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authorMathias Agopian <mathias@google.com>2009-10-29 20:19:26 -0700
committerAndroid Git Automerger <android-git-automerger@android.com>2009-10-29 20:19:26 -0700
commit4c636d23e4497c935b86349b96deac8f5cbaaa06 (patch)
treeb78299623360cd0c6f5330c5a9fd407f1646e854 /opengl/tests
parenta421cda5a1cf1a5d97b05707b5e482e9f96b2ca6 (diff)
parent894449ac461e69cd40f10e9d3644555357a5ed82 (diff)
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am 894449ac: am af7d2dda: am 5dc7a21c: Merge change I4e036287 into eclair
Merge commit '894449ac461e69cd40f10e9d3644555357a5ed82' * commit '894449ac461e69cd40f10e9d3644555357a5ed82': update line test to expose some bug on SGX530 ed4
Diffstat (limited to 'opengl/tests')
-rw-r--r--opengl/tests/linetex/linetex.cpp19
1 files changed, 8 insertions, 11 deletions
diff --git a/opengl/tests/linetex/linetex.cpp b/opengl/tests/linetex/linetex.cpp
index e62fe03..992a10c 100644
--- a/opengl/tests/linetex/linetex.cpp
+++ b/opengl/tests/linetex/linetex.cpp
@@ -68,31 +68,28 @@ int main(int argc, char** argv)
glBindTexture(GL_TEXTURE_2D, 0);
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glDisable(GL_DITHER);
glDisable(GL_BLEND);
glEnable(GL_TEXTURE_2D);
glColor4f(1,1,1,1);
- const uint32_t t32[] = {
- 0xFFFFFFFF, 0xFF0000FF, 0xFF00FF00, 0xFFFF0000,
- 0xFFFFFF00, 0xFFFF00FF, 0xFF00FFFF, 0xFF000000
- };
+ const uint16_t t16[64] = { 0xFFFF, 0xF800, 0x07E0, 0x001F };
const GLfloat vertices[4][2] = {
- { 0, 0 },
- { w, h }
+ { w/2, 0 },
+ { w/2, h }
};
const GLfloat texCoords[4][2] = {
{ 0, 0 },
- { 1, 0 }
+ { 1, 1 }
};
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, t32);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16);
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);