) * 2 * PI / resol1;
+ float p1 = -PI / 2 + latitude * 2 * PI / resol2;
+ float p2 = -PI / 2 + (latitude + 1) * 2 * PI / resol2;
+ float r0, r1, r2, r3;
+
+ r0 = ssFunc(t1, params);
+ r1 = ssFunc(p1, &params[6]);
+ r2 = ssFunc(t2, params);
+ r3 = ssFunc(p2, &params[6]);
+
+ if (r0 != 0 && r1 != 0 && r2 != 0 && r3 != 0)
+ {
+ VECTOR3 pa, pb, pc, pd;
+ VECTOR3 v1, v2, n;
+ float ca;
+ int i;
+ //float lenSq, invLenSq;
+
+ superShapeMap(&pa, r0, r1, t1, p1);
+ superShapeMap(&pb, r2, r1, t2, p1);
+ superShapeMap(&pc, r2, r3, t2, p2);
+ superShapeMap(&pd, r0, r3, t1, p2);
+
+ // kludge to set lower edge of the object to fixed level
+ if (latitude == latitudeBegin + 1)
+ pa.z = pb.z = 0;
+
+ vector3Sub(&v1, &pb, &pa);
+ vector3Sub(&v2, &pd, &pa);
+
+ // Calculate normal with cross product.
+ /* i j k i j
+ * v1.x v1.y v1.z | v1.x v1.y
+ * v2.x v2.y v2.z | v2.x v2.y
+ */
+
+ n.x = v1.y * v2.z - v1.z * v2.y;
+ n.y = v1.z * v2.x - v1.x * v2.z;
+ n.z = v1.x * v2.y - v1.y * v2.x;
+
+ /* Pre-normalization of the normals is disabled here because
+ * they will be normalized anyway later due to automatic
+ * normalization (GL_NORMALIZE). It is enabled because the
+ * objects are scaled with glScale.
+ */
+ /*
+ lenSq = n.x * n.x + n.y * n.y + n.z * n.z;
+ invLenSq = (float)(1 / sqrt(lenSq));
+ n.x *= invLenSq;
+ n.y *= invLenSq;
+ n.z *= invLenSq;
+ */
+
+ ca = pa.z + 0.5f;
+
+ for (i = currentVertex * 3;
+ i < (currentVertex + 6) * 3;
+ i += 3)
+ {
+ result->normalArray[i] = FIXED(n.x);
+ result->normalArray[i + 1] = FIXED(n.y);
+ result->normalArray[i + 2] = FIXED(n.z);
+ }
+ for (i = currentVertex * 4;
+ i < (currentVertex + 6) * 4;
+ i += 4)
+ {
+ int a, color[3];
+ for (a = 0; a < 3; ++a)
+ {
+ color[a] = (int)(ca * baseColor[a] * 255);
+ if (color[a] > 255) color[a] = 255;
+ }
+ result->colorArray[i] = (GLubyte)color[0];
+ result->colorArray[i + 1] = (GLubyte)color[1];
+ result->colorArray[i + 2] = (GLubyte)color[2];
+ result->colorArray[i + 3] = 0;
+ }
+ result->vertexArray[currentVertex * 3] = FIXED(pa.x);
+ result->vertexArray[currentVertex * 3 + 1] = FIXED(pa.y);
+ result->vertexArray[currentVertex * 3 + 2] = FIXED(pa.z);
+ ++currentVertex;
+ result->vertexArray[currentVertex * 3] = FIXED(pb.x);
+ result->vertexArray[currentVertex * 3 + 1] = FIXED(pb.y);
+ result->vertexArray[currentVertex * 3 + 2] = FIXED(pb.z);
+ ++currentVertex;
+ result->vertexArray[currentVertex * 3] = FIXED(pd.x);
+ result->vertexArray[currentVertex * 3 + 1] = FIXED(pd.y);
+ result->vertexArray[currentVertex * 3 + 2] = FIXED(pd.z);
+ ++currentVertex;
+ result->vertexArray[currentVertex * 3] = FIXED(pb.x);
+ result->vertexArray[currentVertex * 3 + 1] = FIXED(pb.y);
+ result->vertexArray[currentVertex * 3 + 2] = FIXED(pb.z);
+ ++currentVertex;
+ result->vertexArray[currentVertex * 3] = FIXED(pc.x);
+ result->vertexArray[currentVertex * 3 + 1] = FIXED(pc.y);
+ result->vertexArray[currentVertex * 3 + 2] = FIXED(pc.z);
+ ++currentVertex;
+ result->vertexArray[currentVertex * 3] = FIXED(pd.x);
+ result->vertexArray[currentVertex * 3 + 1] = FIXED(pd.y);
+ result->vertexArray[currentVertex * 3 + 2] = FIXED(pd.z);
+ ++currentVertex;
+ } // r0 && r1 && r2 && r3
+ ++currentQuad;
+ } // latitude
+ } // longitude
+
+ // Set number of vertices in object to the actual amount created.
+ result->count = currentVertex;
+
+ return result;
+}
+
+
+static GLOBJECT * createGroundPlane()
+{
+ const int scale = 4;
+ const int yBegin = -15, yEnd = 15; // ends are non-inclusive
+ const int xBegin = -15, xEnd = 15;
+ const long triangleCount = (yEnd - yBegin) * (xEnd - xBegin) * 2;
+ const long vertices = triangleCount * 3;
+ GLOBJECT *result;
+ int x, y;
+ long currentVertex, currentQuad;
+
+ result = newGLObject(vertices, 2, 0);
+ if (result == NULL)
+ return NULL;
+
+ currentQuad = 0;
+ currentVertex = 0;
+
+ for (y = yBegin; y < yEnd; ++y)
+ {
+ for (x = xBegin; x < xEnd; ++x)
+ {
+ GLubyte color;
+ int i, a;
+ color = (GLubyte)((randomUInt() & 0x5f) + 81); // 101 1111
+ for (i = currentVertex * 4; i < (currentVertex + 6) * 4; i += 4)
+ {
+ result->colorArray[i] = color;
+ result->colorArray[i + 1] = color;
+ result->colorArray[i + 2] = color;
+ result->colorArray[i + 3] = 0;
+ }
+
+ // Axis bits for quad triangles:
+ // x: 011100 (0x1c), y: 110001 (0x31) (clockwise)
+ // x: 001110 (0x0e), y: 100011 (0x23) (counter-clockwise)
+ for (a = 0; a < 6; ++a)
+ {
+ const int xm = x + ((0x1c >> a) & 1);
+ const int ym = y + ((0x31 >> a) & 1);
+ const float m = (float)(cos(xm * 2) * sin(ym * 4) * 0.75f);
+ result->vertexArray[currentVertex * 2] =
+ FIXED(xm * scale + m);
+ result->vertexArray[currentVertex * 2 + 1] =
+ FIXED(ym * scale + m);
+ ++currentVertex;
+ }
+ ++currentQuad;
+ }
+ }
+ return result;
+}
+
+
+static void drawGroundPlane()
+{
+ glDisable(GL_CULL_FACE);
+ glDisable(GL_DEPTH_TEST);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_ZERO, GL_SRC_COLOR);
+ glDisable(GL_LIGHTING);
+
+ drawGLObject(sGroundPlane);
+
+ glEnable(GL_LIGHTING);
+ glDisable(GL_BLEND);
+ glEnable(GL_DEPTH_TEST);
+}
+
+
+static void drawFadeQuad()
+{
+ static const GLfixed quadVertices[] = {
+ -0x10000, -0x10000,
+ 0x10000, -0x10000,
+ -0x10000, 0x10000,
+ 0x10000, -0x10000,
+ 0x10000, 0x10000,
+ -0x10000, 0x10000
+ };
+
+ const int beginFade = sTick - sCurrentCamTrackStartTick;
+ const int endFade = sNextCamTrackStartTick - sTick;
+ const int minFade = beginFade < endFade ? beginFade : endFade;
+
+ if (minFade < 1024)
+ {
+ const GLfixed fadeColor = minFade << 6;
+ glColor4x(fadeColor, fadeColor, fadeColor, 0);
+
+ glDisable(GL_DEPTH_TEST);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_ZERO, GL_SRC_COLOR);
+ glDisable(GL_LIGHTING);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+
+ glDisableClientState(GL_COLOR_ARRAY);
+ glDisableClientState(GL_NORMAL_ARRAY);
+ glVertexPointer(2, GL_FIXED, 0, quadVertices);
+ glDrawArrays(GL_TRIANGLES, 0, 6);
+
+ glEnableClientState(GL_COLOR_ARRAY);
+
+ glMatrixMode(GL_MODELVIEW);
+
+ glEnable(GL_LIGHTING);
+ glDisable(GL_BLEND);
+ glEnable(GL_DEPTH_TEST);
+ }
+}
+
+
+// Called from the app framework.
+void appInit()
+{
+ int a;
+
+ glEnable(GL_NORMALIZE);
+ glEnable(GL_DEPTH_TEST);
+ glDisable(GL_CULL_FACE);
+ glShadeModel(GL_FLAT);
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_LIGHT1);
+ glEnable(GL_LIGHT2);
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_COLOR_ARRAY);
+
+ seedRandom(15);
+
+ for (a = 0; a < SUPERSHAPE_COUNT; ++a)
+ {
+ sSuperShapeObjects[a] = createSuperShape(sSuperShapeParams[a]);
+ assert(sSuperShapeObjects[a] != NULL);
+ }
+ sGroundPlane = createGroundPlane();
+ assert(sGroundPlane != NULL);
+}
+
+
+// Called from the app framework.
+void appDeinit()
+{
+ int a;
+ for (a = 0; a < SUPERSHAPE_COUNT; ++a)
+ freeGLObject(sSuperShapeObjects[a]);
+ freeGLObject(sGroundPlane);
+}
+
+
+static void gluPerspective(GLfloat fovy, GLfloat aspect,
+ GLfloat zNear, GLfloat zFar)
+{
+ GLfloat xmin, xmax, ymin, ymax;
+
+ ymax = zNear * (GLfloat)tan(fovy * PI / 360);
+ ymin = -ymax;
+ xmin = ymin * aspect;
+ xmax = ymax * aspect;
+
+ glFrustumx((GLfixed)(xmin * 65536), (GLfixed)(xmax * 65536),
+ (GLfixed)(ymin * 65536), (GLfixed)(ymax * 65536),
+ (GLfixed)(zNear * 65536), (GLfixed)(zFar * 65536));
+}
+
+
+static void prepareFrame(int width, int height)
+{
+ glViewport(0, 0, width, height);
+
+ glClearColorx((GLfixed)(0.1f * 65536),
+ (GLfixed)(0.2f * 65536),
+ (GLfixed)(0.3f * 65536), 0x10000);
+ glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(45, (float)width / height, 0.5f, 150);
+
+ glMatrixMode(GL_MODELVIEW);
+
+ glLoadIdentity();
+}
+
+
+static void configureLightAndMaterial()
+{
+ static GLfixed light0Position[] = { -0x40000, 0x10000, 0x10000, 0 };
+ static GLfixed light0Diffuse[] = { 0x10000, 0x6666, 0, 0x10000 };
+ static GLfixed light1Position[] = { 0x10000, -0x20000, -0x10000, 0 };
+ static GLfixed light1Diffuse[] = { 0x11eb, 0x23d7, 0x5999, 0x10000 };
+ static GLfixed light2Position[] = { -0x10000, 0, -0x40000, 0 };
+ static GLfixed light2Diffuse[] = { 0x11eb, 0x2b85, 0x23d7, 0x10000 };
+ static GLfixed materialSpecular[] = { 0x10000, 0x10000, 0x10000, 0x10000 };
+
+ glLightxv(GL_LIGHT0, GL_POSITION, light0Position);
+ glLightxv(GL_LIGHT0, GL_DIFFUSE, light0Diffuse);
+ glLightxv(GL_LIGHT1, GL_POSITION, light1Position);
+ glLightxv(GL_LIGHT1, GL_DIFFUSE, light1Diffuse);
+ glLightxv(GL_LIGHT2, GL_POSITION, light2Position);
+ glLightxv(GL_LIGHT2, GL_DIFFUSE, light2Diffuse);
+ glMaterialxv(GL_FRONT_AND_BACK, GL_SPECULAR, materialSpecular);
+
+ glMaterialx(GL_FRONT_AND_BACK, GL_SHININESS, 60 << 16);
+ glEnable(GL_COLOR_MATERIAL);
+}
+
+
+static void drawModels(float zScale)
+{
+ const int translationScale = 9;
+ int x, y;
+
+ seedRandom(9);
+
+ glScalex(1 << 16, 1 << 16, (GLfixed)(zScale * 65536));
+
+ for (y = -5; y <= 5; ++y)
+ {
+ for (x = -5; x <= 5; ++x)
+ {
+ float buildingScale;
+ GLfixed fixedScale;
+
+ int curShape = randomUInt() % SUPERSHAPE_COUNT;
+ buildingScale = sSuperShapeParams[curShape][SUPERSHAPE_PARAMS - 1];
+ fixedScale = (GLfixed)(buildingScale * 65536);
+
+ glPushMatrix();
+ glTranslatex((x * translationScale) * 65536,
+ (y * translationScale) * 65536,
+ 0);
+ glRotatex((GLfixed)((randomUInt() % 360) << 16), 0, 0, 1 << 16);
+ glScalex(fixedScale, fixedScale, fixedScale);
+
+ drawGLObject(sSuperShapeObjects[curShape]);
+ glPopMatrix();
+ }
+ }
+
+ for (x = -2; x <= 2; ++x)
+ {
+ const int shipScale100 = translationScale * 500;
+ const int offs100 = x * shipScale100 + (sTick % shipScale100);
+ float offs = offs100 * 0.01f;
+ GLfixed fixedOffs = (GLfixed)(offs * 65536);
+ glPushMatrix();
+ glTranslatex(fixedOffs, -4 * 65536, 2 << 16);
+ drawGLObject(sSuperShapeObjects[SUPERSHAPE_COUNT - 1]);
+ glPopMatrix();
+ glPushMatrix();
+ glTranslatex(-4 * 65536, fixedOffs, 4 << 16);
+ glRotatex(90 << 16, 0, 0, 1 << 16);
+ drawGLObject(sSuperShapeObjects[SUPERSHAPE_COUNT - 1]);
+ glPopMatrix();
+ }
+}
+
+
+/* Following gluLookAt implementation is adapted from the
+ * Mesa 3D Graphics library. http://www.mesa3d.org
+ */
+static void gluLookAt(GLfloat eyex, GLfloat eyey, GLfloat eyez,
+ GLfloat centerx, GLfloat centery, GLfloat centerz,
+ GLfloat upx, GLfloat upy, GLfloat upz)
+{
+ GLfloat m[16];
+ GLfloat x[3], y[3], z[3];
+ GLfloat mag;
+
+ /* Make rotation matrix */
+
+ /* Z vector */
+ z[0] = eyex - centerx;
+ z[1] = eyey - centery;
+ z[2] = eyez - centerz;
+ mag = (float)sqrt(z[0] * z[0] + z[1] * z[1] + z[2] * z[2]);
+ if (mag) { /* mpichler, 19950515 */
+ z[0] /= mag;
+ z[1] /= mag;
+ z[2] /= mag;
+ }
+
+ /* Y vector */
+ y[0] = upx;
+ y[1] = upy;
+ y[2] = upz;
+
+ /* X vector = Y cross Z */
+ x[0] = y[1] * z[2] - y[2] * z[1];
+ x[1] = -y[0] * z[2] + y[2] * z[0];
+ x[2] = y[0] * z[1] - y[1] * z[0];
+
+ /* Recompute Y = Z cross X */
+ y[0] = z[1] * x[2] - z[2] * x[1];
+ y[1] = -z[0] * x[2] + z[2] * x[0];
+ y[2] = z[0] * x[1] - z[1] * x[0];
+
+ /* mpichler, 19950515 */
+ /* cross product gives area of parallelogram, which is < 1.0 for
+ * non-perpendicular unit-length vectors; so normalize x, y here
+ */
+
+ mag = (float)sqrt(x[0] * x[0] + x[1] * x[1] + x[2] * x[2]);
+ if (mag) {
+ x[0] /= mag;
+ x[1] /= mag;
+ x[2] /= mag;
+ }
+
+ mag = (float)sqrt(y[0] * y[0] + y[1] * y[1] + y[2] * y[2]);
+ if (mag) {
+ y[0] /= mag;
+ y[1] /= mag;
+ y[2] /= mag;
+ }
+
+#define M(row,col) m[col*4+row]
+ M(0, 0) = x[0];
+ M(0, 1) = x[1];
+ M(0, 2) = x[2];
+ M(0, 3) = 0.0;
+ M(1, 0) = y[0];
+ M(1, 1) = y[1];
+ M(1, 2) = y[2];
+ M(1, 3) = 0.0;
+ M(2, 0) = z[0];
+ M(2, 1) = z[1];
+ M(2, 2) = z[2];
+ M(2, 3) = 0.0;
+ M(3, 0) = 0.0;
+ M(3, 1) = 0.0;
+ M(3, 2) = 0.0;
+ M(3, 3) = 1.0;
+#undef M
+ {
+ int a;
+ GLfixed fixedM[16];
+ for (a = 0; a < 16; ++a)
+ fixedM[a] = (GLfixed)(m[a] * 65536);
+ glMultMatrixx(fixedM);
+ }
+
+ /* Translate Eye to Origin */
+ glTranslatex((GLfixed)(-eyex * 65536),
+ (GLfixed)(-eyey * 65536),
+ (GLfixed)(-eyez * 65536));
+}
+
+
+static void camTrack()
+{
+ float lerp[5];
+ float eX, eY, eZ, cX, cY, cZ;
+ float trackPos;
+ CAMTRACK *cam;
+ long currentCamTick;
+ int a;
+
+ if (sNextCamTrackStartTick <= sTick)
+ {
+ ++sCurrentCamTrack;
+ sCurrentCamTrackStartTick = sNextCamTrackStartTick;
+ }
+ sNextCamTrackStartTick = sCurrentCamTrackStartTick +
+ sCamTracks[sCurrentCamTrack].len * CAMTRACK_LEN;
+
+ cam = &sCamTracks[sCurrentCamTrack];
+ currentCamTick = sTick - sCurrentCamTrackStartTick;
+ trackPos = (float)currentCamTick / (CAMTRACK_LEN * cam->len);
+
+ for (a = 0; a < 5; ++a)
+ lerp[a] = (cam->src[a] + cam->dest[a] * trackPos) * 0.01f;
+
+ if (cam->dist)
+ {
+ float dist = cam->dist * 0.1f;
+ cX = lerp[0];
+ cY = lerp[1];
+ cZ = lerp[2];
+ eX = cX - (float)cos(lerp[3]) * dist;
+ eY = cY - (float)sin(lerp[3]) * dist;
+ eZ = cZ - lerp[4];
+ }
+ else
+ {
+ eX = lerp[0];
+ eY = lerp[1];
+ eZ = lerp[2];
+ cX = eX + (float)cos(lerp[3]);
+ cY = eY + (float)sin(lerp[3]);
+ cZ = eZ + lerp[4];
+ }
+ gluLookAt(eX, eY, eZ, cX, cY, cZ, 0, 0, 1);
+}
+
+
+// Called from the app framework.
+/* The tick is current time in milliseconds, width and height
+ * are the image dimensions to be rendered.
+ */
+void appRender(long tick, int width, int height)
+{
+ if (sStartTick == 0)
+ sStartTick = tick;
+ if (!gAppAlive)
+ return;
+
+ // Actual tick value is "blurred" a little bit.
+ sTick = (sTick + tick - sStartTick) >> 1;
+
+ // Terminate application after running through the demonstration once.
+ if (sTick >= RUN_LENGTH)
+ {
+ gAppAlive = 0;
+ return;
+ }
+
+ // Prepare OpenGL ES for rendering of the frame.
+ prepareFrame(width, height);
+
+ // Update the camera position and set the lookat.
+ camTrack();
+
+ // Configure environment.
+ configureLightAndMaterial();
+
+ // Draw the reflection by drawing models with negated Z-axis.
+ glPushMatrix();
+ drawModels(-1);
+ glPopMatrix();
+
+ // Blend the ground plane to the window.
+ drawGroundPlane();
+
+ // Draw all the models normally.
+ drawModels(1);
+
+ // Draw fade quad over whole window (when changing cameras).
+ drawFadeQuad();
+}
diff --git a/opengl/tests/angeles/gpustate.c b/opengl/tests/angeles/gpustate.c
new file mode 100644
index 0000000..3c540c9
--- /dev/null
+++ b/opengl/tests/angeles/gpustate.c
@@ -0,0 +1,39 @@
+#include <errno.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <sys/mman.h>
+#include <unistd.h>
+#include <fcntl.h>
+
+static void *map_memory(const char *fn, unsigned base, unsigned size)
+{
+ int fd;
+ void *ptr;
+
+ fd = open(fn, O_RDWR | O_SYNC);
+ if(fd < 0) {
+ perror("cannot open %s for mapping");
+ return MAP_FAILED;
+ }
+
+ ptr = mmap(0, size, PROT_READ | PROT_WRITE,
+ MAP_SHARED, fd, base);
+ close(fd);
+
+ if(ptr == MAP_FAILED) {
+ fprintf(stderr,"cannot map %s (@%08x,%08x)\n", fn, base, size);
+ }
+ return ptr;
+}
+
+
+int main(int argc, char** argv)
+{
+ void *grp_regs = map_memory("/dev/hw3d", 0, 1024 * 1024);
+ printf("GPU base mapped at %p\n", grp_regs);
+ int state_offset = 0x10140;
+ printf("GPU state = %08lx\n",
+ *((long*)((char*)grp_regs + state_offset)) );
+
+ return 0;
+}
diff --git a/opengl/tests/angeles/include/GLES/egl.h b/opengl/tests/angeles/include/GLES/egl.h
new file mode 100644
index 0000000..cdf8410
--- /dev/null
+++ b/opengl/tests/angeles/include/GLES/egl.h
@@ -0,0 +1,229 @@
+#ifndef __egl_h_
+#define __egl_h_
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.0 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+*/
+
+#include <GLES/gl.h>
+#include <GLES/egltypes.h>
+
+/*
+** egltypes.h is platform dependent. It defines:
+**
+** - EGL types and resources
+** - Native types
+** - EGL and native handle values
+**
+** EGL types and resources are to be typedef'ed with appropriate platform
+** dependent resource handle types. EGLint must be an integer of at least
+** 32-bit.
+**
+** NativeDisplayType, NativeWindowType and NativePixmapType are to be
+** replaced with corresponding types of the native window system in egl.h.
+**
+** EGL and native handle values must match their types.
+**
+** Example egltypes.h:
+*/
+
+#if 0
+
+#include <sys/types.h>
+#include <native_window_system.h>
+
+/*
+** Types and resources
+*/
+typedef int EGLBoolean;
+typedef int32_t EGLint;
+typedef void *EGLDisplay;
+typedef void *EGLConfig;
+typedef void *EGLSurface;
+typedef void *EGLContext;
+
+/*
+** EGL and native handle values
+*/
+#define EGL_DEFAULT_DISPLAY ((NativeDisplayType)0)
+#define EGL_NO_CONTEXT ((EGLContext)0)
+#define EGL_NO_DISPLAY ((EGLDisplay)0)
+#define EGL_NO_SURFACE ((EGLSurface)0)
+
+#endif
+
+/*
+** Versioning and extensions
+*/
+#define EGL_VERSION_1_0 1
+
+/*
+** Boolean
+*/
+#define EGL_FALSE 0
+#define EGL_TRUE 1
+
+/*
+** Errors
+*/
+#define EGL_SUCCESS 0x3000
+#define EGL_NOT_INITIALIZED 0x3001
+#define EGL_BAD_ACCESS 0x3002
+#define EGL_BAD_ALLOC 0x3003
+#define EGL_BAD_ATTRIBUTE 0x3004
+#define EGL_BAD_CONFIG 0x3005
+#define EGL_BAD_CONTEXT 0x3006
+#define EGL_BAD_CURRENT_SURFACE 0x3007
+#define EGL_BAD_DISPLAY 0x3008
+#define EGL_BAD_MATCH 0x3009
+#define EGL_BAD_NATIVE_PIXMAP 0x300A
+#define EGL_BAD_NATIVE_WINDOW 0x300B
+#define EGL_BAD_PARAMETER 0x300C
+#define EGL_BAD_SURFACE 0x300D
+/* 0x300E - 0x301F reserved for additional errors. */
+
+/*
+** Config attributes
+*/
+#define EGL_BUFFER_SIZE 0x3020
+#define EGL_ALPHA_SIZE 0x3021
+#define EGL_BLUE_SIZE 0x3022
+#define EGL_GREEN_SIZE 0x3023
+#define EGL_RED_SIZE 0x3024
+#define EGL_DEPTH_SIZE 0x3025
+#define EGL_STENCIL_SIZE 0x3026
+#define EGL_CONFIG_CAVEAT 0x3027
+#define EGL_CONFIG_ID 0x3028
+#define EGL_LEVEL 0x3029
+#define EGL_MAX_PBUFFER_HEIGHT 0x302A
+#define EGL_MAX_PBUFFER_PIXELS 0x302B
+#define EGL_MAX_PBUFFER_WIDTH 0x302C
+#define EGL_NATIVE_RENDERABLE 0x302D
+#define EGL_NATIVE_VISUAL_ID 0x302E
+#define EGL_NATIVE_VISUAL_TYPE 0x302F
+/*#define EGL_PRESERVED_RESOURCES 0x3030*/
+#define EGL_SAMPLES 0x3031
+#define EGL_SAMPLE_BUFFERS 0x3032
+#define EGL_SURFACE_TYPE 0x3033
+#define EGL_TRANSPARENT_TYPE 0x3034
+#define EGL_TRANSPARENT_BLUE_VALUE 0x3035
+#define EGL_TRANSPARENT_GREEN_VALUE 0x3036
+#define EGL_TRANSPARENT_RED_VALUE 0x3037
+
+/*
+** Config attribute and value
+*/
+#define EGL_NONE 0x3038
+/* 0x3039 - 0x304F reserved for additional config attributes. */
+
+/*
+** Config values
+*/
+#define EGL_DONT_CARE ((EGLint) -1)
+#define EGL_PBUFFER_BIT 0x01
+#define EGL_PIXMAP_BIT 0x02
+#define EGL_WINDOW_BIT 0x04
+#define EGL_SLOW_CONFIG 0x3050
+#define EGL_NON_CONFORMANT_CONFIG 0x3051
+#define EGL_TRANSPARENT_RGB 0x3052
+
+/*
+** String names
+*/
+#define EGL_VENDOR 0x3053
+#define EGL_VERSION 0x3054
+#define EGL_EXTENSIONS 0x3055
+
+/*
+** Surface attributes
+*/
+#define EGL_HEIGHT 0x3056
+#define EGL_WIDTH 0x3057
+#define EGL_LARGEST_PBUFFER 0x3058
+
+/*
+** Current surfaces
+*/
+#define EGL_DRAW 0x3059
+#define EGL_READ 0x305A
+
+/*
+** Engines
+*/
+#define EGL_CORE_NATIVE_ENGINE 0x305B
+
+/* 0x305C-0x3FFFF reserved for future use */
+
+/*
+** Functions
+*/
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+GLAPI EGLint APIENTRY eglGetError (void);
+
+GLAPI EGLDisplay APIENTRY eglGetDisplay (NativeDisplayType display);
+GLAPI EGLBoolean APIENTRY eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor);
+GLAPI EGLBoolean APIENTRY eglTerminate (EGLDisplay dpy);
+GLAPI const char * APIENTRY eglQueryString (EGLDisplay dpy, EGLint name);
+GLAPI void (* APIENTRY eglGetProcAddress (const char *procname))();
+
+GLAPI EGLBoolean APIENTRY eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
+GLAPI EGLBoolean APIENTRY eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);
+GLAPI EGLBoolean APIENTRY eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value);
+
+GLAPI EGLSurface APIENTRY eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint *attrib_list);
+GLAPI EGLSurface APIENTRY eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, NativePixmapType pixmap, const EGLint *attrib_list);
+GLAPI EGLSurface APIENTRY eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
+GLAPI EGLBoolean APIENTRY eglDestroySurface (EGLDisplay dpy, EGLSurface surface);
+GLAPI EGLBoolean APIENTRY eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value);
+
+GLAPI EGLContext APIENTRY eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint *attrib_list);
+GLAPI EGLBoolean APIENTRY eglDestroyContext (EGLDisplay dpy, EGLContext ctx);
+GLAPI EGLBoolean APIENTRY eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
+GLAPI EGLContext APIENTRY eglGetCurrentContext (void);
+GLAPI EGLSurface APIENTRY eglGetCurrentSurface (EGLint readdraw);
+GLAPI EGLDisplay APIENTRY eglGetCurrentDisplay (void);
+GLAPI EGLBoolean APIENTRY eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value);
+
+GLAPI EGLBoolean APIENTRY eglWaitGL (void);
+GLAPI EGLBoolean APIENTRY eglWaitNative (EGLint engine);
+GLAPI EGLBoolean APIENTRY eglSwapBuffers (EGLDisplay dpy, EGLSurface draw);
+GLAPI EGLBoolean APIENTRY eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, NativePixmapType target);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* ___egl_h_ */
diff --git a/opengl/tests/angeles/include/GLES/egltypes.h b/opengl/tests/angeles/include/GLES/egltypes.h
new file mode 100644
index 0000000..9db36c9
--- /dev/null
+++ b/opengl/tests/angeles/include/GLES/egltypes.h
@@ -0,0 +1,20 @@
+/*
+** Types and resources
+*/
+typedef int EGLBoolean;
+typedef long EGLint;
+typedef void *EGLDisplay;
+typedef void *EGLConfig;
+typedef void *EGLSurface;
+typedef void *EGLContext;
+typedef void *NativeDisplayType;
+typedef void *NativeWindowType;
+typedef void *NativePixmapType;
+
+/*
+** EGL and native handle values
+*/
+#define EGL_DEFAULT_DISPLAY ((NativeDisplayType)0)
+#define EGL_NO_CONTEXT ((EGLContext)0)
+#define EGL_NO_DISPLAY ((EGLDisplay)0)
+#define EGL_NO_SURFACE ((EGLSurface)0)
diff --git a/opengl/tests/angeles/include/GLES/gl.h b/opengl/tests/angeles/include/GLES/gl.h
new file mode 100644
index 0000000..4154822
--- /dev/null
+++ b/opengl/tests/angeles/include/GLES/gl.h
@@ -0,0 +1,584 @@
+#ifndef __gl_h_
+#define __gl_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.0 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+*/
+
+#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
+#define WIN32_LEAN_AND_MEAN 1
+#include <windows.h>
+#endif
+
+#ifndef APIENTRY
+#define APIENTRY
+#endif
+#ifndef GLAPI
+#define GLAPI extern
+#endif
+
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef signed char GLbyte;
+typedef short GLshort;
+typedef int GLint;
+typedef int GLsizei;
+typedef unsigned char GLubyte;
+typedef unsigned short GLushort;
+typedef unsigned int GLuint;
+typedef float GLfloat;
+typedef float GLclampf;
+typedef void GLvoid;
+typedef int GLintptrARB;
+typedef int GLsizeiptrARB;
+typedef int GLfixed;
+typedef int GLclampx;
+/* Internal convenience typedefs */
+typedef void (*_GLfuncptr)();
+
+/*************************************************************/
+
+/* Extensions */
+#define GL_OES_VERSION_1_0 1
+#define GL_OES_read_format 1
+#define GL_OES_compressed_paletted_texture 1
+
+/* ClearBufferMask */
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_COLOR_BUFFER_BIT 0x00004000
+
+/* Boolean */
+#define GL_FALSE 0
+#define GL_TRUE 1
+
+/* BeginMode */
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+
+/* AlphaFunction */
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+
+/* BlendingFactorDest */
+#define GL_ZERO 0
+#define GL_ONE 1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+
+/* BlendingFactorSrc */
+/* GL_ZERO */
+/* GL_ONE */
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+/* GL_SRC_ALPHA */
+/* GL_ONE_MINUS_SRC_ALPHA */
+/* GL_DST_ALPHA */
+/* GL_ONE_MINUS_DST_ALPHA */
+
+/* ColorMaterialFace */
+/* GL_FRONT_AND_BACK */
+
+/* ColorMaterialParameter */
+/* GL_AMBIENT_AND_DIFFUSE */
+
+/* ColorPointerType */
+/* GL_UNSIGNED_BYTE */
+/* GL_FLOAT */
+/* GL_FIXED */
+
+/* CullFaceMode */
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_FRONT_AND_BACK 0x0408
+
+/* DepthFunction */
+/* GL_NEVER */
+/* GL_LESS */
+/* GL_EQUAL */
+/* GL_LEQUAL */
+/* GL_GREATER */
+/* GL_NOTEQUAL */
+/* GL_GEQUAL */
+/* GL_ALWAYS */
+
+/* EnableCap */
+#define GL_FOG 0x0B60
+#define GL_LIGHTING 0x0B50
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_CULL_FACE 0x0B44
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_BLEND 0x0BE2
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_DITHER 0x0BD0
+#define GL_STENCIL_TEST 0x0B90
+#define GL_DEPTH_TEST 0x0B71
+/* GL_LIGHT0 */
+/* GL_LIGHT1 */
+/* GL_LIGHT2 */
+/* GL_LIGHT3 */
+/* GL_LIGHT4 */
+/* GL_LIGHT5 */
+/* GL_LIGHT6 */
+/* GL_LIGHT7 */
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_NORMALIZE 0x0BA1
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_COLOR_ARRAY 0x8076
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
+
+/* ErrorCode */
+#define GL_NO_ERROR 0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_OUT_OF_MEMORY 0x0505
+
+/* FogMode */
+/* GL_LINEAR */
+#define GL_EXP 0x0800
+#define GL_EXP2 0x0801
+
+/* FogParameter */
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_START 0x0B63
+#define GL_FOG_END 0x0B64
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_COLOR 0x0B66
+
+/* FrontFaceDirection */
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+
+/* GetPName */
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+
+/* HintMode */
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+
+/* HintTarget */
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_FOG_HINT 0x0C54
+
+/* LightModelParameter */
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+
+/* LightParameter */
+#define GL_AMBIENT 0x1200
+#define GL_DIFFUSE 0x1201
+#define GL_SPECULAR 0x1202
+#define GL_POSITION 0x1203
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_QUADRATIC_ATTENUATION 0x1209
+
+/* DataType */
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_FLOAT 0x1406
+#define GL_FIXED 0x140C
+
+/* LogicOp */
+#define GL_CLEAR 0x1500
+#define GL_AND 0x1501
+#define GL_AND_REVERSE 0x1502
+#define GL_COPY 0x1503
+#define GL_AND_INVERTED 0x1504
+#define GL_NOOP 0x1505
+#define GL_XOR 0x1506
+#define GL_OR 0x1507
+#define GL_NOR 0x1508
+#define GL_EQUIV 0x1509
+#define GL_INVERT 0x150A
+#define GL_OR_REVERSE 0x150B
+#define GL_COPY_INVERTED 0x150C
+#define GL_OR_INVERTED 0x150D
+#define GL_NAND 0x150E
+#define GL_SET 0x150F
+
+/* MaterialFace */
+/* GL_FRONT_AND_BACK */
+
+/* MaterialParameter */
+#define GL_EMISSION 0x1600
+#define GL_SHININESS 0x1601
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
+/* GL_AMBIENT */
+/* GL_DIFFUSE */
+/* GL_SPECULAR */
+
+/* MatrixMode */
+#define GL_MODELVIEW 0x1700
+#define GL_PROJECTION 0x1701
+#define GL_TEXTURE 0x1702
+
+/* NormalPointerType */
+/* GL_BYTE */
+/* GL_SHORT */
+/* GL_FLOAT */
+/* GL_FIXED */
+
+/* PixelFormat */
+#define GL_ALPHA 0x1906
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+
+/* PixelStoreParameter */
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_ALIGNMENT 0x0D05
+
+/* PixelType */
+/* GL_UNSIGNED_BYTE */
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+
+/* ShadingModel */
+#define GL_FLAT 0x1D00
+#define GL_SMOOTH 0x1D01
+
+/* StencilFunction */
+/* GL_NEVER */
+/* GL_LESS */
+/* GL_EQUAL */
+/* GL_LEQUAL */
+/* GL_GREATER */
+/* GL_NOTEQUAL */
+/* GL_GEQUAL */
+/* GL_ALWAYS */
+
+/* StencilOp */
+/* GL_ZERO */
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+/* GL_INVERT */
+
+/* StringName */
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+
+/* TexCoordPointerType */
+/* GL_SHORT */
+/* GL_FLOAT */
+/* GL_FIXED */
+/* GL_BYTE */
+
+/* TextureEnvMode */
+#define GL_MODULATE 0x2100
+#define GL_DECAL 0x2101
+/* GL_BLEND */
+#define GL_ADD 0x0104
+/* GL_REPLACE */
+
+/* TextureEnvParameter */
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_ENV_COLOR 0x2201
+
+/* TextureEnvTarget */
+#define GL_TEXTURE_ENV 0x2300
+
+/* TextureMagFilter */
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
+
+/* TextureMinFilter */
+/* GL_NEAREST */
+/* GL_LINEAR */
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+
+/* TextureParameterName */
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+
+/* TextureTarget */
+/* GL_TEXTURE_2D */
+
+/* TextureUnit */
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+
+/* TextureWrapMode */
+#define GL_REPEAT 0x2901
+#define GL_CLAMP_TO_EDGE 0x812F
+
+/* PixelInternalFormat */
+#define GL_PALETTE4_RGB8_OES 0x8B90
+#define GL_PALETTE4_RGBA8_OES 0x8B91
+#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
+#define GL_PALETTE4_RGBA4_OES 0x8B93
+#define GL_PALETTE4_RGB5_A1_OES 0x8B94
+#define GL_PALETTE8_RGB8_OES 0x8B95
+#define GL_PALETTE8_RGBA8_OES 0x8B96
+#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
+#define GL_PALETTE8_RGBA4_OES 0x8B98
+#define GL_PALETTE8_RGB5_A1_OES 0x8B99
+
+/* VertexPointerType */
+/* GL_SHORT */
+/* GL_FLOAT */
+/* GL_FIXED */
+/* GL_BYTE */
+
+/* LightName */
+#define GL_LIGHT0 0x4000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
+
+
+/*************************************************************/
+
+GLAPI void APIENTRY glActiveTexture (GLenum texture);
+GLAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
+GLAPI void APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
+GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
+GLAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
+GLAPI void APIENTRY glClear (GLbitfield mask);
+GLAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+GLAPI void APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
+GLAPI void APIENTRY glClearDepthf (GLclampf depth);
+GLAPI void APIENTRY glClearDepthx (GLclampx depth);
+GLAPI void APIENTRY glClearStencil (GLint s);
+GLAPI void APIENTRY glClientActiveTexture (GLenum texture);
+GLAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI void APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GLAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GLAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glCullFace (GLenum mode);
+GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
+GLAPI void APIENTRY glDepthFunc (GLenum func);
+GLAPI void APIENTRY glDepthMask (GLboolean flag);
+GLAPI void APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
+GLAPI void APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
+GLAPI void APIENTRY glDisable (GLenum cap);
+GLAPI void APIENTRY glDisableClientState (GLenum array);
+GLAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
+GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+GLAPI void APIENTRY glEnable (GLenum cap);
+GLAPI void APIENTRY glEnableClientState (GLenum array);
+GLAPI void APIENTRY glFinish (void);
+GLAPI void APIENTRY glFlush (void);
+GLAPI void APIENTRY glFogf (GLenum pname, GLfloat param);
+GLAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glFogx (GLenum pname, GLfixed param);
+GLAPI void APIENTRY glFogxv (GLenum pname, const GLfixed *params);
+GLAPI void APIENTRY glFrontFace (GLenum mode);
+GLAPI void APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+GLAPI void APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
+GLAPI GLenum APIENTRY glGetError (void);
+GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params);
+GLAPI const GLubyte * APIENTRY glGetString (GLenum name);
+GLAPI void APIENTRY glHint (GLenum target, GLenum mode);
+GLAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param);
+GLAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glLightModelx (GLenum pname, GLfixed param);
+GLAPI void APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
+GLAPI void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
+GLAPI void APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
+GLAPI void APIENTRY glLineWidth (GLfloat width);
+GLAPI void APIENTRY glLineWidthx (GLfixed width);
+GLAPI void APIENTRY glLoadIdentity (void);
+GLAPI void APIENTRY glLoadMatrixf (const GLfloat *m);
+GLAPI void APIENTRY glLoadMatrixx (const GLfixed *m);
+GLAPI void APIENTRY glLogicOp (GLenum opcode);
+GLAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
+GLAPI void APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
+GLAPI void APIENTRY glMatrixMode (GLenum mode);
+GLAPI void APIENTRY glMultMatrixf (const GLfloat *m);
+GLAPI void APIENTRY glMultMatrixx (const GLfixed *m);
+GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GLAPI void APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+GLAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
+GLAPI void APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
+GLAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+GLAPI void APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
+GLAPI void APIENTRY glPointSize (GLfloat size);
+GLAPI void APIENTRY glPointSizex (GLfixed size);
+GLAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
+GLAPI void APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
+GLAPI void APIENTRY glPopMatrix (void);
+GLAPI void APIENTRY glPushMatrix (void);
+GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+GLAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+GLAPI void APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
+GLAPI void APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
+GLAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
+GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glShadeModel (GLenum mode);
+GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
+GLAPI void APIENTRY glStencilMask (GLuint mask);
+GLAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+GLAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
+GLAPI void APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
+GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
+GLAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
+GLAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __gl_h_ */
diff --git a/opengl/tests/angeles/license-BSD.txt b/opengl/tests/angeles/license-BSD.txt
new file mode 100644
index 0000000..8924e3c
--- /dev/null
+++ b/opengl/tests/angeles/license-BSD.txt
@@ -0,0 +1,34 @@
+This is the BSD-style license for the "San Angeles Observation"
+OpenGL ES version example source code
+---------------------------------------------------------------
+
+San Angeles Observation OpenGL ES version example
+Copyright (c) 2004-2005, Jetro Lauha
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions
+are met:
+
+ * Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright
+ notice, this list of conditions and the following disclaimer in
+ the documentation and/or other materials provided with the
+ distribution.
+ * Neither the name of the software product's copyright owner nor
+ the names of its contributors may be used to endorse or promote
+ products derived from this software without specific prior written
+ permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
+TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
diff --git a/opengl/tests/angeles/license-LGPL.txt b/opengl/tests/angeles/license-LGPL.txt
new file mode 100644
index 0000000..b1e3f5a
--- /dev/null
+++ b/opengl/tests/angeles/license-LGPL.txt
@@ -0,0 +1,504 @@
+ GNU LESSER GENERAL PUBLIC LICENSE
+ Version 2.1, February 1999
+
+ Copyright (C) 1991, 1999 Free Software Foundation, Inc.
+ 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+[This is the first released version of the Lesser GPL. It also counts
+ as the successor of the GNU Library Public License, version 2, hence
+ the version number 2.1.]
+
+ Preamble
+
+ The licenses for most software are designed to take away your
+freedom to share and change it. By contrast, the GNU General Public
+Licenses are intended to guarantee your freedom to share and change
+free software--to make sure the software is free for all its users.
+
+ This license, the Lesser General Public License, applies to some
+specially designated software packages--typically libraries--of the
+Free Software Foundation and other authors who decide to use it. You
+can use it too, but we suggest you first think carefully about whether
+this license or the ordinary General Public License is the better
+strategy to use in any particular case, based on the explanations below.
+
+ When we speak of free software, we are referring to freedom of use,
+not price. Our General Public Licenses are designed to make sure that
+you have the freedom to distribute copies of free software (and charge
+for this service if you wish); that you receive source code or can get
+it if you want it; that you can change the software and use pieces of
+it in new free programs; and that you are informed that you can do
+these things.
+
+ To protect your rights, we need to make restrictions that forbid
+distributors to deny you these rights or to ask you to surrender these
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+
+ We protect your rights with a two-step method: (1) we copyright the
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+ Most GNU software, including some libraries, is covered by the
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diff --git a/opengl/tests/angeles/license.txt b/opengl/tests/angeles/license.txt
new file mode 100644
index 0000000..620841e
--- /dev/null
+++ b/opengl/tests/angeles/license.txt
@@ -0,0 +1,19 @@
+San Angeles Observation OpenGL ES version example
+Copyright 2004-2005 Jetro Lauha
+All rights reserved.
+Web: http://iki.fi/jetro/
+
+This source is free software; you can redistribute it and/or
+modify it under the terms of EITHER:
+ (1) The GNU Lesser General Public License as published by the Free
+ Software Foundation; either version 2.1 of the License, or (at
+ your option) any later version. The text of the GNU Lesser
+ General Public License is included with this source in the
+ file LICENSE-LGPL.txt.
+ (2) The BSD-style license that is included with this source in
+ the file LICENSE-BSD.txt.
+
+This source is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
+LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
diff --git a/opengl/tests/angeles/shapes.h b/opengl/tests/angeles/shapes.h
new file mode 100644
index 0000000..25ffae8
--- /dev/null
+++ b/opengl/tests/angeles/shapes.h
@@ -0,0 +1,59 @@
+/* San Angeles Observation OpenGL ES version example
+ * Copyright 2004-2005 Jetro Lauha
+ * All rights reserved.
+ * Web: http://iki.fi/jetro/
+ *
+ * This source is free software; you can redistribute it and/or
+ * modify it under the terms of EITHER:
+ * (1) The GNU Lesser General Public License as published by the Free
+ * Software Foundation; either version 2.1 of the License, or (at
+ * your option) any later version. The text of the GNU Lesser
+ * General Public License is included with this source in the
+ * file LICENSE-LGPL.txt.
+ * (2) The BSD-style license that is included with this source in
+ * the file LICENSE-BSD.txt.
+ *
+ * This source is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
+ * LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
+ *
+ * $Id: shapes.h,v 1.6 2005/01/31 22:15:30 tonic Exp $
+ * $Revision: 1.6 $
+ */
+
+#ifndef SHAPES_H_INCLUDED
+#define SHAPES_H_INCLUDED
+
+
+#define SUPERSHAPE_PARAMS 15
+
+static const float sSuperShapeParams[][SUPERSHAPE_PARAMS] =
+{
+ // m a b n1 n2 n3 m a b n1 n2 n3 res1 res2 scale (org.res1,res2)
+ { 10, 1, 2, 90, 1, -45, 8, 1, 1, -1, 1, -0.4f, 20, 30, 2 }, // 40, 60
+ { 10, 1, 2, 90, 1, -45, 4, 1, 1, 10, 1, -0.4f, 20, 20, 4 }, // 40, 40
+ { 10, 1, 2, 60, 1, -10, 4, 1, 1, -1, -2, -0.4f, 41, 41, 1 }, // 82, 82
+ { 6, 1, 1, 60, 1, -70, 8, 1, 1, 0.4f, 3, 0.25f, 20, 20, 1 }, // 40, 40
+ { 4, 1, 1, 30, 1, 20, 12, 1, 1, 0.4f, 3, 0.25f, 10, 30, 1 }, // 20, 60
+ { 8, 1, 1, 30, 1, -4, 8, 2, 1, -1, 5, 0.5f, 25, 26, 1 }, // 60, 60
+ { 13, 1, 1, 30, 1, -4, 13, 1, 1, 1, 5, 1, 30, 30, 6 }, // 60, 60
+ { 10, 1, 1.1f, -0.5f, 0.1f, 70, 60, 1, 1, -90, 0, -0.25f, 20, 60, 8 }, // 60, 180
+ { 7, 1, 1, 20, -0.3f, -3.5f, 6, 1, 1, -1, 4.5f, 0.5f, 10, 20, 4 }, // 60, 80
+ { 4, 1, 1, 10, 10, 10, 4, 1, 1, 10, 10, 10, 10, 20, 1 }, // 20, 40
+ { 4, 1, 1, 1, 1, 1, 4, 1, 1, 1, 1, 1, 10, 10, 2 }, // 10, 10
+ { 1, 1, 1, 38, -0.25f, 19, 4, 1, 1, 10, 10, 10, 10, 15, 2 }, // 20, 40
+ { 2, 1, 1, 0.7f, 0.3f, 0.2f, 3, 1, 1, 100, 100, 100, 10, 25, 2 }, // 20, 50
+ { 6, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 30, 30, 2 }, // 60, 60
+ { 3, 1, 1, 1, 1, 1, 6, 1, 1, 2, 1, 1, 10, 20, 2 }, // 20, 40
+ { 6, 1, 1, 6, 5.5f, 100, 6, 1, 1, 25, 10, 10, 30, 20, 2 }, // 60, 40
+ { 3, 1, 1, 0.5f, 1.7f, 1.7f, 2, 1, 1, 10, 10, 10, 20, 20, 2 }, // 40, 40
+ { 5, 1, 1, 0.1f, 1.7f, 1.7f, 1, 1, 1, 0.3f, 0.5f, 0.5f, 20, 20, 4 }, // 40, 40
+ { 2, 1, 1, 6, 5.5f, 100, 6, 1, 1, 4, 10, 10, 10, 22, 1 }, // 40, 40
+ { 6, 1, 1, -1, 70, 0.1f, 9, 1, 0.5f, -98, 0.05f, -45, 20, 30, 4 }, // 60, 91
+ { 6, 1, 1, -1, 90, -0.1f, 7, 1, 1, 90, 1.3f, 34, 13, 16, 1 }, // 32, 60
+};
+#define SUPERSHAPE_COUNT (sizeof(sSuperShapeParams) / sizeof(sSuperShapeParams[0]))
+
+
+#endif // !SHAPES_H_INCLUDED