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authorAndroid (Google) Code Review <android-gerrit@google.com>2009-06-02 22:56:05 -0700
committerThe Android Open Source Project <initial-contribution@android.com>2009-06-02 22:56:05 -0700
commit9081cd577889ea96075a3034611c0762f3e3d27e (patch)
tree1bb854e4f3fee78471ca7c36afa0ebeb369b3a39 /opengl
parente52b3659ce45397f79ca3001f27238f42ee2be1c (diff)
parent5f784df5680e07f6cbc5d929560dfadc0e22db3b (diff)
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am 5f784df5: Merge change 3011 into donut
Merge commit '5f784df5680e07f6cbc5d929560dfadc0e22db3b' * commit '5f784df5680e07f6cbc5d929560dfadc0e22db3b': simplify this test
Diffstat (limited to 'opengl')
-rw-r--r--opengl/tests/lighting1709/src/com/android/lightingtest/ClearActivity.java181
1 files changed, 37 insertions, 144 deletions
diff --git a/opengl/tests/lighting1709/src/com/android/lightingtest/ClearActivity.java b/opengl/tests/lighting1709/src/com/android/lightingtest/ClearActivity.java
index 3dc31cc..3ae8c5c 100644
--- a/opengl/tests/lighting1709/src/com/android/lightingtest/ClearActivity.java
+++ b/opengl/tests/lighting1709/src/com/android/lightingtest/ClearActivity.java
@@ -34,8 +34,6 @@ import android.view.MotionEvent;
public class ClearActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
- instance = counter++;
- Log.e("ClearActivity", ":::::: onCreate: instance" + instance + " is created");
super.onCreate(savedInstanceState);
mGLView = new ClearGLSurfaceView(this);
setContentView(mGLView);
@@ -43,96 +41,37 @@ public class ClearActivity extends Activity {
@Override
protected void onPause() {
- Log.e("ClearActivity", ":::::: instance" + instance + " onPause: is called");
super.onPause();
mGLView.onPause();
}
@Override
protected void onResume() {
- Log.e("ClearActivity", ":::::: instance" + instance + " onResume: is called");
super.onResume();
mGLView.onResume();
}
-
- @Override
- protected void onStop() {
- Log.e("ClearActivity", ":::::: instance" + instance + " onStop: is called");
- super.onStop();
- }
-
- @Override
- protected void onDestroy() {
- Log.e("ClearActivity", ":::::: instance" + instance + " onDestroy: is called");
- super.onDestroy();
- }
-
private GLSurfaceView mGLView;
-
- private static int counter = 0;
- private int instance;
}
class ClearGLSurfaceView extends GLSurfaceView {
public ClearGLSurfaceView(Context context) {
super(context);
- instance = counter++;
- Log.e("ClearGLSurfaceView", ":::::: instance" + instance + " is created");
mRenderer = new ClearRenderer();
setRenderer(mRenderer);
}
- public boolean onTouchEvent(final MotionEvent event) {
- switch (event.getAction()) {
- case MotionEvent.ACTION_DOWN:
- case MotionEvent.ACTION_MOVE: {// falling through on purpose here
- Log.e("ClearGLSurfaceView", ":::::: instance" + instance + " onTouchEvent: handling down or move action");
- queueEvent(new Runnable(){
- public void run() {
- mRenderer.setColor(event.getX() / getWidth(),
- event.getY() / getHeight(), 1.0f);
- }}
- );
- return true;
- }
- case MotionEvent.ACTION_UP: {
- // launch a second instance of the same activity
- Log.e("ClearGLSurfaceView", ":::::: instance" + instance + " onTouchEvent: handling up action");
- // Intent intent = new Intent();
- // intent.setClass(getContext(), ClearActivity.class);
- // getContext().startActivity(intent);
- }
-
- }
- return true;
- }
-
- @Override
- protected void onDetachedFromWindow() {
- Log.e("ClearGLSurfaceView", ":::::: instance" + instance + " onDetachedFromWindow: is called");
- super.onDetachedFromWindow();
- }
-
ClearRenderer mRenderer;
-
- private static int counter = 0;
- private int instance;
}
class ClearRenderer implements GLSurfaceView.Renderer {
public ClearRenderer() {
- instance = counter++;
- Log.e("ClearRenderer", ":::::: instance" + instance + " is created");
}
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
// Do nothing special.
- Log.e("ClearRenderer", ":::::: instance" + instance + " onSurfaceCreated: is called");
}
public void onSurfaceChanged(GL10 gl, int w, int h) {
- Log.e("ClearRenderer", ":::::: instance" + instance + " onSurfaceChanged: is called");
-
// Compute the projection matrix
gl.glMatrixMode(GL10.GL_PROJECTION);
gl.glLoadIdentity();
@@ -153,129 +92,83 @@ class ClearRenderer implements GLSurfaceView.Renderer {
}
public void onDrawFrame(GL10 gl) {
- // gl.glClearColor(mRed, mGreen, mBlue, 1.0f);
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
- float lightOff[] = {0.0f, 0.0f, 0.0f, 1.0f};
- float lightAmbient[] = {5.0f, 0.0f, 0.0f, 1.0f};
- float lightDiffuse[] = {0.0f, 2.0f, 0.0f, 0.0f};
- float lightPosAmbient[] = {0.0f, 0.0f, 0.0f, 1.0f};
- float lightPosSpot[] = {0.0f, 0.0f, -8.0f, 1.0f};
+ final float lightOff[] = {0.0f, 0.0f, 0.0f, 1.0f};
+ final float lightAmbient[] = {5.0f, 0.0f, 0.0f, 1.0f};
+ final float lightDiffuse[] = {0.0f, 2.0f, 0.0f, 0.0f};
+ final float lightPosSpot[] = {0.0f, 0.0f, -8.0f, 1.0f};
+ final float pos[] = {
+ -5.0f, -1.5f, 0.0f,
+ 0.0f, -1.5f, 0.0f,
+ 5.0f, -1.5f, 0.0f,
+ };
- float v[] = new float[9];
+ final float v[] = new float[9];
ByteBuffer vbb = ByteBuffer.allocateDirect(v.length*4);
vbb.order(ByteOrder.nativeOrder());
FloatBuffer vb = vbb.asFloatBuffer();
gl.glDisable(GL10.GL_DITHER);
- gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_SPECULAR, lightOff, 0);
- gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_DIFFUSE, lightOff, 0);
gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_AMBIENT, lightAmbient, 0);
- gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_POSITION, lightPosAmbient, 0);
+ gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_DIFFUSE, lightDiffuse, 0);
+ gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_SPECULAR, lightOff, 0);
+ gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_POSITION, lightPosSpot, 0);
gl.glEnable(GL10.GL_LIGHT0);
-
- gl.glLightfv(GL10.GL_LIGHT1, GL10.GL_SPECULAR, lightOff, 0);
- gl.glLightfv(GL10.GL_LIGHT1, GL10.GL_DIFFUSE, lightDiffuse, 0);
- gl.glLightfv(GL10.GL_LIGHT1, GL10.GL_AMBIENT, lightOff, 0);
- gl.glLightfv(GL10.GL_LIGHT1, GL10.GL_POSITION, lightPosSpot, 0);
- gl.glLightf(GL10.GL_LIGHT1, GL10.GL_CONSTANT_ATTENUATION, 1.0f);
- gl.glLightf(GL10.GL_LIGHT1, GL10.GL_LINEAR_ATTENUATION, 0.0f);
- gl.glLightf(GL10.GL_LIGHT1, GL10.GL_QUADRATIC_ATTENUATION, 0.022f);
- gl.glEnable(GL10.GL_LIGHT1);
-
+
gl.glEnable(GL10.GL_LIGHTING);
- // draw upper left triangle
- gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
- v[0] = -6f; v[1] = 0.5f; v[2] = -10f;
- v[3] = -5f; v[4] = 2.5f; v[5] = -10f;
- v[6] = -4f; v[7] = 0.5f; v[8] = -10f;
- vb.put(v).position(0);
- gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vb);
- gl.glNormal3f(0, 0, 1);
- gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
- // draw upper middle triangle
gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
- v[0] = -1f; v[1] = 0.5f; v[2] = -10f;
- v[3] = 0f; v[4] = 2.5f; v[5] = -10f;
- v[6] = 1f; v[7] = 0.5f; v[8] = -10f;
- vb.put(v).position(0);
- gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vb);
gl.glNormal3f(0, 0, 1);
- gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
+
- // draw upper right triangle
- gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
- v[0] = 4f; v[1] = 0.5f; v[2] = -10f;
- v[3] = 5f; v[4] = 2.5f; v[5] = -10f;
- v[6] = 6f; v[7] = 0.5f; v[8] = -10f;
+ // draw first 3 triangles, without using transforms
+ for (int i=0 ; i<3 ; i++) {
+ v[0] = -1; v[1] =-1; v[2] = -10;
+ v[3] = 0; v[4] = 1; v[5] = -10;
+ v[6] = 1; v[7] =-1; v[8] = -10;
+ for (int j=0 ; j<3 ; j++) {
+ v[j*3+0] -= pos[i*3+0];
+ v[j*3+1] -= pos[i*3+1];
+ v[j*3+2] -= pos[i*3+2];
+ }
+ vb.put(v).position(0);
+ gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vb);
+ gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
+ }
+
+ // draw the 2nd batch this time with transforms
+ v[0] = -1; v[1] =-1; v[2] = -10;
+ v[3] = 0; v[4] = 1; v[5] = -10;
+ v[6] = 1; v[7] =-1; v[8] = -10;
vb.put(v).position(0);
gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vb);
- gl.glNormal3f(0, 0, 1);
- gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
// draw lower left triangle
gl.glPushMatrix();
- gl.glTranslatef(-5.0f, -1.5f, 0.0f);
- gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
- v[0] = -1; v[1] = -1; v[2] = -10;
- v[3] = 0; v[4] = 1; v[5] = -10;
- v[6] = 1; v[7] = -1; v[8] = -10;
- vb.put(v).position(0);
- gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vb);
- gl.glNormal3f(0, 0, 1);
+ gl.glTranslatef(pos[0], pos[1], pos[2]);
gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
gl.glPopMatrix();
// draw lower middle triangle
gl.glPushMatrix();
- gl.glTranslatef(0.0f, -1.5f, 0.0f);
- gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
- v[0] = -1; v[1] = -1; v[2] = -10;
- v[3] = 0; v[4] = 1; v[5] = -10;
- v[6] = 1; v[7] = -1; v[8] = -10;
- vb.put(v).position(0);
- gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vb);
- gl.glNormal3f(0, 0, 1);
+ gl.glTranslatef(pos[3], pos[4], pos[5]);
gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
gl.glPopMatrix();
// draw lower right triangle
gl.glPushMatrix();
- gl.glTranslatef(5.0f, -1.5f, 0.0f);
- gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
- v[0] = -1; v[1] = -1; v[2] = -10;
- v[3] = 0; v[4] = 1; v[5] = -10;
- v[6] = 1; v[7] = -1; v[8] = -10;
- vb.put(v).position(0);
- gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vb);
- gl.glNormal3f(0, 0, 1);
+ gl.glTranslatef(pos[6], pos[7], pos[8]);
gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
gl.glPopMatrix();
-
}
public int[] getConfigSpec() {
- Log.e("ClearRenderer", ":::::: instance" + instance + " getConfigSpec: is called");
int[] configSpec = { EGL10.EGL_DEPTH_SIZE, 16, EGL10.EGL_NONE };
return configSpec;
}
-
- public void setColor(float r, float g, float b) {
- Log.e("ClearRenderer", ":::::: instance" + instance + " setColor: is called");
- mRed = r;
- mGreen = g;
- mBlue = b;
- }
-
- private float mRed;
- private float mGreen;
- private float mBlue;
-
- private static int counter = 0;
- private int instance;
}