summaryrefslogtreecommitdiffstats
path: root/opengl/tools/glgen/stubs/gles11/glGetString.cpp
diff options
context:
space:
mode:
authorElliott Hughes <enh@google.com>2011-04-08 20:01:01 -0700
committerElliott Hughes <enh@google.com>2011-04-11 15:31:20 -0700
commit24ce5fb2cc09d0a14406e7b935f8648c5720d27e (patch)
tree022bd63502ea1a649ecf32bdb3dc2e0205376901 /opengl/tools/glgen/stubs/gles11/glGetString.cpp
parent7797e647fc8fcd5091b9449c0044f5cb70db5b47 (diff)
downloadframeworks_base-24ce5fb2cc09d0a14406e7b935f8648c5720d27e.zip
frameworks_base-24ce5fb2cc09d0a14406e7b935f8648c5720d27e.tar.gz
frameworks_base-24ce5fb2cc09d0a14406e7b935f8648c5720d27e.tar.bz2
Kill the global references in the OpenGL wrappers.
Just use jniThrowException instead. Note that it would be trivial to throw seemingly more appropriate exceptions (NullPointerException and OutOfMemoryException in particular), but I'm only attempting to preserve existing behavior here. I also found shadowing bugs in some of the special-case functions, which would previously always have leaked memory. This also moves an accidental change to a generated file (ActivityThread -> AppGlobals) into the generator, so it won't be overwritten in future. Change-Id: Iab570310b568cb406c60dd0e2b8211f8a36ae590
Diffstat (limited to 'opengl/tools/glgen/stubs/gles11/glGetString.cpp')
-rw-r--r--opengl/tools/glgen/stubs/gles11/glGetString.cpp12
1 files changed, 3 insertions, 9 deletions
diff --git a/opengl/tools/glgen/stubs/gles11/glGetString.cpp b/opengl/tools/glgen/stubs/gles11/glGetString.cpp
index a400859..239fe4a 100644
--- a/opengl/tools/glgen/stubs/gles11/glGetString.cpp
+++ b/opengl/tools/glgen/stubs/gles11/glGetString.cpp
@@ -1,11 +1,5 @@
-#include <string.h>
-
/* const GLubyte * glGetString ( GLenum name ) */
-static
-jstring
-android_glGetString
- (JNIEnv *_env, jobject _this, jint name) {
- const char * chars = (const char *)glGetString((GLenum)name);
- jstring output = _env->NewStringUTF(chars);
- return output;
+static jstring android_glGetString(JNIEnv* _env, jobject, jint name) {
+ const char* chars = (const char*) glGetString((GLenum) name);
+ return _env->NewStringUTF(chars);
}